Playing existing world on dedicated server

Hey everyone! I'm currently having trouble loading our existing world onto my dedicated server.

I'm hosting the dedicated server from the same PC that was hosting the existing world that we're wanting to transfer. I've changed the world name from "dedicated" to the same name as the save file in the start_headless_server thing. My partner is able to find and join the server on her PC without any issues, however it seems to have started a new world rather than the existing world we're trying to play in. I've tried deleting all other save files and no new ones are appearing so I'm not sure if they're saving somewhere else. I've tried copying the save files of the existing world into the dedicated server folder. I've tried making sure the save files are saving locally rather than to the cloud but it pops up and says they already exist. The existing game is still in tact when loaded so that shouldn't be the issue.

I've uninstalled the steam dedicated server and started from the beginning several times to make sure I'm doing everything correctly. I've been following the PDF guide in the dedicated server folder. I've just been using the steam dedicated server download for all of this.

Would appreciate a hand, we've been trying to figure this out for hours! We're not super tech savvy so detailed instructions on exactly what to type and where would be awesome. Hopefully we're just missing something super simple!
12:13 pm, February 4, 2023
Jush 0 comments 0 likes

Cap'n Bells replied to Playing existing world on dedicated server February 4, 2023 @ 5:50:32 am PST

i gather you have seen this

Where can I find my save files?
When you start the game for the first time after the Cloud Save Patch from 20th June 2022, your save files will be in the same folder as before, these will be marked as ‘legacy saves’. When you play with a character or world, when it saves the next time, the file will be moved to one of two locations.

By default, if you have Steam Cloud saves enabled in your Steam settings (which is enabled by default), the file will be moved to the new cloud location. It's found in your steam/userdata folder, which is a folder not meant to be manipulated manually, but if you want the files to make manual backups for example, you can find the paths below.

If you have disabled Steam Cloud saving in the past, your saves will instead be moved to a new folder in the same base directory as the old saves, but with the new folder called “worlds_local” and “characters_local”.
Any time a file is moved between folders (either automatically from legacy, or manually using the button, a local backup is created). (See details below ...)

Local files can be found at:
Windows: C:\Users\USERNAME\AppData\LocalLow\IronGate\Valheim
Linux: .config/unity3d/IronGate/Valheim

Steam Cloud save folder:
Windows: Steam\userdata\NUMERICSTEAMID\892970\remote
Linux: .steam/steam/userdata/NUMERICSTEAMID/892970/remote

A final note on the Steam Cloud save folder – In the ‘892970’ folder you will also see a folder named “ac” (auto cloud) which stores your old legacy saves. With this new system, we simply keep this one enabled as well.
3:13 pm, February 4, 2023
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Cap'n Bells replied to Playing existing world on dedicated server February 4, 2023 @ 5:53:44 am PST

i dont run ded servers so someone else will have to assist there... but this should ensure you are moving /copying the correctfiles. additionally the move to local and move to cloud option in normal game allow you to basically snapshot a backup as you go
3:13 pm, February 4, 2023
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