Are currend seeds compatible with future content updates?

I bought the game per friend's recommendation - but given how it's seed dependent on generating level are currently rolled world seeds compatible with future content updates - especially upcoming missing biomes?

Because at least based on my friend - he sunk like 160 hours into the game building basically small castle - tons of planning and even more material gathering. If seeds are not future update compatible - than all the world he built and explored goes to waste.

Did devs talk about this matter of future compatibility? I think I'm that type of person who would get very furious finding out my save I've sunk that many hours is no longer compatible and I have to start over.

For example I recently been playing Raft - which is not seed based word, but rather procedurally generated on the fly by randomly allocating islands form set of assets. This way - my save is always future compatible and which is why I've sunk extra time into building my raft into almost a cruise ship, because I know I'll have nice home raft with upgrade for the future content updates ready at hand.

Now with Valheim - could not find any source for or against, but by how how I understand seed generated worlds - they're not future compatible.

So does anyone know anything for sure on this matter?
8:13 pm, August 14, 2021
walentaz 0 comments 0 likes

walentaz replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 10:24:26 pm PDT

Originally posted by Weaver:
Originally posted by walentaz:
Technically - they could develop an algorithm to update world for new version. Seed is just sequence used in generation algorithm. Technically they could make an algorithm - that scans existing player assets in existing world, then generates new world of the same seed and transfers player assets over. After all, the world depends not only on your seed, but also on generation algorithm. If they change algorithm for existing biomes - you would get two different worlds with the same seed.

Fact that devs didn't address this yet makes believe the don't plan on any compatibility "regenerating world" for future updates. That just terrible approach for such an expansive world. By time final biome drops - most people will have no will left to go over thru everything yet again. Looking from another angle - why bother when you already sold like 10M copies?

That's like saying "oh just put all the sand on a beach back with every grain exactly where it was. Also add all this new sand as well though. And don't take up any more space or change anything at all in the slightest". You seem to fundamentally misunderstand how proc gen works.

That is literally how generating seed based world works, lol. If you share seed to your friend and he generates world from it - it will be the same to the single grain of sand, lol.

So unless they change generation algorithm for current biomes, it would be all the same which then leave us with copy/paste of players structures - which is not that difficult as technically mods already do smth similar.
8:13 am, August 15, 2021
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warrenchmobile replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 7:35:35 pm PDT

As I see it, you can do a few things:

1. You can locate one of the new biomes, Ashlands, Mistlands, etc., enter it and see if you can build a simple outpost there. If you cannot build structures there that might indicate the developers intend to flesh out those areas in existing seeds. If a viking can't build there then he can't moan and groan online when all his effort gets trashed by new biome content.

2. You can wait on Hearth and Home. We know onions are being added as a new resource. Where they appear should give a pretty good idea of the methodology the developers use to add new items to existing worlds.

3. You can get your knickers in a twist, as the English say, over something you can't control and have no way of finding out. Except demanding the developers take time they would spend actually developing the game to explain to you what they are doing and how they are doing it.

Personally, I prefer waiting to see what's up with the onions in Hearth & Home. Detest onions. Don't like turnips either but my viking seems to tolerate then pretty well.
5:13 am, August 15, 2021
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jonnin replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 6:12:54 pm PDT

another look at it... there is a mod, I think, that lets you move your base to a new map seed.
I don't know how it works, or how reliable it is.
2:13 am, August 15, 2021
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Weaver replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 2:21:14 pm PDT

Originally posted by walentaz:
Technically - they could develop an algorithm to update world for new version. Seed is just sequence used in generation algorithm. Technically they could make an algorithm - that scans existing player assets in existing world, then generates new world of the same seed and transfers player assets over. After all, the world depends not only on your seed, but also on generation algorithm. If they change algorithm for existing biomes - you would get two different worlds with the same seed.

Fact that devs didn't address this yet makes believe the don't plan on any compatibility "regenerating world" for future updates. That just terrible approach for such an expansive world. By time final biome drops - most people will have no will left to go over thru everything yet again. Looking from another angle - why bother when you already sold like 10M copies?

That's like saying "oh just put all the sand on a beach back with every grain exactly where it was. Also add all this new sand as well though. And don't take up any more space or change anything at all in the slightest". You seem to fundamentally misunderstand how proc gen works.
11:13 pm, August 14, 2021
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blankitosonic replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 10:55:51 am PDT

old and present seeds are already compatible for future biomes , them already are in the world : mistlands , ocean ( expanded ) , ashlands , deep north . But are almost empty because are under developed
future updates surely fill these already generated biomes ( so i advise to not build on them because surely will be wiped after future updates that fill up the place )
this game isnt like 7d2d where any seed becomes useless after a new alpha version
8:13 pm, August 14, 2021
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walentaz replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 11:11:53 am PDT

Originally posted by blankitosonic:
old and present seeds are already compatible for future biomes , them already are in the world : mistlands , ocean ( expanded ) , ashlands , deep north . But are almost empty because are under developed
future updates surely fill these already generated biomes ( so i advise to not build on them because surely will be wiped after future updates that fill up the place )
this game isnt like 7d2d where any seed becomes useless after a new alpha version

have you any dev quote confirming that? Because I know from friend there are some placeholders - but that doesn't mean it will be compatible. From what I know every biome detail is generated of a seed (every tree, resource, etc) so I'm skeptical that it will update retroactively, because right now, as you say those biome placeholders are empty. I need first hand dev confirmation before I commit to anything.
8:13 pm, August 14, 2021
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Honorable_D replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 11:20:24 am PDT

That is not how it usually works. Old generated worlds don't get the new world generator stuff.

My bet is on no, you'll have to start a new world to generate all the new Mistlands stuff when it finally comes out.
8:13 pm, August 14, 2021
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Commander_Black replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 11:25:50 am PDT

how it usually goes in most game is:
- Your old world will still work but to get the new stuff you'll have to generate a new updated world.

So if im right, your friend will still have his castle but the new stuff will not be in his game.

Also, he can install a blueprint mod allowing him to create a blueprint of his castle which he will then be able to place in the new updated map and simply throw all the mats in there until completion. (meaning he wont have to redesign his castle, only farm the materials to spawn it)
8:13 pm, August 14, 2021
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Arachnyd replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 11:44:01 am PDT

As I understand it:

Your old world (world generated before the new content) will not have the new resources as they did not exist when the world was generated. However, you will still get the new recipes and you will be able to import the new resources from another world generated after the update.

If you build something in the mistlands, it will be gone when they release the new biome as that biome will be completely overwritten in the upgrade.

As for the seeds, I have no idea if seed XYZ from before and the new XYZ will be the same landmass layout as before.

Arach
8:13 pm, August 14, 2021
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walentaz replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 11:51:29 am PDT

that's not a solution tho - I obviously was asking about being able to play with old save a new content and as I presumed - you can't do that. First answer obviously BS then - so why people talk such misleading nonsense if they don't know?

In which case - playing right know, especially going all-in into building doesn't make much sense if you'll have to start new world with every new biome update - and I don't think they'll drop them all at once, more like 1 by 1, meaning if you want to experience new content on release - it's 1 playthrough now, and then 1 for each biome update - and that is just too much to ask from most people.. Also why then prioritize home customization over delivering remaining biomes ASAP - and then perhaps adding new customization with already existing materials which would then never require to start a new world if you don't wish to...

That is why I prefer Raft system - which can work retroactively as it's not seed based generation. I've sunk ton of time into building my raft and when chapter 3 is release - I can use my raft where I left it.
8:13 pm, August 14, 2021
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GunsForBucks replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 11:56:25 am PDT

No one really knows including the devs themselves.

If possible they seem to want to let people continue.... the whole resources spawn in old areas is really an unknown as well.

It really depends if they have placeholders they can use. Like random rock spawns may have a drop pool addition so they may be a new resource as well. IDK just speculating here.

So nothing is set in stone but I wouldn't expect anything. It is an EA game. Rather see them have freedom to develop the game they want to than feel constrained by the customers wishes in this regard. They should do what they feel is best for their vision of the game.

Personally I don't mind starting from scratch, and it really is the best way to evaluate the changes they may make to food systems etc.
8:13 pm, August 14, 2021
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Weaver replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 12:01:27 pm PDT

Hopefully, but nothing is guaranteed. The Devs hope to keep things compatible, but it simply may not work out that way, that's all part of Early Access.
If you are not okay with potentially losing all progress/saved being incompatible with future content, you should completely avoid Early Access games.

(And Raft btw could have changes to building that could render your raft incompatible with future builds, for example those who choose to exploit the no support bug with triangle pieces.)
8:13 pm, August 14, 2021
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walentaz replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 12:05:49 pm PDT

Technically - they could develop an algorithm to update world for new version. Seed is just sequence used in generation algorithm. Technically they could make an algorithm - that scans existing player assets in existing world, then generates new world of the same seed and transfers player assets over. After all, the world depends not only on your seed, but also on generation algorithm. If they change algorithm for existing biomes - you would get two different worlds with the same seed.

Fact that devs didn't address this yet makes believe the don't plan on any compatibility "regenerating world" for future updates. That just terrible approach for such an expansive world. By time final biome drops - most people will have no will left to go over thru everything yet again. Looking from another angle - why bother when you already sold like 10M copies?
8:13 pm, August 14, 2021
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got milk? replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 12:28:06 pm PDT

Hearsay the new stuff won't be in places you already explored but those unexplored areas can still be changed in the future updates. So as long as you don't explore too much, it should be fine.

Though you're probably better off asking this question in their official Discord channel.
8:13 pm, August 14, 2021
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Zep Tepi replied to Are currend seeds compatible with future content updates? August 14, 2021 @ 12:59:39 pm PDT

This is speculation like everything else, but the devs have created console commands to update existing maps before, once for worlds missing the Modor spawn sites, and once for updating the terrain. So, it's possible they may come up with a console command to populate the currently empty new biomes. Populating entire biomes might be more tricky and it might not work out, but this indicates to me that they have at least thought about it.
8:13 pm, August 14, 2021
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