Moving Multiplayer Server world to Solo World?

I wondering how you would go about transferring a world and all that's built on it from our group server to my own world to roam solo?

I have both the .db & .fwl files with .old as well but keep getting "Error Loading world file. Check backups"
I've tried all 4 files, then, just the two newer ones. After that, I tried zipping all 4 and moving them to worlds folder. Then tried turning off cloud through steam. then tried moving to local, then moved it to cloud.
6:13 am, March 21, 2023
[BHB]Knight Solitaire 0 comments 0 likes

[BHB]Knight Solitaire replied to Moving Multiplayer Server world to Solo World? March 21, 2023 @ 8:07:40 am PDT

Originally posted by L1m3r:
(this topic belongs in "Bugs & Technical Issues" IMHO)

What do the logs say?
%USERPROFILE%\AppData\LocalLow\IronGate\Valheim\Player.log %USERPROFILE%\AppData\LocalLow\IronGate\Valheim\Player-prev.log %USERPROFILE%\AppData\Local\Temp\IronGate\Valheim\Crashes\Crash_*\*.log (<- only if VH crashed) ...\Steam\SteamApps\common\Valheim\BepInEx\LogOutput.log (<- if applicable)

I regularly move a map between server/local and never had any problems.
But I'm not using the steam cloud.

Tried the cloud with a character and had no problems with that in it of itself (just a tiny lag when that character got saved) - but I was unable to restore own backups (FreeFileSync+RealTimeSync) while VH was still running.
-> Had to quit VH before restoring such an external backup. Otherwise re-joining a map/server cause the whole character reset completely (= created a new blank character).

Thank you for help! here is what he player-prev.log shows.

03/20/2023 22:11:58: Load world: BHBHeim (BHBHeim) 03/20/2023 22:11:58: Loading 1286191 zdos , my id 2905939299 data version:29 03/20/2023 22:11:58: Exception while loading world C:/Users/pauls/AppData/LocalLow/IronGate/Valheim/worlds_local/BHBHeim.db:System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.MemoryStream.InternalReadInt32 () [0x00034] in <5a8da7873e694be786bccdf368a8710f>:0 at (wrapper remoting-invoke-with-check) System.IO.MemoryStream.InternalReadInt32() at System.IO.BinaryReader.ReadInt32 () [0x00015] in <5a8da7873e694be786bccdf368a8710f>:0 at ZPackage.ReadInt () [0x00000] in <afd4e3f8ab8b460f8ff25d476fbd573e>:0 at ZDO.Load (ZPackage pkg, System.Int32 version) [0x000d9] in <afd4e3f8ab8b460f8ff25d476fbd573e>:0 at ZDOMan.Load (System.IO.BinaryReader reader, System.Int32 version) [0x000b8] in <afd4e3f8ab8b460f8ff25d476fbd573e>:0 at ZNet.LoadWorld () [0x000c3] in <afd4e3f8ab8b460f8ff25d476fbd573e>:0 03/20/2023 22:11:58: Unloading unused assets 03/20/2023 22:11:58: Generating locations 03/20/2023 22:11:58: Checking for location duplicates Unloading 10 Unused Serialized files (Serialized files now loaded: 0) 03/20/2023 22:12:11: Failed to place all SwampRuin2, placed 28 out of 30 03/20/2023 22:12:37: Failed to place all Runestone_Mountains, placed 87 out of 100 03/20/2023 22:12:39: Failed to place all TarPit1, placed 99 out of 100 03/20/2023 22:12:41: Failed to place all TarPit2, placed 18 out of 100 03/20/2023 22:12:45: Failed to place all MountainCave02, placed 122 out of 160 03/20/2023 22:12:48: Done generating locations, duration:50147.6819 ms 03/20/2023 22:12:48: World db couldn't load correctly, saving has been disabled to prevent .old file from being overwritten. 03/20/2023 22:12:48: Shuting down saving started 03/20/2023 22:12:48: Cloud Save: 74935 bytes. /characters/estrid.fch.new 03/20/2023 22:12:49: Steam writing file chunks 1 / 1, (74935 bytes) 03/20/2023 22:12:49: Steam Cloud Move: 74935 bytes. /characters/estrid.fch -> /characters/estrid.fch.old 03/20/2023 22:12:49: Steam writing file chunks 1 / 1, (74935 bytes) 03/20/2023 22:12:49: Steam Cloud Move: 74935 bytes. /characters/estrid.fch.new -> /characters/estrid.fch 03/20/2023 22:12:49: Steam writing file chunks 1 / 1, (74935 bytes) 03/20/2023 22:12:49: Considering autobackup. World time: 0, short time: 7200, long time: 43200, backup count: 4 03/20/2023 22:12:49: No autobackup needed yet... saving finished 03/20/2023 22:12:49: ZNet Shutdown 03/20/2023 22:12:49: Skipping world save 03/20/2023 22:12:49: Unloading unused assets 03/20/2023 22:12:49: Sending disconnect msg 03/20/2023 22:12:49: World load failed, exiting without save. Check backups! 03/20/2023 22:12:49: Starting respawn
3:13 pm, March 21, 2023
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Cap'n Bells replied to Moving Multiplayer Server world to Solo World? March 20, 2023 @ 11:44:13 pm PDT

1) SP and 2023 versions and beyond
C:\Users\***\AppData\LocalLow\IronGate\Valheim\worlds_local

2) SP and Steam cloud saves here
https://store.steampowered.com/account/remotestorage

3) now SP and MP ALSO apparently to here:
C:\Program Files (x86)\Steam\userdata\yourSteamIDnumber\892970\remote

4) old SP pre 2023 H&H were at
C:\Users\***\AppData\LocalLow\IronGate\Valheim\worlds
9:13 am, March 21, 2023
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L1m3r replied to Moving Multiplayer Server world to Solo World? March 20, 2023 @ 9:57:36 pm PDT

(this topic belongs in "Bugs & Technical Issues" IMHO)

What do the logs say?
%USERPROFILE%\AppData\LocalLow\IronGate\Valheim\Player.log %USERPROFILE%\AppData\LocalLow\IronGate\Valheim\Player-prev.log %USERPROFILE%\AppData\Local\Temp\IronGate\Valheim\Crashes\Crash_*\*.log (<- only if VH crashed) ...\Steam\SteamApps\common\Valheim\BepInEx\LogOutput.log (<- if applicable)

I regularly move a map between server/local and never hand any problems.
But I'm not using the steam cloud.

Tried the cloud with a character and had no problems with that in it of itself (just a tiny lag when that character got saved) - but I was unable to restore own backups (FreeFileSync+RealTimeSync) while VH was still running.
-> Had to quit VH before restoring such an external backup. Otherwise re-joining a map/server cause the whole character reset completely (= created a new blank character).
6:13 am, March 21, 2023
0 comments 0 likes