skill loss on death.

Anyway to turn this off without mods? I'm old, I'd rather not waste my time.
Thanks bros.
3:13 am, February 20, 2023
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Khalysto replied to skill loss on death. February 20, 2023 @ 10:48:25 am PST

Originally posted by SyxtySyx:
No. Not at the current build.


BTW I'm 57 years old, and have over 2200 hours play time in Valheim. I like the game enough to waste copious amounts of my time.

2200 hours?! Damn, senpai.
12:13 am, February 21, 2023
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Khalysto replied to skill loss on death. February 20, 2023 @ 10:49:14 am PST

Originally posted by Hobo Misanthropus:

Remember, simply not dying is also an option.

wait, dying is optional? WHY DIDN'T ANYONE TELL ME?!?!
12:13 am, February 21, 2023
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Khalysto replied to skill loss on death. February 20, 2023 @ 10:50:31 am PST

Originally posted by SyxtySyx:
After the first time i died falling off my roof... guess what I did? I built some scaffolding. I even started placing temporary ladders against my 45 degree roofs.
After that if I died falling off my roof, I could only blame myself, and not the skill loss penalty mechanic.

Yeah, the challenge I've seen with Hobo is that he presumes he knows how everyone thinks and works. Don't mind him.
12:13 am, February 21, 2023
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Khalysto replied to skill loss on death. February 20, 2023 @ 10:54:59 am PST

Originally posted by SwellGuitar46:
I would honestly like a potion/mead that increase skill gain or a item to equip from the merchant. Id personally like an item because itd come at a cost and a choice cuz ya know the belt exists. Or a time during a week period that has an increase in skill gain, maybe a full moon or something.

I'd love it if there was a way to 'bank' skill points somehow. Some grand item you have to craft or beast you have to slay can provide some super rare thingy that lets you bank. It could add to the adventure as you retrieve the "Chalice of Memory" where, when equipped, adds 1 XP for every 10 xp you earn (or some such) to a maximum or some kind of skill loss shield that reduces / negates the impact of skill loss upon death ONE TIME, then the item must be replaced. Make it super rare and super tough so that the act of getting it could be more detrimental than not retrieving it in the first place. Kinda rough but...
12:13 am, February 21, 2023
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Rhapsody replied to skill loss on death. February 20, 2023 @ 12:09:26 pm PST

Well rested effect will already increase skill gain rate.

Memory potions could be interesting. The main goal of skill loss on death is to make players actually play as well as they can and not leeroy around. Using costly enough materials (and I do mean actually costly, in a way no one of us can even dream of yet) found primarily in the final two biomes to get a drinkable buff to further increase skill gain, reduction of penalties, or recovery of points wouldn't be outlandish.
12:13 am, February 21, 2023
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SwellGuitar46 replied to skill loss on death. February 20, 2023 @ 12:44:39 pm PST

Originally posted by Khalysto:
Originally posted by SwellGuitar46:
I would honestly like a potion/mead that increase skill gain or a item to equip from the merchant. Id personally like an item because itd come at a cost and a choice cuz ya know the belt exists. Or a time during a week period that has an increase in skill gain, maybe a full moon or something.

I'd love it if there was a way to 'bank' skill points somehow. Some grand item you have to craft or beast you have to slay can provide some super rare thingy that lets you bank. It could add to the adventure as you retrieve the "Chalice of Memory" where, when equipped, adds 1 XP for every 10 xp you earn (or some such) to a maximum or some kind of skill loss shield that reduces / negates the impact of skill loss upon death ONE TIME, then the item must be replaced. Make it super rare and super tough so that the act of getting it could be more detrimental than not retrieving it in the first place. Kinda rough but...
That sounds sick. A replaceable item could work very well with that balance in mind, I want it.

Originally posted by Rhapsody:
Well rested effect will already increase skill gain rate.

Memory potions could be interesting. The main goal of skill loss on death is to make players actually play as well as they can and not leeroy around. Using costly enough materials (and I do mean actually costly, in a way no one of us can even dream of yet) found primarily in the final two biomes to get a drinkable buff to further increase skill gain, reduction of penalties, or recovery of points wouldn't be outlandish.
Yes, It definitely needs to be expensive to balance it. Yeah I really hope something along these lines will be added one day.
12:13 am, February 21, 2023
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Philthy replied to skill loss on death. February 20, 2023 @ 1:42:30 pm PST

turn on god mode. you wont take any damage, but still need to eat food for stamina and health so you dont get staggered.
12:13 am, February 21, 2023
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Hobo Misanthropus replied to skill loss on death. February 19, 2023 @ 7:55:04 pm PST

If you'd rather not waste your time, you're playing the wrong game. Valheim is a black hole of time.

Remember, simply not dying is also an option.
6:13 am, February 20, 2023
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jonnin replied to skill loss on death. February 19, 2023 @ 8:32:23 pm PST

restore the character file backup undoes the death but also all your skill gains too. Be sure to force a save now and then (log out and in every 15, 30 whatever min) or before doing anything extra dumb.
6:13 am, February 20, 2023
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Hobo Misanthropus replied to skill loss on death. February 19, 2023 @ 8:47:52 pm PST

Or just actually eat some trash food so you don't splat on the ground from a 10 foot drop. It's not hard. That's really what these "Pls no skill loss on death" posts are about, people dying over and over working on their roof.
6:13 am, February 20, 2023
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SyxtySyx replied to skill loss on death. February 19, 2023 @ 9:10:45 pm PST

After the first time i died falling off my roof... guess what I did? I built some scaffolding. I even started placing temporary ladders against my 45 degree roofs.
After that if I died falling off my roof, I could only blame myself, and not the skill loss penalty mechanic.
6:13 am, February 20, 2023
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SwellGuitar46 replied to skill loss on death. February 19, 2023 @ 9:20:28 pm PST

I would honestly like a potion/mead that increase skill gain or a item to equip from the merchant. Id personally like an item because itd come at a cost and a choice cuz ya know the belt exists. Or a time during a week period that has an increase in skill gain, maybe a full moon or something.
6:13 am, February 20, 2023
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Humpenstilzchen replied to skill loss on death. February 19, 2023 @ 10:09:49 pm PST

Originally posted by Hobo Misanthropus:
If you'd rather not waste your time, you're playing the wrong game. Valheim is a black hole of time.
^
this
6:13 am, February 20, 2023
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UncleAcidic replied to skill loss on death. February 19, 2023 @ 5:20:03 pm PST

not currently, no. If I understand correctly however, they will be adding a difficulty feature sometime in the future that will have an "easy" mode that will not have the death penalty.
3:13 am, February 20, 2023
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SyxtySyx replied to skill loss on death. February 19, 2023 @ 5:44:37 pm PST

No. Not at the current build.
Death skill drain does not impact game play all that much. It is basically a deterrent designed to make one afraid of death.
If you only die every once in a great while, you will regain those skill levels. If you die say 3 times in 20 min while trying to recover your gear, no worries. there is a period of time after you die where you will not lose more skill levels.

I have learned by mistakes that lead to my demise, instead of repeating them.

If there were no consequences for death besides running to get your stuff, the game would be less challenging with out a deterrent from death.

This game was designed to waste your time. If you dislike the "puzzle" of figuring out the game mechanics and the frustration of learning how to effectively survive... this game might not be right for you.

BTW I'm 57 years old, and have over 2200 hours play time in Valheim. I like the game enough to waste copious amounts of my time.
3:13 am, February 20, 2023
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