Question About Bosses
So I've been putting off fighting Yagluth for a long time now because I'v read that beating him replaces graydwarves with fulings in the world, which I don't really want in my main world. So I'm wondering how this works? Like, can I beat him in a different world and bring his trophy into my main world to prevent this? Or does hanging the trophy at the altar trigger the change as well?
9:13 pm, February 18, 2023
Jaggid Edje replied to Question About Bosses February 18, 2023 @ 2:03:01 pm PST
Like, can I beat him in a different world and bring his trophy into my main world to prevent this? Or does hanging the trophy at the altar trigger the change as well?
Yes to the first question, no to the second.
12:13 am, February 19, 2023
0 comments
0 likes
Humpenstilzchen replied to Question About Bosses February 18, 2023 @ 2:03:58 pm PST
Yes, this is possible Like, can I beat him in a different world and bring his trophy into my main world to prevent this?
12:13 am, February 19, 2023
0 comments
0 likes
Honorable_D replied to Question About Bosses February 18, 2023 @ 2:13:36 pm PST
It doesn't replace Greydwarves, they are still the most common in Meadows at night. In fact the Fulings only rarely spawn in groups of 3โand none of them will ever be starred.
So, rare spawns and Greydwarf/Skeletons are far more common. I don't mind it at all and when I do run across them I just consider it a nice delivery of 3 Black Metal to my main base.
So, rare spawns and Greydwarf/Skeletons are far more common. I don't mind it at all and when I do run across them I just consider it a nice delivery of 3 Black Metal to my main base.
12:13 am, February 19, 2023
0 comments
0 likes
Rhapsody replied to Question About Bosses February 18, 2023 @ 2:21:44 pm PST
As others said, it's possible. I wouldn't do it if I were you.
First off, the early invasion events are not very dangerous. Progression through the earlier biomes also typically doesn't take so long as to 1) let many invasions to occur in the first place and 2) let you build up such an infrastructure that would take too much time to rebuild in the event your base is successfully sieged by the "armies".
Secondly, the material delivery to your doorstep can be quite convenient, especially in case of fulings (scrap, gold, totems), but also surtlings (cores and coal are always good) or bats (if you don't have a base in meadows or a boar farm).
And finally, the nightly spawning enemies will also fight among each other. When fulings first enter meadows and forests, it can be pretty intimidating experience. Soon after, you'll be glad for the extra black metal scraps found around your base. Later on, when seekers join the fray, you will quite often find them fighting against the fulings. All the mistlands mobs are also much easier to discover by hearing in meadows since there's no mist to dampen their noise.
First off, the early invasion events are not very dangerous. Progression through the earlier biomes also typically doesn't take so long as to 1) let many invasions to occur in the first place and 2) let you build up such an infrastructure that would take too much time to rebuild in the event your base is successfully sieged by the "armies".
Secondly, the material delivery to your doorstep can be quite convenient, especially in case of fulings (scrap, gold, totems), but also surtlings (cores and coal are always good) or bats (if you don't have a base in meadows or a boar farm).
And finally, the nightly spawning enemies will also fight among each other. When fulings first enter meadows and forests, it can be pretty intimidating experience. Soon after, you'll be glad for the extra black metal scraps found around your base. Later on, when seekers join the fray, you will quite often find them fighting against the fulings. All the mistlands mobs are also much easier to discover by hearing in meadows since there's no mist to dampen their noise.
12:13 am, February 19, 2023
0 comments
0 likes