Mistlands feedback

I started a new game as soon as Mistlands first went live (i.e. NOT the test branch), and I finally made it there. I really love this biome - so much cool stuff going on, and it feels very dangerous and scary.

I've been exploring it without a wisp because I didn't defeat Yagluth yet, which has been challenging but fun. Taking it slow, I've managed to clear about 8 infested mines, start a sap collector, and crack a few skulls.

I typically run in with Lox Pie, Bread, and Sausages (because I still have tons...), fully rested, in maxed plains gear: full Padded, Frostner + BM Shield, BM Atgeir, and Draugr Fang w/Needle arrows.

Detailed feedback and suggestions:

  • Enemies are very scary but manageable, I love the variety and feeling of danger.
  • Spawning frequency of all Mistlands enemy types seems just right to me - there are still lulls where all is quiet, mixed with "oh ♥♥♥♥" moments where the best option is to run away.
  • Infested Mines are amazing, really well done with lots of interesting intereactable bits.
  • Black Cores are really difficult to come by. I found 4-2-1 in my first 3 mines, which was great, but then 0-0-0 in the next 3 mines and 1-1-2 in the 3 after that. This might be fine if you're planning on adding a Surtling-equivalent to a later biome so we can get cores more reliably, but it's been a slight annoyance having to toggle between crafting stations in the meantime, especially when needing to repair the new equipment.
  • A Dvergr Extractor is also required for most Mistlands gear, and like many others, I was reticent to murder the friendly NPCs or break apart their homes, and thus didn't acquire an extractor for a really long time. Maybe Hugin/Munin could give more explicit advice about pillaging the component boxes like they do for harvesting the giant skulls (love that one, btw) - perhaps when stumbling across an Yggdrasil root they could hint at needing a Dvergr component.
  • Feather Cape is amazing and really opens up the Mistlands, even without a light I can venture quite a bit deeper now - it feels great to unlock it.
  • Soft Tissue is fun to search for and even more fun to harvest (seriously, I love cracking them skulls!), but I'd also like to see a renewable version not tied to murdering the friendly NPCs; I think Gjall are a prime candidate - they are challenging to fight and currently only drop bile - if they dropped 2-4 soft tissue, it'd be fantastic.
  • Seekers - these feel just right as is. The starred versions are scary, but manageable with caution, cheese, or fleeing.
  • Seeker Soldiers - these are interesting, and I enjoy fighting them, but even hitting their weak spot they seem to have tons of HP, like fighting a golem with a spear. I suggest lowering their HP and/or armor just a little bit. Then again, maybe once we unlock Tier 4 for the new weapons, they'll go down more quickly. Still, they're a slog to get through with a fully-upgraded Frostner or BM Atgeir.
  • Ticks - these feel just right as is, except the starred versions still only drop 1 blood clot, unlike all other starred mobs.
  • Gjall - these feel just right as is, although fire resist mead doesn't seem to reduce the initial impact damage as much as I'd hoped, and the fireballs are difficult to avoid; they're like the troll of the the Mistlands in that they are terrifying when you first encounter them, but once you get the arbalest and some carapace bolts, they become much more manageable (still challenging, and Odin help you if you're in a bad spot of terrain lol). They only drop Bilebags, making them not very rewarding to hunt. Would love it if they dropped Soft Tissue as well.
  • Arbalest - this thing is amazing, I absolutely love how it feels when firing it. I also like that the bows still have a place as a more mobile option, rather than being completely superceded by the crossbow.
  • Bone Bolts - why oh why did I turn all my bones into coal?!?! I really like that we're getting uses for old resources (mostly bone) that we likely have stacks and stacks of.
  • Himmin afl is freaking awesome.
  • Magic - I've crafted the armor set, frost, fire, and protection staves, and have some eitr foods; I have not yet tried any of them out, but I'm looking forward to it! Just wish it was unlocked earlier so we're not starting at Skill Level 0.
  • Eitr Foods - some lower-tier foods such as Eyescream (from Greydwarf Eyes, which I believe are imbued with some magic) and Yellow Mushrooms ("An energetic glowing mushroom") could give us a little Eitr to play with earlier, and maybe Fuling Shamans could drop something (perhaps their trophy, or the Fuling Totems) we could craft into a minor magic-producing item to get a jump on the magic skills.
  • Melee combat is still more challenging than it needs to be due to elevation differences - I've learned to work around this, but it's still a frequent source of frustration in every biome; Mistlands is probably on par with the Mountains for elevation-related targeting issues, followed by Black Forest (those river valleys!).
  • Stamina management is troublesome, as the regen is interrupted if you sprint, jump, roll, attack, or are hit by an enemy, and I am frequently doing a lot of all of those in the Mistlands. This gives Stamina Potions a real use case, which is nice, but it would be fantastic if there was at least some amount of base stamina regen that couldn't be interrupted.

Overall, I'm really enjoying the Mistlands, even without the fog-clearing wisp. It has been challenging in a way that feels like going into the other biomes for the first time, and I am absolutely here for it. Some of the progression feels a bit too highly-gated, both by RNG alone (Black Cores) and RNG plus player knowledge/choice (Dvergr Extractor).
9:13 pm, December 16, 2022
coolAlias 0 comments 0 likes

Rhapsody replied to Mistlands feedback December 18, 2022 @ 10:46:14 am PST

Originally posted by coolAlias:
although I imagine for anyone playing multiplayer, they're going to be forced to kill lots of Dvergr to get everyone kitted out. Sad day for the Dvergr. :p

Yep that can certainly be something of an issue currently. I don't know how the staves and their components have been rebalanced in the public test yet, haven't actually bothered to try it so I've only read the notes.
9:13 pm, December 18, 2022
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Forcedge replied to Mistlands feedback December 18, 2022 @ 11:05:13 am PST

How are dvergr a renewable resource of soft tissue? Once you pillage their outposts, that's it. They don't drop any on kill either
9:13 pm, December 18, 2022
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Gregomoto replied to Mistlands feedback December 18, 2022 @ 11:07:23 am PST

Originally posted by Forcedge:
How are dvergr a renewable resource of soft tissue? Once you pillage their outposts, that's it. They don't drop any on kill either
They can actually drop soft tissue as well as black marble.
9:13 pm, December 18, 2022
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Rhapsody replied to Mistlands feedback December 18, 2022 @ 11:11:46 am PST

Originally posted by Gregomoto:
Originally posted by Forcedge:
How are dvergr a renewable resource of soft tissue? Once you pillage their outposts, that's it. They don't drop any on kill either
They can actually drop soft tissue as well as black marble.

Yep, and that's actually how I discovered a use for the stuff, since I didn't interpret Huginn's words about "breaking their domes" literally enough. lmao
9:13 pm, December 18, 2022
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DredSilent replied to Mistlands feedback December 18, 2022 @ 11:46:08 am PST

The cross bow is far less superior than the bow. Its long load time, cant load on the move, and randomly unloads itself makes it far worse than the bows.

Literally all vertical combat as never been addressed since day 1 of this game. Unless you get a mod to fix it. This makes spears, axes, and swords pretty useless.

The seekers wouldn't be so annoying if you could see in mistlands. They need to double the effective random of lamps and torches to remove the mist and possible remove about 20-30% of the mist and have some pockets of terrain visible. The mist is just too much.

Dungeons are a bit too hard to find because again of the mist. I'd rather see more Dvergr camps and less seekers personally, the dungeons are a bit sparse IMO. Maybe have the mist around the bug areas and not the Dvergr, and more of the dungeons around the mist areas so you have some kind of indicators to find them. This to me would perhaps make the new biome more enjoyable, playing in the mist was neat for the first 5 minutes then it just gold old and made most of us stop playing.
9:13 pm, December 18, 2022
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coolAlias replied to Mistlands feedback December 18, 2022 @ 12:32:40 pm PST

Originally posted by DredSilent:
The cross bow is far less superior than the bow. Its long load time, cant load on the move, and randomly unloads itself makes it far worse than the bows.
A carapace bolt to the weak point of a Gjall can take off half of its health in one sneak attack. The arbalest does lack the bow's mobility, but I think that's a feature - otherwise bows would be completely overshadowed by the arbalest. As is, both are viable and encourage different play styles.
9:13 pm, December 18, 2022
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DredSilent replied to Mistlands feedback December 18, 2022 @ 12:33:54 pm PST

Originally posted by coolAlias:
Originally posted by DredSilent:
The cross bow is far less superior than the bow. Its long load time, cant load on the move, and randomly unloads itself makes it far worse than the bows.
A carapace bolt to the weak point of a Gjall can take off half of its health in one sneak attack. The arbalest does lack the bow's mobility, but I think that's a feature - otherwise bows would be completely overshadowed by the arbalest. As is, both are viable and encourage different play styles.

Does the whole biome of mistlands not require mobility?
9:13 pm, December 18, 2022
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Rhapsody replied to Mistlands feedback December 18, 2022 @ 12:37:44 pm PST

Originally posted by DredSilent:
Originally posted by coolAlias:
A carapace bolt to the weak point of a Gjall can take off half of its health in one sneak attack. The arbalest does lack the bow's mobility, but I think that's a feature - otherwise bows would be completely overshadowed by the arbalest. As is, both are viable and encourage different play styles.

Does the whole biome of mistlands not require mobility?

Not so much so as to prevent crossbows or virtually anything else in the game from being effective. You can even dodge most ticks with mere footwork so you can keep reloading. Overall mob density is lower than in other biomes so the high shot damage at the cost of DPS is usually a good thing.
9:13 pm, December 18, 2022
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coolAlias replied to Mistlands feedback December 18, 2022 @ 9:29:07 am PST

It took me 9 infested mines to find 15 black cores, which looking back doesn't seem that bad except in the meantime I had to constantly break down and swap crafting stations. Not terrible, but not ideal, either.

Core counts for the 10 mines I've completed are 4-2-1-0-1-1-2-1-3-1 - first one was very lucky, without that I'd still be out there looking for mines.

Also, I finally tried the magic, and it's really fun. The frost staff works pretty well against seekers, and the staff of protection seems essential to survival as a mage.

I'd like to see some more higher-tier balanced foodstuffs that give equal amounts of all 3 stats like the raw Magecap, for example a mushroom platter with Yellow Mushroom, Magecap, and Jotun Puffs that gives 40/40/40 or something, and just more of the balanced food types in general, along with some earlier access to magic foods like I suggested earlier.
6:13 pm, December 18, 2022
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Rhapsody replied to Mistlands feedback December 18, 2022 @ 9:35:13 am PST

I'd recommend saving that sausage for simpler biomes. I still have loads of it too (and materials to make more), but it just won't cut it for mistlands.

Dvergr are a renewable source for soft tissue. :p But currently you only need a limited amount of eitr since it's not used for any consumable items.

Dunno if you've read about the current changes on the public test patch, but they should address some of the more frequent concerns about the new content.
6:13 pm, December 18, 2022
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coolAlias replied to Mistlands feedback December 18, 2022 @ 9:47:38 am PST

Sausage isn't terrible - I explored most of mistlands using it with bread and lox meat pie - but it's something I already have tons of ingredients to make if I want it and so it doesn't feel very rewarding to find in a "secret" treasure room.

Good point about the soft tissue not being used for consumables, although I imagine for anyone playing multiplayer, they're going to be forced to kill lots of Dvergr to get everyone kitted out. Sad day for the Dvergr. :p

In general, I'm very happy with the Mistlands update as it currently is, so I'm curious to see what, exactly, the changes are they're going to make (not just "changed crafting costs" but the actual quantities etc.).

I don't mind reducing Seeker Soldier spawn rates a bit, as they do seem too common and mandibles aren't really needed after you craft a few things, but Gjall spawn rates feel fine to me, especially if they can only launch one fireball at a time. Once you have the arbalest, Gjall aren't nearly as terrifying.
6:13 pm, December 18, 2022
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