Did modders?

I didn’t believe the post I read but searching it I realised it’s true. Modders seriously kind of completed some biomes for the game? New mobs, new bosses, new armour and weapons, materials… wow that’s pretty damn impressive for people that aren’t in the dev team.

Has anyone given it a go?
8:13 pm, October 29, 2021
Survivalgaming4life 0 comments 0 likes

G4M5T3R replied to Did modders? October 29, 2021 @ 7:16:00 pm PDT

Most are nothing special. QoL, disabling limitations, etc. The mere act of modding is a hobby but ending it at that is not giving credit where it's due.

The attitude in this thread is no different than a common troll's ♥♥♥♥ post (and I say this with all due respect to the devs) - all the devs did was download Unity, follow a couple tutorials on Youtube about procedural generation, did a little bit of proprietary work on client/server authority to support the Tree Simulation, download an asset from unity's store for the AI, and pushed the result into EA... It's ridiculous to say the least.
5:13 am, October 30, 2021
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redgreen999 replied to Did modders? October 29, 2021 @ 7:27:34 pm PDT

I haven't given it a go. This thread is going off topic a bit. :o
5:13 am, October 30, 2021
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{O|G} Erik the Red replied to Did modders? October 29, 2021 @ 7:45:40 pm PDT

There's all sorts of various levels of modding experience.

Essentially the vanilla game is just a collection of files, textures, meshes, animations, sprites, and code, which all get put together via the directions to form the games infrastructure.

Mods and modders are able to take that, break it down, analyze it, and add in or add to the existing framework. This can be done to simply tweak certain values, to make the game easier, lazier, or hard; it could just be to make it cosmetically more appealing; or it can take the gameplay in new directions with new and extra content.

Its not exactly a simpler process for the casual user to jump into though; one must learn or know what they're doing in order to actually succeed in installing or creating a mod as intended, without instead breaking the game. The difficulty of modding certainly is not based on the simplicity or complexity of the feature, as it depends on how the file infrastructure provided is utilized (ie, changing a specific texture color from say blue to red sounds simple, but is surely more complex than changing numerical values say to cheat up your character skills). The developers created the basket that is the game, and filled it with fruit that is the content... and modders can take that fruit and play with it or even to the point of adding in different fruit (ie content).


The issue here is, Valheim is a popular enough game that the community and the modding community with it is in danger of outpacing the actual development vision of the original dev team (or in this case, more like rocketing past on the dev's rocket fuel...). Cries and demands for "why don't you add X in" will always overwhelm those who need to consider what to actually add in, which just leaves a few, more capable modders with some more ambition to fill that niche on their own. The problem with that then, is that players and users of mods may just find more disappointment when the developers actually do get around to creating more content, in that it already wouldn't be enough to satiate what modded content playthroughs have already surpassed. And heaven forbid a developer should change anything that messes with the meta of the game's current or prior flow (ie, stamina complaints), despite the fact that it is a developing early access game, with the expectations that broken features also get fixed, or that new content added in may require a rebalancing of the older game content as well.
5:13 am, October 30, 2021
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Kraft51 replied to Did modders? October 29, 2021 @ 4:47:56 pm PDT

Originally posted by SPONTANEOUS CUMBUSTION:
Originally posted by Survivalgaming4life:

its not just reskins though, these new mobs from the said mods attack differently, have special attacks and after death effects etc...

You're better off finding a valheim mod discord to discuss this stuff, just look how people here describe modders, belittling their work as easy peasy.
and then the other side of that argument is the mod users tend to put the Modders up on pedestals they don't deserve. they are modifying someone elses hard work, they didn't do anything regarding the game and its design, they just happened to not like a certain mechanic and decided to alter it. Alter it, not create new code from scratch. stop making it out like modders are better game designers than the Developers that actually produce these games.
2:13 am, October 30, 2021
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Ryzilynt replied to Did modders? October 29, 2021 @ 4:57:47 pm PDT

Originally posted by G4M5T3R:
Originally posted by Ryzilynt:
Lets be honest, most of it is easy peasey. Making a wolf howl less? While perhaps enjoyable by many, not that involved.

It's like taking a well written novel, then changing the names of the main characters. Giving them different clothes, and then adding a twist about zombies at the end.
It is not hard to simply swap assets or change values, but you are neglecting the much wider scope of modding in general. It can be just as taxing as developing the game.

I'd like to hear more about the "wider scope of modding" because the swapping assets and changing values seems like the meat and potatoes. Perhaps invoke devcommands here and there? write a script? Use Gimp? Elaborate.
2:13 am, October 30, 2021
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G4M5T3R replied to Did modders? October 29, 2021 @ 5:34:35 pm PDT

Originally posted by Ryzilynt:
I'd like to hear more about the "wider scope of modding" because the swapping assets and changing values seems like the meat and potatoes. Perhaps invoke devcommands here and there? write a script? Use Gimp? Elaborate.
I almost don't even want to dignify this with a response... You need to educate yourself if that's your take on modding/modders. It ranges from tweaking values and swapping textures to remastering an entire game and everything in between. What do you think gamedev is if not using a collection of tools like Unity & Blender & Gimp to create content? The same applies to mods.
2:13 am, October 30, 2021
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Lucidess replied to Did modders? October 29, 2021 @ 6:58:51 pm PDT

Probably much easier to just look at the content for face value and go "is this good or bad?" because not all modders are mlg dev gods that have a masters degree in every script language and has more than 24 hours a day to work on their project. There's going to be good and bad mods, that's a fact.
2:13 am, October 30, 2021
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SPONTANEOUS CUMBUSTION replied to Did modders? October 29, 2021 @ 1:30:48 pm PDT

Originally posted by Survivalgaming4life:
Originally posted by Jigsaw:
just diffrent mobs, they used the old code to make new ones.. easy peasy if you know how to do it :)

its not just reskins though, these new mobs from the said mods attack differently, have special attacks and after death effects etc...

You're better off finding a valheim mod discord to discuss this stuff, just look how people here describe modders, belittling their work as easy peasy.
11:13 pm, October 29, 2021
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G4M5T3R replied to Did modders? October 29, 2021 @ 3:07:54 pm PDT

Originally posted by SPONTANEOUS CUMBUSTION:
You're better off finding a valheim mod discord to discuss this stuff, just look how people here describe modders, belittling their work as easy peasy.
While it certainly isn't easy peasey, a lot of the leg work is done and in Val's case using BepInEx to modify content at runtime is relatively easy.
11:13 pm, October 29, 2021
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Ryzilynt replied to Did modders? October 29, 2021 @ 3:24:20 pm PDT

Lets be honest, most of it is easy peasey. Making a wolf howl less? While perhaps enjoyable by many, not that involved.

It's like taking a well written novel, then changing the names of the main characters. Giving them different clothes, and then adding a twist about zombies at the end.
11:13 pm, October 29, 2021
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G4M5T3R replied to Did modders? October 29, 2021 @ 4:06:19 pm PDT

Originally posted by Ryzilynt:
Lets be honest, most of it is easy peasey. Making a wolf howl less? While perhaps enjoyable by many, not that involved.

It's like taking a well written novel, then changing the names of the main characters. Giving them different clothes, and then adding a twist about zombies at the end.
It is not hard to simply swap assets or change values, but you are neglecting the much wider scope of modding in general. It can be just as taxing as developing the game.
11:13 pm, October 29, 2021
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Lucidess replied to Did modders? October 29, 2021 @ 10:52:06 am PDT

I donno, did they?
8:13 pm, October 29, 2021
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Jigsaw replied to Did modders? October 29, 2021 @ 11:20:57 am PDT

just diffrent mobs, they used the old code to make new ones.. easy peasy if you know how to do it :)
8:13 pm, October 29, 2021
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DaTank replied to Did modders? October 29, 2021 @ 12:42:12 pm PDT

Modding is taking someone elses work and modifying it, not really difficult to do when you don't consider balancing.
8:13 pm, October 29, 2021
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Survivalgaming4life replied to Did modders? October 29, 2021 @ 1:10:54 pm PDT

Originally posted by Jigsaw:
just diffrent mobs, they used the old code to make new ones.. easy peasy if you know how to do it :)

its not just reskins though, these new mobs from the said mods attack differently, have special attacks and after death effects etc...
8:13 pm, October 29, 2021
0 comments 0 likes