Bridge Engineering Issue

So I got bored and decided it would be cool to make a bridge that crossed the river ravine.

https://steamcommunity.com/sharedfiles/filedetails/?id=2789611664
Well the problem is there seems to be a height limit.

When I try adding any higher the pieces break within 5-10 seconds.

I went with some Xs to try to give more support and it had very little or not effect.

I tried coming from the opposite end hoping once the two side met that would reinforce it as well.

How close the workbenches are mean nothing, I ruled it was a distance from workbench.

Let me guess I need iron beams or some stone pillars to replace some beams to finish the bridge.
11:13 pm, April 4, 2022
Bored Peon 0 comments 0 likes

Bored Peon replied to Bridge Engineering Issue April 5, 2022 @ 1:19:23 am PDT

Originally posted by Lithariel:
Originally posted by Bored Peon:
Not really. You just have to use placeholders and get the camera angles to see the surface to snap to.
Then you are more patient then I am ;p. Valheims building is already pretty fiddely for me, sometimes it is hard to get stuff to snap perfectly where you want it to, especially when building something below you.
I build walls extending downwards. If you offset the short wall with a full size wall it gives a reference point to extend downwards easier. Get the wall to where you want to place whatever then remove the walls after.

If you need to get a better camera angle then slap down some piece to make a temporary scaffolding to stand on.

Originally posted by Lithariel:
Originally posted by Bored Peon:
Yeah, I already covered that in post #3, I wanted that height as a goal.

I created the topic to find out if anyone had tricks to finish without using iron or stone. I found my answer thanks to Mharr suggestion with the trees.
Post #3? I don't see that.
Well technically it is post #2 I guess.
Originally posted by Bored Peon:
Nah, I just wanted to build a big ass bridge. I could have easily made it lower or even filled in the ravine if I wanted. I also could have taken some iron form another world as well, was just seeing if it could be done with just the wooden beams.
I really hate making roads on slopes because it is a pain to get that good angle and maintain without having to go over it a dozen times smoothing out the humps. Especially when dealing with mountainsides. Doing switchback roads works but again a long pain in the ass. So I wanted to see about just making a bridge going straight across.

As for the build system it aint bad and is pretty flexible compared to Fallout 4 and No Man's Sky. Although I would love to have the free camera system that NMS has to build.
11:13 am, April 5, 2022
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Lithariel replied to Bridge Engineering Issue April 4, 2022 @ 10:19:43 pm PDT

Originally posted by Bored Peon:
So I got bored and decided it would be cool to make a bridge that crossed the river ravine.

Well the problem is there seems to be a height limit.

~snip~
This game has allot limits. For one there is a limit to how far you can dig down but also it has a limit how much you can raise terrain.

In addition there is a static system in the game, you can only built that tall. I see you use those Core Wood pieces, the next stronger material would be Ironclad Poles.

One thing you could do... is build the bridge lower in the ravine. You could dig out some of the ground on both sides, so that the bridge sits overall lower in there.

That being said, this game doesn't want you to build bridges. It is very hard to place building pieces underwater, especially since there is no diving mechanic, you can use console commands and force your character to fly underwater... but the camera gets stuck above water(which doesn't help).
8:13 am, April 5, 2022
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Bored Peon replied to Bridge Engineering Issue April 4, 2022 @ 11:08:58 pm PDT

Originally posted by Lithariel:
It is very hard to place building pieces underwater, especially since there is no diving mechanic, you can use console commands and force your character to fly underwater... but the camera gets stuck above water(which doesn't help).
Not really. You just have to use placeholders and get the camera angles to see the surface to snap to.

Originally posted by Lithariel:
One thing you could do... is build the bridge lower in the ravine. You could dig out some of the ground on both sides, so that the bridge sits overall lower in there.
Yeah, I already covered that in post #3, I wanted that height as a goal.

I created the topic to find out if anyone had tricks to finish without using iron or stone. I found my answer thanks to Mharr suggestion with the trees.
8:13 am, April 5, 2022
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Lithariel replied to Bridge Engineering Issue April 5, 2022 @ 1:01:57 am PDT

Originally posted by Bored Peon:
Not really. You just have to use placeholders and get the camera angles to see the surface to snap to.
Then you are more patient then I am ;p. Valheims building is already pretty fiddely for me, sometimes it is hard to get stuff to snap perfectly where you want it to, especially when building something below you.

Originally posted by Bored Peon:
Yeah, I already covered that in post #3, I wanted that height as a goal.

I created the topic to find out if anyone had tricks to finish without using iron or stone. I found my answer thanks to Mharr suggestion with the trees.
Post #3? I don't see that.

But yeah, you can abuse trees. You could also try to grow the right kind of tree wherever you need it too.
8:13 am, April 5, 2022
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us271934-Слава Україн replied to Bridge Engineering Issue April 4, 2022 @ 9:10:18 pm PDT

If you do the trees right then they could look like intentioned landscape enhancers rather than structural support. I think the pines might be best as they are less branchy and straight and tall.
5:13 am, April 5, 2022
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jonnin replied to Bridge Engineering Issue April 4, 2022 @ 10:07:31 pm PDT

extending into the ground robs you, IMHO. the piece stuck in the ground counts as a full piece, but its only giving part of its height.
You are pretty close. Close enough that raising the terrain in the water to kiss the surface of the water might do it and you would never see that.
two sides meeting DO enhance the middle piece support, but you didn't make it that far. Its not much, just enough to seat one more piece sometimes.
5:13 am, April 5, 2022
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grapplehoeker replied to Bridge Engineering Issue April 4, 2022 @ 4:14:20 pm PDT

Originally posted by Bored Peon:
Let me guess I need iron beams or some stone pillars to replace some beams to finish the bridge.
Yup.
That or simply find a new source of ores that doesn't require crossing a ravine ;)
2:13 am, April 5, 2022
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Bored Peon replied to Bridge Engineering Issue April 4, 2022 @ 4:21:15 pm PDT

Originally posted by grapplehoeker:
Originally posted by Bored Peon:
Let me guess I need iron beams or some stone pillars to replace some beams to finish the bridge.
Yup.
That or simply find a new source of ores that doesn't require crossing a ravine ;)
Nah, I just wanted to build a big ass bridge. I could have easily made it lower or even filled in the ravine if I wanted. I also could have taken some iron form another world as well, was just seeing if it could be done with just the wooden beams.
2:13 am, April 5, 2022
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astator replied to Bridge Engineering Issue April 4, 2022 @ 4:44:24 pm PDT

You could also possibly raise ground near the water.
2:13 am, April 5, 2022
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warrenchmobile replied to Bridge Engineering Issue April 4, 2022 @ 5:03:23 pm PDT

I believe you are correct when you say, "Well the problem is there seems to be a height limit."

At a certain distance from base terrain, no amount of wood, log, stone, or iron-reinforced wood will prevent a new structural member from collapsing due to its own weight. Judging from your screenshot, at the center of the span this limit has been reached. (Sorry, I don't recall the exact distance at the moment.)

What you should be able to do is use the hoe to raise the ground level on either side of the stream at the bottom of the ravine. Raising the ground level shortens the distance to the point where you want to place the finishing pieces of you span. If you raise the ground level enough you may be back inside the height limit.
2:13 am, April 5, 2022
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Mharr replied to Bridge Engineering Issue April 4, 2022 @ 5:11:43 pm PDT

It wouldn't look great but you could also incorporate trees for support.

Unlocking stone's not that hard though, you just need two iron scrap from the rare surface deposits or oozers.
2:13 am, April 5, 2022
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Bobucles replied to Bridge Engineering Issue April 4, 2022 @ 5:17:08 pm PDT

Materials have strength limits for construction. Strength limits start when touching the ground (or big rocks or trees). Build too high or too far sideways, it'll break.

Iron fences and Wood iron poles are the strongest materials, use them.
2:13 am, April 5, 2022
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Qbertos replied to Bridge Engineering Issue April 4, 2022 @ 6:27:32 pm PDT

You may be able to get away with using some core wood at the base...just enough to get to to the strength for the height you need.
2:13 am, April 5, 2022
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Mharr replied to Bridge Engineering Issue April 4, 2022 @ 6:36:12 pm PDT

Looks like the whole build is already core wood
2:13 am, April 5, 2022
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Bored Peon replied to Bridge Engineering Issue April 4, 2022 @ 6:42:39 pm PDT

Originally posted by Mharr:
Looks like the whole build is already core wood
It is all core wood beams and extends into the ground at all points. Meaning it does touch the ground in the water because I used walls as placeholders to sink the beams into the ground.

Originally posted by Mharr:
It wouldn't look great but you could also incorporate trees for support.
That actually sounds kinda cool. I might give that a try and see how that goes. Since the bridge is taller than tree it should be fine.
2:13 am, April 5, 2022
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