Is "Level Ground" a bit too finicky to you?

For some context here, I spent a fair amount of time and effort building a paved path lit with torches through a large swamp to the southwest of my main island in order to expedite getting iron and copper to my dock. The trader is also on the other side so that path will continue to be useful.

Anyway, I was going to expand the path through the black forest to my port, but I have run into a seemingly insurmountable problem. The hill from the swamp to the forest is too steep and using a hoe to try and make a ramp seems to not work very well.

I cannot really reliably predict what clicking "Level Ground" on a certain patch of ground will end up doing. I had a pretty decent looking ramp for a bit, then mysteriously leveling the ground in another area would collapse a finished part or make it too steep.

Is there a technique to do this correctly or is it just random?

Unrelated side question: can the cart be pulled up stairs?
11:13 pm, March 27, 2023
morrokain10587 0 comments 0 likes

FissionChips replied to Is "Level Ground" a bit too finicky to you? March 29, 2023 @ 4:20:23 am PDT

Level works on, what, +- 0.5m max? Meanwhile raise/pick works on +- 8m in larger chunks.
I'm hoping this is just a lack of specificity issue, no-one should be limited to 1m raise/lower.
8:13 pm, April 10, 2023
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Damedius replied to Is "Level Ground" a bit too finicky to you? March 29, 2023 @ 4:24:34 am PDT

Originally posted by umop-apisdn:
Citation needed; that sounds like either a bug, or player error.
"Pics or it didn't happen."
Have you played the game?

All it takes is trying to flatten out the first area for your first house or trying to dig out a copper node to see that the hoe doesn't dig down eight metres all the time.

Eight metres is taller than you. I have had the ground barely move when trying to flatten it or dig out copper ore nodes.
8:13 pm, April 10, 2023
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umop-apisdn replied to Is "Level Ground" a bit too finicky to you? March 29, 2023 @ 5:01:26 am PDT

Originally posted by Damedius:
Originally posted by umop-apisdn:
Citation needed; that sounds like either a bug, or player error.
"Pics or it didn't happen."
Have you played the game?

All it takes is trying to flatten out the first area for your first house or trying to dig out a copper node to see that the hoe doesn't dig down eight metres all the time.
The hoe doesn't really dig at all, and the specific comment being referenced was referring to tools and modes other than the hoe's default "level ground"; if you right-click while the hoe is equipped, you can choose to "raise ground", which uses 4 stones to increase the height of the ground it is used on by half a meter. This can be done up to 16 times in a specific location, raising the ground a total of 8 meters.

Originally posted by Damedius:
Eight metres is taller than you. I have had the ground barely move when trying to flatten it or dig out copper ore nodes.
Four times taller than you, if we're being specific; the character appears to be approximately two meters tall, inferring based on the measurements we can infer from the in-game objects (eg, "Log Pole 2m" appears to be the same height as a "wood wall" section, which is also the minimum height a character can walk through).

The tool for digging is called the "pick", which can dig a half-meter hole up to 16 times in a specific location, ultimately reaching a depth of 8 meters from the original ground elevation.

It sounds like you misunderstood what was being discussed, due to either inexperience with the tools in question, or reading while distracted. Let's just chalk this up to "player error", then, shall we?
8:13 pm, April 10, 2023
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Damedius replied to Is "Level Ground" a bit too finicky to you? March 29, 2023 @ 4:10:07 am PDT

Originally posted by knighttemplar1960:
You can only raise/lower ground by +/- 8 meters from where it started.
Often it's much less than that and uneven. Sometimes it's only 1 metre if it works at all.
11:13 am, March 29, 2023
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umop-apisdn replied to Is "Level Ground" a bit too finicky to you? March 29, 2023 @ 4:11:52 am PDT

Originally posted by Damedius:
Originally posted by knighttemplar1960:
You can only raise/lower ground by +/- 8 meters from where it started.
Often it's much less than that and uneven. Sometimes it's only 1 metre if it works at all.
Citation needed; that sounds like either a bug, or player error.
"Pics or it didn't happen."
11:13 am, March 29, 2023
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knighttemplar1960 replied to Is "Level Ground" a bit too finicky to you? March 28, 2023 @ 6:10:29 am PDT

You can only raise/lower ground by +/- 8 meters from where it started. If raising ground with shift is too finicky for you there is another option. Raise ground, place stairs, then use the pick to lower the ground that has been raised above the stairs. The pick stops where the stairs start. This will give you a 26 degree slope instead of a gentle 5 degree slope but you can remove the stairs after and use the hoe to gentle the slope with a bit of practice..
2:13 pm, March 28, 2023
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Ciuy replied to Is "Level Ground" a bit too finicky to you? March 28, 2023 @ 5:11:46 am PDT

not so finicky, once u get the hang of it. It really matters where you Stand vs where your target is, sometimes you have to use a pickaxe 1st before it levels completely.
2:13 pm, March 28, 2023
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Damedius replied to Is "Level Ground" a bit too finicky to you? March 28, 2023 @ 5:19:48 am PDT

Yeah Levelling doesn't seem to work well at all. You generally have to use your pick as well because you can't level most places and even them out.

I'm not sure if it's a design decision or something they can't fix but it's annoying.
2:13 pm, March 28, 2023
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Rhapsody replied to Is "Level Ground" a bit too finicky to you? March 28, 2023 @ 5:46:50 am PDT

I think it works fairly well considering you're using a tool made out of flat stone and a stick. :Owlcat_tongue: The real perfection is in making even imperfections fit in.
2:13 pm, March 28, 2023
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FissionChips replied to Is "Level Ground" a bit too finicky to you? March 28, 2023 @ 1:41:05 am PDT

Depends on the size of the hill, though again I wouldn't bother.
11:13 am, March 28, 2023
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umop-apisdn replied to Is "Level Ground" a bit too finicky to you? March 27, 2023 @ 10:41:08 pm PDT

Hold shift while leveling ground to preserve the angle; this allows you to make a much better path than just clicking.

Also, is there a reason you can't cut into the hill? Just use the pickaxe to sort it. Click, take a step forward, click, take a step forward...
8:13 am, March 28, 2023
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Kzar replied to Is "Level Ground" a bit too finicky to you? March 28, 2023 @ 12:20:13 am PDT

Can't really tunnel through a hill. You have to make a road around it, it's faster and saves time and effort.
8:13 am, March 28, 2023
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FissionChips replied to Is "Level Ground" a bit too finicky to you? March 27, 2023 @ 9:28:19 pm PDT

You can hold shift when you level ground to level to the target height rather than where you're standing. You should be able to make a gentle ramp in this way, target just slightly lower than the last height, but I haven't played with it much - I often end up just making multiple runs to a boat over difficult terrain, it can be just as fast as doing the work to get a cart through.
5:13 am, March 28, 2023
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DarthTanyon replied to Is "Level Ground" a bit too finicky to you? March 27, 2023 @ 4:26:44 pm PDT

the cart can be pulled up stairs but.. the heavier it is the harder it is to pull..
2:13 am, March 28, 2023
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morrokain10587 replied to Is "Level Ground" a bit too finicky to you? March 27, 2023 @ 7:07:08 pm PDT

Originally posted by DarthTanyon:
the cart can be pulled up stairs but.. the heavier it is the harder it is to pull..

Ah so two stacks of iron and two stacks of copper would be... difficult... to pull up stairs I imagine.
2:13 am, March 28, 2023
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