Why Skill-Loss is Necessary.

If it wasn't for skill-loss, you could go into a new territory with your 2nd-best gear, or even with trash from your bin, and gather intel until you are killed for free. Then you could put on your super-suit to go back for the plunder. Your tomb would even give you a corpse-run boost.

Valheim doesn't let you gather free intelligence. If you want intel, you have to be willing to trade intel.

If you still hate the idea, you can effectively disable it via the dev commands. The dev commands are not just cheats. They are what we have instead of the elaborate options console that Valheim 1.0 will have.

Valheim 1.0 won't cost $20.00.
2:13 am, September 25, 2021
Polonius Ulf 0 comments 0 likes

Polonius Ulf replied to Why Skill-Loss is Necessary. September 24, 2021 @ 8:29:38 pm PDT

Originally posted by Anarchist Jurisdictor:
Is this a roleplay post? Intel? Every time the biome changes you just get enemies with 30% more HP and damage and perhaps an obvious damage type. You simply just grind until you have the latest equipment and use whatever recipes you unlocked.

Originally posted by Polonius Ulf:
If you want intel, you have to be willing to trade intel.

Five Eyes, Five Biomes... It all makes sense now

I don't know. Is this a gaming-forum? So you don't like fun with language. Some people do.

Worthwhile specific information would be things like where is there a skel tower, where's a crypt, where's the metal, where's the beef?

Without skill-drain you could gather not only useful information, but stuff, risking only your worst gear and there would be no charge if you died, on the contrary, there would be a tomb with the stuff you had found neatly gathered waiting to give you a corpse run.
11:13 am, September 25, 2021
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Sabaithal replied to Why Skill-Loss is Necessary. September 24, 2021 @ 8:47:55 pm PDT

It gives you motive to NOT get killed, simple as that. If you can just go in, and get mulched without giving a damn because there are no repercussions, then the mechanic isn't balanced.

I for one am part of the minority that is in favor of slightly more skill loss per level, in exchange you can at least keep part of your damn inventory. Having to sprint back to your corpse through hostile territory is tedious and annoying, and generally just encourages the wrong behavior.
11:13 am, September 25, 2021
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Midas replied to Why Skill-Loss is Necessary. September 24, 2021 @ 9:09:39 pm PDT

Originally posted by Sabaithal:
It gives you motive to NOT get killed, simple as that.

And, really, this is survival games in a nutshell. If you're the kind of player who doesn't like being incentivized to survive, you'll probably always have some kind of gripe with a survival-based game.
11:13 am, September 25, 2021
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ladyeternity replied to Why Skill-Loss is Necessary. September 24, 2021 @ 9:24:34 pm PDT

Originally posted by Polonius Ulf:
If it wasn't for skill-loss, you could go into a new territory with your 2nd-best gear, or even with trash from your bin, and gather intel until you are killed for free. Then you could put on your super-suit to go back for the plunder. Your tomb would even give you a corpse-run boost.

Valheim doesn't let you gather free intelligence. If you want intel, you have to be willing to trade intel.

If you still hate the idea, you can effectively disable it via the dev commands. The dev commands are not just cheats. They are what we have instead of the elaborate options console that Valheim 1.0 will have.

Valheim 1.0 won't cost $20.00.

I thought that way too. I tend to lean towards hardcore gaming.

But then I got killed multiple times from these things:

1: Top thing I die to: Tree-Avalanches (One tree hits another and another and in the span of 5 seconds you have 12 trees all falling in different directions and you cannot get out)

2: Getting stuck on weird stump/bush collision when shooting a troll and can't move.

3: Being killed by a draugr archer in one of the sunken tombs that is INSIDE a filth pile. You can't hit them because they are inside of it. You can't break it because a pick is two handed and without blocking the arrow your hp go down fast. You can't see them so you can't tell when to block. lol It becomes a game of chicken really. They shoot...you sprint in...swing pick a few times...run out...and hope the arrow you catch doesn't crit ;p

4: Insta killed by a wraith backstab in the swamp. Ooooo I hate those guys hehe. :)

So disable the skill loss with a mod. When I start dying to my own idiocy then I will remove the mod :)
11:13 am, September 25, 2021
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loppantorkel replied to Why Skill-Loss is Necessary. September 24, 2021 @ 9:40:50 pm PDT

I suppose the 'easy' way to solve this would be to have a Normal and an Easy mode. I don't mind losing skill points on death. I try to avoid dying, but I don't actively train my skills either, so skills are gained and lost now and then. Doesn't affect me noticeably since the game seems to be beatable with average stats.

This said. It's obvious that plenty of people want to level their characters in a linear way, and some just die a lot and are frustrated by the skill loss. I wouldn't like to hit a 100p skill ceiling on all skills after a while, but that might be what some people expect out of games nowadays.
11:13 am, September 25, 2021
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Lucidess replied to Why Skill-Loss is Necessary. September 24, 2021 @ 9:41:28 pm PDT

When did skills ever matter in the game though? If they wanted skills to actually matter, the dev's would give us something special every 25 points to keep up the incentive to level up a skill to a certain point. As it stands we're getting literally 1 more damage, or 1 more block on shields, per point.. can you say complete agony? say it with me. Complete Agony. I couldn't even earn the skill points if I wanted to. The game want's us to be repetitive as fu just to get 1 point.

I probably killed every boss with a level 0 skill level every time I had to switch it up because of the boss weakness... the only skill that really matters to me is Pickaxes and Chopping because it makes buildings faster.
11:13 am, September 25, 2021
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Tenoshii replied to Why Skill-Loss is Necessary. September 25, 2021 @ 4:10:04 am PDT

Originally posted by Lucidess:
When did skills ever matter in the game though? If they wanted skills to actually matter, the dev's would give us something special every 25 points to keep up the incentive to level up a skill to a certain point. As it stands we're getting literally 1 more damage, or 1 more block on shields, per point.. can you say complete agony?

I'd say the bow skill matters quite a bit. The draw speed difference is pretty noticeable.

Though I suppose if mattering means "because I don't have it there's content I can't complete", then yeah, not so much.
11:13 am, September 25, 2021
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Anarchist Jurisdictor replied to Why Skill-Loss is Necessary. September 24, 2021 @ 6:38:39 pm PDT

Is this a roleplay post? Intel? Every time the biome changes you just get enemies with 30% more HP and damage and perhaps an obvious damage type. You simply just grind until you have the latest equipment and use whatever recipes you unlocked.

Originally posted by Polonius Ulf:
If you want intel, you have to be willing to trade intel.

Five Eyes, Five Biomes... It all makes sense now
2:13 am, September 25, 2021
0 comments 0 likes

Tenoshii replied to Why Skill-Loss is Necessary. September 24, 2021 @ 6:58:21 pm PDT

Originally posted by Polonius Ulf:
If it wasn't for skill-loss, you could go into a new territory with your 2nd-best gear, or even with trash from your bin, and gather intel until you are killed for free. Then you could put on your super-suit to go back for the plunder. Your tomb would even give you a corpse-run boost.

Though you can do it without it, thanks to the cartography table, it's even more convenient to use a second character to do this with. You don't need very high skills to scout a zone instead of using the main character. When you finally get back to base you can just enter all your discoveries and copy them down on the main.
2:13 am, September 25, 2021
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