My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim"

Am I the only one under the impression that valheim is heading down a steep hill of killing itself without a vision for the future and confused of its own identity and lacks respect for what brought Valheim its success in the first place.

The start of valheim begins with a very obvious impression that youre under the path of things related to Asatru with the guidance of Odens ravens and as you progress through lush and beautiful meadows and dark forests, youre provided with natural resources that comes surprisingly natural without feeling like youre youre starving its region off its resources besides caves that refuse to replinish what it has to offer besides glowing mushrooms whilst some other resources might be essential to the players but more likely to become depleted depending on the amounts of people.

But the problem here is more about the fact that the resources that is essential resources is the ones that doesnt respawn but the bloat resources is the ones that pop up again which is completely unexplainable to me.

Passing through the progression of green and fertile lands and dark forests, even up until the plains feel welcoming and easy to absorb up until you reach mistlands where most people seem to conflate landscapes that is unnaturally difficult to scout its terrain even with the most unrealistically dense fogs to ever be possible and then its conflated with this absurdity that its about "raising the difficulty"

Raising difficulty in gaming has never been about artificially inflating it with health pools and excessive menial tasks, that is in fact breaking the rules developing difficulty in videogames if anything which has always been recognised as artificial difficulty rather than real difficulty.

If you truly cared about difficulty, the things you would be arguing about would be something like;
- more engaging of combat mechanics.
Rather than flat artificial difficulty

- more complexity in utilizing weapons and side accessories.
Rather than aesthetically theme/nature breaking fogs and creature content

- improved general balance with fluidity of synnergetic procs through buffs & debuffs.
Rather than creating an environment that is hostile against replayability that creates just more reasons for people to open the console to fly past all that it was originally meant to be.

Neither vikings or the gods was facing off with zerglings and the queen of blades, nor its hydralisks burrowing through the depth of the world tree with "spawning of more overlords" flying around the wall between the nature of man and the alienating creature content being more familiar in Blizzard copyright content.

Ive seen some "persons" review thoughts/ideas from other users as "we might consider it, IF it was found in scandinavia during a certain time period of the viking age"
And then we have literally "Insect/Chitinous Armor/weaponry" from literally .. Bugs ?

Just what is Valheim ? does Valheim know what it is itself ?

Future content in regards for Surtr and Hel is really a make or break deal for Valheim to redeem itself
12:13 am, February 15, 2023
Vazkulator 0 comments 0 likes

Vazkulator replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 1:47:03 pm PST

Originally posted by Rhapsody:
And that kinda sums up what's wrong with the entire thinking behind your observations. It's just you, not the game or anyone else.
this is not about me, this is very much relevant from an educated standpoint that is genuine with what is in the game.

kindly try to remain relevant rather than spewing ad hominem and derailing the thread with something that is completely outside the scope of the game itself
12:13 am, February 15, 2023
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Vazkulator replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 1:48:44 pm PST

Originally posted by Rhapsody:
Sigh. In other words, you're only ruining the game for yourself if you think it's not going to be well without Surtr or Hel.

Valheim has already done well enough. It's not going to break even if you break the game for yourself in the way you describe.
How am I ruining the game for myself by looking at content creations relevance with their theme and nature of the game ?
12:13 am, February 15, 2023
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Rhapsody replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 1:49:12 pm PST

What you described at the end of your otherwise valid observations is just very self-centered and self-defeating. It's nothing to do with your person. It's about your message. Criticism on your comment is not the same as attack on your person. You can read about that on Wikipedia or elsewhere on the net (the "ad hominem" you casually dropped there).
12:13 am, February 15, 2023
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Vazkulator replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 1:51:33 pm PST

Originally posted by Rhapsody:
What you described at the end of your otherwise valid observations is just very self-centered and self-defeating. It's nothing to do with your person. It's about your message. Criticism on your comment is not the same as attack on your person. You can read about that on Wikipedia or elsewhere on the net (the "ad hominem" you casually dropped there).
how is relevancy between creature content and the theme and nature of itself considered self-centered ?

ad hominem is when you take things outside of context that ive previously mentioned, create your own spin around it to be about me and continously talking about me rather than the subject.
12:13 am, February 15, 2023
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Rhapsody replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 1:52:42 pm PST

https://en.wikipedia.org/wiki/Ad_hominem

Originally posted by Vazkulator:
How am I ruining the game for myself by looking at content creations relevance with their theme and nature of the game ?

Because you are essentially building a fence between yourself and the game.

Valheim is a viking culture inspired game. It's not viking or norse mythology simulator.

As an example, Surtr has already been defeated. That's what surtlings are. There's a chance that ashlands will feature a boss that is some sort of amalgamation of them, but it likely won't be the ragnarok-bringing fire giant whom even the gods couldn't slay (and whom was, in Valheim's setting, felled by First Men whom the current vikings are mere echoes of).
12:13 am, February 15, 2023
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Vazkulator replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 1:54:25 pm PST

Originally posted by Rhapsody:
https://en.wikipedia.org/wiki/Ad_hominem

Originally posted by Vazkulator:
How am I ruining the game for myself by looking at content creations relevance with their theme and nature of the game ?

Because you are essentially building a fence between yourself and the game.

Valheim is a viking culture inspired game. It's not viking or norse mythology simulator.

As an example, Surtr has already been defeated. That's what surtlings are. There's a chance that ashlands will feature a boss that is some sort of amalgamation of them, but it likely won't be the ragnarok-bringing fire giant whom even the gods couldn't slay (and whom was, in Valheim's setting, felled by First Men whom the current vikings are mere echoes of).
the relevance with content and theme is not about me because the game is not about me but thats great, that theres a redemption arch in the future that im so hoping for.
12:13 am, February 15, 2023
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sirstevolot replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 3:48:46 pm PST

Originally posted by Vazkulator:
If you truly cared about difficulty, the things you would be arguing about would be something like;
- more engaging of combat mechanics.
Rather than flat artificial difficulty

- more complexity in utilizing weapons and side accessories.
Rather than aesthetically theme/nature breaking fogs and creature content

- improved general balance with fluidity of synnergetic procs through buffs & debuffs.
Rather than creating an environment that is hostile against replayability that creates just more reasons for people to open the console to fly past all that it was originally meant to be.

-Like weak spots on enemies that currently exists? Like parries, kiting, using bombs/meads, managing stamina/eitr? Pretty engaging imo.

-See above, but also I've made functional hybrid builds regarding almost every weapon or armor in the game at varying stages of the game. Get creative and change your gear depending on the biome you're exploring.

-Solo player, multiple play-throughs, no mods or console commands because I love the game how it's meant to be. "Replayability" as you say is present already and it's still early access lol. I can't wait for more content but I have a lot of world on multiple chars left to explore and plunder so I'm contented with the adventures I take myself on.

The vision of Valheim is in the hands of IG, let us consumers remember that. We can offer suggestions, but I lean towards letting the artists do their thing :D
12:13 am, February 15, 2023
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Vazkulator replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 4:01:25 pm PST

Originally posted by sirstevolot:
Originally posted by Vazkulator:
If you truly cared about difficulty, the things you would be arguing about would be something like;
- more engaging of combat mechanics.
Rather than flat artificial difficulty

- more complexity in utilizing weapons and side accessories.
Rather than aesthetically theme/nature breaking fogs and creature content

- improved general balance with fluidity of synnergetic procs through buffs & debuffs.
Rather than creating an environment that is hostile against replayability that creates just more reasons for people to open the console to fly past all that it was originally meant to be.

-Like weak spots on enemies that currently exists? Like parries, kiting, using bombs/meads, managing stamina/eitr? Pretty engaging imo.

-See above, but also I've made functional hybrid builds regarding almost every weapon or armor in the game at varying stages of the game. Get creative and change your gear depending on the biome you're exploring.

-Solo player, multiple play-throughs, no mods or console commands because I love the game how it's meant to be. "Replayability" as you say is present already and it's still early access lol. I can't wait for more content but I have a lot of world on multiple chars left to explore and plunder so I'm contented with the adventures I take myself on.

The vision of Valheim is in the hands of IG, let us consumers remember that. We can offer suggestions, but I lean towards letting the artists do their thing :D
damage multiplier in hitboxes is very mildly speaking in terms of mechanically engaging but no, kiting is not a mechanic but a very old strat with avoiding something more mechanical rather than straight up avoiding artificial difficulty but is commonly used in primitive games since we had no options for more complexity back in the old days and kiting just simply became the only option to solve damage/health inflations.

bombs however yeah, its a nice side accessory but isnt technically providing much exclusive purpose to the fight but could definitely be updated to more or do different to bring out its potential

I dont think the game is in the stage for me to bring out "hybrid builds" which is a term often loosely used with no real meaning to it in most games where people want to do something "different" but only ends up making things less attractive for people who wish to further improve playstyle complexity

this is a well established topic from WoW and ESO where the devs spent way too many years trying to develop "hybridisation" which end result only ended up making things too simple and all the most hardcore fans dropped the game

hybridisation for now looks more or less only like complementing specific set pieces with the least drawbacks together with pieces that provide a bonus, but the results would make much difference in either playstyle or mechanical engagement unless potentially went with a bow/magica build

I agree that its nice to be able to provide feedback even if im not sure what direction this game is heading in the first place with too many conflicting natures and developers own ideals seem to be conflicting with whats already available in front of us but im hoping at least the content related to Surtr and Hel will allow them to express the visions of the dev team a bit better.
12:13 am, February 15, 2023
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Webbman replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 4:06:59 pm PST

You might have meadows folk syndrome. This is where your ideas about what valheim should be are in heavy conflict with the developers vision which is alot more malleable than yours.

surtr and hell will never be in the game because we are in valheim. It is its own thing hence bosses like bonemass and the elder that have absolutely nothing to do with norse legens and myths.
12:13 am, February 15, 2023
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Vazkulator replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 4:11:34 pm PST

Originally posted by Webbman:
You might have meadows folk syndrome. This is where your ideas about what valheim should be are in heavy conflict with the developers vision which is alot more malleable than yours.

surtr and hell will never be in the game because we are in valheim. It is its own thing hence bosses like bonemass and the elder that have absolutely nothing to do with norse legens and myths.
what is the developers vision ? i havent specified my vision so i dont know what "more malleable than yours" would mean unless you have another diagnosis to provide me after further pseudo-science armchair psychology irrelevance in a thread from a gaming forum where you discuss peoples "syndromes" instead of engaging a constructive conversation about the game or a single one of the many details ive listed.
12:13 am, February 15, 2023
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Rhapsody replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 1:27:56 pm PST

Originally posted by Vazkulator:
Am I the only one under the impression that valheim is heading down a steep hill of killing itself without a vision for the future and confused of its own identity and lacks respect for what brought Valheim its success in the first place.

Probably not, but you're not very many either.

Originally posted by Vazkulator:
Future content in regards for Surtr and Hel is really a make or break deal for Valheim to redeem itself

Seems like big gamble to lock your stance behind introduction of mythological creatures whose very existence defies understanding, but you do you.
12:13 am, February 15, 2023
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Vazkulator replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 1:33:51 pm PST

Originally posted by Rhapsody:
Originally posted by Vazkulator:
Am I the only one under the impression that valheim is heading down a steep hill of killing itself without a vision for the future and confused of its own identity and lacks respect for what brought Valheim its success in the first place.

Probably not, but you're not very many either.

Originally posted by Vazkulator:
Future content in regards for Surtr and Hel is really a make or break deal for Valheim to redeem itself

Seems like big gamble to lock your stance behind introduction of mythological creatures whose very existence defies understanding, but you do you.
what is the gamble in "locking" content with relevance of the theme it chose ?
12:13 am, February 15, 2023
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Rhapsody replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 1:41:36 pm PST

I don't think you understood what I'm trying to say, the fault is probably mine.

You're only limiting yourself by considering a certain individual mythological being's existence in the game being "make or break" for the game. It's not. Maybe for you, but not for the game.

And that kinda sums up what's wrong with the entire thinking behind your observations. It's just you, not the game or anyone else.
12:13 am, February 15, 2023
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Vazkulator replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 1:43:59 pm PST

Originally posted by Rhapsody:
I don't think you understood what I'm trying to say, the fault is probably mine.

You're only limiting yourself by considering a certain individual mythological being's existence in the game being "make or break" for the game. It's not. Maybe for you, but not for the game.
What is the "gambling" in limiting creature content and content aesthetics availability within the frame of what the developers chose as theme of their game ?
12:13 am, February 15, 2023
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Rhapsody replied to My thoughts on Mistlands, actual constructive criticism & confusion around the "vision of Valheim" February 14, 2023 @ 1:45:59 pm PST

Sigh. In other words, you're only ruining the game for yourself if you think it's not going to be well without Surtr or Hel.

Valheim has already done well enough. It's not going to break even if you break the game for yourself in the way you describe.
12:13 am, February 15, 2023
0 comments 0 likes