Would be nice if we could get a tool to see where Respawn is blocked.
This moment i have a hard time to find out which (probably very small place) on my island is not covered by Campfires and Workbenches to supress mobspawns. Would be nice to have something arround copper to iron age we can use to see the supressed area
2:13 am, October 5, 2021
Yakumo_2020 replied to Would be nice if we could get a tool to see where Respawn is blocked. October 4, 2021 @ 5:08:23 pm PDT
while not a tool a possible solution would be to try this
The spawn inhibit range of fire/bench is about 30 meters. so put down 25 2x2 wood beams/floors t. Then open your map and zoom in as much as possible. Put map pins at both ends of what you have built. Thats your reference scale of 50 meters.
Then around and at each campfire and bench you have placed put a pin for it's location on your map.
Use ther reference scale to get an idea where the possible spawn points might sitll be.
if any fires or benches are more than 50 meters away from the other drop another campfire there.
Yes its a lot of work but you only need to do it once and it does the trick. I've got a large island in the prarie that I've completely secured using the method described above.
As to an actual tool I haven't found even a mod for it yet and I'm not well enough versed in programming for the Unity game engine to write one.
Hope this is useful to you. good luck
The spawn inhibit range of fire/bench is about 30 meters. so put down 25 2x2 wood beams/floors t. Then open your map and zoom in as much as possible. Put map pins at both ends of what you have built. Thats your reference scale of 50 meters.
Then around and at each campfire and bench you have placed put a pin for it's location on your map.
Use ther reference scale to get an idea where the possible spawn points might sitll be.
if any fires or benches are more than 50 meters away from the other drop another campfire there.
Yes its a lot of work but you only need to do it once and it does the trick. I've got a large island in the prarie that I've completely secured using the method described above.
As to an actual tool I haven't found even a mod for it yet and I'm not well enough versed in programming for the Unity game engine to write one.
Hope this is useful to you. good luck
2:13 am, October 5, 2021
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Siegfried67 replied to Would be nice if we could get a tool to see where Respawn is blocked. October 4, 2021 @ 5:16:53 pm PDT
I can't imagine a tool doing that without feeling out of place. SO probably not a tool you could equip, but rather a hotkey to show the circles around every workbench or crafting station. This way it can be usefull to see what area isn't covered by a stonecutting table (usefull while building large stone buildings), or isn't protected by a ward.
2:13 am, October 5, 2021
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Fyra'Nok replied to Would be nice if we could get a tool to see where Respawn is blocked. October 4, 2021 @ 5:21:53 pm PDT
yes, this would be great and shouldn't be difficult to implement with a green version of the invasion event type that appear on map, naturally with a toggle option, or perhaps only visible when interacting with a workbench or similar. ward needs to be separated, say yellow.
2:13 am, October 5, 2021
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Nameless replied to Would be nice if we could get a tool to see where Respawn is blocked. October 4, 2021 @ 5:24:47 pm PDT
Like a crystal that colors protected area green if you use it like glasses I can't imagine a tool doing that without feeling out of place. SO probably not a tool you could equip, but rather a hotkey to show the circles around every workbench or crafting station. This way it can be usefull to see what area isn't covered by a stonecutting table (usefull while building large stone buildings), or isn't protected by a ward.
2:13 am, October 5, 2021
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Nameless replied to Would be nice if we could get a tool to see where Respawn is blocked. October 4, 2021 @ 6:00:22 pm PDT
Well there is a workarround, i hope i need not to explain what i did there ...
https://steamcommunity.com/sharedfiles/filedetails/?id=2619750724
2:13 am, October 5, 2021
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