Carapace Armor not worth it?
I finally started building my first carapace armor and realised that you can only upgrade it to level 2 making the armor..... 2 armor better than padded armor? And I need a frickton of mats for that?
Am I missing something and you can upgrade it well beyond that or is the new armor Tier that bad?
Am I missing something and you can upgrade it well beyond that or is the new armor Tier that bad?
3:13 am, December 21, 2022
Karon replied to Carapace Armor not worth it? December 20, 2022 @ 7:21:58 pm PST
Its not that you can't upgrade it, its the table level is only 2, and most often you get the upgrade components for the table expansions/addons in the consecutive biomes.
IIRC you can upgrade the forge to level 6 with the materials you get up to the swamp biome, so you can max out the iron armor in the swamp biome, the silver armor in the mountain biome, and the padded armor with the grinding wheel upgrade in the plains biome.
So there are only very few armors that need upgrades from the next biome I think^^
6:13 am, December 21, 2022
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Zep Tepi replied to Carapace Armor not worth it? December 20, 2022 @ 7:33:02 pm PST
I agree, this was a very strange decision. I could sort of understand if it was just for beta testing so see how the biome ran with armor that wasn't fully upgraded, but now that it's out, two points of armor doesn't seem worth it at all. And those two points are proportionately worth less as the numbers get higher. Two points in Mistlands is worth a lot less than two points in the Black Forest.
6:13 am, December 21, 2022
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avatar.zero replied to Carapace Armor not worth it? December 20, 2022 @ 7:49:04 pm PST
IIRC you can upgrade the forge to level 6 with the materials you get up to the swamp biome
There are six upgrades for the Forge. Only 2 of them are available in the same biome level as the one that the Forge becomes available at (Black Forest). The other 4 all require materials from the next biome up (Swamp).
Likewise, the Workbench has 4 upgrades, only 2 of which can be made from materials in the same biome that that Workbench is first available at (Meadows). 1 of the remaining upgrades requires materials from one biome up (Black Forest) and the other requires materials from three biomes up (Iron from Swamp and Obsidian from Mountain).
There is already plenty of precedence to warrant waiting for more biomes to be developed before the Black Forge gets more upgrades. It only first becomes available at Mistlands, making Mistlands the low level base biome.
Be patient, or use mods - those are your only reasonable options at the moment.
6:13 am, December 21, 2022
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Mozzy replied to Carapace Armor not worth it? December 20, 2022 @ 7:52:39 pm PST
At OP - you are missing something, specifically how combat dmg mechanics work in valheim. This is not ding at you, game doesn't spell out lots of things.
Can check wiki explaining this in full https://valheim.fandom.com/wiki/Damage_mechanics
But in short, armor works on diminishing returns curve where the tier you are calculated at can be using just one example, almost 30% less HP dmg actually taken than if you were 1 single armor point below that tier threshold.
1 - if zero armor, butt naked, HP dmg = hit dmg. Mob whacks you for 50, take 50 HP loss. Easy.
2- if armor < or = to 50.0%, you get the full value of that armor, kinda the newbie threshold. HP dmg = hit - armor
50 dmg hit - 20 armor = 30 HP loss. Still easy.
Now comes diminishing returns but why upgrading just 1 tier of armor helps you take reduced total HP dmg.
3- if armor is more than half (>50.0%) of total dmg hit, then you use formula ( Dmg / [Armor x 4] ) x Dmg
This means in a way armor is worth less than the newbie tier because you got full value of armor reducing dmg when it was less than or equal to 50%. But this also means each tier you get higher than the dmg hitting you shaves off good amount more than the prior tier.
Wiki has a table so will just summarize a key example - say you have 20 armor, take 40 dmg hit. You lose 20 HP (40 - 20 = 20)
Now you upgrade to next tier of armor and with couple upgrades, not max level 4 but say level 2 or so, now you have 30 armor. That same 40 dmg hit now only does 13.33 dmg to you.
40 dmg hit taking 20 HP by prior tier armor now only takes 13.33 HP. If you do the math, that is whopping 66.6% less actual HP dmg by being just 1 armor tier higher on this curve than wearing prior tier armor.
This diminishing curve starts going down, 33% less, then 20%, 8.3%, etc. But main point and TLDR is just being a few armor points higher than the threshold for prior dmg tier can mean 30-66% less actual HP dmg taken. Depends how far down diminishing returns curve you are, but it isn't just the few armor difference, it is whether you are 1 point more than bare minimum needed to be in the new tier.
Can check wiki explaining this in full https://valheim.fandom.com/wiki/Damage_mechanics
But in short, armor works on diminishing returns curve where the tier you are calculated at can be using just one example, almost 30% less HP dmg actually taken than if you were 1 single armor point below that tier threshold.
1 - if zero armor, butt naked, HP dmg = hit dmg. Mob whacks you for 50, take 50 HP loss. Easy.
2- if armor < or = to 50.0%, you get the full value of that armor, kinda the newbie threshold. HP dmg = hit - armor
50 dmg hit - 20 armor = 30 HP loss. Still easy.
Now comes diminishing returns but why upgrading just 1 tier of armor helps you take reduced total HP dmg.
3- if armor is more than half (>50.0%) of total dmg hit, then you use formula ( Dmg / [Armor x 4] ) x Dmg
This means in a way armor is worth less than the newbie tier because you got full value of armor reducing dmg when it was less than or equal to 50%. But this also means each tier you get higher than the dmg hitting you shaves off good amount more than the prior tier.
Wiki has a table so will just summarize a key example - say you have 20 armor, take 40 dmg hit. You lose 20 HP (40 - 20 = 20)
Now you upgrade to next tier of armor and with couple upgrades, not max level 4 but say level 2 or so, now you have 30 armor. That same 40 dmg hit now only does 13.33 dmg to you.
40 dmg hit taking 20 HP by prior tier armor now only takes 13.33 HP. If you do the math, that is whopping 66.6% less actual HP dmg by being just 1 armor tier higher on this curve than wearing prior tier armor.
This diminishing curve starts going down, 33% less, then 20%, 8.3%, etc. But main point and TLDR is just being a few armor points higher than the threshold for prior dmg tier can mean 30-66% less actual HP dmg taken. Depends how far down diminishing returns curve you are, but it isn't just the few armor difference, it is whether you are 1 point more than bare minimum needed to be in the new tier.
6:13 am, December 21, 2022
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Karon replied to Carapace Armor not worth it? December 20, 2022 @ 8:05:39 pm PST
At OP - you are missing something, specifically how combat dmg mechanics work in valheim. This is not ding at you, game doesn't spell out lots of things.
Can check wiki explaining this in full https://valheim.fandom.com/wiki/Damage_mechanics
But in short, armor works on diminishing returns curve where the tier you are calculated at can be using just one example, almost 30% less HP dmg actually taken than if you were 1 single armor point below that tier threshold.
1 - if zero armor, butt naked, HP dmg = hit dmg. Mob whacks you for 50, take 50 HP loss. Easy.
2- if armor < or = to 50.0%, you get the full value of that armor, kinda the newbie threshold. HP dmg = hit - armor
50 dmg hit - 20 armor = 30 HP loss. Still easy.
Now comes diminishing returns but why upgrading just 1 tier of armor helps you take reduced total HP dmg.
3- if armor is more than half (>50.0%) of total dmg hit, then you use formula ( Dmg / [Armor x 4] ) x Dmg
This means in a way armor is worth less than the newbie tier because you got full value of armor reducing dmg when it was less than or equal to 50%. But this also means each tier you get higher than the dmg hitting you shaves off good amount more than the prior tier.
Wiki has a table so will just summarize a key example - say you have 20 armor, take 40 dmg hit. You lose 20 HP (40 - 20 = 20)
Now you upgrade to next tier of armor and with couple upgrades, not max level 4 but say level 2 or so, now you have 30 armor. That same 40 dmg hit now only does 13.33 dmg to you.
40 dmg hit taking 20 HP by prior tier armor now only takes 13.33 HP. If you do the math, that is whopping 66.6% less actual HP dmg by being just 1 armor tier higher on this curve than wearing prior tier armor.
This diminishing curve starts going down, 33% less, then 20%, 8.3%, etc. But main point and TLDR is just being a few armor points higher than the threshold for prior dmg tier can mean 30-66% less actual HP dmg taken. Depends how far down diminishing returns curve you are, but it isn't just the few armor difference, it is whether you are 1 point more than bare minimum needed to be in the new tier.
Thank you for that insightful post, do you by any chance know the amount of damage the seekers do? Would be interesting to know how big a difference 106 armor vs 100 armor makes^^
There are six upgrades for the Forge. Only 2 of them are available in the same biome level as the one that the Forge becomes available at (Black Forest). The other 4 all require materials from the next biome up (Swamp).
Likewise, the Workbench has 4 upgrades, only 2 of which can be made from materials in the same biome that that Workbench is first available at (Meadows). 1 of the remaining upgrades requires materials from one biome up (Black Forest) and the other requires materials from three biomes up (Iron from Swamp and Obsidian from Mountain).
There is already plenty of precedence to warrant waiting for more biomes to be developed before the Black Forge gets more upgrades. It only first becomes available at Mistlands, making Mistlands the low level base biome.
Yeah true, but once you reach the Swamp biome you can upgrade every armor within the tier you get the armor in. You can upgrade the iron armor in the swamp to max level, you can upgrade the silver armor in the mountain biome to max level etc etc.
I don't know much about the patch history of the game, but if I remember correctly the release version of the game had every biome up to, including, the swamp in it. Maybe the mountain as well, but I'm not sure on that. And since the swamp was in the game from the beginning, you never had to wait for the next patch to upgrade your armor to max level. This is the first time this happened. I think. Please forgive me if I got this wrong.
Be patient, or use mods - those are your only reasonable options at the moment.
It's not about having an option, it's more about trying to point out (IMO) perceived flaws of the game in hopes of either understanding what's going on and why it's not a flaw at all (which Mozzy helped out a lot with) or if others agree as well, hoping that the Devs might take note of it and may try to do fix the flaw.
It's a great game and I don't want this thread to be a QQ or rage thread. The Mistlands patch is overall good and I enjoy the added features. I don't want to punch down or make the game look worse than it is. I just found this one decision weird and wanted to talk about it and see what others think. At the end of the day I will keep playing the game as it is, because so far it is a good game.
6:13 am, December 21, 2022
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Soulstinger replied to Carapace Armor not worth it? December 20, 2022 @ 8:05:47 pm PST
Mozzy; do your math sorcery and tell me if fully upgraded Padded armor was worth more in the Plains than tier 2 Carapace is in Mistlands.
Plz and Thanx
Plz and Thanx
6:13 am, December 21, 2022
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Mozzy replied to Carapace Armor not worth it? December 20, 2022 @ 8:22:24 pm PST
For plains, let's exclude Berserkers b/c their dmg output is so GD overpowered compared to regular Fulings. So taking 0-star everyday Fuling as your most abundant usual danger - they do 85 blunt/pierce/slash dmg if weapon hit, and 45 blunt/fire dmg if torch.
Let's assume weapon Fuling hit - 85 points total dmg to HP if not blocked, wearing zero armor. That is our baseline.
Non-modded, vanilla max padded armor + cape = 100 armor (32 x 3 armor, 4 cape)
Assuming zero block, just let it whack you in the face, max padded armor would translate that 85pt hit = (85 / [100*4] * 85) = 72.25 dmg HP. Effectively a 15% reduction.
In Mistlands, take the common seeker, not solider or 2 star seeker, just avg 0-star seeker. Wiki doesn't have dmg info yet so for science I will go butt naked into mists and see what dmg they hit. Will edit this post when have that info to determine answer to question of:
Was max L4 padded armor worth more in plains vs current max L2 carapace in Mistlands?
TBD! dun dun dun!!!
Let's assume weapon Fuling hit - 85 points total dmg to HP if not blocked, wearing zero armor. That is our baseline.
Non-modded, vanilla max padded armor + cape = 100 armor (32 x 3 armor, 4 cape)
Assuming zero block, just let it whack you in the face, max padded armor would translate that 85pt hit = (85 / [100*4] * 85) = 72.25 dmg HP. Effectively a 15% reduction.
In Mistlands, take the common seeker, not solider or 2 star seeker, just avg 0-star seeker. Wiki doesn't have dmg info yet so for science I will go butt naked into mists and see what dmg they hit. Will edit this post when have that info to determine answer to question of:
Was max L4 padded armor worth more in plains vs current max L2 carapace in Mistlands?
TBD! dun dun dun!!!
6:13 am, December 21, 2022
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Karon replied to Carapace Armor not worth it? December 20, 2022 @ 8:29:23 pm PST
https://i.imgur.com/htSam4v.jpeg
100 armor vs fuling makes me take ~14 dmg, I think you mean a dmg reduction of 85% and 15% is the overall damage you still take^^
Edit: I just went into the mist naked, and took around 85 damage from a normal seeker. Did you take the same damage Mozzy?
https://www.youtube.com/watch?v=Dqui9rdZPao
With armor I took between 15 and 30ish damage, so it seems that depending on the attack (one foreleg attack vs both forelegs) the seeker does either 85 or 2x85 dmg, depending on the attack.
100 armor vs fuling makes me take ~14 dmg, I think you mean a dmg reduction of 85% and 15% is the overall damage you still take^^
Edit: I just went into the mist naked, and took around 85 damage from a normal seeker. Did you take the same damage Mozzy?
https://www.youtube.com/watch?v=Dqui9rdZPao
With armor I took between 15 and 30ish damage, so it seems that depending on the attack (one foreleg attack vs both forelegs) the seeker does either 85 or 2x85 dmg, depending on the attack.
6:13 am, December 21, 2022
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coolAlias replied to Carapace Armor not worth it? December 20, 2022 @ 8:41:42 pm PST
Great post, but the output of your equation does not match the inputs: Assuming zero block, just let it whack you in the face, max padded armor would translate that 85pt hit = (85 / [100*4] * 85) = 72.25 dmg HP. Effectively a 15% reduction.
85 / (100*4) = 0.2125
0.2125 x 85 = 18.0625
So, assuming the fuling smacks you in the face and rolls maximum damage, according to your (the wiki's?) formula, you should only take 18 points if wearing maxed out padded gear + cape.
If you went in with level 2 carapace armor for a net +6 armor:
85 / (106 * 4) = 0.2005... x 85 = 17.0401 damage
6:13 am, December 21, 2022
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Waxior replied to Carapace Armor not worth it? December 20, 2022 @ 8:49:33 pm PST
Level 2 is the current maximum. As the last two biomes (Deep North and Ashlands) get fleshed out, the crafting station will get new upgrade items which will allow you to improve the Carapace items to higher levels, just like all of the other crafting stations so far.
why is all said "2 biome left when devs said it will be 9 boss, its 3 and NOT 2 left
6:13 am, December 21, 2022
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coolAlias replied to Carapace Armor not worth it? December 20, 2022 @ 8:53:41 pm PST
The 9th boss probably has to do with the stones where you sacrifice the forsaken trophies - that circular one in the center, is my guess - and not a 9th biome. Could be totally wrong, but that's how I expect it will be done at this time.Level 2 is the current maximum. As the last two biomes (Deep North and Ashlands) get fleshed out, the crafting station will get new upgrade items which will allow you to improve the Carapace items to higher levels, just like all of the other crafting stations so far.
why is all said "2 biome left when devs said it will be 9 boss, its 3 and NOT 2 left
6:13 am, December 21, 2022
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DredSilent replied to Carapace Armor not worth it? December 20, 2022 @ 6:50:56 pm PST
That's as far as it goes for now. You'll have to likely wait a good while for the next biome to come out. Someone will probably make a mod to allow for them to go beyond 2 upgrades, but more than likely this is in their introduction to future content, the last couple of biomes and you'll have to wait to be able to upgrade the new crafting tables.
3:13 am, December 21, 2022
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avatar.zero replied to Carapace Armor not worth it? December 20, 2022 @ 6:51:51 pm PST
Level 2 is the current maximum. As the last two biomes (Deep North and Ashlands) get fleshed out, the crafting station will get new upgrade items which will allow you to improve the Carapace items to higher levels, just like all of the other crafting stations so far.
3:13 am, December 21, 2022
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Karon replied to Carapace Armor not worth it? December 20, 2022 @ 6:58:21 pm PST
That's quite underwhelming to be honest.
I don't see the logic behind this decision. I can upgrade every armor with the materials from that very biome I get the armor in to at least level 3 or straight to level 4, but now we need mats from a biome that will probably be released in 2024 to get to level 3 of the armor. I don't like it one bit...
I don't see the logic behind this decision. I can upgrade every armor with the materials from that very biome I get the armor in to at least level 3 or straight to level 4, but now we need mats from a biome that will probably be released in 2024 to get to level 3 of the armor. I don't like it one bit...
3:13 am, December 21, 2022
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DredSilent replied to Carapace Armor not worth it? December 20, 2022 @ 7:00:18 pm PST
That's quite underwhelming to be honest.
Well hopefully it won't take 2 more years for the next biome to come out... hopefully.
That's quite underwhelming to be honest.
I don't see the logic behind this decision. I can upgrade every armor with the materials from that very biome I get the armor in to at least level 3 or straight to level 4, but now we need mats from a biome that will probably be released in 2024 to get to level 3 of the armor. I don't like it one bit...
Its not that you can't upgrade it, its the table level is only 2, and most often you get the upgrade components for the table expansions/addons in the consecutive biomes.
3:13 am, December 21, 2022
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