Fuling Village: Monster respawn building(s)?

sweeping the plains, we discovered that we could only stop the massive respawn of fulings in their villages if we destroyed the whole thing. We wonder: What building makes them respawn?
There is no "nest" and no "pile" anywhere to be seen, like in the black forest or the swamp.
8:13 am, October 13, 2022
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knighttemplar1960 replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 1:28:57 pm PDT

I found this early in my game. Its a fuling village in the plains right next to a dragur village in the meadows. When I come into view of it multiple fulings and multiple dragur spawn and then they fight it out. No new fulings spawn but the body piles in the dragur village do spawn new dragur. Once all the fulings area dead the dragur head back to their own village they don't attack the fuling buildings. I can just walk through at that point and pick up tons of entrails and 6 or 7 black metal scrap. Any dragur will attack but every fuling is all ready dead.

Every 3 game days I can go back and new fulings will spawn but if I go back before that time has passed no new ones spawn there until that 3 game days has passed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2846928091
2:13 am, October 14, 2022
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Fzanco replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 1:44:59 pm PDT

I mean it looks like that fuling village is too small to house a totem, does it though for curiosity sake?

And is it definite that the spawns are coming from the village or are they just normal plains spawns? I'd really like confirmation from a developer or mod at this point if villages have the ability to respawn enemies.

Also is it possible for OP to untag this post as answered as I don't believe this is a open shut case yet.
2:13 am, October 14, 2022
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us271934-Слава Україн replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 12:41:07 pm PDT

Originally posted by Mr. X:
i have cleared more than 150 fuling bases so far. Nothing respawns, Totems have also no effects.
But already mentioned the spawn points around the villages still exist and the spawned enemies wander/fly around - into and out the village. Destroing the buildings in the villages is not necessary because also no effect.

Although I'm about 140 Fuling villages behind Mr. X my experience is the same :steamhappy:

No respawns from the village but random ones (no Beserkers or Shamans) around the area during the day and small groups at night.
8:13 pm, October 13, 2022
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Bobucles replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 1:07:08 pm PDT

Fulings can randomly spawn anywhere in the plains. The camps can be loaded with a dozen or more fulings (bonemass power is awesome!) but don't seem to have any particular spawn bonus.
8:13 pm, October 13, 2022
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vinyblaster replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 4:28:45 am PDT

I've never seen that. I put a small farm close to a village in one of my runs and in 100+ days I've never seen anything spawning there - and I don't have a workbench covering the area, it's close but not part of my base.

I've ran through cleared villages many times and they were always empty.
2:13 pm, October 13, 2022
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avatar.zero replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 5:00:19 am PDT

A couple of months ago I raided a village that also seemed to keep repopulating. While the current batch were distracted elsewhere, I snuck in, took a look around, and noticed that there were two Fuling Totems on altars. After destroying the altars and taking the Totems (it was the only change I made to the village), respawns stopped.

A month ago, I came across a Fuling tower on the edge of a meadows/plains border that also kept respawning Fulings. Tower had the same altar inside it and, again, respawns stopped after I destroyed it (again, only change before the respawns stopped).

Obviously this is merely two points of experience from a single player and therefore not particularly scientific. Take it as you please.

So, yes, there does seem to be a spawner, no, it does not appear to be a permanent thing.
2:13 pm, October 13, 2022
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Fzanco replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 5:25:41 am PDT

ok, ill try find a base with a totem. kill everything that moves and then see if the
enemies come back if i don't touch the totem. If this is true than that would mean it would be possible to farm these villages, especially berserkers, if their part of this respawning mechanic, as they are very well known for not being a respawnable enemy, outside of raid you get pre yagluth being defeated
2:13 pm, October 13, 2022
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Mr. X replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 5:44:20 am PDT

i have cleared more than 150 fuling bases so far. Nothing respawns, Totems have also no effects.
But already mentioned the spawn points around the villages still exist and the spawned enemies wander/fly around - into and out the village. Destroing the buildings in the villages is not necessary because also no effect.
2:13 pm, October 13, 2022
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knighttemplar1960 replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 1:25:22 am PDT

The fuling village is built over a (or a set of) spawn points. Even destroying the village doesn't remove the spawn point(s). The only way to completely keep them from respawning would be to destroy the village and then cover the area with enough work benches to suppress the spawn points.

Same thing with the tar pits. To keep growths from coming back you have to drain the tar and cover the drained pit with workbenches.

Even if you do that random fulings, deathsquitoes, and lox can still spawn (especially at night) and if they do and destroy your workbenches then the spawn point is no longer suppressed.
11:13 am, October 13, 2022
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fredo76 replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 2:44:52 am PDT

After destroying three villages we got the impression that the respawn rate gets cut massively by destroying the buildings.

Respectively, as long as the village buildings (towers, tanning racks, huts) stand, the spawning rate seems massive, almost instant like with the nests and piles in the other biomes.

if the question should arise: We run the game no mods vanilla, latest version.
11:13 am, October 13, 2022
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Fzanco replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 2:49:32 am PDT

Fulings respawn? Ummm is this a new thing I thought it was widespread knowledge that fulings DIDN'T respawn at villages.
11:13 am, October 13, 2022
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fredo76 replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 2:54:59 am PDT

I know, I read that and was baffled. To paint a more vivid picture of the latest one: We ambushed the village and fled because we were followed by about 6-10 fulings. After picking them off one by one (with a little help by tar pits) we got back to the village - only to find another batch of 6-10, and so on. This only stopped after destroying the buildings (with help of an angry lox to speed things up).
11:13 am, October 13, 2022
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Fzanco replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 3:16:03 am PDT

Are you sure there weren't just another 6 or 10 lying in wait? They don't all come out of their hidy holes straight away all at the same time.

Just saying this is an odd post to me as I've cleared many villages and never touched the buildings or put up workbenches and they are devoid of life. Usually they get taken over by lox if anything lol
11:13 am, October 13, 2022
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Mharr replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 3:26:26 am PDT

I think it may be that villages have spawn points, but they're single-use spawn points that exist only to populate the village when it first generates.
11:13 am, October 13, 2022
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fredo76 replied to Fuling Village: Monster respawn building(s)? October 13, 2022 @ 3:39:51 am PDT

Originally posted by Fzanco:
Are you sure there weren't just another 6 or 10 lying in wait? They don't all come out of their hidy holes straight away all at the same time.

I am pretty sure that we pulled the whole lot, 6-10 seemed enough tbh, playing coop as 2 ^^ We do a few more villages and check on your theory :D
11:13 am, October 13, 2022
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