Expanded keybind configurability
I think a quick-win dev ticket that would add a lot more comfort to the playability of the game (and should be pretty easy to implement) would be to just expand the available keyboard keybind settings to a more robust level:
Alternate Hotkeys:
As simple as it sounds, just add an alternate hotkey column; e.g. I'd like to be able to move forward using 'W' as well as LMB+RMB.
Make all hotkeys configurable:
Add hotkeys like whole stack transfer and stack split to the settings UI so that they can also be remapped; e.g. I would like to swap what SHIFT and CTRL do.
I really enjoy your game! Thanks for the great work.
Alternate Hotkeys:
As simple as it sounds, just add an alternate hotkey column; e.g. I'd like to be able to move forward using 'W' as well as LMB+RMB.
Make all hotkeys configurable:
Add hotkeys like whole stack transfer and stack split to the settings UI so that they can also be remapped; e.g. I would like to swap what SHIFT and CTRL do.
I really enjoy your game! Thanks for the great work.
6:13 pm, December 13, 2022
vanbushi replied to Expanded keybind configurability March 13, 2021 @ 2:50:13 am PST
Winner topic here.
6:13 pm, December 13, 2022
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illum replied to Expanded keybind configurability March 13, 2021 @ 3:06:23 am PST
Yeah this is my biggest gripe with the game. Let me bind ALL the keys where i want them.
6:13 pm, December 13, 2022
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Mushuukyou replied to Expanded keybind configurability December 13, 2022 @ 8:15:38 am PST
We also need to rebind all hotkeys that go from 1-8. This needs to happen.
6:13 pm, December 13, 2022
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Brakxel replied to Expanded keybind configurability December 13, 2022 @ 9:37:17 am PST
Prefer an ingame keybind solution, but to rebind the 1-8 hotkeys I've been using Autohotkey and it works great. The script is a simple q::1, a::2, etc. Just add a way to suspend the script for typing (which all your scripts should have anyway) and it is done.
6:13 pm, December 13, 2022
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