Way to disable mods?
I would like to start a new "vanilla" run, I have some mods installed (and which I should update, but I don't want to) but I would like to disable them all in the easiest and fastest way possible. Isn't there for example a "switch" or something to turn them all off quickly?
This is because I would like to create a new character/world without using mods (keeping the old saves with mods).
This is because I would like to create a new character/world without using mods (keeping the old saves with mods).
12:13 pm, December 7, 2022
Wafflesaurus Supreme replied to Way to disable mods? December 6, 2022 @ 6:57:52 am PDT
Rename the plugins folder.
8:13 am, March 30, 2023
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Thandius replied to Way to disable mods? December 6, 2022 @ 8:19:01 am PDT
Using a mod manager with different profiles is the most comfortable way of switching.
8:13 am, March 30, 2023
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AlexSledge replied to Way to disable mods? December 6, 2022 @ 8:26:51 am PDT
Rename:
E:\SteamLibrary\steamapps\common\Valheim\doorstop_config.ini to .bak
(or whever yours is)
Now BepInEx won't get loaded, this no mods loaded.
When you want to go back, rename it back.
E:\SteamLibrary\steamapps\common\Valheim\doorstop_config.ini to .bak
(or whever yours is)
Now BepInEx won't get loaded, this no mods loaded.
When you want to go back, rename it back.
8:13 am, March 30, 2023
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Dale Cooper replied to Way to disable mods? December 7, 2022 @ 3:58:59 am PDT
Ok, i tried to rename the plugins folder but when i enter in a new world but the game crashes.
Same thing when i rename the "doorstop_config.ini" to .bak or other else extensions
Same thing when i rename the "doorstop_config.ini" to .bak or other else extensions
if I install a modmanager now will it be able to import the mods already installed? Using a mod manager with different profiles is the most comfortable way of switching.
8:13 am, March 30, 2023
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eclipse replied to Way to disable mods? December 7, 2022 @ 8:56:40 am PDT
all mods (depending on which you use) should be in the plugin folder i think? simply select all and move them elsewhere if a rename did not work?
8:13 am, March 30, 2023
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Hiryukaen replied to Way to disable mods? December 7, 2022 @ 9:18:09 am PDT
Ok, i tried to rename the plugins folder but when i enter in a new world but the game crashes.
Same thing when i rename the "doorstop_config.ini" to .bak or other else extensions
if I install a modmanager now will it be able to import the mods already installed?
If you use a mod manager you're limited to only the mods for that platform (as far as I know)
Nexus Mods with Vortex or Thunderstore.io with Thunderstore mod manager. Thats the down side.
The upside is, at least with Thunderstore MM, it allows you choose how you launch the game. Modded or Vanilla, which should also keep the launching from steam Vanilla too.
If you're looking to "vanillafy" your install to remove all mods the following image is the unmodified folders and contents of whatever you named your Valheim installation folder, "Valheim" by default. https://prnt.sc/S6HP7rtZu0Y5 Also verify your steam installation as well to make sure none of the mods changed any of the files.
If you're looking to just disable your mods AND ALL the mods run off BepInEx, you can just rename the BepInEx folder. For example I just rename it to "Disabled BepInEx" and the mods no longer load. https://prnt.sc/4w_Lrj8AdEBj Highlighted files are the fresh install only files.
8:13 am, March 30, 2023
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L1m3r replied to Way to disable mods? March 9, 2023 @ 3:55:13 pm PDT
My method for disabling all mods is renaming
(in Linux - just don't use BepInEx's start script...)
...\Steam\SteamApps\common\Valheim\winhttp.dll -> winhttp.dll_
This stops BepInEx cold in its tracks because it doesn't even get injected into the valheim.exe process anymore => completely disables BepInEx.(in Linux - just don't use BepInEx's start script...)
This leaves one mod running - BepInEx! Rename the plugins folder.
I think this has the same problem as above - BepInEx still gets injected at runtime and if your BepInEx itself is too old / not compatible anymore it still might interfere with VH. Rename: E:\SteamLibrary\steamapps\common\Valheim\doorstop_config.ini to .bak
Now BepInEx won't get loaded, this no mods loaded.
8:13 am, March 30, 2023
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IvyLeagueZombie replied to Way to disable mods? March 29, 2023 @ 11:05:44 pm PDT
I simply renamed the BepInEx folder to BepInEx.disabled. BepInEx doesn't load at all and neither do any of my mods,
8:13 am, March 30, 2023
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Renlish replied to Way to disable mods? March 30, 2023 @ 12:13:29 am PDT
Rename the plugins folder.
This. Or just delete the plugins folder. Done and dusted.
8:13 am, March 30, 2023
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L1m3r replied to Way to disable mods? March 30, 2023 @ 12:45:54 am PDT
I simply renamed the BepInEx folder to BepInEx.disabled. BepInEx doesn't load at all and neither do any of my mods,
yep, but BepInEx's "winhttp.dll" in VH's root folder still injects itself into VH and tries to load BepInEx (thou it can't because you renamed its folder).
-> If there's any new incompatibility between VH and the injector "winhttp.dll" - while highly unlikely - you'd still get errors.
Nope, not done and definitively not dusted at all!This. Or just delete the plugins folder. Done and dusted. Rename the plugins folder.
And BepInEx is THE mod! Practically all mods do nothing without BepInEx actually loading them into Valheim. This leaves one mod running - BepInEx!
And even if there are no mods to load for BepInEx it itself still gets loaded and as recent updates/incompatibilities/crashes have shown that alone can be enough.
8:13 am, March 30, 2023
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L1m3r replied to Way to disable mods? March 9, 2023 @ 3:55:13 pm PST
My method for disabling all mods is renaming
(in Linux - just don't use BepInEx's start script...)
...\Steam\SteamApps\common\Valheim\winhttp.dll -> winhttp.dll_
This stops BepInEx cold in its tracks because it doesn't even get injected into the valheim.exe process anymore => completely disables BepInEx.(in Linux - just don't use BepInEx's start script...)
This leaves one mod running - BepInEx! Rename the plugins folder.
I think this has the same problem as above - BepInEx still gets injected at runtime and if your BepInEx itself is too old / not compatible anymore it still might interfere with VH. Rename: E:\SteamLibrary\steamapps\common\Valheim\doorstop_config.ini to .bak
Now BepInEx won't get loaded, this no mods loaded.
12:13 am, March 10, 2023
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eclipse replied to Way to disable mods? December 7, 2022 @ 8:56:40 am PST
all mods (depending on which you use) should be in the plugin folder i think? simply select all and move them elsewhere if a rename did not work?
6:13 pm, December 7, 2022
0 comments
0 likes
Hiryukaen replied to Way to disable mods? December 7, 2022 @ 9:18:09 am PST
Ok, i tried to rename the plugins folder but when i enter in a new world but the game crashes.
Same thing when i rename the "doorstop_config.ini" to .bak or other else extensions
if I install a modmanager now will it be able to import the mods already installed?
If you use a mod manager you're limited to only the mods for that platform (as far as I know)
Nexus Mods with Vortex or Thunderstore.io with Thunderstore mod manager. Thats the down side.
The upside is, at least with Thunderstore MM, it allows you choose how you launch the game. Modded or Vanilla, which should also keep the launching from steam Vanilla too.
If you're looking to "vanillafy" your install to remove all mods the following image is the unmodified folders and contents of whatever you named your Valheim installation folder, "Valheim" by default. https://prnt.sc/S6HP7rtZu0Y5 Also verify your steam installation as well to make sure none of the mods changed any of the files.
If you're looking to just disable your mods AND ALL the mods run off BepInEx, you can just rename the BepInEx folder. For example I just rename it to "Disabled BepInEx" and the mods no longer load. https://prnt.sc/4w_Lrj8AdEBj Highlighted files are the fresh install only files.
6:13 pm, December 7, 2022
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Wafflesaurus Supreme replied to Way to disable mods? December 6, 2022 @ 6:57:52 am PST
Rename the plugins folder.
12:13 pm, December 7, 2022
0 comments
0 likes
Thandius replied to Way to disable mods? December 6, 2022 @ 8:19:01 am PST
Using a mod manager with different profiles is the most comfortable way of switching.
12:13 pm, December 7, 2022
0 comments
0 likes
AlexSledge replied to Way to disable mods? December 6, 2022 @ 8:26:51 am PST
Rename:
E:\SteamLibrary\steamapps\common\Valheim\doorstop_config.ini to .bak
(or whever yours is)
Now BepInEx won't get loaded, this no mods loaded.
When you want to go back, rename it back.
E:\SteamLibrary\steamapps\common\Valheim\doorstop_config.ini to .bak
(or whever yours is)
Now BepInEx won't get loaded, this no mods loaded.
When you want to go back, rename it back.
12:13 pm, December 7, 2022
0 comments
0 likes
Dale Cooper replied to Way to disable mods? December 7, 2022 @ 3:58:59 am PST
Ok, i tried to rename the plugins folder but when i enter in a new world but the game crashes.
Same thing when i rename the "doorstop_config.ini" to .bak or other else extensions
Same thing when i rename the "doorstop_config.ini" to .bak or other else extensions
if I install a modmanager now will it be able to import the mods already installed? Using a mod manager with different profiles is the most comfortable way of switching.
12:13 pm, December 7, 2022
0 comments
0 likes