So...what's the idea behind not allowing metal to go through portals?
I heard that the developers was split on the decision to include portals or not so they compromised with not allowing metal through, but I still kind of don't understand the logic behind it. I get wanting to not make the game too easy and stuff like that, but really all it affects is travel time, if i decide i need some ore i don't fight everything on the way there and back, I just run directly towards it, exploring the world is fun, running back and forth along the same path or spending a long time making a road for a cart is just tedious. The only purpose for not allowing it I can think of is to force you to use boats more if you are getting resources from other island, but if that is the case you could probably implement a way to only be able to teleport across land and not across ocean biomes :T. If the metals wasn't biome exclusive I wouldn't really mind, but as is if you don't place your base is very specific places robbing you of the joy of finding a really cool spot, then you either have to spend a lot of time getting the resources back, or build a new base and thus need to collect even more resources. When it comes down to it it's just a pointless mechanic that only damages the entire experience, if a player would have a better time not using a portal, they could simply not build and walk into them, but not everyone enjoys playing that way so why force them into it? Honestly my main issue with it is just that it makes moving resources from base to base is a pain, like at the very least just let bars through and not ores, like yeah you could abuse that system and just build a smelter nearby, but people already do that by just going into a different server, collecting ores, then going in a server where they are already in their base. Idk man I just can't get behind this mechanic, I've been having so much fun playing this game but getting metal is just a chore, it just doesn't do the game justice.
5:13 am, June 28, 2022
blprice61 replied to So...what's the idea behind not allowing metal to go through portals? June 27, 2022 @ 8:37:10 pm PDT
Play a no portals run and then you'll have your answers.
Ok, that was a bit short of me. Basically using portals to move everything cheats you out of half the game.
As the vanilla game goes; you have a number of easy workarounds for metals not going through portals. Hint: move the smelters & forges not the ores/bars.
Ok, that was a bit short of me. Basically using portals to move everything cheats you out of half the game.
As the vanilla game goes; you have a number of easy workarounds for metals not going through portals. Hint: move the smelters & forges not the ores/bars.
5:13 am, June 28, 2022
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絶滅 replied to So...what's the idea behind not allowing metal to go through portals? June 27, 2022 @ 8:48:25 pm PDT
thats a lot to read so ima just say what i heard they want you to use the boats period if you could portal metal there wouldnt be lot of reason for a boat other then island hopping but sence you cant portal metal boats actually have a extended purpose
5:13 am, June 28, 2022
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ledRid replied to So...what's the idea behind not allowing metal to go through portals? June 27, 2022 @ 9:03:10 pm PDT
Play a no portals run and then you'll have your answers.
Ok, that was a bit short of me. Basically using portals to move everything cheats you out of half the game.
As the vanilla game goes; you have a number of easy workarounds for metals not going through portals. Hint: move the smelters & forges not the ores/bars.
In what way does using portals cheat you out of anything? you obviously have to physically go to the places already to build portals so the only thing you are missing is having to run back and forth from hotspots, the game isn't exactly short on other things to run around and do that are actually enjoyable, like hunting and raiding dungeons, but the most tedious thing seems to be the one you have to pour the most time and effort into. The "moving the smelters and forges" thing hits in the same park, being able to build my own center of operations from the ground up and actually have it be useful is half the fun in open world survival games for me, instead of basically just serving as a storage garage.
5:13 am, June 28, 2022
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ledRid replied to So...what's the idea behind not allowing metal to go through portals? June 27, 2022 @ 9:06:07 pm PDT
thats a lot to read so ima just say what i heard they want you to use the boats period if you could portal metal there wouldnt be lot of reason for a boat other then island hopping but sence you cant portal metal boats actually have a extended purpose
The only purpose for not allowing it I can think of is to force you to use boats more if you are getting resources from other island, but if that is the case you could probably implement a way to only be able to teleport across land and not across ocean biomes :T.
Maybe i'm wrong but I don't imagine it would be all that hard to do, especially since (from what I heard) the portal system works by physically moving your characted to the other portal
5:13 am, June 28, 2022
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Sparkiekong replied to So...what's the idea behind not allowing metal to go through portals? June 27, 2022 @ 9:09:33 pm PDT
It's essentially a slow down mechanic. If you think of it logically, it makes no sense. You can go through carrying and wearing tons of metal, but you can't take through processed or unprocessed metals? It's designed to make you utilize the boats and wagons so that you explore and see more of the game and experience more.
5:13 am, June 28, 2022
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ledRid replied to So...what's the idea behind not allowing metal to go through portals? June 27, 2022 @ 9:16:58 pm PDT
I figured as much, but something that is supposed to make you play more shouldn't make you want to quit :T even for the people that don't mind it I don't see anyone that would rather mine in this game than go explore/fight enemies/build impressive bases. It's essentially a slow down mechanic. I
5:13 am, June 28, 2022
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zangori replied to So...what's the idea behind not allowing metal to go through portals? June 27, 2022 @ 9:21:50 pm PDT
Its very simple.
5:13 am, June 28, 2022
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絶滅 replied to So...what's the idea behind not allowing metal to go through portals? June 27, 2022 @ 9:27:26 pm PDT
its a survival game it is a grind if something like this make you wanna quit maybe you dont enjoy survival games like you thought im not criticizing but grinding is survival game at least most what makes a game fun to you?I figured as much, but something that is supposed to make you play more shouldn't make you want to quit :T even for the people that don't mind it I don't see anyone that would rather mine in this game than go explore/fight enemies/build impressive bases. It's essentially a slow down mechanic. I
5:13 am, June 28, 2022
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blprice61 replied to So...what's the idea behind not allowing metal to go through portals? June 27, 2022 @ 9:33:59 pm PDT
It's essentially a slow down mechanic. If you think of it logically, it makes no sense. You can go through carrying and wearing tons of metal, but you can't take through processed or unprocessed metals? It's designed to make you utilize the boats and wagons so that you explore and see more of the game and experience more.
You're using the wrong logic. Ores and metals are devoid of life energy, while other non-organic materials are very porous to life energy. Manipulating 'stuff' imbues it with the manipulator's life energy to a degree depending on how porous or resistant the material is. It's perfect 10th world logic.
5:13 am, June 28, 2022
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ledRid replied to So...what's the idea behind not allowing metal to go through portals? June 27, 2022 @ 9:43:22 pm PDT
I don't mind grinding, as I said I enjoy lot's of other things in the game that are still very grindy, I don't even mind mining in most games, infact I often enjoy it, but valheim doesn't do mining very well, which is fine, the issue arises with how little ore you can carry in one trip versus how much you need. Just because something is a grind doesn't mean it shouldn't be engaging.its a survival game it is a grind if something like this make you wanna quit maybe you dont enjoy survival games like you thought im not criticizing but grinding is survival game at least most what makes a game fun to you? I figured as much, but something that is supposed to make you play more shouldn't make you want to quit :T even for the people that don't mind it I don't see anyone that would rather mine in this game than go explore/fight enemies/build impressive bases.
5:13 am, June 28, 2022
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anthony replied to So...what's the idea behind not allowing metal to go through portals? June 27, 2022 @ 9:58:56 pm PDT
Well, from the developers: https://www.rockpapershotgun.com/why-valheim-wants-to-stop-you-using-portals
For me, part of the game is optimizing under the given constraints. Portals with no constraints would be stupid simple and one step away from "free build cost" ("creative mode"). At the other end, playing without portals really makes you change some strategies and *prepare* well, rather than prep just being "have a portal ready... oops, died... just pop back through".
Everything "grind" in this game is really just setting the stage for an epic avalanche of adventure. If you make no mistakes, usually you can keep things under control and even boring. A slip up, or moment of misfortune during "the grind" and you might have a chapter to add to your Viking Saga.
If the portals were unrestricted, the game becomes *about* portals. Everything would be about setting down a portal next to whatever you're doing and sucking resources dry straight into wherever you need them.
To be fair, I'm sure some people would much prefer to play like this. Some people would like to focus on combat, some building, some exploring or sailing... and some like the whole blend this rather well-liked game offers! Anyway, to make it more appealing to a range of folks who don't have a group of diverse players to take up tasks, it would make sense for the game to eventually have some tunable world-settings. To bias things toward more or less combat, more or less "grind"... exploration, ease of travel, or ease of building. During development, it makes most sense to focus on a core intended experience -- the baseline.
For me, part of the game is optimizing under the given constraints. Portals with no constraints would be stupid simple and one step away from "free build cost" ("creative mode"). At the other end, playing without portals really makes you change some strategies and *prepare* well, rather than prep just being "have a portal ready... oops, died... just pop back through".
Everything "grind" in this game is really just setting the stage for an epic avalanche of adventure. If you make no mistakes, usually you can keep things under control and even boring. A slip up, or moment of misfortune during "the grind" and you might have a chapter to add to your Viking Saga.
If the portals were unrestricted, the game becomes *about* portals. Everything would be about setting down a portal next to whatever you're doing and sucking resources dry straight into wherever you need them.
To be fair, I'm sure some people would much prefer to play like this. Some people would like to focus on combat, some building, some exploring or sailing... and some like the whole blend this rather well-liked game offers! Anyway, to make it more appealing to a range of folks who don't have a group of diverse players to take up tasks, it would make sense for the game to eventually have some tunable world-settings. To bias things toward more or less combat, more or less "grind"... exploration, ease of travel, or ease of building. During development, it makes most sense to focus on a core intended experience -- the baseline.
5:13 am, June 28, 2022
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