Lairs in Mistlands

I just wonder about the layout. It seems the things you need such as seal fragments and black cores usually are fairly close to the entrance and little to no reward for clearing out the deeper lairs.

I found a pretty large lair deep in an infested mine - some seekers was killed off, but when I attempted the 1* seeker soldier, and two 2*seekers spawned, I ran for the entrance.

I really doubt there's anything at all of value gained by trying to clear that mine, so the question is - is this the way it's supposed to be? It's easier to progress this way, but the incentive for challenging yourself and gaining something of value isn't there, only the challenge part.

I wouldn't mind a few extra goodies for clearing a boss den, but maybe it's planned..?
8:13 pm, May 25, 2023
loppantorkel 0 comments 0 likes

loppantorkel replied to Lairs in Mistlands May 26, 2023 @ 7:19:43 am PDT

Originally posted by Faceplant8:
I much prefer random. It seems too "fake" otherwise.
I get the randomness, but there can be randomness within rules. There's randomness in the map generation but within certain rules, crypts are spawned in swamps that are big enough, enemies can spawn within some limits, loot is generated randomly in certain places.

If an infested mine is randomly generated to a certain size and shape, random loot can be also be generated within it.

It's just a game mechanics question. I love the randomness in Valheim and I'm not advocating for big changes. I'm asking if there within this randomness should or should not be some incentive to go down an infested mine to clear out the last part with two 2*Seekers and one 1*Seeker Soldier. Earlier I've cleared out crypts and dungeons just for the sake of it, but here I'm not so sure it's worth it. It's all relative in the end. It shouldn't be mandatory, but a decent chance of a small reward maybe?

I'd like to see a poll for this - Who'd go down there again, and in such case - under what circumstance or reason?
5:13 pm, May 26, 2023
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Mharr replied to Lairs in Mistlands May 26, 2023 @ 7:21:29 am PDT

It seems like making the elite bugs worth killing in themselves would be the simplest solution.
5:13 pm, May 26, 2023
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Faceplant8 replied to Lairs in Mistlands May 25, 2023 @ 3:03:38 pm PDT

I much prefer random. It seems too "fake" otherwise.

FWIW, I would have lured them to the entrance (where you have a chance of surviving) and fought them, just for the fun of it. That's why we're there, right? Those 2*s pack quit a punch!
2:13 am, May 26, 2023
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Hawk Eye replied to Lairs in Mistlands May 25, 2023 @ 6:07:22 pm PDT

If you can kite a soldier to the entrance. It's very possible to kill it. Soldiers have no wings and can't fly so it can't get on the platform at the entrance. Just takes time to kill it then. If you encounter soldiers further in you're probably better off abandoning the dungeon. Ain't worth it.
2:13 am, May 26, 2023
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Nerevar replied to Lairs in Mistlands May 25, 2023 @ 11:13:15 am PDT

its entirely random where the cores are. they can be down inside big lairs or inside secret rooms or on corridors.

also 2x 2stars is EXTREMELY rare. so youre either insanely unlucky or it was just one 2 star and not 2.

also this isnt a BOSS DEN at all. its a regular dungeon like burials and crypts. these didnt have bosses or rewards for doing a FULL CLEAR either. so not sure what the thought process here is on why mistlands dungeons should be different all of a sudden.
8:13 pm, May 25, 2023
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loppantorkel replied to Lairs in Mistlands May 25, 2023 @ 11:57:44 am PDT

Originally posted by Nerevar:
its entirely random where the cores are. they can be down inside big lairs or inside secret rooms or on corridors.

also 2x 2stars is EXTREMELY rare. so youre either insanely unlucky or it was just one 2 star and not 2.

also this isnt a BOSS DEN at all. its a regular dungeon like burials and crypts. these didnt have bosses or rewards for doing a FULL CLEAR either. so not sure what the thought process here is on why mistlands dungeons should be different all of a sudden.
The thought process is fairly simple and can be found in the initial post - if an infested mine has been generated with a deeper part, with a larger room that contains higher level enemies - would it be preferable to include some sort of reward or loot in these instances?
Burials and crypts were often cleared by me because they were quick and easy enough to search through, but these infested mines are more intricate, they are larger and have tougher enemies. There's greater risk in clearing them, often with relatively little gain.

Question posed: Is it good as it is, or could the incentive to push deeper be increased in any way? I like the randomness of the cores and shards, so perhaps something else would be preferable.


...and yes, it was two 2*seekers + one 1*seeker soldier. I wasn't prepared to fight them at all and just managed to flee. Not that I feel unlucky about this, I'm just not inclined to go down there again without a good reason. Which is why I'm posing this question.
8:13 pm, May 25, 2023
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Zep Tepi replied to Lairs in Mistlands May 25, 2023 @ 11:58:46 am PDT

I have noticed that the core rooms seem to have a greater chance of "randomly" being closer to the entrance, and I have wondered the same thing, but I always cleared the whole mine just in case. If you haven't found the queen yet, those markers seem to occur more often in the giant rooms that tend to be down in the basement. Although I have come across the occasional core or seal fragment in the open along a wall down there too.

So while it seems the odds are front loaded there, it's still a good idea to check the whole thing.
8:13 pm, May 25, 2023
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loppantorkel replied to Lairs in Mistlands May 25, 2023 @ 12:00:40 pm PDT

Originally posted by Zep Tepi:
I have noticed that the core rooms seem to have a greater chance of "randomly" being closer to the entrance, and I have wondered the same thing, but I always cleared the whole mine just in case. If you haven't found the queen yet, those markers seem to occur more often in the giant rooms that tend to be down in the basement. Although I have come across the occasional core or seal fragment in the open along a wall down there too.

So while it seems the odds are front loaded there, it's still a good idea to check the whole thing.
I've found the Queen location. Need a couple more fragments, but I'm in no rush. This is just a general question and if things should be as they are or if things could change to something better.
8:13 pm, May 25, 2023
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Nerevar replied to Lairs in Mistlands May 25, 2023 @ 12:12:27 pm PDT

Originally posted by loppantorkel:
Originally posted by Nerevar:
its entirely random where the cores are. they can be down inside big lairs or inside secret rooms or on corridors.

also 2x 2stars is EXTREMELY rare. so youre either insanely unlucky or it was just one 2 star and not 2.

also this isnt a BOSS DEN at all. its a regular dungeon like burials and crypts. these didnt have bosses or rewards for doing a FULL CLEAR either. so not sure what the thought process here is on why mistlands dungeons should be different all of a sudden.
The thought process is fairly simple and can be found in the initial post - if an infested mine has been generated with a deeper part, with a larger room that contains higher level enemies - would it be preferable to include some sort of reward or loot in these instances?
Burials and crypts were often cleared by me because they were quick and easy enough to search through, but these infested mines are more intricate, they are larger and have tougher enemies. There's greater risk in clearing them, often with relatively little gain.

Question posed: Is it good as it is, or could the incentive to push deeper be increased in any way? I like the randomness of the cores and shards, so perhaps something else would be preferable.


...and yes, it was two 2*seekers + one 1*seeker soldier. I wasn't prepared to fight them at all and just managed to flee. Not that I feel unlucky about this, I'm just not inclined to go down there again without a good reason. Which is why I'm posing this question.


the enemies are random aswell. these "larger rooms" dont contain star enemies more often than any other room in the game. you simply experienced a bad spawn pattern there. can happen when the entire game is procedually made sadly. but these larger rooms are nothing special to begin with. they are just "larger" rooms.

of course the mine is more dangerous. youre way later in the game. the game is supposed to get harder as you proceeed farther into it. so that makes perfect sense that it takes longer and is harder to do.

the core "incentive" once you get 15 cores anyway. you only really need 5 cores. as currently they just arent used for much. same for the sealbreaker.

the main incentive to revisit mines is royal jelly. but thats about it.

there is not much reason to add more incentive to them when the same wasnt done for other dungeons either. some of which are entirely pointless.

plus new dungeon type is comeing to black forest next month anyway.
8:13 pm, May 25, 2023
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Mharr replied to Lairs in Mistlands May 25, 2023 @ 12:33:25 pm PDT

Originally posted by Nerevar:
there is not much reason to add more incentive to them when the same wasnt done for other dungeons either. some of which are entirely pointless.
Well if they did come up with better dungeon generation rules they could apply them to all the older types too. Procedural doesn't have to mean random noise.
8:13 pm, May 25, 2023
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loppantorkel replied to Lairs in Mistlands May 25, 2023 @ 12:38:42 pm PDT

Originally posted by Nerevar:
there is not much reason to add more incentive to them when the same wasnt done for other dungeons either. some of which are entirely pointless.
Doesn't need to be much reason. A small good reason is enough. Maybe a rare new gemstone - Safire worth 1000 coins. Isn't that much, but could be enough just because it's there and it's rare.

See, it doesn't have to be that different from earlier when there were rubies lying around.
8:13 pm, May 25, 2023
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