Importing resources- again

After asking about importing resources and whether it can cause the crashes at saves we had on our last world. I believe I got the right answer. But I have received a note from one of our players who disagrees. He sent me this note, which is basically about spawning commands. "WARNING: Please use the Spawn Item cheat at your own risk, as cheating can not only ruin your in-game experience but the items and quantity that use spawn into your world could potentially cause bugs, glitches, and possibly even break your world." He says this is proof that importing items into our world could be the cause of our crashes, not my big builds (that I often visit in the same save period). I already plead guilty to causing our issues, and point out that yes, if you spawn 1000 yagluth altars at the same time, you may well break something. His opinion is that the world when it is created has a certain number of items, and if we import more items, the server is not happy and that's what causes the problems with the saves. Building size only causes local lag.
I argue that huge rocks get turned into smaller rocks all the time, and trees into many pieces of wood. And then they get turned into walls and floors... He believes that big rocks, trees, walls, etc, are already saved as their broken down pieces, not one item...
Does anyone have any info that can prove one way or another whether he could be right ? I am very tired of this argument. And my attempt to end it by taking blame and saying we were both wrong, only seems to have escalated it... Thanks
9:13 am, March 9, 2023
fusioncut 0 comments 0 likes

Faceplant8 replied to Importing resources- again March 9, 2023 @ 4:21:48 pm PST

Originally posted by umop-apisdn:
debugmode, Creative Mode, whatever you want to call it... There are hundreds (if not thousands) of YouTube videos showing it off, the Wiki has a page dedicated to it (and another to the items you can spawn using it), and many people just want to play with the build tools without constantly fighting off enemies or having to spend hours chopping down trees. opening the console and typing ghost, god, fly, and spawn are simple and effective tools to allow someone to do exactly that.

There's not a single-player building game that I'm aware of that doesn't enable some sort of "sandbox", so shouting about people "corrupting the pure Viking experience" just makes you look like a purist, gatekeeping jerk.

As for why I would think they would put some thought into the dev commands... well, the dev commands exist; that is to say, the devs made the commands. I doubt that was done accidentally, or without thinking about it. Dev commands exist to make the devs' and playtesters' lives easier when they're bug-hunting and developing content, among other things, so doing it all haphazard and willy-nilly seems a bit absurd.

Where did I say anything about "corrupting the pure Viking experience"?

I don't care who uses the devcommand or what they use them for. I use devcommands sometimes, but I accept them for what they are, and don't make comments like "it just makes it look like the devs can't code their way out of a wet paper bag".

I've seen you make several posts about toxic comments on the forums, most of them valid, but don't you think the above comment and the unjustified "purist, gatekeeping jerk" comment is a bit on the toxic side?
3:13 am, March 10, 2023
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umop-apisdn replied to Importing resources- again March 9, 2023 @ 4:33:35 pm PST

Do you think that implying (or flat out stating)that anyone using "creative mode", "dev commands", or debugmode is doing something wrong and/or unintended isn't "being a purist gatekeeping jerk"?

The "corrupting the pure Viking experience" was the only thing I could think of as justification for attacking me over using something that exists in this (and, truth be told, nearly every) game. Will you please provide a better one, and end my speculation?
3:13 am, March 10, 2023
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Faceplant8 replied to Importing resources- again March 9, 2023 @ 4:36:19 pm PST

Again. I didn't attack you over using devcommands. I couldn't care less. As a programmer myself, I take offence when someone attacks other programmers for what I consider unjust reasons.
3:13 am, March 10, 2023
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Cap'n Bells replied to Importing resources- again March 9, 2023 @ 5:03:15 pm PST

Well i for one would not care if they locked OUT dev or Debug or all mods for that matter once they went Full release.. A game is a game! not necessarily a modding frenzy packaging exersize... (but dont get me wrong i admire what modders bring to the community ..FREELY ..hell i have a lifetime invested in Red Orchestra a completely modded game from Tripwire that won them a free unreal engine license if i recall correctly!!! ) but it is a variant of the game... like 3d chess .. its not as the maker intended..yes it may be better or worse .
3:13 am, March 10, 2023
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fusioncut replied to Importing resources- again March 9, 2023 @ 12:18:35 pm PST

Thanks for the points of view. We have started a new world for mistlands, but continue to argue about what caused the issues we had in the last one. I just do not buy that imported items caused the troubles, more then my building addiction. And I have created 1000 stones at once, or tried to... its beautiful the way they explode in your face... Like getting too close to a claymore mine... then it all goes dark...
12:13 am, March 10, 2023
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umop-apisdn replied to Importing resources- again March 9, 2023 @ 2:37:18 pm PST

I made a new character and world to try out some "creative mode" stuff, now that I've put a couple hundred hours into the game... decided i wanted to be able to see at night so I didn't have to wait until morning to continue building the basement, so I used the world-gen map to see where the trader was, and wandered over to the next island to buy the headlamp.
typed "spawn Coins 620 p" to be able to afford it, and watched "Spawned Coins" flash on the top-left of the screen for the next 10 minutes or so.

Apparently, the game spawns in items one at a time. At first, I assumed this would be an obvious target for optimization, but the more I think about it, the more I think it's actually intentional, in an attempt to make cheating painful.

... which, in all honesty, might be even dumber than failing to optimize. Cheaters gonna cheat... and with the wide availability of mods, there's no reason to use the obviously broken in-game tools to achieve their goals; it just makes it look like the devs can't code their way out of a wet paper bag.
12:13 am, March 10, 2023
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Faceplant8 replied to Importing resources- again March 9, 2023 @ 2:52:57 pm PST

Originally posted by umop-apisdn:
I made a new character and world to try out some "creative mode" stuff, now that I've put a couple hundred hours into the game... decided i wanted to be able to see at night so I didn't have to wait until morning to continue building the basement, so I used the world-gen map to see where the trader was, and wandered over to the next island to buy the headlamp.
typed "spawn Coins 620 p" to be able to afford it, and watched "Spawned Coins" flash on the top-left of the screen for the next 10 minutes or so.

Apparently, the game spawns in items one at a time. At first, I assumed this would be an obvious target for optimization, but the more I think about it, the more I think it's actually intentional, in an attempt to make cheating painful.

... which, in all honesty, might be even dumber than failing to optimize. Cheaters gonna cheat... and with the wide availability of mods, there's no reason to use the obviously broken in-game tools to achieve their goals; it just makes it look like the devs can't code their way out of a wet paper bag.

There is no "creative mode" in the game yet. You're using commands that are intended as internal commands for the developers. There's even a warning that's printed when you enable them. Why would you think they put any thought at all into the dev commands?
12:13 am, March 10, 2023
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umop-apisdn replied to Importing resources- again March 9, 2023 @ 3:16:04 pm PST

Originally posted by Faceplant8:
Originally posted by umop-apisdn:
I made a new character and world to try out some "creative mode" stuff, now that I've put a couple hundred hours into the game... decided i wanted to be able to see at night so I didn't have to wait until morning to continue building the basement, so I used the world-gen map to see where the trader was, and wandered over to the next island to buy the headlamp.
typed "spawn Coins 620 p" to be able to afford it, and watched "Spawned Coins" flash on the top-left of the screen for the next 10 minutes or so.

Apparently, the game spawns in items one at a time. At first, I assumed this would be an obvious target for optimization, but the more I think about it, the more I think it's actually intentional, in an attempt to make cheating painful.

... which, in all honesty, might be even dumber than failing to optimize. Cheaters gonna cheat... and with the wide availability of mods, there's no reason to use the obviously broken in-game tools to achieve their goals; it just makes it look like the devs can't code their way out of a wet paper bag.

There is no "creative mode" in the game yet. You're using commands that are intended as internal commands for the developers. There's even a warning that's printed when you enable them. Why would you think they put any thought at all into the dev commands?
debugmode, Creative Mode, whatever you want to call it... There are hundreds (if not thousands) of YouTube videos showing it off, the Wiki has a page dedicated to it (and another to the items you can spawn using it), and many people just want to play with the build tools without constantly fighting off enemies or having to spend hours chopping down trees. opening the console and typing ghost, god, fly, and spawn are simple and effective tools to allow someone to do exactly that.

There's not a single-player building game that I'm aware of that doesn't enable some sort of "sandbox", so shouting about people "corrupting the pure Viking experience" just makes you look like a purist, gatekeeping jerk.

As for why I would think they would put some thought into the dev commands... well, the dev commands exist; that is to say, the devs made the commands. I doubt that was done accidentally, or without thinking about it. Dev commands exist to make the devs' and playtesters' lives easier when they're bug-hunting and developing content, among other things, so doing it all haphazard and willy-nilly seems a bit absurd.
12:13 am, March 10, 2023
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fusioncut replied to Importing resources- again March 9, 2023 @ 3:59:21 pm PST

Once you have done the game the right way and worked your way past Yarguth, and then had to wait a year for the next update, knowing we would have to create a new world anyhow... Creative mode and/or importing resources to have some fun can not be called a bad thing... I think my 35k instance mountain complex was part of our problems :-), I just dont think importing stone that gets turned into walls and floors, is the problem.
12:13 am, March 10, 2023
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Eradan replied to Importing resources- again March 9, 2023 @ 1:15:42 am PST

The warning is about spawning a lot of objects at the same time. To see it in action, start a new solo seed with a new character, Spawn Wood 100, and go make some coffee :p
12:13 pm, March 9, 2023
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Cap'n Bells replied to Importing resources- again March 9, 2023 @ 1:20:49 am PST

This is not a solution.. this is for understanding how MP should work

in any MP game sharing the "same" world" is quite problematic.
Firstly "size of the pipe" how much data can fit between ALL computers attached (we should think of it as ping and Packet loss when the pipe is too long too slow or too busy)
Secondly "what is meant to fit down the pipe" if its Cod or MOW .the world is designed to only show certain people things in their locality, otherwise you have to update EVERY change to every player.. so its limited to bullets, bodies smoke etc,
Valheim you can Change the total look of the world piece by piece (With no regard to the amount of data that needs to fit down the pipe) so the other player can see the exact same thing... not just changing a door, but building an entire city MUST change the MP experience.. ie slow it down or crash it.

i have built 64 vs 64 maps in unreal and the available "viewing distance" is a headache.. so you end up with little rooms, hallways valleys etx to isolate players from even POSSIBLY seeing all 63 other players at the same time.. but if WE change the Whole view, leveling fields trees etc etc . then the view draw distance suffers incredibly// AND ALL that has to fit down the pipe... AS WELL as your foes spawning..

Finally.. Valhiem devs are wonderful to allow the building within worlds and ALSO have a MP experience// but the "pipe " is only so big.. you may be pushing its limits. minds greater than mine may have tools to measure your pipe and the data you are shoving through it.. might i suggest, trialling an alternate less modified world and seeing if it crashes... ?? Good Luck
12:13 pm, March 9, 2023
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