Any way to disable dust effect from hammers?
When I smashing with hammer I don't see what's going on around, my friends around me as well. One of my friends has heavy performance loses because of this dust particles filed whole screen when I go in to fight and there is no any toggle setting to turn it f*** OFF.
Who ever find "cool" to make it look/work this way? This is ridiculously stupid...
Already tried to install/use Fog Clouds Smoke Rain enable-disable mod - newest existing version 4.0.0 not work, some errors occurred.
Help please anybody to get rid of it.
Who ever find "cool" to make it look/work this way? This is ridiculously stupid...
Already tried to install/use Fog Clouds Smoke Rain enable-disable mod - newest existing version 4.0.0 not work, some errors occurred.
Help please anybody to get rid of it.
6:13 pm, February 2, 2022
Lecherous Lychee 🐸 replied to Any way to disable dust effect from hammers? February 2, 2022 @ 8:30:14 am PST
Would like this too. I suggested this in the past already. At least make it less dusty.
6:13 pm, February 2, 2022
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Mharr replied to Any way to disable dust effect from hammers? February 2, 2022 @ 8:43:09 am PST
This can be done by blanking the appropriate texture assets, these guys are working on it: https://www.nexusmods.com/valheim/mods/1467
6:13 pm, February 2, 2022
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IIIFGIII replied to Any way to disable dust effect from hammers? February 2, 2022 @ 9:10:35 am PST
https://www.nexusmods.com/valheim/mods/1467This can be done by blanking the appropriate texture assets, these guys are working on it:
Maybe, to get rid of it visually. But, as I guess, each action has own effect particles texture, how could I know correct action name for texture to get rid of hammer smash effect?
Issue with performance still be here. Replacing particle material textures with "empty texture" (all channels RGB+A black, fully transparent alpha) will make those puffs visually invisible, but actual particles still spawn.
Performance issues with such effects is in layering lots of translucent planes on top of each other so engine render opaque geometry end then rerender same pixel with translucent layer on top (multiple times if multiple translucent layers)... When such effect cower almost whole screen area then game has to render too much of such "heavy" pixels.
I work with Unreal Engine many years, I know what I say. Just because they will look fully transparent it will not help with performance loses issue.
6:13 pm, February 2, 2022
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