Has anybody tried the vr mod?

Just curious if anybody here has tried the vr mod for this game. What's your take on it? How is it?

https://www.nexusmods.com/valheim/mods/847
6:13 am, December 27, 2021
HadMatter 0 comments 0 likes

Diesel replied to Has anybody tried the vr mod? December 26, 2021 @ 8:27:02 pm PDT

im currently doing my first run in vr and its a blast but performance is bad. I did a run of about 22 hours vanilla before. Now im doing one with the Vhvr mod and HD textures.
3:13 am, March 24, 2022
0 comments 0 likes

Ryzilynt replied to Has anybody tried the vr mod? December 26, 2021 @ 8:47:30 pm PDT

Originally posted by Diesel:
im currently doing my first run in vr and its a blast but performance is bad. I did a run of about 22 hours vanilla before. Now im doing one with the Vhvr mod and HD textures.

Maybe cut the HD textures to improve performance?
3:13 am, March 24, 2022
0 comments 0 likes

Diesel replied to Has anybody tried the vr mod? December 26, 2021 @ 8:57:25 pm PDT

Started just plain vanilla and had to lower the graphics a ton so i put the hd textures in to make up some of the difference its still awesome
3:13 am, March 24, 2022
0 comments 0 likes

Nomac55 replied to Has anybody tried the vr mod? January 8, 2022 @ 3:14:33 pm PDT

ya done 40 hours in vr everything is more fun and works great. i get around 90 fps with a rtx 2060 and also had HD texture pack on. I will never go back to flat EVER lol
3:13 am, March 24, 2022
0 comments 0 likes

Prince Vegeta replied to Has anybody tried the vr mod? January 8, 2022 @ 5:01:36 pm PDT

Lovin the VR mod so far, what texture pack do you guys use with it?
3:13 am, March 24, 2022
0 comments 0 likes

HadMatter replied to Has anybody tried the vr mod? January 8, 2022 @ 7:35:09 pm PDT

Originally posted by Nomac55:
i get around 90 fps with a rtx 2060 and also had HD texture pack on.

Oh yeah? When that guy started talking about fps problems, I thought 'crap, it's one of those things where it's possible, but not functional.' But if a 2060 handles it just fine then I should be ok.
3:13 am, March 24, 2022
0 comments 0 likes

Zero [HU][VR] replied to Has anybody tried the vr mod? January 10, 2022 @ 8:16:16 am PDT

I'm at the end of my second playthrough in the VR mod, so here's a little more in-depth review of it:

It works completely fine. It's customizable enough, and it ran well for me.
We played on dedicated servers both time, so my computer wasn't running the world. I use a Rift CV1 and a 1070, and my framerate was good enough. It dropped significantly in a base with a lot of objects.

There are a lot of differences compared to desktop.

The first, main thing is combat. It's completely different, as attacks don't have initial delay, and also their trajectories are not fixed. I don't know if damage is related to arm movement speed, but it seemed that most of the time I killed mobs faster and in fewer hits than my buddies playing on desktop. We don't have the "third attack does double damage" mechanic, but at the same time it feels like we do more damage overall. The rythm based combat system is all gone, you can just step in, swing your weapon and immediately step out of enemy attack range, making combat much easier. On the other hand, doing a dodge roll is almost impossible.
Blocking with shields is also completely different. We don't have the blocking animation, our shields are always active. If you carry a shield, and an attack or a shot comes from the shield's direction, it will be blocked. We don't need to raise it, but also we can attack with the shield raised. The downside is that I never in a hundred hours figured out how to do a successful parry. The mod's manual states that we need to move the shield in the attack's direction, but I couldn't actually do it.
Atgeirs are fun, we don't have the spinning attack, but the reach is enough to hit anything beyond enemy attack range.
Archery is different also. We do see a predicted trajectory, so aiming is easier. Also as far as I can tell, drawing time doesn't affect accuracy, so we can fire arrows as fast as we can physically pull out arrows from the quiver on our back, nock them, pull then release. If I'm not mistaken, the farther we pull back the string the more damage the shot does.
So all considered, combat in VR is much easier.

Building, on the other hand, is much more tedious. It's pretty damn hard to precisely point at the exact place where you want a block to be placed. In some positions, especially when building a tall roof from a scaffolding, I had to find the exact cubic centimeter in the air in front of me to place the block where I wanted. A lot of times the miniscule movement while pressing the trigger was enough to misplace a block.

Mining is way more tedious than on desktop. Not only because we have to swing the damn pickaxe, but because on desktop the character animation hits the ground and mines down by default. In VR we have to crouch to even reach the ground, and for some reason the decrease in the terrain level is less than on desktop. But it's also more precise, it's easier to hit what you want to hit, and also you can mine with side to side and upward swings too.

Sneaking is tiring. There's a button (well, joystick flick) for that, but I don't really like artificial crouch in VR, so I didn't use that. And because of physical crouch, I didn't sneak that much.

Sailing is pretty nauseating, especially in a storm. I put the points in the iron stomach perk right after getting VR, and I can handle pretty much everything now, but sailing was close to getting me sick again. Also we can't reliably hold on to the bow of the longship or the mast, as even a slight sideways movement of our head makes the character let go of the handhold.

One other small perk compared to desktop is that both our hands are fully functional. We can gather crops or fill smelters with both hands simultenaously.

In conclusion, I consider it an excellent VR mod, it makes the game more immersive and fun. Honestly, I wasn't really interested in Valheim until the release of the mod. Now it's climbing the playtime list and is getting close to the top.
3:13 am, March 24, 2022
0 comments 0 likes

HadMatter replied to Has anybody tried the vr mod? January 10, 2022 @ 11:54:46 am PDT

Wow, thank you for that in-depth and insightful response. See people, THAT'S how you deliver a thoughtful and helpful review! :steammocking:

Originally posted by Zero [HU:
[VR]] On the other hand, doing a dodge roll is almost impossible.
Please tell me you have to physically roll. lol. I also really like the part where you're like "I don't use the controller to sneak because it breaks immersion, but crouching is a pain so I just don't sneak." (I can relate, that's me in SkyrimVR)

Seriously though, thanks. I'm sold. Looking forward to finally seeing what 200k people keep jizzing on about, while simultaneously gloating that my experience is better than their puny flatscan ways.
3:13 am, March 24, 2022
0 comments 0 likes

MasterMind replied to Has anybody tried the vr mod? January 10, 2022 @ 12:51:27 pm PDT

Originally posted by Zero HUVR:
I'm at the end of my second playthrough in the VR mod, so here's a little more in-depth review of it:

It works completely fine. It's customizable enough, and it ran well for me.
We played on dedicated servers both time, so my computer wasn't running the world. I use a Rift CV1 and a 1070, and my framerate was good enough. It dropped significantly in a base with a lot of objects.

There are a lot of differences compared to desktop.

The first, main thing is combat. It's completely different, as attacks don't have initial delay, and also their trajectories are not fixed. I don't know if damage is related to arm movement speed, but it seemed that most of the time I killed mobs faster and in fewer hits than my buddies playing on desktop. We don't have the "third attack does double damage" mechanic, but at the same time it feels like we do more damage overall. The rythm based combat system is all gone, you can just step in, swing your weapon and immediately step out of enemy attack range, making combat much easier. On the other hand, doing a dodge roll is almost impossible.
Blocking with shields is also completely different. We don't have the blocking animation, our shields are always active. If you carry a shield, and an attack or a shot comes from the shield's direction, it will be blocked. We don't need to raise it, but also we can attack with the shield raised. The downside is that I never in a hundred hours figured out how to do a successful parry. The mod's manual states that we need to move the shield in the attack's direction, but I couldn't actually do it.
Atgeirs are fun, we don't have the spinning attack, but the reach is enough to hit anything beyond enemy attack range.
Archery is different also. We do see a predicted trajectory, so aiming is easier. Also as far as I can tell, drawing time doesn't affect accuracy, so we can fire arrows as fast as we can physically pull out arrows from the quiver on our back, nock them, pull then release. If I'm not mistaken, the farther we pull back the string the more damage the shot does.
So all considered, combat in VR is much easier.

Building, on the other hand, is much more tedious. It's pretty damn hard to precisely point at the exact place where you want a block to be placed. In some positions, especially when building a tall roof from a scaffolding, I had to find the exact cubic centimeter in the air in front of me to place the block where I wanted. A lot of times the miniscule movement while pressing the trigger was enough to misplace a block.

Mining is way more tedious than on desktop. Not only because we have to swing the damn pickaxe, but because on desktop the character animation hits the ground and mines down by default. In VR we have to crouch to even reach the ground, and for some reason the decrease in the terrain level is less than on desktop. But it's also more precise, it's easier to hit what you want to hit, and also you can mine with side to side and upward swings too.

Sneaking is tiring. There's a button (well, joystick flick) for that, but I don't really like artificial crouch in VR, so I didn't use that. And because of physical crouch, I didn't sneak that much.

Sailing is pretty nauseating, especially in a storm. I put the points in the iron stomach perk right after getting VR, and I can handle pretty much everything now, but sailing was close to getting me sick again. Also we can't reliably hold on to the bow of the longship or the mast, as even a slight sideways movement of our head makes the character let go of the handhold.

One other small perk compared to desktop is that both our hands are fully functional. We can gather crops or fill smelters with both hands simultenaously.

In conclusion, I consider it an excellent VR mod, it makes the game more immersive and fun. Honestly, I wasn't really interested in Valheim until the release of the mod. Now it's climbing the playtime list and is getting close to the top.
Pretty much everything u said is spot on, however a correction to this "The first, main thing is combat. It's completely different, as attacks don't have initial delay, and also their trajectories are not fixed." Although there is no delay between attacking there is a delay between hits in order to get it closer to flatscreen. It's about a 1.5-2 second delay between hits i believe so u can't just keep hitting them with every swing. Also there is an option to use k/m or gamepad instead of motion controls which brings it within par to flatscreen but with the VR look. Aiming a bow in this mode is more difficult because it uses the HMD look direction to target enemies with it. Other than that it's on point to flatscreen if people prefer that but want the vr 3d environment.
3:13 am, March 24, 2022
0 comments 0 likes

Mharr replied to Has anybody tried the vr mod? January 10, 2022 @ 5:44:04 pm PDT

The one big problem for melee games in VR is all your weapons being weightless and intangible. I'm not sure how we'll ever fix that.
3:13 am, March 24, 2022
0 comments 0 likes

Ryzilynt replied to Has anybody tried the vr mod? January 10, 2022 @ 5:48:31 pm PDT

Originally posted by Mharr:
The one big problem for melee games in VR is all your weapons being weightless and intangible. I'm not sure how we'll ever fix that.

Wrist weights? Like those ones people used to use for jogging all those years ago?
3:13 am, March 24, 2022
0 comments 0 likes

Alcovitch replied to Has anybody tried the vr mod? January 10, 2022 @ 6:55:55 pm PDT

Ugh another vr mod that's first person. Not all VR games have to be first person. My best memories in VR where 3rd person games, actually.

Why didn't this mod just enable VR in the default camera mode.
3:13 am, March 24, 2022
0 comments 0 likes

Zero [HU][VR] replied to Has anybody tried the vr mod? January 10, 2022 @ 10:15:14 pm PDT

Originally posted by HadMatter:
Please tell me you have to physically roll. lol.
Heh, no, that would destroy everything in my room, including myself. :D
You have to flick down the right joystick, then press A on the same controller. Or crouch physically and press A. On the hand you just swinged for an attack. I quite nimble with my fingers, but that's just way too complicated to pull off. And it has no real advantage over simply moving backwards with the left joystick.
3:13 am, March 24, 2022
0 comments 0 likes

Zero [HU][VR] replied to Has anybody tried the vr mod? January 10, 2022 @ 10:20:14 pm PDT

Originally posted by Ryzilynt:
Wrist weights? Like those ones people used to use for jogging all those years ago?
I actually do use wrist weights and weighted gloves, 2.5kg per arm combined. It has nothing to do with weapon immersion, though, it's nothing like that. I use them to stay fit and to build some muscles. It doesn't simulate weapon weight at all, there's no torque on the wrist, the balance is way different, and there's still no resistance if you hit anything. It's for fitness, nothing more.
Well, in Valheim I had to take them off after six hours, and I was completely destroyed by evening.
3:13 am, March 24, 2022
0 comments 0 likes

Zero [HU][VR] replied to Has anybody tried the vr mod? January 10, 2022 @ 10:22:49 pm PDT

Originally posted by Alcovitch:
Ugh another vr mod that's first person. Not all VR games have to be first person. My best memories in VR where 3rd person games, actually.

Why didn't this mod just enable VR in the default camera mode.
But muh immersn!
I would have nothing against an option to stay in third person, but I'm completely disinterested in third person VR. VR is about being there, and that feeling of presence is completely negated by a third person viewpoint.
3:13 am, March 24, 2022
0 comments 0 likes

Zero [HU][VR] replied to Has anybody tried the vr mod? January 10, 2022 @ 10:15:14 pm PST

Originally posted by HadMatter:
Please tell me you have to physically roll. lol.
Heh, no, that would destroy everything in my room, including myself. :D
You have to flick down the right joystick, then press A on the same controller. Or crouch physically and press A. On the hand you just swinged for an attack. I quite nimble with my fingers, but that's just way too complicated to pull off. And it has no real advantage over simply moving backwards with the left joystick.
12:13 pm, January 11, 2022
0 comments 0 likes

Zero [HU][VR] replied to Has anybody tried the vr mod? January 10, 2022 @ 10:20:14 pm PST

Originally posted by Ryzilynt:
Wrist weights? Like those ones people used to use for jogging all those years ago?
I actually do use wrist weights and weighted gloves, 2.5kg per arm combined. It has nothing to do with weapon immersion, though, it's nothing like that. I use them to stay fit and to build some muscles. It doesn't simulate weapon weight at all, there's no torque on the wrist, the balance is way different, and there's still no resistance if you hit anything. It's for fitness, nothing more.
Well, in Valheim I had to take them off after six hours, and I was completely destroyed by evening.
12:13 pm, January 11, 2022
0 comments 0 likes

Zero [HU][VR] replied to Has anybody tried the vr mod? January 10, 2022 @ 10:22:49 pm PST

Originally posted by Alcovitch:
Ugh another vr mod that's first person. Not all VR games have to be first person. My best memories in VR where 3rd person games, actually.

Why didn't this mod just enable VR in the default camera mode.
But muh immersn!
I would have nothing against an option to stay in third person, but I'm completely disinterested in third person VR. VR is about being there, and that feeling of presence is completely negated by a third person viewpoint.
12:13 pm, January 11, 2022
0 comments 0 likes

Mharr replied to Has anybody tried the vr mod? January 10, 2022 @ 5:44:04 pm PST

The one big problem for melee games in VR is all your weapons being weightless and intangible. I'm not sure how we'll ever fix that.
3:13 am, January 11, 2022
0 comments 0 likes

Ryzilynt replied to Has anybody tried the vr mod? January 10, 2022 @ 5:48:31 pm PST

Originally posted by Mharr:
The one big problem for melee games in VR is all your weapons being weightless and intangible. I'm not sure how we'll ever fix that.

Wrist weights? Like those ones people used to use for jogging all those years ago?
3:13 am, January 11, 2022
0 comments 0 likes

Alcovitch replied to Has anybody tried the vr mod? January 10, 2022 @ 6:55:55 pm PST

Ugh another vr mod that's first person. Not all VR games have to be first person. My best memories in VR where 3rd person games, actually.

Why didn't this mod just enable VR in the default camera mode.
3:13 am, January 11, 2022
0 comments 0 likes

HadMatter replied to Has anybody tried the vr mod? January 10, 2022 @ 11:54:46 am PST

Wow, thank you for that in-depth and insightful response. See people, THAT'S how you deliver a thoughtful and helpful review! :steammocking:

Originally posted by Zero [HU:
[VR]] On the other hand, doing a dodge roll is almost impossible.
Please tell me you have to physically roll. lol. I also really like the part where you're like "I don't use the controller to sneak because it breaks immersion, but crouching is a pain so I just don't sneak." (I can relate, that's me in SkyrimVR)

Seriously though, thanks. I'm sold. Looking forward to finally seeing what 200k people keep jizzing on about, while simultaneously gloating that my experience is better than their puny flatscan ways.
9:13 pm, January 10, 2022
0 comments 0 likes

MasterMind replied to Has anybody tried the vr mod? January 10, 2022 @ 12:51:27 pm PST

Originally posted by Zero HUVR:
I'm at the end of my second playthrough in the VR mod, so here's a little more in-depth review of it:

It works completely fine. It's customizable enough, and it ran well for me.
We played on dedicated servers both time, so my computer wasn't running the world. I use a Rift CV1 and a 1070, and my framerate was good enough. It dropped significantly in a base with a lot of objects.

There are a lot of differences compared to desktop.

The first, main thing is combat. It's completely different, as attacks don't have initial delay, and also their trajectories are not fixed. I don't know if damage is related to arm movement speed, but it seemed that most of the time I killed mobs faster and in fewer hits than my buddies playing on desktop. We don't have the "third attack does double damage" mechanic, but at the same time it feels like we do more damage overall. The rythm based combat system is all gone, you can just step in, swing your weapon and immediately step out of enemy attack range, making combat much easier. On the other hand, doing a dodge roll is almost impossible.
Blocking with shields is also completely different. We don't have the blocking animation, our shields are always active. If you carry a shield, and an attack or a shot comes from the shield's direction, it will be blocked. We don't need to raise it, but also we can attack with the shield raised. The downside is that I never in a hundred hours figured out how to do a successful parry. The mod's manual states that we need to move the shield in the attack's direction, but I couldn't actually do it.
Atgeirs are fun, we don't have the spinning attack, but the reach is enough to hit anything beyond enemy attack range.
Archery is different also. We do see a predicted trajectory, so aiming is easier. Also as far as I can tell, drawing time doesn't affect accuracy, so we can fire arrows as fast as we can physically pull out arrows from the quiver on our back, nock them, pull then release. If I'm not mistaken, the farther we pull back the string the more damage the shot does.
So all considered, combat in VR is much easier.

Building, on the other hand, is much more tedious. It's pretty damn hard to precisely point at the exact place where you want a block to be placed. In some positions, especially when building a tall roof from a scaffolding, I had to find the exact cubic centimeter in the air in front of me to place the block where I wanted. A lot of times the miniscule movement while pressing the trigger was enough to misplace a block.

Mining is way more tedious than on desktop. Not only because we have to swing the damn pickaxe, but because on desktop the character animation hits the ground and mines down by default. In VR we have to crouch to even reach the ground, and for some reason the decrease in the terrain level is less than on desktop. But it's also more precise, it's easier to hit what you want to hit, and also you can mine with side to side and upward swings too.

Sneaking is tiring. There's a button (well, joystick flick) for that, but I don't really like artificial crouch in VR, so I didn't use that. And because of physical crouch, I didn't sneak that much.

Sailing is pretty nauseating, especially in a storm. I put the points in the iron stomach perk right after getting VR, and I can handle pretty much everything now, but sailing was close to getting me sick again. Also we can't reliably hold on to the bow of the longship or the mast, as even a slight sideways movement of our head makes the character let go of the handhold.

One other small perk compared to desktop is that both our hands are fully functional. We can gather crops or fill smelters with both hands simultenaously.

In conclusion, I consider it an excellent VR mod, it makes the game more immersive and fun. Honestly, I wasn't really interested in Valheim until the release of the mod. Now it's climbing the playtime list and is getting close to the top.
Pretty much everything u said is spot on, however a correction to this "The first, main thing is combat. It's completely different, as attacks don't have initial delay, and also their trajectories are not fixed." Although there is no delay between attacking there is a delay between hits in order to get it closer to flatscreen. It's about a 1.5-2 second delay between hits i believe so u can't just keep hitting them with every swing. Also there is an option to use k/m or gamepad instead of motion controls which brings it within par to flatscreen but with the VR look. Aiming a bow in this mode is more difficult because it uses the HMD look direction to target enemies with it. Other than that it's on point to flatscreen if people prefer that but want the vr 3d environment.
9:13 pm, January 10, 2022
0 comments 0 likes

Zero [HU][VR] replied to Has anybody tried the vr mod? January 10, 2022 @ 8:16:16 am PST

I'm at the end of my second playthrough in the VR mod, so here's a little more in-depth review of it:

It works completely fine. It's customizable enough, and it ran well for me.
We played on dedicated servers both time, so my computer wasn't running the world. I use a Rift CV1 and a 1070, and my framerate was good enough. It dropped significantly in a base with a lot of objects.

There are a lot of differences compared to desktop.

The first, main thing is combat. It's completely different, as attacks don't have initial delay, and also their trajectories are not fixed. I don't know if damage is related to arm movement speed, but it seemed that most of the time I killed mobs faster and in fewer hits than my buddies playing on desktop. We don't have the "third attack does double damage" mechanic, but at the same time it feels like we do more damage overall. The rythm based combat system is all gone, you can just step in, swing your weapon and immediately step out of enemy attack range, making combat much easier. On the other hand, doing a dodge roll is almost impossible.
Blocking with shields is also completely different. We don't have the blocking animation, our shields are always active. If you carry a shield, and an attack or a shot comes from the shield's direction, it will be blocked. We don't need to raise it, but also we can attack with the shield raised. The downside is that I never in a hundred hours figured out how to do a successful parry. The mod's manual states that we need to move the shield in the attack's direction, but I couldn't actually do it.
Atgeirs are fun, we don't have the spinning attack, but the reach is enough to hit anything beyond enemy attack range.
Archery is different also. We do see a predicted trajectory, so aiming is easier. Also as far as I can tell, drawing time doesn't affect accuracy, so we can fire arrows as fast as we can physically pull out arrows from the quiver on our back, nock them, pull then release. If I'm not mistaken, the farther we pull back the string the more damage the shot does.
So all considered, combat in VR is much easier.

Building, on the other hand, is much more tedious. It's pretty damn hard to precisely point at the exact place where you want a block to be placed. In some positions, especially when building a tall roof from a scaffolding, I had to find the exact cubic centimeter in the air in front of me to place the block where I wanted. A lot of times the miniscule movement while pressing the trigger was enough to misplace a block.

Mining is way more tedious than on desktop. Not only because we have to swing the damn pickaxe, but because on desktop the character animation hits the ground and mines down by default. In VR we have to crouch to even reach the ground, and for some reason the decrease in the terrain level is less than on desktop. But it's also more precise, it's easier to hit what you want to hit, and also you can mine with side to side and upward swings too.

Sneaking is tiring. There's a button (well, joystick flick) for that, but I don't really like artificial crouch in VR, so I didn't use that. And because of physical crouch, I didn't sneak that much.

Sailing is pretty nauseating, especially in a storm. I put the points in the iron stomach perk right after getting VR, and I can handle pretty much everything now, but sailing was close to getting me sick again. Also we can't reliably hold on to the bow of the longship or the mast, as even a slight sideways movement of our head makes the character let go of the handhold.

One other small perk compared to desktop is that both our hands are fully functional. We can gather crops or fill smelters with both hands simultenaously.

In conclusion, I consider it an excellent VR mod, it makes the game more immersive and fun. Honestly, I wasn't really interested in Valheim until the release of the mod. Now it's climbing the playtime list and is getting close to the top.
6:13 pm, January 10, 2022
0 comments 0 likes

HadMatter replied to Has anybody tried the vr mod? January 8, 2022 @ 7:35:09 pm PST

Originally posted by Nomac55:
i get around 90 fps with a rtx 2060 and also had HD texture pack on.

Oh yeah? When that guy started talking about fps problems, I thought 'crap, it's one of those things where it's possible, but not functional.' But if a 2060 handles it just fine then I should be ok.
6:13 am, January 9, 2022
0 comments 0 likes

Prince Vegeta replied to Has anybody tried the vr mod? January 8, 2022 @ 5:01:36 pm PST

Lovin the VR mod so far, what texture pack do you guys use with it?
3:13 am, January 9, 2022
0 comments 0 likes

Nomac55 replied to Has anybody tried the vr mod? January 8, 2022 @ 3:14:33 pm PST

ya done 40 hours in vr everything is more fun and works great. i get around 90 fps with a rtx 2060 and also had HD texture pack on. I will never go back to flat EVER lol
12:13 am, January 9, 2022
0 comments 0 likes

Diesel replied to Has anybody tried the vr mod? December 26, 2021 @ 8:27:02 pm PST

im currently doing my first run in vr and its a blast but performance is bad. I did a run of about 22 hours vanilla before. Now im doing one with the Vhvr mod and HD textures.
6:13 am, December 27, 2021
0 comments 0 likes

Ryzilynt replied to Has anybody tried the vr mod? December 26, 2021 @ 8:47:30 pm PST

Originally posted by Diesel:
im currently doing my first run in vr and its a blast but performance is bad. I did a run of about 22 hours vanilla before. Now im doing one with the Vhvr mod and HD textures.

Maybe cut the HD textures to improve performance?
6:13 am, December 27, 2021
0 comments 0 likes

Diesel replied to Has anybody tried the vr mod? December 26, 2021 @ 8:57:25 pm PST

Started just plain vanilla and had to lower the graphics a ton so i put the hd textures in to make up some of the difference its still awesome
6:13 am, December 27, 2021
0 comments 0 likes