Magic Progression
Hi all!
I really hope that the developers read the forum on their game.
I would like to talk about magic in our game.
At the moment, it is implemented horribly. Not only do they not train you to use "serious magic" but just throw it in your face in the latest expansion, they don't talk about it at all until you encounter it yourself.
I will explain:
Throughout the game, we use only melee weapons and bows. Not a single magical item is available to us before Mistlands. Although, everything around us hints at magic: Greydvorf-shamans in the black forest, surtlings in the swamps, dragons in the mountains, fuling shamans on the plains.
Why not be able to create magical items from these creatures?
Say, combine wood from the black forest with the trophy of a greydwarf shaman and get a staff that can poison opponents or heal allies?
Similarly with other "potential" magic items: surtling trophy + wood = staff of fire. Dragon trophy + wood = staff of ice and so on, similar to how we create hammers from deer trophies and elite draugrs.
Moreover, the already existing staff of resurrection uses the trophies of skeletons.
With food that gives magical power, there should also be no problems. We have plenty of fish and useless pukeberries.
With eitr, you can also come up with alternative ways to get it.
I think the message is clear. At all stages of the game (except for the plains), we could potentially create magic items for ourselves and already learn how to use them and build builds on them, and when we came to the foggy lands, we would already have pumped magic and could create a magical set of things that will be built by using magic to the absolute.
I really hope that the developers read the forum on their game.
I would like to talk about magic in our game.
At the moment, it is implemented horribly. Not only do they not train you to use "serious magic" but just throw it in your face in the latest expansion, they don't talk about it at all until you encounter it yourself.
I will explain:
Throughout the game, we use only melee weapons and bows. Not a single magical item is available to us before Mistlands. Although, everything around us hints at magic: Greydvorf-shamans in the black forest, surtlings in the swamps, dragons in the mountains, fuling shamans on the plains.
Why not be able to create magical items from these creatures?
Say, combine wood from the black forest with the trophy of a greydwarf shaman and get a staff that can poison opponents or heal allies?
Similarly with other "potential" magic items: surtling trophy + wood = staff of fire. Dragon trophy + wood = staff of ice and so on, similar to how we create hammers from deer trophies and elite draugrs.
Moreover, the already existing staff of resurrection uses the trophies of skeletons.
With food that gives magical power, there should also be no problems. We have plenty of fish and useless pukeberries.
With eitr, you can also come up with alternative ways to get it.
I think the message is clear. At all stages of the game (except for the plains), we could potentially create magic items for ourselves and already learn how to use them and build builds on them, and when we came to the foggy lands, we would already have pumped magic and could create a magical set of things that will be built by using magic to the absolute.
9:13 am, March 5, 2023