Looking for a clue
I am running a few mods from Nexus, Also, even though I play solo I run multiple characters (I specialize them and use them in "rescue missions"). Since the last patch I have times that when I try to log out or quit the screen goes black except for the cursor, I can still hear the game running (and have even been killed while it is going on) and I lose any progress I made. My character then starts the next game at their spawn point,
Here is the error log:
[Info : Unity Log] 07/08/2022 21:38:10: Setting selected recipe 0
[Info : Unity Log] 07/08/2022 21:38:11: UI Group status changed root = True
[Info : Unity Log] 07/08/2022 21:38:11: UI Group status changed Player = True
[Info : Unity Log] 07/08/2022 21:38:28: UI Group status changed MenuRoot = False
[Info : Unity Log] 07/08/2022 21:38:44: Shuting down
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Skills.Save (ZPackage pkg) (at <94f274a921864d9db4f1d2703c897047>:0)
Player.Save (ZPackage pkg) (at <94f274a921864d9db4f1d2703c897047>:0)
PlayerProfile.SavePlayerData (Player player) (at <94f274a921864d9db4f1d2703c897047>:0)
(wrapper dynamic-method) Game.DMD<Game::SavePlayerProfile>(Game,bool)
Game.Shutdown () (at <94f274a921864d9db4f1d2703c897047>:0)
Game.Logout () (at <94f274a921864d9db4f1d2703c897047>:0)
Menu.OnLogoutYes () (at <94f274a921864d9db4f1d2703c897047>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
UnityEngine.UI.Button.Press () (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Info : Unity Log] 07/08/2022 21:38:44: FOund selected Button_yes
Help?
Here is the error log:
[Info : Unity Log] 07/08/2022 21:38:10: Setting selected recipe 0
[Info : Unity Log] 07/08/2022 21:38:11: UI Group status changed root = True
[Info : Unity Log] 07/08/2022 21:38:11: UI Group status changed Player = True
[Info : Unity Log] 07/08/2022 21:38:28: UI Group status changed MenuRoot = False
[Info : Unity Log] 07/08/2022 21:38:44: Shuting down
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Skills.Save (ZPackage pkg) (at <94f274a921864d9db4f1d2703c897047>:0)
Player.Save (ZPackage pkg) (at <94f274a921864d9db4f1d2703c897047>:0)
PlayerProfile.SavePlayerData (Player player) (at <94f274a921864d9db4f1d2703c897047>:0)
(wrapper dynamic-method) Game.DMD<Game::SavePlayerProfile>(Game,bool)
Game.Shutdown () (at <94f274a921864d9db4f1d2703c897047>:0)
Game.Logout () (at <94f274a921864d9db4f1d2703c897047>:0)
Menu.OnLogoutYes () (at <94f274a921864d9db4f1d2703c897047>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
UnityEngine.UI.Button.Press () (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Info : Unity Log] 07/08/2022 21:38:44: FOund selected Button_yes
Help?
5:13 am, July 9, 2022
RENGOKU replied to Looking for a clue July 8, 2022 @ 8:12:17 pm PDT
Check to see which ones have updates.
the update to the game broke mods so unless the author has updated it itโs probably causing issues.
the update to the game broke mods so unless the author has updated it itโs probably causing issues.
5:13 am, July 9, 2022
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