Map too small
My husband is finding the map elements too small, he has eye sight issues, is there a way to make the mini map larger?
9:13 pm, February 3, 2023
Zathabar replied to Map too small February 4, 2023 @ 8:19:04 am PST
it was in the jan 16th Dev blog: Agreed Jaggid Edge, Zathabar I was looking for that post last night.. maybe its on the discord channel?
Another thing we want to do in the future is to improve the accessibility of the game. This is long overdue, but we want to finally add some options so that more people can enjoy Valheim. If you have a disability or any other factor that affects your gaming, you are more than welcome to send us an email and tell us a bit about it and about any solutions you can think of that would improve your experience.Not sure which email they meant us to use though? This is from their website :
contact@irongatestudio.se
Any Mod would you know for sure please!?
6:13 pm, February 7, 2023
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Jaggid Edje replied to Map too small February 7, 2023 @ 7:16:59 am PST
@Shalindra, if your husband is open to using mods, I saw a complete UI overhaul mod recommended in another thread, and decided to check it out. The minimap is larger in the modded UI. Not much larger, but every little bit helps. The scale of the minimap is also one of the mod settings, so you can scale it to whatever size you prefer.
https://www.nexusmods.com/valheim/mods/1413
https://www.nexusmods.com/valheim/mods/1413
6:13 pm, February 7, 2023
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WhiteDwarf replied to Map too small February 7, 2023 @ 7:36:12 am PST
I think whats he trying to say is .. mini map is not that much important, thats why he plays with out it.. we still got a big one if we feel kind of lost.. and your sapiens remark is very off While that would certainly be a 'different' experience, @Jebbalon, I rather think it is the exact opposite of what the OP is looking for. It also doesn't make any sense, considering ♥♥♥♥ sapiens have been making maps since they lived in caves (the first known maps were cave drawings).
More power to you if you do it because you find it 'fun' though. I'd be tempted to give it a go in a playthrough in the future myself if the game added buildable guidance aids that did not require building a work bench with a roof over it to construct. Like rock cairns and other types of 'trail markers'.
a track, because what we have in the game is not just a map, it is a navigation like in the modern world, I dont think our ancestors knew what is a GPS.
6:13 pm, February 7, 2023
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Jaggid Edje replied to Map too small February 7, 2023 @ 8:03:56 am PST
He was talking about using no map at all, not just the minimap. The only reason, in game, we have near-GPS quality mapping is because that is the ONLY tool for navigation the developers have provided. That's out of the player's hands. and your sapiens remark is very offa track, because what we have in the game is not just a map, it is a navigation like in the modern world, I dont think our ancestors knew what is a GPS.
My point was that the current in-game provided map makes far more sense then no map at all. Humans have been making maps for over 8,000 years, with the first maps discovered pre-dating the technology level we have in Valheim by over 6,000 years.
By comparison, it's only been ~1,500 years or so to current times. i.e. even GPS quality technology is 'closer' to the Valheim technology than 'no map at all' is.
Regardless though, I do like the concept of playstyle he presented. i'd want more tools available in game to assist with navigation though than what are currently present. Some people suggested 'alternatives' in this thread, but those are hack-jobs and unsightly. I'd want the game itself to support that kind of play directly and with intention.
As to your point about using the map, and not the minimap, you're accomplishing nothing but exercising one of your fingers more doing that. Some players might think that's cool though, and more power to them.
6:13 pm, February 7, 2023
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76561198097107304 replied to Map too small February 7, 2023 @ 8:52:58 am PST
I had that problem to, so when i got my self a new tv in the living room, i moved the 40" Samsung to the computer. Not optimized, but i lived with it for 2 years. Id liked the feeling so a few month ago i bought an LG C2 42" oled. A tv made for gameing. I can not recomend it enuff. If you want to boost what you can see. This is it!
6:13 pm, February 7, 2023
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jonnin replied to Map too small February 7, 2023 @ 9:14:02 am PST
I don't see well and I frequently run at bigger resolutions to make up for it. Monitors have gotten a lot bigger too; back in the day a 13 inch with tv proportions was typical. Running a bigger resolution will also improve performance of the graphics part of games.
6:13 pm, February 7, 2023
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Jebbalon replied to Map too small February 3, 2023 @ 2:35:18 pm PST
Another option is /NoMap
It's a very different experience when you are forced to navigate without that crutch.
I also played with only using the map at the cartography table - so, no mini-map and only checking map when at home base.
It's a very different experience when you are forced to navigate without that crutch.
I also played with only using the map at the cartography table - so, no mini-map and only checking map when at home base.
12:13 am, February 4, 2023
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Jaggid Edje replied to Map too small February 3, 2023 @ 3:05:45 pm PST
While that would certainly be a 'different' experience, @Jebbalon, I rather think it is the exact opposite of what the OP is looking for. It also doesn't make any sense, considering ♥♥♥♥ sapiens have been making maps since they lived in caves (the first known maps were cave drawings).
More power to you if you do it because you find it 'fun' though. I'd be tempted to give it a go in a playthrough in the future myself if the game added buildable guidance aids that did not require building a work bench with a roof over it to construct. Like rock cairns and other types of 'trail markers'.
More power to you if you do it because you find it 'fun' though. I'd be tempted to give it a go in a playthrough in the future myself if the game added buildable guidance aids that did not require building a work bench with a roof over it to construct. Like rock cairns and other types of 'trail markers'.
12:13 am, February 4, 2023
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Faceplant8 replied to Map too small February 3, 2023 @ 3:22:41 pm PST
While that would certainly be a 'different' experience, @Jebbalon, I rather think it is the exact opposite of what the OP is looking for. It also doesn't make any sense, considering ♥♥♥♥ sapiens have been making maps since they lived in caves (the first known maps were cave drawings).
More power to you if you do it because you find it 'fun' though. I'd be tempted to give it a go in a playthrough in the future myself if the game added buildable guidance aids that did not require building a work bench with a roof over it to construct. Like rock cairns and other types of 'trail markers'.
To make a trail on the ground I either use a how to make an actual trail, or use cooking stations as markers. You don't need to build a workbench to build them, and they are at least someone directional.
Navigating around land is not all that hard, except when the island you're on is very big. Coastline and mountain line tend to be good for navigation. If you get lost, generally finding one of those and following it around will get you back to where you want to be.
Navigation at sea is a very different matter, with fog and storms, and just the shear size of some oceans. It's very easy to get lost, unless you're careful to follow coastlines and/or known markers. That's where Yggdrasil comes in. That can be very useful in keeping you going the right direction, and I generally take a mental note (screenshot) of the tree above any base that I build. It can still be a challange to find, but getting the tree aligned the same ans the "mental note" is very helpful.
Mistlands is a whole additional level of challenge, though. There I place wisplights on the tops of rocks to use as a guide, but it can still be easy to get lost, sometimes for multiple days...
12:13 am, February 4, 2023
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Shalindra replied to Map too small February 3, 2023 @ 2:21:56 pm PST
Agreed Jaggid Edge, Zathabar I was looking for that post last night.. maybe its on the discord channel?
12:13 am, February 4, 2023
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Xenomorph replied to Map too small February 2, 2023 @ 2:34:07 pm PST
scale GUI it works
9:13 pm, February 3, 2023
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steveamato replied to Map too small February 2, 2023 @ 2:35:24 pm PST
First, you should get a big monitor. I use a 26" one.
Secondly you can zoom in the big map with the mouse wheel
And the minimap with the period comma buttons.
Secondly you can zoom in the big map with the mouse wheel
And the minimap with the period comma buttons.
9:13 pm, February 3, 2023
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Soma replied to Map too small February 2, 2023 @ 2:35:45 pm PST
Pretty sure it is the . (period) and , (comma) keys that zoom the minimap in and out.
9:13 pm, February 3, 2023
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Jaggid Edje replied to Map too small February 2, 2023 @ 2:40:25 pm PST
I actually agree with your husband, @Shalindra. The minimap is too small even when zoomed fully in. Scaling the UI helps, but it also makes the whole rest of the UI larger....which I don't need nor want.
Just mho, but the minimap scale is too small as compared to the rest of the UI. Tell your husband I'm glad to hear at least one other person agrees with me.
Just mho, but the minimap scale is too small as compared to the rest of the UI. Tell your husband I'm glad to hear at least one other person agrees with me.
9:13 pm, February 3, 2023
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Zathabar replied to Map too small February 3, 2023 @ 12:19:41 pm PST
This looks like another thing they need to hear in thier accessibility requests post a while back?
9:13 pm, February 3, 2023
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