Jump, Swimming and Unharmed(Fist) Skills Remap

JUMPING, I was thinking... this skill is a bit useless the higher it is. Why? Because we all know that higher the fall, bigger the damage you recieve. So, i was building a Lighthouse of 20-21 squares of high and it was useful to get in the roof and more. But, when im running on the meadows biome, for expample, i jump from a little hill of 2 squares of high, and i got 11.9 damage... because my jump is level 93. My idea is this one, higher the jump level= higher the jump and more resistance to the fall damage. Its pretty logic since you are working on your lower body, which is more strong and obviosly can deal with this fall. I took the reference of volleyball players and grasshopers.
Next skill is Swimming, this skill only works for that... no big deal and it's not necesary at all. We all use ships to get to the other islands more quickly so... swimming is useless. I suggest it could be great to work on this skill and make it higher the level = higher base stamina. This also will give a big boost to the players leveling the skill and be more powerful in their character meta.
Also the same with the Unharmed skill, higher the level= higher base damage with all weapons or more base stamina. We all use weapons, so this skill is also not used...
But tell me, what do you think?
I think it could be great to improve the players mastering these skills.
3:13 am, November 23, 2022
Nick Galaz 0 comments 0 likes

blankitosonic replied to Jump, Swimming and Unharmed(Fist) Skills Remap November 22, 2022 @ 7:11:44 pm PST

1 : with misland update , devs adds a cape that can "glide" so you can get fall damage anymore
3 : ehm dude , unharmed is for fist weapons now , do you event get into the mountains yet ? there is a cheapear fist weapon to craft and have good damage , but have the same animations as unharmed
3:13 am, November 23, 2022
0 comments 0 likes