Possible to Increase Draw Distance?

Is there any way to do this? I work in unity and I'm close to trying to attempt mod this to allow it if there isn't :| Seeing my base pop in after the trees and ground has rendered really breaks immersion.
5:13 am, April 19, 2022
Wrakker 0 comments 0 likes

electricdawn replied to Possible to Increase Draw Distance? April 22, 2022 @ 4:07:22 am PDT

Since the game only uses a tiny 512MB for streaming textures, graphic cards with much more memory are not used to their full extent. With upping that size to, say, 1GB or even more might help them use resources more efficiently. It helped my lowlow end card...
11:13 am, April 22, 2022
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Migz - DH replied to Possible to Increase Draw Distance? April 22, 2022 @ 12:40:47 am PDT

Originally posted by electricdawn:
This might in fact also help users with high end GPUs.
What part of what you're doing in particular?
8:13 am, April 22, 2022
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electricdawn replied to Possible to Increase Draw Distance? April 21, 2022 @ 12:30:44 am PDT

Thanks to @Sanki for the suggestion of the render_config mod. I downloaded it on ThunderStore.

Unfortunately it doesn't have the Custom Graphics Config mod. Any suggestions on where I can download this without having to register? Nexus unfortunately requires this.

Thanks again!

Edit: Never mind. I found it on ThunderStore! It's CustomGraphicsConfig. ;)
8:13 am, April 21, 2022
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Wrakker replied to Possible to Increase Draw Distance? April 20, 2022 @ 4:16:10 pm PDT

Ahh, I will def do this. Thanks!
5:13 am, April 21, 2022
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Migz - DH replied to Possible to Increase Draw Distance? April 20, 2022 @ 8:08:17 pm PDT

In reference to earlier comments, yes, "LoD" is "Level of Detail". But, the comments seem to show a misunderstanding. LoDs are a way for games to change model quality for objects depending on how far away from the camera (i.e., how small the object is on screen) the object is. (Look at the "Skeletal Mesh LOD Bias section in this UE4[docs.unrealengine.com] document for an example picture.)

This is what Unity's documentation[docs.unity3d.com] says about Level of Detail and Maximum LOD level:

Level of Detail
Lod Bias - Set the level-of-detail (LOD) bias.
LOD levels are chosen based on the onscreen size of an object. When the size is between two LOD levels, the choice can be biased toward the less detailed or more detailed of the two Models available. This is set as a fraction from 0 to +infinity. When it is set between 0 and 1 it favors less detail. A setting of more than 1 favors greater detail. For example, setting LOD Bias to 2 and having it change at 50% distance, LOD actually only changes on 25%.

Maximum LOD Level - Set the highest LOD that the game uses. See Maximum LOD level for more information.

Maximum LOD level

Unity does not use Models which have a LOD below the MaximumLOD level and omits them from the build (which saves storage and memory space). Unity uses the smallest LOD value from all the MaximumLOD values linked with the Quality settings for the target platform. If an LOD level is included, then Models from that LODGroup are included in the build and always loaded at runtime for that LODGroup, regardless of the Quality setting being used. As an example, if LOD level 0 is used in any Quality setting then all the LOD levels are included in the build and all the referenced Models load at runtime.
5:13 am, April 21, 2022
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Wrakker replied to Possible to Increase Draw Distance? April 20, 2022 @ 3:17:40 pm PDT

@Sanki Installed those mods and they work perfectly! We're going to work on installing them to our server as well. If I knew how I would post a before and after screenshot in here but the difference is astounding. I also went from 120fps to 40 but honestly totally worth it. I could tweak further to keep it at 60 but it's pretty crazy seeing our structures and trees across a lake that previously was just a blob of land
11:13 pm, April 20, 2022
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Sanki replied to Possible to Increase Draw Distance? April 20, 2022 @ 3:41:53 pm PDT

Yup it's a great combo, HD textures to kill fps even more :steammocking: in case you missed this post on Nexus:
"...Turns out, Valheim by default only allows 512 MB of memory space for textures, probably because they are so low in vanilla..."

If your GPU has 6GB or more memory, you can allow more.
In the CustomGraphicsSettings.cfg

## The total amount of memory to be used by streaming and non-streaming textures.
# Setting type: Int32
# Default value: 512
streamingMipmapsMemoryBudget = 4096

gives BIG boost to fps!
11:13 pm, April 20, 2022
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Sanki replied to Possible to Increase Draw Distance? April 19, 2022 @ 7:45:40 pm PDT

I'm using 2 mods for that "Render Limits" and "Custom Graphics Settings" I have set different settings triple more than the default, lod bias also set to 10(2 default LUL) and it runs smooth on 3080ti.
Render Limits mod allows to change more than just lod bias.
Both are on Nexus mods.
5:13 am, April 20, 2022
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Hiryukaen replied to Possible to Increase Draw Distance? April 19, 2022 @ 5:39:35 pm PDT

Its part of the games resource management, if the game kept things loaded in further out it would be more taxing on the systems resources.
The game already has issues on low to mid end pc's. There needs to be a lot more optimization done before further distance could even be considered for everyone not running super computers, which would terrible for a new game that isn't specifically marketed for supercomputer users.
2:13 am, April 20, 2022
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sarteck replied to Possible to Increase Draw Distance? April 19, 2022 @ 6:42:42 pm PDT

Originally posted by Hiryukaen:
Its part of the games resource management, if the game kept things loaded in further out it would be more taxing on the systems resources.
The game already has issues on low to mid end pc's. There needs to be a lot more optimization done before further distance could even be considered for everyone not running super computers, which would terrible for a new game that isn't specifically marketed for supercomputer users.
In my opinion, it should be up to us how badly we want to tax our systems, as long as they give some "this might crash your system, use at own risk" warning when going to an "Advanced options" kind of page.
2:13 am, April 20, 2022
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PakaNoHida replied to Possible to Increase Draw Distance? April 19, 2022 @ 1:47:54 pm PDT

Nothing like seeing a box suddenly pop in Notre Damn...((Assassin's Creed)) this is often a limitation of all game engines, and the Unity engine is no exception.
11:13 pm, April 19, 2022
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avatar.zero replied to Possible to Increase Draw Distance? April 19, 2022 @ 12:14:32 pm PDT

If you have the console activated ("-console" [without quotes] in the game's launch options), then open the console with F5 (*) and enter "lodbias 10" [also without quotes] (**). This should improve how draw distances are handled, but no guarantee that you won't still encounter the issue you're talking about.

* Though it might also be doable with just the regular chat window accessed with the Enter key (haven't tried it that way), in which case no need to add anything to the launch options.

** Default value is 5. Values over 10 can be entered, but don't seem to provide any greater benefit.
8:13 pm, April 19, 2022
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GunsForBucks replied to Possible to Increase Draw Distance? April 19, 2022 @ 12:29:31 pm PDT

Originally posted by avatar.zero:
If you have the console activated ("-console" [without quotes] in the game's launch options), then open the console with F5 (*) and enter "lodbias 10" [also without quotes] (**). This should improve how draw distances are handled, but no guarantee that you won't still encounter the issue you're talking about.

* Though it might also be doable with just the regular chat window accessed with the Enter key (haven't tried it that way), in which case no need to add anything to the launch options.

** Default value is 5. Values over 10 can be entered, but don't seem to provide any greater benefit.
Pretty sure the LOD bias only applies to texture detail of things rendered...not actual render distance for pop in.
8:13 pm, April 19, 2022
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electricdawn replied to Possible to Increase Draw Distance? April 19, 2022 @ 12:57:39 pm PDT

Yup. @GunsForBucks is correct. LoD literally means "Level of Detail". It does not pertain to draw distance.
8:13 pm, April 19, 2022
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Lucidess replied to Possible to Increase Draw Distance? April 19, 2022 @ 12:58:25 pm PDT

I would also like to know how to increase the distance, i'm assuming we will need a mod for it though... while seeing a base pop in is kind of annoying to see, it's more about the trees and the very very distant lands that are simply.. land, until the big trees render in.
8:13 pm, April 19, 2022
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