Food System - The Good, The Bad, The Ugly

Everyone seems to be hating this food system, but I will give you my honest feedback.
Me and the husband started a game from scratch just like you recommended.
It's just us two VS the world.
For Context on how far we are - We just started going into the swamp.

The Good
I have to plan what I eat depending on where I go or what kind of weapons I use.
The timer on the food is a massive help. It lets us decide better on when to eat the next meal instead of wasting food.
I appreciate that the health/stamina slowly ticks down - and isn't just a sudden drop off when your food buff is gone. However, I do think it should start going down at half-time or when the image starts to -blink-, not when my character still feels full.
The multiple new food items makes cooking far more fun.
I love the new cooking stations and now I can set the table with food? I LOVE that.


The Bad
I have only found 1 food item that gives a stamina buff. Queens Jam.
As someone who is trying a dagger/stealth build, I need Stamina. I am constantly running out of stamina from just swinging my dagger and dodge rolling. I often get killed quickly because I must choose to either take a hit, swing my dagger, or run away.

My husband wanted to use two handed weapons, but since we can only make meals with large HP boost - he has gone tank with a shield. However, he runs out of stamina quickly from blocking/swinging. Eventually leading him to get hit to much and killed.

We got a bit of Iron and I was able to make an iron cooking rack. We thought this would provide more stamina items... but it didn't.


The Ugly
I think the issue lies in that the food items simple do not give enough Heath and Stamina on a base level. Especially Stamina. Something required to do absolutely anything in this game.
Wood Cutting/Mining/Running/Exploring/Swinging/Blocking
/Dodging/Hoe/Cultivator/Building/Repairing/Etc.
Absolutely everything you do in this game requires stamina and after this update, my character is always exhausted. So much of my time is now spent waiting for my stamina to recover instead of playing the game.

On the subject of cultivating. Farming is a bit of a nightmare.
Planting carrot seeds and only getting 1 carrot is understandable. It makes sense in a real world situation, but game-mechanic wise - especially when you have more foods that need more vegetables - it becomes a time consuming mess.
Not to mention if your feeding up to 10 people.
Farming needs to feel rewarding. Taking the time to make a cultivator, create some farmland, plant a good 10-20 seeds and waiting several in game days should feel rewarding.
If I plant 10 seeds and got back 30 carrots [3 per seed] I would be thrilled. That makes cooking far more easy, and I can set 10 carrots to the side to get 30 seeds back, and continue growing.
Tamed animals should be the same. If I have taken the time to capture an animal, use resources taming them, take time breeding them, I should feed rewarded.
Boars you have tamed only dropping 1 meat [or just leather if unlucky] makes taming creatures simple not worth the time or effort.
Yes you can tame 2 star Boars, but it comes back to the question of - is it worth it?

This all ties back to the new food system. Which makes you need more of everything for meals that do not feel like they provide you with enough HP or Stamina.


My Final Thoughts.
I think the stats of all food should be changed to give more stamina.
Add more meals that give huge stamina boost.
You could add Mead and Wines to the Fermenter that are not potions, but instead drinks that give large stamina boost. Or add in Coffee Beans and let people brew their own coffee for a massive stamina boost.

The meals that take more time, more work to prepare need to give more HP as well. Such as the meals you can cook in a cauldron.
You don't want to make this game to difficult, you want everything to feel rewarding. You want to feel like you've EARNED this and it feels good.
I want to know that 3 days of waiting on my farm to give me carrots and turnips is going to be worth the wait.

I think the food timers should also be increased. I don't know about other players, but when me and my husband go dungeon diving, we tend to be gone a good hour or more.
I think cauldron cooked meal timers should be doubled. Let 30 minute meals last an hour.
This will free up a lot of players inventory as well. You could eat up all the food at the base and run out to adventure without needing to carry extra food.

Not gonna lie, an item that increased my bag space would be heaven.

I want to thank you all for the time to read this, and I hope my ideas are good. I want to see ideas that others have besides my own so feel free to comment.
Let's try to keep it civil and not lash out at these game creators.
They have an excellent concept laid out before us, it just needs a bit of adjustments to work like they envisioned it.

Adding a Note |
My husband noticed a massive issue with cooking.
Take a look at the ingredients VS the food you cook.

Deer Stew gives 40 Health and 13 Stamina.
If you ate the 3 ingredients instead of cooking them [Carrot, Blueberry, Deer Meat] you would get 53 Health and 69 Stamina.

That's an insane imbalance. I could understand maybe the cooked food gives only 50 health and 60 stamina. But to reduce the stamina it gives you by 90% is insane.

And that's all the cooked food. Look through the list. I didn't realize how bad it was until he pointed it out.
2:13 am, September 24, 2021
Senyin 0 comments 0 likes

wartag replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 1:44:05 pm PST

hello, yes all this is true, the game lacks adjustment, I wonder here the devs really play their game, for the moment the game is still developing, the majority of players add mods to play this should not be if the game by itself was well built and balanced, a survival game is always difficult but there is difficult and impossible, the fact of losing the pleasure of playing makes that a game can be abundant overnight .the concept of the game is very good, and I report that the game is still developing.
12:13 am, November 12, 2021
0 comments 0 likes

blankitosonic replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 1:58:05 pm PST

Hmmm you need to explore more the game
Meadows/black forest food that gives much more stamina than hp :
Honey , raspberries , yellow mushrooms , blue berries , queens jam , carrot soup
In the swamp : muckshake and turnip soup

The farm system is about replant a verdure and you will get 3 seeds from only 1 carrot , u are asking to be 1 seed = 3 carrots ?
And yeap , worths a lot getting a 2 stars boar and later a 2 star wolf to farm them , 0 star boars are the only that have 50% to drop meat
12:13 am, November 12, 2021
0 comments 0 likes

ruedic replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 2:34:16 pm PST

I was going to make a post basically outlining the same points, but I'll wholeheartedly support this one in hope that it gets more notice. I am also constantly waiting for stamina to regen, and would be very keen to see addition or modification of food to provide a more prominent buff to stamina, or perhaps a change of the usage system to not consume in such large nominations. As for the food and animal taming, it was previously of minor interest, now I have even less interest in taming, this issue is aggravated by lack of stamina, as any wild animals I would encounter aren't interesting because whatever else I'm doing is consuming all of my stamina and I just want to get that task done and leave. It's been funnelling me into more single-tasking. Now I can't afford to shoot birds while chopping wood etc. etc. as outlined above.

tl;dr Great post, ideas are very good. We appreciate your hard work, Iron Gate. Great job on this game so far.
12:13 am, November 12, 2021
0 comments 0 likes

The n00b A replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:07:53 pm PST

I 100% agree, specially on the stats decay over time. I also think that some things shouldnt need to consume stamina, like farming or building.

Also, a bit off topic but sneaking/stealth kills should reward more drops imo.
12:13 am, November 12, 2021
0 comments 0 likes

Elliot replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:15:36 pm PST

I love this game so far. The new food system is an improvement over the old one for sure. But currently alot of my adventuring has just boiled down to stamina management. Unless i eat only stamina items i cant really get into a fight without having to slowly run around the enemy until it recharges. I also have more inventory space devoted to food now as well. I was planning on trying a 2 handed weapon this time through but im always out of stamina so im back to a shield to better absorb the blows that i cant get away from. I do understand that this is a large overhaul and just needs a little bit of tweaking to balance it out.

P.S I checked my game before posting this and going back to the unbalanced food:
Cooked Boar meat grants 30 HP and 10 Stamina
Honey grants 8 HP and 35 stamina
But if you cook them into jerky you only get 20 HP and 20 Stamina where if I ate the base ingredients I would have 38 HP and 45 Stamina. So there's currently no point in cooking alot of this food because the base ingredients are worth double or more. The deer meat stew is worse. Only granting 40/13 while its ingredients would give 10/32(Carrot) 8/25(Blueberry) 35/12(Deer meat). I hadn't noticed how bad this was until I checked.
12:13 am, November 12, 2021
0 comments 0 likes

Senyin replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:20:51 pm PST

Originally posted by ruedic:
I was going to make a post basically outlining the same points, but I'll wholeheartedly support this one in hope that it gets more notice. I am also constantly waiting for stamina to regen, and would be very keen to see addition or modification of food to provide a more prominent buff to stamina, or perhaps a change of the usage system to not consume in such large nominations. As for the food and animal taming, it was previously of minor interest, now I have even less interest in taming, this issue is aggravated by lack of stamina, as any wild animals I would encounter aren't interesting because whatever else I'm doing is consuming all of my stamina and I just want to get that task done and leave. It's been funnelling me into more single-tasking. Now I can't afford to shoot birds while chopping wood etc. etc. as outlined above.

tl;dr Great post, ideas are very good. We appreciate your hard work, Iron Gate. Great job on this game so far.

If you do make a post, my husband noticed a massive issue with cooking.

Take a look at the ingredients VS the food you cook.

Deer Stew gives 40 Health and 13 Stamina.
If you ate the 3 ingredients instead of cooking them [Carrot, Blueberry, Deer Meat] you would get 53 Health and 69 Stamina.

That's an insane imbalance. I could understand maybe the cooked food gives only 50 health and 60 stamina. But to reduce the stamina it gives you by 90% is insane.

And that's all the cooked food. Look through the list. I didn't realize how bad it was until he pointed it out.
12:13 am, November 12, 2021
0 comments 0 likes

kurp replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:30:05 pm PST

dodging is overrated, if you are doing 1v1s you must learn to parry, and if you are fighting a small group, then its probably more likely you can just attack them and take some hits while blocking, you should always hold right click when in battle, since there is no downside for doing that. if you are fighting a big group then you should just use bow and arrows until the horde dies out, its easier if you have two players to split up the horde into smaller chunks.

if you don't know how to parry, you need to start blocking as soon as the enemy is going to hit you, i think there is a 1 second opening for that, its very easy to learn against draugers and greybrutes since their attacks are slow. its important not to do too early, but the game is generous sometimes.

parrying stuns the enemy and gives you extra attack damage, if you use the sword you do alot of damage since you get a big attack at the start, then normal and then big attack again, instead of normal normal big
12:13 am, November 12, 2021
0 comments 0 likes

Nostok replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:30:24 pm PST

Great post! I agree. I hope the dev's respond.
12:13 am, November 12, 2021
0 comments 0 likes

LegacyXI replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:33:38 pm PST

The change to the food system has really shown a big issue with the game. Stamina. I feel certain foods should give stamina/tick just as food gives hp/tick. Would help with some of the issues that occur with the only real way to get stamina back consistently is to have the rested buff. Completely agree that a lot of the stuff in the games feels bad for the time you put in vs what you get out with farming and taming.
12:13 am, November 12, 2021
0 comments 0 likes

Yakumo_2020 replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 6:16:13 pm PST

Originally posted by kurp:
dodging is overrated, if you are doing 1v1s you must learn to parry, and if you are fighting a small group, then its probably more likely you can just attack them and take some hits while blocking, you should always hold right click when in battle, since there is no downside for doing that. if you are fighting a big group then you should just use bow and arrows until the horde dies out, its easier if you have two players to split up the horde into smaller chunks.

if you don't know how to parry, you need to start blocking as soon as the enemy is going to hit you, i think there is a 1 second opening for that, its very easy to learn against draugers and greybrutes since their attacks are slow. its important not to do too early, but the game is generous sometimes.

parrying stuns the enemy and gives you extra attack damage, if you use the sword you do alot of damage since you get a big attack at the start, then normal and then big attack again, instead of normal normal big
Sounds like your saying she is playing the game wrong.

A game with multiple weapons available that supossedly allows players to use different styles but then forces the player to use a specific fighting style and weapons isn't going to be very fun for players who don't like or want to use that specific combat style.
12:13 am, November 12, 2021
0 comments 0 likes

The n00b A replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 6:25:30 pm PST

Originally posted by Lucidess:
I posted this earlier but you all ignored it.
https://steamcommunity.com/app/892970/discussions/0/2950411088481339137/

There's about 20 new topics/hour so its easy to get topics buried, not necessarely ignored. This topic itself was "ressurected" because i scroll the pages sometimes and commented on it.
12:13 am, November 12, 2021
0 comments 0 likes

Webbman replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 6:49:07 pm PST

if your in the swamp you have access to carrot soup and likely turnip stew, both of which give big stamina boosts. I'm currently in the mountains in my fresh start play through and have had no issues with food at all. I like the new system much better.
12:13 am, November 12, 2021
0 comments 0 likes

Senyin replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 7:35:21 pm PST

Originally posted by Webbman:
if your in the swamp you have access to carrot soup and likely turnip stew, both of which give big stamina boosts. I'm currently in the mountains in my fresh start play through and have had no issues with food at all. I like the new system much better.

I agree, this system is much better. We both really like it.
But when cooked items, like Deer Stew, only give 13 Stamina while the ingredients alone would give 69 Stamina, there is a problem. The Deer Stew should be giving at least 50-60 Stamina.
I think adjusting the food groups to give proper amounts of stamina would greatly help.
12:13 am, November 12, 2021
0 comments 0 likes

astator replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 7:44:41 pm PST

I think the food system is fine. It needs to leave room for feeling more powerful in the late game so it can't give you massive buffs early in the progression.
12:13 am, November 12, 2021
0 comments 0 likes

Senyin replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 7:35:21 pm PDT

Originally posted by Webbman:
if your in the swamp you have access to carrot soup and likely turnip stew, both of which give big stamina boosts. I'm currently in the mountains in my fresh start play through and have had no issues with food at all. I like the new system much better.

I agree, this system is much better. We both really like it.
But when cooked items, like Deer Stew, only give 13 Stamina while the ingredients alone would give 69 Stamina, there is a problem. The Deer Stew should be giving at least 50-60 Stamina.
I think adjusting the food groups to give proper amounts of stamina would greatly help.
5:13 am, September 24, 2021
0 comments 0 likes

astator replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 7:44:41 pm PDT

I think the food system is fine. It needs to leave room for feeling more powerful in the late game so it can't give you massive buffs early in the progression.
5:13 am, September 24, 2021
0 comments 0 likes

wartag replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 1:44:05 pm PDT

hello, yes all this is true, the game lacks adjustment, I wonder here the devs really play their game, for the moment the game is still developing, the majority of players add mods to play this should not be if the game by itself was well built and balanced, a survival game is always difficult but there is difficult and impossible, the fact of losing the pleasure of playing makes that a game can be abundant overnight .the concept of the game is very good, and I report that the game is still developing.
2:13 am, September 24, 2021
0 comments 0 likes

blankitosonic replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 1:58:05 pm PDT

Hmmm you need to explore more the game
Meadows/black forest food that gives much more stamina than hp :
Honey , raspberries , yellow mushrooms , blue berries , queens jam , carrot soup
In the swamp : muckshake and turnip soup

The farm system is about replant a verdure and you will get 3 seeds from only 1 carrot , u are asking to be 1 seed = 3 carrots ?
And yeap , worths a lot getting a 2 stars boar and later a 2 star wolf to farm them , 0 star boars are the only that have 50% to drop meat
2:13 am, September 24, 2021
0 comments 0 likes

ruedic replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 2:34:16 pm PDT

I was going to make a post basically outlining the same points, but I'll wholeheartedly support this one in hope that it gets more notice. I am also constantly waiting for stamina to regen, and would be very keen to see addition or modification of food to provide a more prominent buff to stamina, or perhaps a change of the usage system to not consume in such large nominations. As for the food and animal taming, it was previously of minor interest, now I have even less interest in taming, this issue is aggravated by lack of stamina, as any wild animals I would encounter aren't interesting because whatever else I'm doing is consuming all of my stamina and I just want to get that task done and leave. It's been funnelling me into more single-tasking. Now I can't afford to shoot birds while chopping wood etc. etc. as outlined above.

tl;dr Great post, ideas are very good. We appreciate your hard work, Iron Gate. Great job on this game so far.
2:13 am, September 24, 2021
0 comments 0 likes

The n00b A replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:07:53 pm PDT

I 100% agree, specially on the stats decay over time. I also think that some things shouldnt need to consume stamina, like farming or building.

Also, a bit off topic but sneaking/stealth kills should reward more drops imo.
2:13 am, September 24, 2021
0 comments 0 likes

Elliot replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:15:36 pm PDT

I love this game so far. The new food system is an improvement over the old one for sure. But currently alot of my adventuring has just boiled down to stamina management. Unless i eat only stamina items i cant really get into a fight without having to slowly run around the enemy until it recharges. I also have more inventory space devoted to food now as well. I was planning on trying a 2 handed weapon this time through but im always out of stamina so im back to a shield to better absorb the blows that i cant get away from. I do understand that this is a large overhaul and just needs a little bit of tweaking to balance it out.

P.S I checked my game before posting this and going back to the unbalanced food:
Cooked Boar meat grants 30 HP and 10 Stamina
Honey grants 8 HP and 35 stamina
But if you cook them into jerky you only get 20 HP and 20 Stamina where if I ate the base ingredients I would have 38 HP and 45 Stamina. So there's currently no point in cooking alot of this food because the base ingredients are worth double or more. The deer meat stew is worse. Only granting 40/13 while its ingredients would give 10/32(Carrot) 8/25(Blueberry) 35/12(Deer meat). I hadn't noticed how bad this was until I checked.
2:13 am, September 24, 2021
0 comments 0 likes

Senyin replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:20:51 pm PDT

Originally posted by ruedic:
I was going to make a post basically outlining the same points, but I'll wholeheartedly support this one in hope that it gets more notice. I am also constantly waiting for stamina to regen, and would be very keen to see addition or modification of food to provide a more prominent buff to stamina, or perhaps a change of the usage system to not consume in such large nominations. As for the food and animal taming, it was previously of minor interest, now I have even less interest in taming, this issue is aggravated by lack of stamina, as any wild animals I would encounter aren't interesting because whatever else I'm doing is consuming all of my stamina and I just want to get that task done and leave. It's been funnelling me into more single-tasking. Now I can't afford to shoot birds while chopping wood etc. etc. as outlined above.

tl;dr Great post, ideas are very good. We appreciate your hard work, Iron Gate. Great job on this game so far.

If you do make a post, my husband noticed a massive issue with cooking.

Take a look at the ingredients VS the food you cook.

Deer Stew gives 40 Health and 13 Stamina.
If you ate the 3 ingredients instead of cooking them [Carrot, Blueberry, Deer Meat] you would get 53 Health and 69 Stamina.

That's an insane imbalance. I could understand maybe the cooked food gives only 50 health and 60 stamina. But to reduce the stamina it gives you by 90% is insane.

And that's all the cooked food. Look through the list. I didn't realize how bad it was until he pointed it out.
2:13 am, September 24, 2021
0 comments 0 likes

kurp replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:30:05 pm PDT

dodging is overrated, if you are doing 1v1s you must learn to parry, and if you are fighting a small group, then its probably more likely you can just attack them and take some hits while blocking, you should always hold right click when in battle, since there is no downside for doing that. if you are fighting a big group then you should just use bow and arrows until the horde dies out, its easier if you have two players to split up the horde into smaller chunks.

if you don't know how to parry, you need to start blocking as soon as the enemy is going to hit you, i think there is a 1 second opening for that, its very easy to learn against draugers and greybrutes since their attacks are slow. its important not to do too early, but the game is generous sometimes.

parrying stuns the enemy and gives you extra attack damage, if you use the sword you do alot of damage since you get a big attack at the start, then normal and then big attack again, instead of normal normal big
2:13 am, September 24, 2021
0 comments 0 likes

Nostok replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:30:24 pm PDT

Great post! I agree. I hope the dev's respond.
2:13 am, September 24, 2021
0 comments 0 likes

LegacyXI replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 5:33:38 pm PDT

The change to the food system has really shown a big issue with the game. Stamina. I feel certain foods should give stamina/tick just as food gives hp/tick. Would help with some of the issues that occur with the only real way to get stamina back consistently is to have the rested buff. Completely agree that a lot of the stuff in the games feels bad for the time you put in vs what you get out with farming and taming.
2:13 am, September 24, 2021
0 comments 0 likes

Yakumo_2020 replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 6:16:13 pm PDT

Originally posted by kurp:
dodging is overrated, if you are doing 1v1s you must learn to parry, and if you are fighting a small group, then its probably more likely you can just attack them and take some hits while blocking, you should always hold right click when in battle, since there is no downside for doing that. if you are fighting a big group then you should just use bow and arrows until the horde dies out, its easier if you have two players to split up the horde into smaller chunks.

if you don't know how to parry, you need to start blocking as soon as the enemy is going to hit you, i think there is a 1 second opening for that, its very easy to learn against draugers and greybrutes since their attacks are slow. its important not to do too early, but the game is generous sometimes.

parrying stuns the enemy and gives you extra attack damage, if you use the sword you do alot of damage since you get a big attack at the start, then normal and then big attack again, instead of normal normal big
Sounds like your saying she is playing the game wrong.

A game with multiple weapons available that supossedly allows players to use different styles but then forces the player to use a specific fighting style and weapons isn't going to be very fun for players who don't like or want to use that specific combat style.
2:13 am, September 24, 2021
0 comments 0 likes

The n00b A replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 6:25:30 pm PDT

Originally posted by Lucidess:
I posted this earlier but you all ignored it.
https://steamcommunity.com/app/892970/discussions/0/2950411088481339137/

There's about 20 new topics/hour so its easy to get topics buried, not necessarely ignored. This topic itself was "ressurected" because i scroll the pages sometimes and commented on it.
2:13 am, September 24, 2021
0 comments 0 likes

Webbman replied to Food System - The Good, The Bad, The Ugly September 23, 2021 @ 6:49:07 pm PDT

if your in the swamp you have access to carrot soup and likely turnip stew, both of which give big stamina boosts. I'm currently in the mountains in my fresh start play through and have had no issues with food at all. I like the new system much better.
2:13 am, September 24, 2021
0 comments 0 likes