Poll For Fun: Exploration Supplies
Curious what other people's take on this is. You have a Longship with empty storage, plus your own inventory, minus the slots for your normal armor/supplies, so let's say 3/4 of your inventory screen is free. What additional items/materials do you take with you if you intend to sail around for several days to explore more of the map?
I've heard conflicting answers from people that take a full base kit with them, vs. people who say build a Karve and go naked so you have no risk of losing anything.
GO!
I've heard conflicting answers from people that take a full base kit with them, vs. people who say build a Karve and go naked so you have no risk of losing anything.
GO!
9:13 pm, January 16, 2023
UnluckyNoob replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 2:20:53 pm PST
I don't use boats so I take potions to swim further. And of course portal.
12:13 am, January 17, 2023
0 comments
0 likes
w.f.schepel replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 2:49:34 pm PST
A portal, and that's it.
If I'm actually looking for somewhere else to set up shop of some kind I'll take the necessary non-teleportables, copper for forge, iron for blast furnace, whatever - but anything teleportable is a portal away.
Of course mixed biome islands give you everything you need anyway, you can port a smelter and work your way back up quickly.
This, basically. No need to make it very complicated: everything you need (or almost everything) is one short portal ride away.
12:13 am, January 17, 2023
0 comments
0 likes
Faceplant8 replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 3:45:01 pm PST
Hate pulling up to one of the large shore rocks jutting out during a storm to repair my longship, renew rested, or whatever else i needed a pit stop for only for my longship to get slapped into rocks i didn't even realize existed because i couldnt see them at night. I like to go ahead and prepare some simple docks at least for the longship to use, but use the longship mostly for large transport trips like ore runs and the karve for actually exploring the map.
IMO, the second worse aspect of the karve (behind the lack of storage) is that it has half the HP of the longship. If you're in a situation where you're having to bring your longship in for repairs, you would have been swimming long before if you were in a karve.
The longship may look like and sound like it's getting severely damaged by rocks, but, if you look at the health of the ship after, you'll see that it's hardly taken any damage.
12:13 am, January 17, 2023
0 comments
0 likes
RequiemsRose replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 3:58:08 pm PST
IMO, the second worse aspect of the karve (behind the lack of storage) is that it has half the HP of the longship. If you're in a situation where you're having to bring your longship in for repairs, you would have been swimming long before if you were in a karve.
The longship may look like and sound like it's getting severely damaged by rocks, but, if you look at the health of the ship after, you'll see that it's hardly taken any damage.
The karve indeed has less health, and needs repairs more often, but it's also more maneuverable and easier to replace. I end up in fewer situations where i might lose my ship with it on average, unless i decide to go serpent hunting a bit stupidly (you can hunt them in a karve, its just higher risk than longship, especially since you can just drag them on the longship deck sometimes and freely wail on them which is not an option with the karve). In the cases I might lose my boat, id rather lose the karve than the longship anyway, bronze nails are much easier to get.
Also part of why the longship is for things like ore transports for me though, i already have those routes established and even if absolutely everything goes wrong i have docks already set up along the way to repair at, so im not very likely to actually lose the ship or the full cargo of ore it's carrying. It protects what i actually want to protect much better, while i want things that are far more expendable for explorations where everything going wrong will almost certainly result in my death and loss of everything on me; potentially for quite a while if im over-extending in that biome hunt, like i was already finding plains and some mistlands edges just trying to find a meadow large enough for bees in my most recent game, ultimately had to just settle for raiding a draugr village to get mead up at all before swamps. Clearly if my character died near a mistlands, before i had actually even hit swamps yet, im not reasonably getting that gear back for a bit...so id rather use stuff i can replace more easily.
Edit: worth mentioning i was not intending to find mistlands that early, i was trying to stick to east-west exploration not north-south, i just seem to have multiple long vertical strips of continents that required me to go pretty far north or south to actually go around them. Including one where i could cut about a half hour sailing (with winds in my favor) off my trips, if i clear the rocks for a longship. i already gotta tokyo drift the karve through this river around the rocks, longship aint making that trip without some clearing.
12:13 am, January 17, 2023
0 comments
0 likes
sneakyweazel replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 1:27:20 pm PST
Full stacks of deer and boar meat, also stack of honey. That's my diet.
Portal materials are a must. so that's also wood, so also wood for chest.
There is very little one actually needs while exploring by sailing and I'm totally agreeing with
Portal materials are a must. so that's also wood, so also wood for chest.
There is very little one actually needs while exploring by sailing and I'm totally agreeing with
I have a workbench and a portal in the longship, another of each plus a chest on me, a full stack of each food I'm using, and that's all. If I need anything, I simply use a portal back to my base.
12:13 am, January 17, 2023
0 comments
0 likes
Gregomoto replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 1:46:58 pm PST
Fully equipped (best weapons, armor, food, potions) plus mats for a workbench and a portal.
12:13 am, January 17, 2023
0 comments
0 likes
Vexov replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 2:00:29 pm PST
Depends on progress tier and where to.
* Food, of course.
* Materials for a fort. Workbench for repairs.
* Portal, cause duh (fort materials, resupply, rest, etc)
* Workbench and Stonebench. (stone is better then wood, duh).
* Materials for forge bench (metals bench).
I do this for swamps and mountain so I can craft gear on the field and put it to use rather then waiting to get back. This also saves TONS of room to hauling it all to ship and back to base. I'll kick a damn kart down the mountain if i got a lot to haul back. Also, take silver back with you, but really for butcher table (which you dont butcher anything on... you do that in a pot, of course).
Enough for forge tiers to get most upgrades. Of course this requires the strength belt to haul +1-2 tiers of materials with you (Don't take things you can bring through the portal unless for shack/fort - protect that portal). So at least 2 iron and 6 copper. 2 bronze should also be easy, but the additional 10 copper without the belt probably isnt happening (dont forget that portal). For mountain it is nice to find an old fort to rip and rebuild how you want (free stone).
Mountain is also really great at getting stone and more so when you can let it all roll down the hill to collect then haul back to portal. Unless you are at the top, but you can always put down another portal easily.
Of course, leaving portals in different biomes. Forest has trader, so i just do that. Swamps for bloods/chains/guck/ancient wood. Mountain mostly for rock and crystals. Mistlands kind of changes much of any of these needs.
I tend to build main base in the plains. Perhaps i will now do just a farm and build in mistlands instead (NO MORE FRAKING WINDS SCREAMING IN THE DAMN EARS 24/7). I would still bring benches out to mistlands to craft gear asap.
* Food, of course.
* Materials for a fort. Workbench for repairs.
* Portal, cause duh (fort materials, resupply, rest, etc)
* Workbench and Stonebench. (stone is better then wood, duh).
* Materials for forge bench (metals bench).
I do this for swamps and mountain so I can craft gear on the field and put it to use rather then waiting to get back. This also saves TONS of room to hauling it all to ship and back to base. I'll kick a damn kart down the mountain if i got a lot to haul back. Also, take silver back with you, but really for butcher table (which you dont butcher anything on... you do that in a pot, of course).
Enough for forge tiers to get most upgrades. Of course this requires the strength belt to haul +1-2 tiers of materials with you (Don't take things you can bring through the portal unless for shack/fort - protect that portal). So at least 2 iron and 6 copper. 2 bronze should also be easy, but the additional 10 copper without the belt probably isnt happening (dont forget that portal). For mountain it is nice to find an old fort to rip and rebuild how you want (free stone).
Mountain is also really great at getting stone and more so when you can let it all roll down the hill to collect then haul back to portal. Unless you are at the top, but you can always put down another portal easily.
Of course, leaving portals in different biomes. Forest has trader, so i just do that. Swamps for bloods/chains/guck/ancient wood. Mountain mostly for rock and crystals. Mistlands kind of changes much of any of these needs.
I tend to build main base in the plains. Perhaps i will now do just a farm and build in mistlands instead (NO MORE FRAKING WINDS SCREAMING IN THE DAMN EARS 24/7). I would still bring benches out to mistlands to craft gear asap.
12:13 am, January 17, 2023
0 comments
0 likes
Nerevar replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 2:11:51 pm PST
portal materials. 2 iron ingots for the stone cutter to farm black marble more effectively i leave these in the ship unless i visit a mistlands biome. the swamp key if i go to a swamp. a dvergr lantern. full stacks of each food.
materials for a karve have been handy in exploreing the mistlands from offshore as getting the longship trough all these rocks is quite painful depending on generation of the biome.
some copper nails for a cart in case i stumple upon huge chunks of metal i wanna bring back to the ship.
thats about it.
but exploreing the map isnt even that much needed. it takes a long ass time to empty the resources of a biome of decent size.
materials for a karve have been handy in exploreing the mistlands from offshore as getting the longship trough all these rocks is quite painful depending on generation of the biome.
some copper nails for a cart in case i stumple upon huge chunks of metal i wanna bring back to the ship.
thats about it.
but exploreing the map isnt even that much needed. it takes a long ass time to empty the resources of a biome of decent size.
12:13 am, January 17, 2023
0 comments
0 likes
RequiemsRose replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 2:13:02 pm PST
If I'm exploring I honestly prefer to take the karve. Sure it can't hold as much but it's the king of inland river navigation or finding good potential docking locations that actually would be suitable for the longship. Hate pulling up to one of the large shore rocks jutting out during a storm to repair my longship, renew rested, or whatever else i needed a pit stop for only for my longship to get slapped into rocks i didn't even realize existed because i couldnt see them at night. I like to go ahead and prepare some simple docks at least for the longship to use, but use the longship mostly for large transport trips like ore runs and the karve for actually exploring the map.
As a result I usually just bring a portal kit (possibly several if biome hunting, but ill also have biome specific portals already set up back at home to connect them to, and aim for meadows near the biome im hunting if that is a possibility for portal placement) and a stack of wood. the one that seems odd to some of my friends is i break out my old flint tools for explorations as well. Yeah, they aren't as great, but i can repair them at a regular workbench so i dont need to drop a portal to go use my forge for repairs if i do find a spot worth making an outpost at. Just save the higher tier tools for when they are actually needed, like if i want some fine wood to improve my comfort rating at this outpost to. If I know im going for something like finding my plains outpost location (usually later than swamps for this one) I also bring the mats for things like the stonecutter table to, because id prefer to build in stone that late in the game if im building a major outpost (like my plains farm).
If i am biome hunting, it's usually around swamp in progression, so i'm also likely to bring things I MIGHT need but probably wont in case i get too close to an area that I shouldn't be in yet (like serpent shield for deathsquitos straying from plains coastlines, or a few healing meads for general "oh crap" moments). Usually grab a stack of whatever pierce based arrows i have currently stockpiled from dungeon chests, and 2 stacks of my fire arrows just in case as well for that one. Mind you, it's still all stuff that would be relatively replaceable if something does go wrong on the adventure, but also all investments in not dying in the first place (the serpent shield is probably the hardest to replace at that stage of exploring, but i make a point of hunting serpents starting pretty much the moment i hit swamps and gain the ability to cook them, whether or not i can get the scales each time, seems leviathans are more common than when i last played anyway so making the harpoon also wasnt the biggest issue to help out there). Food is also always a given, but on the note of the serpent hunting, this is also one of the situations i tend to save it for, so i can do the nice high serpent health and 2 stamina foods for actually getting more of them as well if i encounter them on my adventure.
As a result I usually just bring a portal kit (possibly several if biome hunting, but ill also have biome specific portals already set up back at home to connect them to, and aim for meadows near the biome im hunting if that is a possibility for portal placement) and a stack of wood. the one that seems odd to some of my friends is i break out my old flint tools for explorations as well. Yeah, they aren't as great, but i can repair them at a regular workbench so i dont need to drop a portal to go use my forge for repairs if i do find a spot worth making an outpost at. Just save the higher tier tools for when they are actually needed, like if i want some fine wood to improve my comfort rating at this outpost to. If I know im going for something like finding my plains outpost location (usually later than swamps for this one) I also bring the mats for things like the stonecutter table to, because id prefer to build in stone that late in the game if im building a major outpost (like my plains farm).
If i am biome hunting, it's usually around swamp in progression, so i'm also likely to bring things I MIGHT need but probably wont in case i get too close to an area that I shouldn't be in yet (like serpent shield for deathsquitos straying from plains coastlines, or a few healing meads for general "oh crap" moments). Usually grab a stack of whatever pierce based arrows i have currently stockpiled from dungeon chests, and 2 stacks of my fire arrows just in case as well for that one. Mind you, it's still all stuff that would be relatively replaceable if something does go wrong on the adventure, but also all investments in not dying in the first place (the serpent shield is probably the hardest to replace at that stage of exploring, but i make a point of hunting serpents starting pretty much the moment i hit swamps and gain the ability to cook them, whether or not i can get the scales each time, seems leviathans are more common than when i last played anyway so making the harpoon also wasnt the biggest issue to help out there). Food is also always a given, but on the note of the serpent hunting, this is also one of the situations i tend to save it for, so i can do the nice high serpent health and 2 stamina foods for actually getting more of them as well if i encounter them on my adventure.
12:13 am, January 17, 2023
0 comments
0 likes
[CPC]Eradan replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 11:28:50 am PST
I have a workbench and a portal in the longship, another of each plus a chest on me, a full stack of each food I'm using, and that's all. If I need anything, I simply use a portal back to my base.
9:13 pm, January 16, 2023
0 comments
0 likes
FissionChips replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 11:32:24 am PST
A portal, and that's it.
If I'm actually looking for somewhere else to set up shop of some kind I'll take the necessary non-teleportables, copper for forge, iron for blast furnace, whatever - but anything teleportable is a portal away.
Of course mixed biome islands give you everything you need anyway, you can port a smelter and work your way back up quickly.
If I'm actually looking for somewhere else to set up shop of some kind I'll take the necessary non-teleportables, copper for forge, iron for blast furnace, whatever - but anything teleportable is a portal away.
Of course mixed biome islands give you everything you need anyway, you can port a smelter and work your way back up quickly.
9:13 pm, January 16, 2023
0 comments
0 likes
Faceplant8 replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 11:43:30 am PST
Like others have said, with a portal, you really don't need anything else, unless you plan to process metal in the field, in which case, you might want to take some workbench mats.
I don't use a portal anymore, so I take several stacks of food, usually a couple of stacks of wood, and a stack of stone to ensure I can build a quick shelter each night.
I used to carry the mats for the workbenchs and enough upgrades to fix all of my equipment. I also don't use maps, so I've gotten lost for quite some time in the past and had my equipment wear pretty thin, but that's really not practical after mistlands. You could probably fill a longship with all the different mats that are required for all the workbenches and upgrades.
I don't use a portal anymore, so I take several stacks of food, usually a couple of stacks of wood, and a stack of stone to ensure I can build a quick shelter each night.
I used to carry the mats for the workbenchs and enough upgrades to fix all of my equipment. I also don't use maps, so I've gotten lost for quite some time in the past and had my equipment wear pretty thin, but that's really not practical after mistlands. You could probably fill a longship with all the different mats that are required for all the workbenches and upgrades.
9:13 pm, January 16, 2023
0 comments
0 likes
M.Red replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 11:45:25 am PST
i would take:
wood for workbench
an axe
a shield
anti cold potions
food
some torches
a portal kit (one set up home) to go back if needed
and like as usual fully equipped (armor)
strenght belt
ready for exploration
wood for workbench
an axe
a shield
anti cold potions
food
some torches
a portal kit (one set up home) to go back if needed
and like as usual fully equipped (armor)
strenght belt
ready for exploration
9:13 pm, January 16, 2023
0 comments
0 likes
Alio replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 11:48:32 am PST
Portal, a Karve, and a naked dream, baby.
-Edit- Comma, because naked dream babies don't exist... I think.
-Edit- Comma, because naked dream babies don't exist... I think.
9:13 pm, January 16, 2023
0 comments
0 likes
FissionChips replied to Poll For Fun: Exploration Supplies January 16, 2023 @ 11:57:47 am PST
Oooga, oooga, oooga chucka.... Portal, a Karve, and a naked dream, baby.
-Edit- Comma, because naked dream babies don't exist... I think.
9:13 pm, January 16, 2023
0 comments
0 likes