Consoles
What I wouldn't give for this game to be on PS4/PS5 with split-screen couch Co-op. It seems like such a perfect game for it.
Last time I looked they said that consoles were "on the table" but I can't find any news about it recently. Seems like its still far away if its ever going to happen, or did I miss anything?
Last time I looked they said that consoles were "on the table" but I can't find any news about it recently. Seems like its still far away if its ever going to happen, or did I miss anything?
9:13 pm, December 17, 2021
Ryzilynt replied to Consoles December 23, 2021 @ 5:34:39 pm PST
Consoles would be great , but I think the focus should remain on the first solid build right now. Also I have some friends using controllers right now and there are certain things they switch over to a mouse and keyboard to accomplish. Overall , more headaches to address when they likely have enough as it is , for now.
3:13 am, December 24, 2021
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Lecherous Lychee 🐸 replied to Consoles December 23, 2021 @ 2:00:12 pm PST
Welp ... 7d2d have console versions long ago but are far worst than pc version
Right, but two factors.
First, IronGate has 8 developers, while The Fun Pimps has 27.
Second, what's the point of adding more headaches to the development team? Just because something can be done, doesn't mean it should be done.
12:13 am, December 24, 2021
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Gnome d'War replied to Consoles December 23, 2021 @ 4:00:33 pm PST
Grim Dawn has a small dev team as well. It took them 5 years before they ported the game to the Xbox. Doubtless some of that was due to the switch from One to Series, but they didn't rush it. I don't see why Irongate would rush it either.
12:13 am, December 24, 2021
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doingwork replied to Consoles December 23, 2021 @ 11:16:25 am PST
They have to release the game first, get it out of Early Access before they would even consider it for console. Right now, they are developing milestone 2 from their loose roadmap, which is creating content for the Mistlands biome. They have a long list of things to do before it gets to v1.0. So once v1.0 is released, they would most likely look into porting the game into other platforms.
IronGate is already getting a lot of headache from their PC/Linux players. Imagine having it on console before getting it out of EA. They would be drowning in complaints. ;)
I didn't realize they were having such issues. Risk of Rain 2 had a console version during EA a year or so before it finally released so I didn't figure it would be a requirement to be out of EA. With the popularity of the game I figure it would be a ton of additional money/playerbase to have it on consoles.
9:13 pm, December 23, 2021
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Flare |UKCS| replied to Consoles December 23, 2021 @ 11:39:14 am PST
Thats the thing, you expect a ton of money would sort things out... but no, it was a 5 man team that made the game, they hired on more staff to help but the new guys have to learn how the game works...
... if they tried to release the game now on consoles it would be broke, waste a lot of time that could be used to add the remaining content, and really mess up the game rep.
I think the game will get a console release, once the PC version hit release, and they can iron out bugs and performance... think of the PC crowd testing your fun console game :)
... if they tried to release the game now on consoles it would be broke, waste a lot of time that could be used to add the remaining content, and really mess up the game rep.
I think the game will get a console release, once the PC version hit release, and they can iron out bugs and performance... think of the PC crowd testing your fun console game :)
9:13 pm, December 23, 2021
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Lecherous Lychee 🐸 replied to Consoles December 23, 2021 @ 11:54:12 am PST
I didn't realize they were having such issues. Risk of Rain 2 had a console version during EA a year or so before it finally released so I didn't figure it would be a requirement to be out of EA. With the popularity of the game I figure it would be a ton of additional money/playerbase to have it on consoles.
Risk of Rain 2 and Valheim are two vastly different games. RoR2 is primarily a third person action game, where as Valheim is a survival game with many balancing factors, building stuff, gathering stuff, world manipulation, light-role playing elements, etc, etc, etc.
Basically RoR2 is pretty straightforward. Once the devs got on paper how the game was to go, all they needed to do was make it smooth all round. Finding bugs for a straight forward game, is a lot easier than finding bugs for a game like Valheim with multi-variables. I know because our development studio tried creating a turn-based simulation as our first game, but ended up taking a huge break after 2 years of developing it in private, just to switch over to a much easier Match 3 game to break the ice. ^_^
As Flare |UKCS| mentioned, if Valheim goes to console now, IronGate will have to deal with a whole new set of players on a different system. Considering how Unity has given a huge headache to the devs so far, imagine needing to explain this to console players raging on them about bugs, balancing issues, easy-survival-mode, pausing, etc, etc, etc. Oooh the pain!
On a side note, don't misunderstand me that I am against your idea. I think one day, Valheim would be awesome on split-screen/online co-op console.
9:13 pm, December 23, 2021
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blankitosonic replied to Consoles December 23, 2021 @ 12:59:39 pm PST
Welp ... 7d2d have console versions long ago but are far worst than pc version
9:13 pm, December 23, 2021
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Lecherous Lychee 🐸 replied to Consoles December 17, 2021 @ 2:25:49 pm PST
They have to release the game first, get it out of Early Access before they would even consider it for console. Right now, they are developing milestone 2 from their loose roadmap, which is creating content for the Mistlands biome. They have a long list of things to do before it gets to v1.0. So once v1.0 is released, they would most likely look into porting the game into other platforms.
IronGate is already getting a lot of headache from their PC/Linux players. Imagine having it on console before getting it out of EA. They would be drowning in complaints. ;)
IronGate is already getting a lot of headache from their PC/Linux players. Imagine having it on console before getting it out of EA. They would be drowning in complaints. ;)
12:13 am, December 18, 2021
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PakaNoHida replied to Consoles December 17, 2021 @ 3:15:36 pm PST
Too much work for that right now. There is a book of stuff that the game would need to do prior to it being launched in the Sony world.
BTW, eff Sony right now for patenting gaming code.
BTW, eff Sony right now for patenting gaming code.
12:13 am, December 18, 2021
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