Building Stability System
I honestly think that the "Stability" System was kinda horrible, like, You want me to build a huge pillar in the middle of the living room just to hold a roof piece? I find this honestly kinda unrealistic and hard to build with.
2:13 am, May 16, 2022
Jitatha replied to Building Stability System May 17, 2022 @ 8:06:48 am PDT
Adding concrete would be cool, imagine the possibilities then, does not even need to be reinforced.
And Glulam beams, would love that, what could be achieved with that would be incredible.
And Glulam beams, would love that, what could be achieved with that would be incredible.
5:13 pm, May 17, 2022
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Pappy replied to Building Stability System May 16, 2022 @ 7:38:58 pm PDT
This is actually pretty hilarious:
https://www.designbuild-network.com/projects/mjosa-tower-mjostarnet/
"Mjösa Tower (Mjøstårnet) is an 85.4m-tall mixed-use timber building located in Brumunddal, Norway. It is the third-tallest building in the country and was recognized as the world’s tallest timber tower by the Council on Tall Buildings and Urban Habitat (CTBUH)."
We can barely do 10m without it falling apart in-game.
https://en.wikipedia.org/wiki/List_of_tallest_wooden_buildings
If the vanilla games structural limits irate you this much, download the Valhem Plus mod and disable structural integrity. You can then build to your hearts content.
FYI, that building heavily utilises glue laminated beams, hardly a fair comparison given the engineering behind them compared to a non structurally engineered piece of timber.
8:13 am, May 17, 2022
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retsam1 replied to Building Stability System May 16, 2022 @ 7:55:10 pm PDT
This is actually pretty hilarious:
https://www.designbuild-network.com/projects/mjosa-tower-mjostarnet/
"Mjösa Tower (Mjøstårnet) is an 85.4m-tall mixed-use timber building located in Brumunddal, Norway. It is the third-tallest building in the country and was recognized as the world’s tallest timber tower by the Council on Tall Buildings and Urban Habitat (CTBUH)."
We can barely do 10m without it falling apart in-game.
https://en.wikipedia.org/wiki/List_of_tallest_wooden_buildings
Did you note articles materials for building there?
"Materials used in Mjosa Tower
Sustainable wooden materials are used in the construction of both the structure and facade of the Mjøstårnet skyscraper. The building contains 2,600m³ of timber structures.
The decks on the floors two to 11 are made of prefabricated wood components, while the decks on the next seven floors are built using 300mm concrete to improve the strength of the building.
The intermediate flooring between all the levels is built using light, environment-friendly Kerto-Q LVL (laminated veneer lumber) cross-bonded veneer panels, which gives improved load-bearing capacity.
The internal columns, beams, and diagonals of the building are formed by planing and gluing large-scale glued laminated timber (glulam) that is pliable and fire-resistant. Cross-laminated timber (CLT) material was used for the inner walls, elevator shafts, balconies, and stairs.
The envelope of the building is formed by integrating large prefabricated facade elements. Large-scale glulam trusses are arranged along the facades to withstand loads. Steel plates and dowels are used to connect all glulam elements of the tower."
In Valheim terms this would be iron beam, stone, and timber. Not solely timber.
You pretty much supported what we've been saying in this thread concerning the structure rules used here.
8:13 am, May 17, 2022
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PakaNoHida replied to Building Stability System May 16, 2022 @ 11:44:17 pm PDT
This is actually pretty hilarious:
https://www.designbuild-network.com/projects/mjosa-tower-mjostarnet/
"Mjösa Tower (Mjøstårnet) is an 85.4m-tall mixed-use timber building located in Brumunddal, Norway. It is the third-tallest building in the country and was recognized as the world’s tallest timber tower by the Council on Tall Buildings and Urban Habitat (CTBUH)."
We can barely do 10m without it falling apart in-game.
https://en.wikipedia.org/wiki/List_of_tallest_wooden_buildings
YOU can barely do 10m up, some of us go far higher.
8:13 am, May 17, 2022
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Lil Puppy replied to Building Stability System May 16, 2022 @ 6:07:00 pm PDT
This is actually pretty hilarious:
https://www.designbuild-network.com/projects/mjosa-tower-mjostarnet/
"Mjösa Tower (Mjøstårnet) is an 85.4m-tall mixed-use timber building located in Brumunddal, Norway. It is the third-tallest building in the country and was recognized as the world’s tallest timber tower by the Council on Tall Buildings and Urban Habitat (CTBUH)."
We can barely do 10m without it falling apart in-game.
https://en.wikipedia.org/wiki/List_of_tallest_wooden_buildings
https://www.designbuild-network.com/projects/mjosa-tower-mjostarnet/
"Mjösa Tower (Mjøstårnet) is an 85.4m-tall mixed-use timber building located in Brumunddal, Norway. It is the third-tallest building in the country and was recognized as the world’s tallest timber tower by the Council on Tall Buildings and Urban Habitat (CTBUH)."
We can barely do 10m without it falling apart in-game.
https://en.wikipedia.org/wiki/List_of_tallest_wooden_buildings
2:13 am, May 17, 2022
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jonnin replied to Building Stability System May 16, 2022 @ 12:16:59 pm PDT
You think diagonal supports are stronger than posts? Ok then...
Yes, it is unrealistic. Clearly diagonal support is a thing and its actually stronger than pure up/down. Also buttresses are a thing, and we can't do that 100% correctly either (its sorta possible, but its just a game stunt abusing the mechanics).
you don't need to loft a pole through the whole works to support a roof, though. Instead, have the strong support in your walls and build the roof from the walls up, and it will hold if you did not go too high. If you went too high, a middle support at just the top level or two will do.
It depends on what you do with it. By itself, one post, absolutely not. As part of a whole, angled can meet up at one point and share the load across the beams while uprights do not work together at a single point. Both have their uses. Most things designed for heavy loads actually have both, eg a table with 4 legs and each leg with a slant or arch to the middle of the horizontal surface.
11:13 pm, May 16, 2022
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wizard_of_woz replied to Building Stability System May 16, 2022 @ 7:30:03 am PDT
You think diagonal supports are stronger than posts? Ok then...I honestly think that the "Stability" System was kinda horrible, like, You want me to build a huge pillar in the middle of the living room just to hold a roof piece? I find this honestly kinda unrealistic and hard to build with.
Yes, it is unrealistic. Clearly diagonal support is a thing and its actually stronger than pure up/down. Also buttresses are a thing, and we can't do that 100% correctly either (its sorta possible, but its just a game stunt abusing the mechanics).
you don't need to loft a pole through the whole works to support a roof, though. Instead, have the strong support in your walls and build the roof from the walls up, and it will hold if you did not go too high. If you went too high, a middle support at just the top level or two will do.
5:13 pm, May 16, 2022
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Jitatha replied to Building Stability System May 16, 2022 @ 7:56:36 am PDT
Post a picture if want help on your particular design. You may just need to make a tweak, time and again people say the building is poor, when some of the results seen are incredible. There is always a way.
Anyway, try a ring beam, that's a real world solution that works in Valheim.
Anyway, try a ring beam, that's a real world solution that works in Valheim.
5:13 pm, May 16, 2022
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jonnin replied to Building Stability System May 16, 2022 @ 7:04:46 am PDT
I honestly think that the "Stability" System was kinda horrible, like, You want me to build a huge pillar in the middle of the living room just to hold a roof piece? I find this honestly kinda unrealistic and hard to build with.
Yes, it is unrealistic. Clearly diagonal support is a thing and its actually stronger than pure up/down. Also buttresses are a thing, and we can't do that 100% correctly either (its sorta possible, but its just a game stunt abusing the mechanics).
you don't need to loft a pole through the whole works to support a roof, though. Instead, have the strong support in your walls and build the roof from the walls up, and it will hold if you did not go too high. If you went too high, a middle support at just the top level or two will do.
2:13 pm, May 16, 2022
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76561197971763969 replied to Building Stability System May 15, 2022 @ 2:53:09 pm PDT
Hmmmm, what could be unrealistic about dying and being sent to a 10th level of the Viking afterlife to vanquish Odin's foes?
8:13 am, May 16, 2022
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76561197971763969 replied to Building Stability System May 15, 2022 @ 5:41:11 pm PDT
Hmmmm, what could be unrealistic about dying and being sent to a 10th level of the Viking afterlife to vanquish Odin's foes?
Suspension of disbelief has a spectrum of boundaries of course. No one is disputing that. Devs could've let people inanely build mall sized bases and piggy parks from just starting in the meadows but decided that since they has decided to implement building into the progression they felt it more meaningful to put restrictions in that actually as well match more grounded(yet still not really) building challenges irl too of course.
Its not Ark where people can build in thatch walls to the ceiling of the game. Ark though does have restrictions(in terms of structural defense against different tiers of dinos) and again that's per their dev teams implementation choices for their science fiction game too of course.
All in all, the building design implementation is the devs choice to match their game. And folks just need to learn how to use it.
Thanks for the flashbacks of my ARK days. It's been a while and I don't even remember how many therapy sessions it took to stop the nightmares.
Nothing like those megapalaces that took so long to render that people could fly right in the base before the walls and defenses showed up lol.
Since engineering was my irl gig you might imagine that the 'physics' in video games can produce some intellectual stress on my part lol. In games like Valheim it doesn't bother me too much and, like you said, adapting is the way to go. Games that proclaim "real world physics" are where I have the most teeth gnashing. Somehow that reality implementation only lasts until the most inopportune time. "What do you mean I can't <insert key functionality here>.
I look at Valheim physics as if it's an alternate reality with its own set of rules (which it is). Part of the challenge is to peel that onion and squeeze the most out of it.
8:13 am, May 16, 2022
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Flare |UKCS| replied to Building Stability System May 15, 2022 @ 1:46:25 pm PDT
You dont need that level of support, its a system that basically says think about how huge you are thinking, the devs wanted to limit builds as oversized stuff made the game perform bad, but players thought of ways to bypass the limits.
Devs figured let the players make halls until they moved on to other biomes, players were like lets build hotels.
The structure limits are annoying but understandable, either build in the limit or work around it...seen some of the crazy stuff players have built ? Break the game ?
Devs figured let the players make halls until they moved on to other biomes, players were like lets build hotels.
The structure limits are annoying but understandable, either build in the limit or work around it...seen some of the crazy stuff players have built ? Break the game ?
2:13 am, May 16, 2022
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Eredas replied to Building Stability System May 15, 2022 @ 2:05:10 pm PDT
It is fine once you get access to core wood and iron beam wood planks.
2:13 am, May 16, 2022
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retsam1 replied to Building Stability System May 15, 2022 @ 2:45:15 pm PDT
I honestly think that the "Stability" System was kinda horrible, like, You want me to build a huge pillar in the middle of the living room just to hold a roof piece? I find this honestly kinda unrealistic and hard to build with.
Unrealistic? That's a bit strange because its actually quite normal for wooden structures of larger size/volume if you really are wanting to compared real life.
As you progress in the game and gain other building materials and learn how to build properly with them, you can get away with using less supports that you feel are obtrusive to your building wants(possibly).
All in all this building system in Valheim is pretty solid. You just need to learn to build with it more is all.
2:13 am, May 16, 2022
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us271934-Слава Україн replied to Building Stability System May 15, 2022 @ 2:53:09 pm PDT
Hmmmm, what could be unrealistic about dying and being sent to a 10th level of the Viking afterlife to vanquish Odin's foes?
2:13 am, May 16, 2022
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retsam1 replied to Building Stability System May 15, 2022 @ 3:00:14 pm PDT
Hmmmm, what could be unrealistic about dying and being sent to a 10th level of the Viking afterlife to vanquish Odin's foes?
Suspension of disbelief has a spectrum of boundaries of course. No one is disputing that. Devs could've let people inanely build mall sized bases and piggy parks from just starting in the meadows but decided that since they has decided to implement building into the progression they felt it more meaningful to put restrictions in that actually as well match more grounded(yet still not really) building challenges irl too of course.
Its not Ark where people can build in thatch walls to the ceiling of the game. Ark though does have restrictions(in terms of structural defense against different tiers of dinos) and again that's per their dev teams implementation choices for their science fiction game too of course.
All in all, the building design implementation is the devs choice to match their game. And folks just need to learn how to use it.
2:13 am, May 16, 2022
0 comments
0 likes
us271934-Слава Україн replied to Building Stability System May 15, 2022 @ 5:41:11 pm PDT
Hmmmm, what could be unrealistic about dying and being sent to a 10th level of the Viking afterlife to vanquish Odin's foes?
Suspension of disbelief has a spectrum of boundaries of course. No one is disputing that. Devs could've let people inanely build mall sized bases and piggy parks from just starting in the meadows but decided that since they has decided to implement building into the progression they felt it more meaningful to put restrictions in that actually as well match more grounded(yet still not really) building challenges irl too of course.
Its not Ark where people can build in thatch walls to the ceiling of the game. Ark though does have restrictions(in terms of structural defense against different tiers of dinos) and again that's per their dev teams implementation choices for their science fiction game too of course.
All in all, the building design implementation is the devs choice to match their game. And folks just need to learn how to use it.
Thanks for the flashbacks of my ARK days. It's been a while and I don't even remember how many therapy sessions it took to stop the nightmares.
Nothing like those megapalaces that took so long to render that people could fly right in the base before the walls and defenses showed up lol.
Since engineering was my irl gig you might imagine that the 'physics' in video games can produce some intellectual stress on my part lol. In games like Valheim it doesn't bother me too much and, like you said, adapting is the way to go. Games that proclaim "real world physics" are where I have the most teeth gnashing. Somehow that reality implementation only lasts until the most inopportune time. "What do you mean I can't <insert key functionality here>.
I look at Valheim physics as if it's an alternate reality with its own set of rules (which it is). Part of the challenge is to peel that onion and squeeze the most out of it.
2:13 am, May 16, 2022
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0 likes