light skill tree
simple concept for a light skill tree: after every boss, you can select a passive bonus at the forsaken alter.
this would result in some character customization since you wouldnt be able to select all the skills.
the issue right now is you gain skills passively from playing but if you play enough, all characters eventually become the same, with skills really just making up for power creep. this removes variation in characters.
1. health
2. experience rate gain
3. damage
4. stamina
5. movement speed
6. storage weight
7. storage slots (may require UI change)
8. armor
9. increased comfort base (e.g., add base 2 minutes to any comfort level)
10. drop rate, for drops below 100% ("luck")
this would result in some character customization since you wouldnt be able to select all the skills.
the issue right now is you gain skills passively from playing but if you play enough, all characters eventually become the same, with skills really just making up for power creep. this removes variation in characters.
1. health
2. experience rate gain
3. damage
4. stamina
5. movement speed
6. storage weight
7. storage slots (may require UI change)
8. armor
9. increased comfort base (e.g., add base 2 minutes to any comfort level)
10. drop rate, for drops below 100% ("luck")
9:13 pm, November 14, 2022