A better comfort mechanic

So a lot of people are unhappy (including me) about the rug comfort nerf. For anyone not in the loop, the comfort bonus for different types of rugs no longer stacks. Iron gate stated that the stacking was never intended and this is just the result of them finally getting around to fixing it. Before the nerf, there was a hard limit to the value of additional comfort items that could be added to the game since the day is only so long. (Note that the hard limit still exists but the developers have more "runway" to add additional items.)

So how about this: Comfort still gives you enhanced stamina recovery for X amount of time based on the comfort level. Items of the same type no longer stack in that manner. However, EVERY type of comfort item (even those of the same type) adds X number of points to your stamina pool.

This change would preserve the developers vision for the comfort time limit but still reward players for unlocking the additional items.

Edit for clarity:
I do not mean that a player should be able to stack 100 deer rugs to gain unlimited stamina. Here's an example: A deer rug adds 1 point of comfort and you gain 5 stamina points to your pool for the duration of the bonus. You add a wolf rug. You do not gain an additional point of comfort for adding the rug, but 5 extra stamina points are added for the duration of the bonus. You add another deer rug. No additional comfort points are added and you gain no extra stamina points.
6:13 pm, December 20, 2022
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Kit Fulvas replied to A better comfort mechanic December 20, 2022 @ 10:37:16 am PST

some items give 2 or 3 comfort if their higher tier, but rugs do not, they should increase the comfort gain of some items, and make higher tiered items have an increased radius (either that, or allow items to merge their range) cause all items have a 10 meter radius and that can sometimes make rooms feel cluttered.
3:13 am, December 21, 2022
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DeMasked replied to A better comfort mechanic December 20, 2022 @ 10:47:02 am PST

Originally posted by Snaaake:
Afaik no new rugs were added in the Mistlands update.

2 new rugs were added. Hare and blue jute.

This change should not have been made because you need all the rested bonus you can get to traverse the Mistlands. You take longer moving around because of the mist slowing your down lest you run straight into danger + the terrain also requires better stamina to jump around.

If they make this change then imo every boss that is sacrificed should give the player +5 health and +5 stamina baseline.
3:13 am, December 21, 2022
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Dev Rossik replied to A better comfort mechanic December 20, 2022 @ 11:12:48 am PST

If this was a "bug fix", why wasn't it "fixed" long ago? Such as when they adjusted the comfort from chairs many patches ago? This ignores the enormous effort required to get the materials required for each of the rugs --- multiple biomes mastered, challenging creatures slain, equipment and skills laboriously updated to be able to meet those challenges. Getting those rugs is the culmination of many hours of hard work. The comfort is the reward for all that work. To have it taken away says that your effort was all wasted, so why bother? It's a slap in the face.
3:13 am, December 21, 2022
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Merder replied to A better comfort mechanic December 20, 2022 @ 2:20:30 pm PST

Originally posted by Dev Rossik:
If this was a "bug fix", why wasn't it "fixed" long ago? Such as when they adjusted the comfort from chairs many patches ago? This ignores the enormous effort required to get the materials required for each of the rugs --- multiple biomes mastered, challenging creatures slain, equipment and skills laboriously updated to be able to meet those challenges. Getting those rugs is the culmination of many hours of hard work. The comfort is the reward for all that work. To have it taken away says that your effort was all wasted, so why bother? It's a slap in the face.

This is just my opinion so take it for what it's worth. I don't really believe that the rug comfort stacking was a "unintentional". It makes no sense that the original intent was to negate the effect of all rugs beyond the deer rug. I think they just realized late in development that any additional comfort items added to the game would have no purpose due to the constraints imposed by the length of the day. The design of the comfort mechanic puts a hard cap on the number of "useful" comfort items you can have.

That's why I think that adding another bonus (like additional points in the stamina pool) to the system is the best option. It would free them from the time constraint and hard cap created by the current system.
3:13 am, December 21, 2022
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Foxglovez replied to A better comfort mechanic December 20, 2022 @ 5:01:00 pm PST

This game is in early access. Much will change. Much has changed. More changes are coming. We are lucky that everything isn't wiped with the addition of each new biome and we aren't back being naked and afraid.
3:13 am, December 21, 2022
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bzz replied to A better comfort mechanic December 20, 2022 @ 5:53:06 pm PST

I wish they add half a point per item so 00:30 sec per item but that most items like different chairs, tables etc.. stack. Would incentivise building more furniture items
3:13 am, December 21, 2022
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MajorAssman replied to A better comfort mechanic December 20, 2022 @ 6:18:01 pm PST

Originally posted by IronMontilyet:
A brief note on the carpets:
It was never intended that each individual carpet would increase the comfort score, so altering this is merely fixing something that was overlooked previously.
As it stands, the earlier max comfort would give you a rested bonus of 30 minutes, which is a full in-game day and night. Now it gives you 25 minutes, which is still a full day and part of the night. If you visit your base to sleep nightly, you will not actually notice the decrease of the timer.
Rest assured, there will be further items added later in the game that will increase your comfort again, this is merely making room for that! :)
3:13 am, December 21, 2022
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Bobaloui replied to A better comfort mechanic December 20, 2022 @ 8:57:39 am PST

brb adding 500 chairs to my house
6:13 pm, December 20, 2022
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Merder replied to A better comfort mechanic December 20, 2022 @ 9:01:12 am PST

Originally posted by Bobaloui:
brb adding 500 chairs to my house

Wasn't my intent. Edited my post for clarity.
6:13 pm, December 20, 2022
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sneakyweazel replied to A better comfort mechanic December 20, 2022 @ 9:07:25 am PST

Originally posted by Merder:
So how about this: Comfort still gives you enhanced stamina recovery for X amount of time based on the comfort level. Items of the same type no longer stack in that manner. However, EVERY comfort item (even those of the same type) adds X number of points to your stamina pool.
That addition to stamina pool would be OP. I would see myself piling up on sitting logs and other cheap comfort items by the hundreds until I had ~100 stamina just from the items, this would pretty much break current food usage

Originally posted by Merder:
So a lot of people are unhappy (including me) about the rug comfort nerf. For anyone not in the loop, the comfort bonus for different types of rugs no longer stacks. Iron gate stated that the stacking was never intended and this is just the result of them finally getting around to fixing it. Before the nerf, there was a hard limit to the value of additional comfort items that could be added to the game since the day is only so long. (Note that the hard limit still exists but the developers have more "runway" to add additional items.)
I was not yet at that level of decoration in this playthrough but I feel the loss that has befallen on you. What is earned and worked for should not be taken away so lightly.
Still, now the rug situation is more inline with rest of comfort items so all in all, I think this was for the better. Lets face it, you can't feel rested from dawn till dusk without some (maybe craftable) stimulate.
6:13 pm, December 20, 2022
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Vinegaroon replied to A better comfort mechanic December 20, 2022 @ 9:07:53 am PST

Well good thing there are mods
6:13 pm, December 20, 2022
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Merder replied to A better comfort mechanic December 20, 2022 @ 9:15:14 am PST

Originally posted by sneakyweazel:
Originally posted by Merder:
So how about this: Comfort still gives you enhanced stamina recovery for X amount of time based on the comfort level. Items of the same type no longer stack in that manner. However, EVERY comfort item (even those of the same type) adds X number of points to your stamina pool.
That addition to stamina pool would be OP. I would see myself piling up on sitting logs and other cheap comfort items by the hundreds until I had ~100 stamina just from the items, this would pretty much break current food usage

Originally posted by Merder:
So a lot of people are unhappy (including me) about the rug comfort nerf. For anyone not in the loop, the comfort bonus for different types of rugs no longer stacks. Iron gate stated that the stacking was never intended and this is just the result of them finally getting around to fixing it. Before the nerf, there was a hard limit to the value of additional comfort items that could be added to the game since the day is only so long. (Note that the hard limit still exists but the developers have more "runway" to add additional items.)
I was not yet at that level of decoration in this playthrough but I feel the loss that has befallen on you. What is earned and worked for should not be taken away so lightly.
Still, now the rug situation is more inline with rest of comfort items so all in all, I think this was for the better. Lets face it, you can't feel rested from dawn till dusk without some (maybe craftable) stimulate.

Overall, I think the nerf isn't a huge deal. It's a difference of a couple of minutes for the bonus. I said in the OP that I was "unhappy" but I think a better description is "mildly annoyed but I'll get over it". I think my suggestion gives the developers more headroom to add items in the future without them being useless upon introduction. The amount of stamina added to a players pool could be variable. It doesn't need to be 5 points for every item. It could be a very small amount for easy to get items like the deer rug and more points for more difficult to obtain items.
6:13 pm, December 20, 2022
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Foxglovez replied to A better comfort mechanic December 20, 2022 @ 9:20:30 am PST

Your idea of adding stamina is nice but the comfort is all about stam regen. I always try to get my comfort to around amount of day since there isn't a clock in vanilla. You basically want stam like it was before HnH and IG doesn't like that. Makes a Viking's life too easy. There must be struggle to git gud. And it makes you need to progress on your crafting to get the stam that you need.
6:13 pm, December 20, 2022
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Vinegaroon replied to A better comfort mechanic December 20, 2022 @ 9:24:01 am PST

Originally posted by Foxglovez:
Your idea of adding stamina is nice but the comfort is all about stam regen. I always try to get my comfort to around amount of day since there isn't a clock in vanilla. You basically want stam like it was before HnH and IG doesn't like that. Makes a Viking's life too easy. There must be struggle to git gud. And it makes you need to progress on your crafting to get the stam that you need.

Old system with better challenges would be preferable
6:13 pm, December 20, 2022
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Snaaake replied to A better comfort mechanic December 20, 2022 @ 9:30:40 am PST

Originally posted by sneakyweazel:
I was not yet at that level of decoration in this playthrough but I feel the loss that has befallen on you. What is earned and worked for should not be taken away so lightly.
Still, now the rug situation is more inline with rest of comfort items so all in all, I think this was for the better. Lets face it, you can't feel rested from dawn till dusk without some (maybe craftable) stimulate.

"This level of decoration" in a playthrough can be as early as hunting for a few wolf pelts even before killing Eikthyrr. Sneaking up to shoot some wolves in low mountains was a nice extra way to get an extra point of comfort quite early on, before fine wood even. And a nice reward for a bit of an extra challenge (cooked wolf meat is also decent at that stage, providing the same +45 health as deer stew, which isn't available until you have bronze).

It's just very odd and a bit annoying that they're only fixing this now. Afaik no new rugs were added in the Mistlands update. A better timed update would have been to do this with the Frost Cave update, since that added a 4th rug, which was also the 2nd one for the biome you get its materials from..
6:13 pm, December 20, 2022
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