Game could have a more diverse gameplay loop

I'm ~20 hours in and while overall game is pretty fun and enjoyable, I kinda wish it had more diverse gameplay loop. Problem with game loop is that it's all about swinging pickaxe 24/7 and I know from a friend who completed everything there is to do - it's same for every single biome.

So I wish they went more diverse route, smth that isn't swinging pickaxe 24/7 and dear god it takes way too many swings to crack those rocks.

I've played many survival games and I must say this one has the least fun and most dull and repetitive gathering of core materials and that's quite sad because it has one of the best building options even in early access (I've seen castles and whole towns built) and it has nice enemy variety (sadly you mostly kill them just so you can swing your pickaxe in peace).

Imho, they should have lower time you have to mine and increase time you have to hunt enemies for resources. That would feel a lot better, because seriously - now it's 90% of the time you swing a pickaxe, and 10% of the time you're killing mobs that interrupt swinging your pickaxe.

At least it feels kinda rewarding when you build cool stuff - kinda great distraction from mundane mining which really starting to feel like chore 2nd job and not playing the game.So I feel like game reeks a bit too much of a lazy gameplay loop design - aka let's do the same loop (of swinging pickaxe for every single biome).

So far - I'd say it's 7.5/10 and it could be easily far higher with more diverse gameplay loop. I just hope how I feel about the game won't drop even lower by the time I complete final biome.

Even reducing to two swings to crack a rock you're mining would feel heavenly.
8:13 pm, August 20, 2021
walentaz 0 comments 0 likes

>< V >< replied to Game could have a more diverse gameplay loop August 21, 2021 @ 10:58:13 am PDT

Originally posted by us271934:
While mining I spend time thinking about what I'm going to build - kill 2 birds with one 'stone' :steamhappy:
Puns aside, with the music track at low volume and my primary goal being not to just beat the game I find the materials collecting almost therapeutic. This is unlike most survival games that essentially require a bunch of grind to just stay alive hanging by a thread.

I would agree.

I don't know what all this talk is about mining. I easily spend the majority of my time building.

Easily.

This game is loosely a survival game, nothing like say, Green Hell. And while I enjoy Green Hell for it's survival mechanics, it has a very poor building system. And I'm fine with that, because it's primarily a survival game.

If I want to survive, I play Green Hell. If I want to explore, build and be creative, I play Valheim.
8:13 pm, August 21, 2021
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blankitosonic replied to Game could have a more diverse gameplay loop August 21, 2021 @ 9:04:28 am PDT

Originally posted by Weaver:
Originally posted by walentaz:
yeah, just checked wiki - he like exaggerated a bit it seems. Still I'm kinda bored of mining just after bronze era and now that I've checked wiki I almost want to skip to plains biome already. I hope devs make something more fun for those 3 missing biomes - and pickaxe won't make its return
The biggeest mistake in bronze is making bronze armor, its a massive resource sink while proving barely more protection than troll armor while slowing you down. Bronze is also the most effort intensive because you have low skills and poor tools.
The second biggest mistake when it comes to ore is thinking you need to fully upgrade everything. Most items, but especially armor, only get minor stat boost from upgrading, while fully upgrading cost more resources than creating the item in the first place.
Armor upgrades beyond the base levels can be safety ignored and save a ton of resources. The upgrades are there for rewards for people who want to put the extra effort in, much like people can put extra time and effort into training up skills. In both cases however they aren't needed to progress at all. Once you have base level items for that biome you can take on the boss without issues.
That only happen with bronze tier , with iron , silver and padded is a most get them full upgraded because these have a big increased defense per upgrade not like bronze
5:13 pm, August 21, 2021
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Wavey Gravy replied to Game could have a more diverse gameplay loop August 21, 2021 @ 9:57:58 am PDT

i got an extensive mod pack from a friend adds so much more from events, creatures, building pieces, armor and even character classes. soo good now
5:13 pm, August 21, 2021
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Vela Darney replied to Game could have a more diverse gameplay loop August 20, 2021 @ 8:30:14 pm PDT

Originally posted by Weaver:
Originally posted by walentaz:
yeah, just checked wiki - he like exaggerated a bit it seems. Still I'm kinda bored of mining just after bronze era and now that I've checked wiki I almost want to skip to plains biome already. I hope devs make something more fun for those 3 missing biomes - and pickaxe won't make its return
The biggeest mistake in bronze is making bronze armor, its a massive resource sink while proving barely more protection than troll armor while slowing you down. Bronze is also the most effort intensive because you have low skills and poor tools.
The second biggest mistake when it comes to ore is thinking you need to fully upgrade everything. Most items, but especially armor, only get minor stat boost from upgrading, while fully upgrading cost more resources than creating the item in the first place.
Armor upgrades beyond the base levels can be safety ignored and save a ton of resources. The upgrades are there for rewards for people who want to put the extra effort in, much like people can put extra time and effort into training up skills. In both cases however they aren't needed to progress at all. Once you have base level items for that biome you can take on the boss without issues.

Yeah, only bronze thing I upgrade to full level is the bronze buckler - cos I started out as a tank and I'll die as a tank and love to take on those trolls in close combat rather than with bow and arrow. :D
5:13 am, August 21, 2021
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Weaver replied to Game could have a more diverse gameplay loop August 20, 2021 @ 1:16:07 pm PDT

Originally posted by walentaz:
Originally posted by GunsForBucks:
Your friend lied.

Not all biomes have things you need to pickax for progression.
yeah, just checked wiki - he like exaggerated a bit it seems. Still I'm kinda bored of mining just after bronze era and now that I've checked wiki I almost want to skip to plains biome already. I hope devs make something more fun for those 3 missing biomes - and pickaxe won't make its return
The biggeest mistake in bronze is making bronze armor, its a massive resource sink while proving barely more protection than troll armor while slowing you down. Bronze is also the most effort intensive because you have low skills and poor tools.
The second biggest mistake when it comes to ore is thinking you need to fully upgrade everything. Most items, but especially armor, only get minor stat boost from upgrading, while fully upgrading cost more resources than creating the item in the first place.
Armor upgrades beyond the base levels can be safety ignored and save a ton of resources. The upgrades are there for rewards for people who want to put the extra effort in, much like people can put extra time and effort into training up skills. In both cases however they aren't needed to progress at all. Once you have base level items for that biome you can take on the boss without issues.
2:13 am, August 21, 2021
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GunsForBucks replied to Game could have a more diverse gameplay loop August 20, 2021 @ 1:18:07 pm PDT

Swamp is an important step and actually a lot of fun. You don't need too much iron to skip ahead to the mountains. I would definitely suggest getting silver gear <wolf armor> before wandering out to the plains.

Once you get enough experience you can cut down on some of the mining.
2:13 am, August 21, 2021
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FTZ35 replied to Game could have a more diverse gameplay loop August 20, 2021 @ 1:43:37 pm PDT

Simple solution... make the Elder power improve mining too.
Currently that power only improves woodcutting which becomes a lot less relevant if you find a spot with 2-3 geysers near each other in a swamp....
2:13 am, August 21, 2021
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FTZ35 replied to Game could have a more diverse gameplay loop August 20, 2021 @ 1:52:35 pm PDT

Originally posted by Weaver:
Originally posted by walentaz:
yeah, just checked wiki - he like exaggerated a bit it seems. Still I'm kinda bored of mining just after bronze era and now that I've checked wiki I almost want to skip to plains biome already. I hope devs make something more fun for those 3 missing biomes - and pickaxe won't make its return
The biggeest mistake in bronze is making bronze armor, its a massive resource sink while proving barely more protection than troll armor while slowing you down. Bronze is also the most effort intensive because you have low skills and poor tools.
The second biggest mistake when it comes to ore is thinking you need to fully upgrade everything. Most items, but especially armor, only get minor stat boost from upgrading, while fully upgrading cost more resources than creating the item in the first place.
Armor upgrades beyond the base levels can be safety ignored and save a ton of resources. The upgrades are there for rewards for people who want to put the extra effort in, much like people can put extra time and effort into training up skills. In both cases however they aren't needed to progress at all. Once you have base level items for that biome you can take on the boss without issues.
As far as armor goes, it is good to have armor equal to half of the incoming damage as after that it stats suffering from diminishing returns.
E.g. Elder hits for 60, so having at least 30 armor is ideal.... which is basically bronze helmet (which doesn't impact movement speed) on level 3 and the rest troll level 2.
2:13 am, August 21, 2021
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Lugulbanda replied to Game could have a more diverse gameplay loop August 20, 2021 @ 2:04:28 pm PDT

NEVER TRUST SOMEONE IN WHAT U YOURSELF HAVENT EXPIRIANCED

the game is fun, the graphic is ok, i like the biomes so far, its a bit like conan exiles, but conan exiles itself is a lame game, its only good with the right mods, and right server to play on, and why is everyone talking about endgame as long the makers havent finished the next update...
2:13 am, August 21, 2021
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walentaz replied to Game could have a more diverse gameplay loop August 20, 2021 @ 1:07:19 pm PDT

Originally posted by GunsForBucks:
Your friend lied.

Not all biomes have things you need to pickax for progression.
yeah, just checked wiki - he like exaggerated a bit it seems. Still I'm kinda bored of mining just after bronze era and now that I've checked wiki I almost want to skip to plains biome already. I hope devs make something more fun for those 3 missing biomes - and pickaxe won't make its return
8:13 pm, August 20, 2021
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us271934 replied to Game could have a more diverse gameplay loop August 20, 2021 @ 1:08:55 pm PDT

While mining I spend time thinking about what I'm going to build - kill 2 birds with one 'stone' :steamhappy:
Puns aside, with the music track at low volume and my primary goal being not to just beat the game I find the materials collecting almost therapeutic. This is unlike most survival games that essentially require a bunch of grind to just stay alive hanging by a thread.
8:13 pm, August 20, 2021
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Weaver replied to Game could have a more diverse gameplay loop August 20, 2021 @ 1:09:18 pm PDT

Out of 5 current biomes, 2 have no ore to mine.
Furthermore as you progress both in skill level and tools, mining becomes a breeze, and you can tear through full sized nodes within minutes as every single swing is shattering ore.
If you want a hack n slash where you spend all your time mindlessly killing things and don't have to put effort into anything, there are plenty of games like that already.
8:13 pm, August 20, 2021
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captainamaziiing replied to Game could have a more diverse gameplay loop August 20, 2021 @ 12:18:05 pm PDT

There are mods to make mining playable. I agree vanilla mining is tedious.
8:13 pm, August 20, 2021
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GunsForBucks replied to Game could have a more diverse gameplay loop August 20, 2021 @ 12:48:51 pm PDT

Your friend lied.

Not all biomes have things you need to pickax for progression.
8:13 pm, August 20, 2021
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GunsForBucks replied to Game could have a more diverse gameplay loop August 20, 2021 @ 12:54:59 pm PDT

Also in terms of the other 3.

Mistlands I don't think so. Ground cover is kind of insane.
Ashlands people have found metal and some stuff in code for it.
Far North I don't believe anyone found anything to mine there either. If that is the last one we may need to bring everything with us.

So in the end out of 8 it may be 4 and 4
Right now 3 of 5 need a pickax
8:13 pm, August 20, 2021
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