Too much lag (practically mandatory)
If you really want peace of mind and a protected base, the only effective tool to keep enemies out is terrain modification, but when you use that resource the lag is unbearable.
optimization or improvement in this aspect ... when?
optimization or improvement in this aspect ... when?
6:13 pm, January 10, 2023
Lil Puppy replied to Too much lag (practically mandatory) January 10, 2023 @ 2:34:07 pm PST
I have like 120 fish just sitting above the surface of water just outside of physics lock range of my base on a peninsula. Unless I go out there in a boat so the physics engine can reattach to them, they'll just stay there forever. Devs need to clean up that stuff or stop spawning things in at that distance.
My biggest performance problems come from a mod that auto-picks and auto-loots and I didn't know it had a toggle switch... so my entire world that I've meticulously mapped has random loot just everywhere. It only causes frame hitching. It's totally bearable and I terraform like crazy cause I hate the event mechanism. My save file is about 25mb at the moment so it's not huge but it does take about 20 seconds to save on a pcie4 ssd.
Performance in this game is way better than most of the crafting base building games I have aside from maybe Satisfactory. But I also don't play on a server or with friends so it's all about my machine.
My biggest performance problems come from a mod that auto-picks and auto-loots and I didn't know it had a toggle switch... so my entire world that I've meticulously mapped has random loot just everywhere. It only causes frame hitching. It's totally bearable and I terraform like crazy cause I hate the event mechanism. My save file is about 25mb at the moment so it's not huge but it does take about 20 seconds to save on a pcie4 ssd.
Performance in this game is way better than most of the crafting base building games I have aside from maybe Satisfactory. But I also don't play on a server or with friends so it's all about my machine.
12:13 am, January 11, 2023
0 comments
0 likes
Hiryukaen replied to Too much lag (practically mandatory) January 10, 2023 @ 2:42:16 pm PST
I have like 120 fish just sitting above the surface of water just outside of physics lock range of my base on a peninsula. Unless I go out there in a boat so the physics engine can reattach to them, they'll just stay there forever. Devs need to clean up that stuff or stop spawning things in at that distance.
My biggest performance problems come from a mod that auto-picks and auto-loots and I didn't know it had a toggle switch... so my entire world that I've meticulously mapped has random loot just everywhere. It only causes frame hitching. It's totally bearable and I terraform like crazy cause I hate the event mechanism. My save file is about 25mb at the moment so it's not huge but it does take about 20 seconds to save on a pcie4 ssd.
Performance in this game is way better than most of the crafting base building games I have aside from maybe Satisfactory. But I also don't play on a server or with friends so it's all about my machine.
For your situation, If you have no intent to clean up the drops and for whatever reason they don't auto despawn after a few in game days, I would run the
removedrops
command from console. Not sure if that also works on the fish, but there shouldn't be that many fish in 1 spot unless they were console spawned; sounds like a bug if not spawned.
12:13 am, January 11, 2023
0 comments
0 likes
FissionChips replied to Too much lag (practically mandatory) January 10, 2023 @ 3:07:12 pm PST
I'm pretty sure removedrops only works on the active player region, if it's all over the map that's a little different.
12:13 am, January 11, 2023
0 comments
0 likes
Vazkulator replied to Too much lag (practically mandatory) January 10, 2023 @ 10:27:53 am PST
is moats or trenches laggy ?
i only just started building my first ones but didnt notice all that much besides freeze lagg sometimes when im in combat sometimes but far away from my base, not sure if its because of the tools for moats/trenches
i only just started building my first ones but didnt notice all that much besides freeze lagg sometimes when im in combat sometimes but far away from my base, not sure if its because of the tools for moats/trenches
9:13 pm, January 10, 2023
0 comments
0 likes
Hiryukaen replied to Too much lag (practically mandatory) January 10, 2023 @ 10:29:54 am PST
is moats or trenches laggy ?
i only just started building my first ones but didnt notice all that much besides freeze lagg sometimes when im in combat sometimes but far away from my base, not sure if its because of the tools for moats/trenches
They're not. OP is just a troll.
9:13 pm, January 10, 2023
0 comments
0 likes
Vazkulator replied to Too much lag (practically mandatory) January 10, 2023 @ 10:35:29 am PST
well, ive noticed freeze laggs that only started appearing real recently that almost got me killed plenty of times nowis moats or trenches laggy ?
i only just started building my first ones but didnt notice all that much besides freeze lagg sometimes when im in combat sometimes but far away from my base, not sure if its because of the tools for moats/trenches
They're not. OP is just a troll.
i just cant figure out what it might be the reason for it
9:13 pm, January 10, 2023
0 comments
0 likes
Professor Goat replied to Too much lag (practically mandatory) January 10, 2023 @ 10:37:10 am PST
Terrain modification doesn't cause lag.. leaving stumps sitting about does. Leaving trash gear floating/sitting around does..
There is a random occasional skip that occurs on cache dump/load. Devs said they are working on it.
There is a random occasional skip that occurs on cache dump/load. Devs said they are working on it.
9:13 pm, January 10, 2023
0 comments
0 likes
Vazkulator replied to Too much lag (practically mandatory) January 10, 2023 @ 10:40:36 am PST
that makes sense though, i used to drop loot to replace with more fancy stuff and over time it mustve accumulated to quite the dump Terrain modification doesn't cause lag.. leaving stumps sitting about does. Leaving trash gear floating/sitting around does..
There is a random occasional skip that occurs on cache dump/load. Devs said they are working on it.
but there should be some decay time though for this ? trash cant just persist for all eternity does it ?
9:13 pm, January 10, 2023
0 comments
0 likes
NiceGuy replied to Too much lag (practically mandatory) January 10, 2023 @ 10:41:57 am PST
Either a troll or has a potato laptop to play or is just exaggerating the terrain works by far.
We built several big bases (5 player big) with moats and earth walls and really big buildings up to 4 stories high with pig and wolf pens (filled with about 6 animals of each) and giant vegetable fields and never encountered an unbearable lag, not even a lag.
We built several big bases (5 player big) with moats and earth walls and really big buildings up to 4 stories high with pig and wolf pens (filled with about 6 animals of each) and giant vegetable fields and never encountered an unbearable lag, not even a lag.
9:13 pm, January 10, 2023
0 comments
0 likes
NiceGuy replied to Too much lag (practically mandatory) January 10, 2023 @ 10:44:56 am PST
that makes sense though, i used to drop loot to replace with more fancy stuff and over time it mustve accumulated to quite the dump
but there should be some decay time though for this ? trash cant just persist for all eternity does it ?
If they are within a workbench area or a player they stay forever. That's what the obliterator is for.
9:13 pm, January 10, 2023
0 comments
0 likes
Vazkulator replied to Too much lag (practically mandatory) January 10, 2023 @ 10:44:56 am PST
bloat loot persistence is a common cause for massive formance sinks in large openworld games Either a troll or has a potato laptop to play or is just exaggerating the terrain works by far.
We built several big bases (5 player big) with moats and earth walls and really big buildings up to 4 stories high with pig wolf pens and giant vegetable fields and never encountered an unbearable lag, not even a lag.
9:13 pm, January 10, 2023
0 comments
0 likes
Vazkulator replied to Too much lag (practically mandatory) January 10, 2023 @ 10:46:06 am PST
shouldnt be a problem at all then i guessthat makes sense though, i used to drop loot to replace with more fancy stuff and over time it mustve accumulated to quite the dump
but there should be some decay time though for this ? trash cant just persist for all eternity does it ?
If they are within a workbench area or a player they stay forever. That's what the obliterator is for.
9:13 pm, January 10, 2023
0 comments
0 likes
NiceGuy replied to Too much lag (practically mandatory) January 10, 2023 @ 10:54:32 am PST
Op was referring to terrain modification only causing his lag. For sure littering your base will at some point start lag too but that's what chests are for. We have at least 40 large chests full of stuff in our base and still no lag.bloat loot persistence is a common cause for massive formance sinks in large openworld games Either a troll or has a potato laptop to play or is just exaggerating the terrain works by far.
We built several big bases (5 player big) with moats and earth walls and really big buildings up to 4 stories high with pig wolf pens and giant vegetable fields and never encountered an unbearable lag, not even a lag.
9:13 pm, January 10, 2023
0 comments
0 likes
A Face in the Crowd シ 🔴 replied to Too much lag (practically mandatory) January 10, 2023 @ 12:37:36 pm PST
Video lag starts when you modify the terrain to create, for example, a wall - ditch, or to flatten the surface where the base will go. It's unbearable and the more you build and the bigger the base the worse it gets.
It becomes frame by frame very often
I remember that on a friend's server all the people avoided going near a "village" created by a user because the lag was too much. There was an artificial ditch around it.
It becomes frame by frame very often
I remember that on a friend's server all the people avoided going near a "village" created by a user because the lag was too much. There was an artificial ditch around it.
9:13 pm, January 10, 2023
0 comments
0 likes
Nascarman replied to Too much lag (practically mandatory) January 10, 2023 @ 12:44:38 pm PST
Video lag starts when you modify the terrain to create, for example, a wall - ditch, or to flatten the surface where the base will go. It's unbearable and the more you build and the bigger the base the worse it gets.
It becomes frame by frame very often
I remember that on a friend's server all the people avoided going near a "village" created by a user because the lag was too much. There was an artificial ditch around it.
That bug was fixed a while ago, terrain modifications are now overwritten rather than being additive so the bug does not occur
9:13 pm, January 10, 2023
0 comments
0 likes