Day Night Cycle Tips?

I'm struggling with the day/night cycle in this game. It feels like the days are way too short. I go exploring and get so far from base before it gets dark and i need to run back to sleep and make it day again.

Any tips on how to explore in a better way? I mean the map is huge do i need to keep building new beds/bases to sleep in?

I see there is a teleport i can build can i place them anywhere i want to make fast travel points or do i need to find portals out in the world?

Any tips would greatly help or a mod to increase the day time :)
2:13 pm, September 26, 2021
LordyMatsuo 0 comments 0 likes

BIT Bear replied to Day Night Cycle Tips? September 26, 2021 @ 3:30:36 am PDT

Originally posted by LordyMatsuo:
Any tips on how to explore in a better way? I mean the map is huge do i need to keep building new beds/bases to sleep in?

Yes. Build (small) houses regularly or take over the existing ones in the world (Wooden houses in Meadows and Stone Towers in Black Forest) which is much cheaper in build costs.

Originally posted by LordyMatsuo:
I see there is a teleport i can build can i place them anywhere i want to make fast travel points or do i need to find portals out in the world?

You can place teleporter Portals wherever you want and it's highly recommended when you start expanding farther away or to distant islands. Just keep in mind that you can't transport metals through these portals and you'll need a ship to bring them over from longer distance.
2:13 pm, September 26, 2021
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Tenoshii replied to Day Night Cycle Tips? September 26, 2021 @ 3:36:43 am PDT

Take advantage of moon light during the night time (i.e. travel along the coast or areas with limited tree cover).

At night I typically focus on traversing the coastline because that's typically the most illuminated area during night time. In addition, if you do end up triggering any spawns they can only come from one direction (i.e. can't spawn from the sea/ocean).
2:13 pm, September 26, 2021
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got milk? replied to Day Night Cycle Tips? September 26, 2021 @ 3:54:39 am PDT

Bring portal materials (20 fine wood, 10 wood, 2 surtling cores, 10 greydwarf eyes) with you. Have a portal ready at home so you can just link them when the night falls. This way, you only really need one base.
2:13 pm, September 26, 2021
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BGratz replied to Day Night Cycle Tips? September 26, 2021 @ 4:03:13 am PDT

Just tuern these Rotten shacks into cheap bases with just a workbench, cmpfire and bed
So you can sleep and have allways day if you want
https://steamcommunity.com/sharedfiles/filedetails/?id=2611952261
2:13 pm, September 26, 2021
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wildblu replied to Day Night Cycle Tips? September 26, 2021 @ 6:17:11 am PDT

Worst case, just build a campfire next to a large stone outcrop and wait until daylight. Using the abandoned buildings as a shelter is better, of course. Since it's temporary, placing the campfire outside the door should be fine to sleep. If it's raining, you may need to add a canopy above the fire to keep it going.
2:13 pm, September 26, 2021
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jonnin replied to Day Night Cycle Tips? September 26, 2021 @ 6:21:06 am PDT

You do not need sleep. Night is a bit more dangerous, so if you are struggling in an area, try to find a safe place for the night, but if the enemy are generally not too tough for you, keep on going. It can be nice because many things you want to click are easier to see in the dark due to glowing.
By the time you get to really dangerous places, like the plains (groups of starred enemy can be tough) you should have a portal and go home to dump your cargo, refill your food, repair your stuff, get your big rested buff, and hit it again.
2:13 pm, September 26, 2021
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@%thesock10150alpha49 replied to Day Night Cycle Tips? September 26, 2021 @ 6:27:53 am PDT

Honestly, there is seldom a reason to really explore inland in this game. Most things are either visible from the shoreline, on the shoreline, or common enough that you will just find another one somewhere down the line.

Use and abuse the boats. A skilled sailor can cover vastly more ground, and without any major resource commitments.
2:13 pm, September 26, 2021
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