Build requirements for crafting stations are extremely limiting.

I'm about to have to rearrange my entire base because I don't have room for an upgrade near my work bench, but it has to be near my forge too which is pointlessly limiting. Now I'm going to have to move basically everything from where I have it and it's honestly extremely frustrating. I LIKE how my base is set up right now. I don't want to have to tear down literally half of it to meet the stupid requirements for where things are placed. Why not just let people place things where they want them?

And no, I'm not building a second forge just to place this damn thing, I'm already scrounging for materials as is.
8:13 am, June 21, 2021
MrDugan 0 comments 0 likes

aelthing replied to Build requirements for crafting stations are extremely limiting. June 21, 2021 @ 4:37:39 am PDT

if your ceiling is high enough place small floor tiles above the bench or forge and put things like anvils on there
2:13 pm, June 21, 2021
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Gromarch replied to Build requirements for crafting stations are extremely limiting. June 21, 2021 @ 4:53:30 am PDT

Isn't the only upgrade that needs to be close to the forge, the Forge Bellow?
Wich even have to point towards the embers of the forge, to work, which makes perfect sense tbh.
Other upgrades can be put below ground, works fine with floors between them.

Originally posted by MrDugan:
I don't want to have to tear down literally half of it to meet the stupid requirements for where things are placed. Why not just let people place things where they want them?
And no, I'm not building a second forge just to place this damn thing, I'm already scrounging for materials as is.

Just like rl, the game doesn't adapt to all we'd like to build and place, and in all honesty, if you feel like getting ressources for a second whatever is a chore, get ready for a lot of chores.
2:13 pm, June 21, 2021
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MrDugan replied to Build requirements for crafting stations are extremely limiting. June 21, 2021 @ 5:04:00 am PDT

Originally posted by Gromarch:
Isn't the only upgrade that needs to be close to the forge, the Forge Bellow?
Wich even have to point towards the embers of the forge, to work, which makes perfect sense tbh.
Other upgrades can be put below ground, works fine with floors between them.

Originally posted by MrDugan:
I don't want to have to tear down literally half of it to meet the stupid requirements for where things are placed. Why not just let people place things where they want them?
And no, I'm not building a second forge just to place this damn thing, I'm already scrounging for materials as is.

Just like rl, the game doesn't adapt to all we'd like to build and place, and in all honesty, if you feel like getting ressources for a second whatever is a chore, get ready for a lot of chores.

The Adze, which is a woodworking station and upgrade for the workbench requires that it be built near the forge as well, which makes no sense. The very fact that people are suggesting workarounds by building and then deleting things only proves that it's a completely pointless mechanic that doesn't need to be in the game, which was the point of the post. It's early access, there's a tiny chance they might actually listen. Even the wiki makes the recommendation to just build and delete an extra forge because there's zero reason for that requirement. They should just remove the requirement.
2:13 pm, June 21, 2021
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Weaver replied to Build requirements for crafting stations are extremely limiting. June 21, 2021 @ 6:32:09 am PDT

Originally posted by MrDugan:
Originally posted by Gromarch:
Isn't the only upgrade that needs to be close to the forge, the Forge Bellow?
Wich even have to point towards the embers of the forge, to work, which makes perfect sense tbh.
Other upgrades can be put below ground, works fine with floors between them.



Just like rl, the game doesn't adapt to all we'd like to build and place, and in all honesty, if you feel like getting ressources for a second whatever is a chore, get ready for a lot of chores.

The Adze, which is a woodworking station and upgrade for the workbench requires that it be built near the forge as well, which makes no sense. The very fact that people are suggesting workarounds by building and then deleting things only proves that it's a completely pointless mechanic that doesn't need to be in the game, which was the point of the post. It's early access, there's a tiny chance they might actually listen. Even the wiki makes the recommendation to just build and delete an extra forge because there's zero reason for that requirement. They should just remove the requirement.

No, people suggesting something doesn't mean there is a problem, if that was the case, the game needs attack helicopters and Pokemon, because people have suggested it. People have also suggested workarounds for everything from combat to traveling to leveling to well everything, so by your rationale everything in the game is a pointless mechanic.
You can literally claim anything and everything is "a pointless mechanic".
Needing tools near your workstation or a sufficient isn't a novel or far fetched concept, and it's a far more forgiving system to simply have them near then having to actually have to use each expansion. It's very easy to adjust to the mechanic, to build a properly sized workspace.
2:13 pm, June 21, 2021
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grinsekeatzchen replied to Build requirements for crafting stations are extremely limiting. June 21, 2021 @ 7:01:54 am PDT

I know some people who build there half setup buried.
Valheim has a ton of "extensions" to keep progressing and they have some really weird restrictions and are sometimes huge.
And what I found the most annoying, as someone who has built next to his main base preferably small, cosy things, you need the increased LVL to repair your stuff the further you progress ...
So it's no use to just put everything somewhere and then just take it down again.
I wish they had made it so that there were only a few more objects and the rest of the upgrades just change the look of the workbench and forge uu.

You have some limitations in the game as far as free building is concerned. For everything you need a workbench. Build a road? Well, have fun building the workbench and stonecutter off and on.
This could really use some improvement.
And when you build with upgraded stuff, as I said, you always need a workbench with the appropriate lvl for repair. Annoying in my eyes uu.
2:13 pm, June 21, 2021
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Beautiful Ham Sandwich replied to Build requirements for crafting stations are extremely limiting. June 21, 2021 @ 12:53:43 am PDT

Why don't you just destroy your first forge, build the second forge to place the workbench upgrade, then destroy the second forge and rebuild the first forge where it initially was? You lose nothing doing that, and you don't have to gather more materials.
8:13 am, June 21, 2021
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MrDugan replied to Build requirements for crafting stations are extremely limiting. June 21, 2021 @ 1:02:32 am PDT

Originally posted by Beautiful Ham Sandwich:
Why don't you just destroy your first forge, build the second forge to place the workbench upgrade, then destroy the second forge and rebuild the first forge where it initially was? You lose nothing doing that, and you don't have to gather more materials.

It's a first playthrough for me, so I don't know how many times I'm going to have to do that same chore over and over again of destroy rebuild, I would much rather have things
1. where I want them.
2. where they can actually work withing in the confines of the game.

It would be much more enjoyable if the pointless confines where lessened or removed.

They have added in a LOT of maintenance and weird requirements, like thatched roof tiles being required over wood for it to not rot in the rain, but rain still puts out fires unless they're completely enclosed, despite enclosure creating a smoke issue because they put that in too. I can't put a fire in a building because of realism, but a roof over a fire without walls won't stop rain from putting it out. There's this whole series of bizarre limitations that just don't need to be there and only serve to hinder building.
8:13 am, June 21, 2021
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Beautiful Ham Sandwich replied to Build requirements for crafting stations are extremely limiting. June 21, 2021 @ 1:07:37 am PDT

Originally posted by MrDugan:
Originally posted by Beautiful Ham Sandwich:
Why don't you just destroy your first forge, build the second forge to place the workbench upgrade, then destroy the second forge and rebuild the first forge where it initially was? You lose nothing doing that, and you don't have to gather more materials.

It's a first playthrough for me, so I don't know how many times I'm going to have to do that same chore over and over again of destroy rebuild, I would much rather have things
1. where I want them.
2. where they can actually work withing in the confines of the game.

It would be much more enjoyable if the pointless confines where lessened or removed.
You don't get workbench upgrades that require you to do this every second, unless you placed your forge 50m away it's not that much of a chore, this is like a 30 second task.
8:13 am, June 21, 2021
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