UPDATES
I'm anxiously waiting for Mistlands, but am concerned. The last update with the caves they did not all spawn in, even though we stayed away from all mountain bioms. I have a dedicated and we have a lot of building hours invested; we are dreading having to start over. Is there a way around this without having to start over?
5:13 pm, May 2, 2022
Polonius Ulf replied to UPDATES May 2, 2022 @ 1:58:17 pm PDT
Hey there,
instead of migrating your old world, you can treat new worlds as 'expeditions' instead to explore new content like the caves. Items can come back with you in the inventory, and newly unlocked recipes are tied to your character. Crafting stations in your old world are currently able to work with new items, even if that world hasn't been able to generate (for example) ice caves itself. Fingers crossed that it will stay that way with new biomes as well.
Hope it works out for you!
Great idea! I enjoyed my migration experience, but I didn't even think of this.
11:13 pm, May 2, 2022
0 comments
0 likes
Capnflag replied to UPDATES May 2, 2022 @ 2:38:15 pm PDT
I am holding off on further exploration in my SP game while waiting for Mistlands to drop. I am early Blackmetal age so no Yagluth location as yet and have two mainland mountain ranges explored pre-caves. My solution was to start a post-cave two person MP game which has been fun. Keeps the excitement up while waiting. Lots of choices as presented in the thread.
11:13 pm, May 2, 2022
0 comments
0 likes
HazyMyst replied to UPDATES May 2, 2022 @ 11:01:16 am PDT
Yeah, i get it. It's not like I'll rage quit. I LOVE this game I just hate the rebuilding, even tho I find it relaxing. So yes I have a ton of mats, I love to grind..... I heard that spawned mat will de-spawn eventually, besides i like to earn stuff.
8:13 pm, May 2, 2022
0 comments
0 likes
retsam1 replied to UPDATES May 2, 2022 @ 11:04:34 am PDT
Yeah, i get it. It's not like I'll rage quit. I LOVE this game I just hate the rebuilding, even tho I find it relaxing. So yes I have a ton of mats, I love to grind..... I heard that spawned mat will de-spawn eventually, besides i like to earn stuff.
I've not encountered it but to be safe you can always build something the demolish or use stacking (like stone etc) and demolish otherwise which should launder the item codes to a non spawned iteration perhaps. Something worth testing maybe.
8:13 pm, May 2, 2022
0 comments
0 likes
PakaNoHida replied to UPDATES May 2, 2022 @ 11:29:21 am PDT
I'm anxiously waiting for Mistlands, but am concerned. The last update with the caves they did not all spawn in, even though we stayed away from all mountain bioms
yes, they did. They are set to be above the obsidian line on the largest of mountains... they are not on all mountains.
8:13 pm, May 2, 2022
0 comments
0 likes
Mharr replied to UPDATES May 2, 2022 @ 11:34:35 am PDT
That's not been a good reason for a while now, given there's a mod to selectively repopulate regions of the map with tar pits, mountain caves, etc. The Mistlands update would be a really good time to add that feature to the core game. 2. There are various explanations concerning how caves not spawning in is an intentional by product of allowing you to still play a map after an update changes it significantly.
8:13 pm, May 2, 2022
0 comments
0 likes
Nefrarya replied to UPDATES May 2, 2022 @ 11:41:47 am PDT
Hey there,
instead of migrating your old world, you can treat new worlds as 'expeditions' instead to explore new content like the caves. Items can come back with you in the inventory, and newly unlocked recipes are tied to your character. Crafting stations in your old world are currently able to work with new items, even if that world hasn't been able to generate (for example) ice caves itself. Fingers crossed that it will stay that way with new biomes as well.
Hope it works out for you!
instead of migrating your old world, you can treat new worlds as 'expeditions' instead to explore new content like the caves. Items can come back with you in the inventory, and newly unlocked recipes are tied to your character. Crafting stations in your old world are currently able to work with new items, even if that world hasn't been able to generate (for example) ice caves itself. Fingers crossed that it will stay that way with new biomes as well.
Hope it works out for you!
8:13 pm, May 2, 2022
0 comments
0 likes
retsam1 replied to UPDATES May 2, 2022 @ 11:55:21 am PDT
That's not been a good reason for a while now, given there's a mod to selectively repopulate regions of the map with tar pits, mountain caves, etc. The Mistlands update would be a really good time to add that feature to the core game. 2. There are various explanations concerning how caves not spawning in is an intentional by product of allowing you to still play a map after an update changes it significantly.
The devs intentionally made the explored buffer beyond the map fog to prevent the potential for discrepancies that would cause player loss of structures, items, tombstones etc. The mod doesn't account for that to my knowledge and runs the risk the devs intended to avoid with their implementation.
I'm just saying that's why they stated they did it and that they'd actually considered doing more negatively impacting scenarios before settling on what we have.
8:13 pm, May 2, 2022
0 comments
0 likes
retsam1 replied to UPDATES May 2, 2022 @ 11:57:23 am PDT
Hey there,
instead of migrating your old world, you can treat new worlds as 'expeditions' instead to explore new content like the caves. Items can come back with you in the inventory, and newly unlocked recipes are tied to your character. Crafting stations in your old world are currently able to work with new items, even if that world hasn't been able to generate (for example) ice caves itself. Fingers crossed that it will stay that way with new biomes as well.
Hope it works out for you!
I think that's what Jiroc (a you tuber who does lots of dev interviews etc) does on his paid subscription servers actually, especially to maintain sustainably resources for players.
8:13 pm, May 2, 2022
0 comments
0 likes
Mharr replied to UPDATES May 2, 2022 @ 1:08:15 pm PDT
It's the simplest way of avoiding those problems for sure, but the game should have enough knowledge of where player items are to be a little more surgical than locking down everything in a *five hundred meter* radius. If they're ever going to improve that mechanic, Mistlands would be the time. I'm just saying that's why they stated they did it and that they'd actually considered doing more negatively impacting scenarios before settling on what we have.
8:13 pm, May 2, 2022
0 comments
0 likes
Lord Scrote replied to UPDATES May 2, 2022 @ 8:55:41 am PDT
I don't think so no.
You can just ferry items and gear from your old world to the new one tho, so at least you will have a boosted start.
You can just ferry items and gear from your old world to the new one tho, so at least you will have a boosted start.
5:13 pm, May 2, 2022
0 comments
0 likes
HazyMyst replied to UPDATES May 2, 2022 @ 9:06:34 am PDT
That's just what we did in the past, but it sucks since we've built quite a bit, in addition it's a real pain bringing over resources from one server to another. I still have 2 serves and now 4 months later I'm still bringing mats to my new one.
5:13 pm, May 2, 2022
0 comments
0 likes
Jordan replied to UPDATES May 2, 2022 @ 9:35:22 am PDT
I was told (on my multiplayer seed server) that the Mistlands areas would be populated as soon as the update lands. Is this not the case? It's going to work just like the mountain's frost caves? Confirmation?
5:13 pm, May 2, 2022
0 comments
0 likes
Polonius Ulf replied to UPDATES May 2, 2022 @ 9:45:14 am PDT
I have just finished transiting from a world that did not seem to have crystal caves into a world that I seeded prior to H&H and did not explore. If you just skirt the edges of a biome, that's enough to trigger generation and spoil the biome for new content. The unexplored pre-H&H world has crystal caves.
When you play on two worlds, you can use the resources of both. I have a ton of compulsively gathered raw material in world 1. No problem. You can overload your back-pack and haul a ton at a time because you are not going to do anything but log out and log-in, then drop everything. I literally went back for rocks.
And if you need thirty different things from a safe area, you can go back naked. All that moat digging is not lost.
I'm loving it. My new base is awesome and I have a new world to explore. My only beef is that the threat-level of events attaches to the world and not the player. I have not defeated Eikthyr on this world so I just get dinner-is-served events and I already have tons of boar and neck tail.
When you play on two worlds, you can use the resources of both. I have a ton of compulsively gathered raw material in world 1. No problem. You can overload your back-pack and haul a ton at a time because you are not going to do anything but log out and log-in, then drop everything. I literally went back for rocks.
And if you need thirty different things from a safe area, you can go back naked. All that moat digging is not lost.
I'm loving it. My new base is awesome and I have a new world to explore. My only beef is that the threat-level of events attaches to the world and not the player. I have not defeated Eikthyr on this world so I just get dinner-is-served events and I already have tons of boar and neck tail.
5:13 pm, May 2, 2022
0 comments
0 likes
retsam1 replied to UPDATES May 2, 2022 @ 9:50:18 am PDT
I'm anxiously waiting for Mistlands, but am concerned. The last update with the caves they did not all spawn in, even though we stayed away from all mountain bioms. I have a dedicated and we have a lot of building hours invested; we are dreading having to start over. Is there a way around this without having to start over?
1. Be patient. A dev responded a last week in another thread that major updates take 6-9 months and since icecaves went out not too long ago, you're looking towards the Autumn at best for the next one. Good food takes time.
2. There are various explanations concerning how caves not spawning in is an intentional by product of allowing you to still play a map after an update changes it significantly. Basically, map exposed area on your map(ie unfogged) is not the same as actually "exposed" area of the map. If you wish to be safe/conservative) don't do major exploration of your map because if you visually as a character see, you're risking its considered explored once the update comes in.
So saying you "stayed away" doesnt mean you werent actually far enough away.
Alternatively, you can just do what not a small number of people do and either make another copy of your same map(if you like the terrain) when the mistlands releases so that you ensure there's no issues. Yes you'll have to rebuild and or move things from the old map but at least you can 100% guarantee all the things the update will offer for that specific map.
Alternatively you can also just use the map seed generator website and find another map with a really intriguing amount of mistlands biomes(or a really large few) and save it to be your future explored one. That in itself can be fun/exciting.
That's just what we did in the past, but it sucks since we've built quite a bit, in addition it's a real pain bringing over resources from one server to another. I still have 2 serves and now 4 months later I'm still bringing mats to my new one.
If you're "still bringing mats" to your new one, the amount of mats you must have must be rather large. Ive map hopped in less than an hour 20 full chests of iron as an example.
If you have such a large volume, why not use admin commands to spawn in on the "new" map what you had on the old map and purge the stuff from the old map to save time?
All in all, best thing I can say is be thankful we can do this anyway. Devs at one point considered a much less favorable implementation i believe but felt that wasnt fair.
5:13 pm, May 2, 2022
0 comments
0 likes