Are the runestones to register bosses locations supposed to be more common?

Hi,
How difficult is it for you all to find a runestone to register the elders location? Because I feel like the runestone should be in every other burial chamber or by at least 1 out of 5 towers so we don't spend 72+ hours just seeking and still not finding it.

i know i'm supposed to find a runestone to register the elders location in the black forest by either a tower or in the burial chambers but, there is no runestone in any of the 10+ burial chambers or 20+ towers on my island. I looked on every square inch of my island and in every single burial chamber.

Am I experiencing an uncommon glitch?

I feel like I'd have a better change looking for the actual summoning location for the elder than looking for his runestone.

I have 2 worlds, in my other world I've found the register location runestone for the elder in the first 15 mins of playing, but since I had more time invested in my main world I havent really played it. Maybe I should leave this world I'm in now to start over in the other world?
12:13 pm, January 13, 2022
Ciqanaq32 0 comments 0 likes

Ciqanaq32 replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 2:16:22 pm PST

Searching for a vegvisir definitely should not be nearly as hard as finding the summoning location for the boss.

I think that a vegvisir for the next boss should at least appear next to its trophy runestone after the prior bosses' trophy is hung.

Or it should appear right next to the summoning area of one boss after it's defeated.
12:13 am, January 14, 2022
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Wiergate replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 5:10:25 am PST

Originally posted by snofler:
Thats the entire point of randomly generated worlds, its different everytime. I spent 8 hours looking for the trader on my seed while it was literally on the island right next to my original spawn island. My point is that the bosses are not hard to find at all, the only boss that is considered 'hard' to find is the 4th but once you know what exactly to look for its not hard. You're not having a bug but rather you're just unlucky. Try starting a different world

Sure, but procedural generation always has rules in the code and those can be well or poorly thought out. My first character cleared 10-12 swamps without finding a single Vegvisir for [swamp boss]. In the 13:th I found two. In the same crypt.

The same character was over 1000 days before finding and killing [final boss]. If the altar is far enough from shore the mist makes it near invisible from the ocean.
Cleared at least 20 plains areas, found plenty of the (alleged) tell-tale standing stones guarded by elites - have yet to see an actual Vegvisir.
I feel like there have been some improvements since release in this regard but no matter how you slice it that's not good game design.
Every game with randomly generated worlds or areas has sanity checks to keep bad luck from being game-breaking or at least burnout-inducing.
This game needs more of those.
3:13 pm, January 13, 2022
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Gnome d'War replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 6:06:58 am PST

From my experience I've often found an Elder to the west of the starting point. I would try the island west of your starting one.
3:13 pm, January 13, 2022
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trapani2 replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 6:41:36 am PST

Yeah I found Elder on another island. Time to make a boat!
3:13 pm, January 13, 2022
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Polonius Ulf replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 6:55:31 am PST

Refining the results of a complex world-building algorithm might not be as easy as Minesweeper, which simply has to defer generating the board until after your first click.

Which said, policing new worlds for absurdities and insta-bombs is something that will have to be done once Valheim is feature-complete, but I'm pretty sure no one wants the devs to do it now.

Anyway, my Temple Grandin slaughterhouse for boars takes precedence.
3:13 pm, January 13, 2022
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TyresTyco replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 2:04:39 am PST

If you cleared your "home" island .. whats stopping you to explore another island? My first worlds spawn island had only one vegvisir. Elder on a totally different island.. while exploring said island. I found tons of vegvisir.

You just have bad luck with the world seed as you can see by your own since you found it in your second world pretty fast.
12:13 pm, January 13, 2022
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Ciqanaq32 replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 2:30:05 am PST

I've already made my way onto 2 other islands and made some portals. Since I still can't find it I thought I'd better seek help.

I just assumed that since I found it so fast on another world seed and it isn't anywhere to be found on this world seed that there might be a problem with this world. And also I don't know how common they are.

I don't see why the creators make it so hard to find. If I didn't have google and this discussion group I wouldn't know what else to do. This game gets boring and too stretched out when it's so hard to find one thing before we can progress. Hopefully this is fixed so that they're a little more common or we're given more guidance so that it's easier to find.

It'd be nice if they made a register location runestone available for the next boss only after the trophy for one boss is put on its place.

Thanks for your input though.
12:13 pm, January 13, 2022
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TyresTyco replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 2:38:03 am PST

Well.. you are certainly right in that regard that it's frustrating if you just can't find "insert object of desire" for a long time. I certainly had the same situation with turnip seeds in the swamps without having realized that you can plant turnips to get seed plants.

However.. there are tools that can help you with that. No need to get frustrated.. for example.. insert your seed at valheim-map.world and only look for the elder location.

You can also ask for direct ingame help if you can trust random steam or discord strangers.

Imho if you really looked at so many crypts and towers.. I can't stop thinking that you are close to find one.

I hope you mark all your locations and dont end up at some stuff twice thinking it's new xD. I know I had some of these odd situations.
12:13 pm, January 13, 2022
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CalinNebunu replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 2:42:12 am PST

Would be nice if you posted a screenshot of your map so we can see how much you discovered.
I started several worlds where I finished the game and I never had bad luck with the second boss.
Really curious how much of a "bad luck" situation this is.
Not saying this isn't true, but the first time I played the game I spent a huge amount of time in the beginning discovering things between first and second boss and it was really enjoyable.
But 72 hours? is that the real time spent up to finding the second boss? That is insane, I spent that much on the entire game up to last boss in my first attempt!
12:13 pm, January 13, 2022
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Ciqanaq32 replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 3:10:33 am PST

I mark down everything I come across on the game worth noting, and I rename a burial chamber to Raided b. chamber so I know not to go back to them.

Well, not literally 72 hours, The last couple days or so I get on to play and just continue searching for the elder. or the register location stone.

I spent the first 12 hours of gameplay trying to figure out how to stop my world from disappearing and finally did it. Now that I'm able to play without worrying about my world disappearing I'm not stuck looking for the elder and having no luck. LOL. Pretty terrible.
12:13 pm, January 13, 2022
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Ciqanaq32 replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 3:14:17 am PST

my play time is 66.2 hours and most of that time is searching for the elder. With my luck I'm better off going back to the other world that I've made where I've found the register location stone in 15 mins.
In the first half an hour I've made my little house and beat the Eikthyr, spent some time upgrading to bronze while searching for the elder and that's about it. PRETTY SAD.
12:13 pm, January 13, 2022
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TehJumpingJawa replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 3:15:42 am PST

Originally posted by Ciqanaq32:
I mark down everything I come across on the game worth noting, and I rename a burial chamber to Raided b. chamber so I know not to go back to them.

FYI, by left clicking a map pin, you will put red cross through it to indicate it's been completed.
12:13 pm, January 13, 2022
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snofler replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 3:37:04 am PST

Originally posted by Ciqanaq32:
my play time is 66.2 hours and most of that time is searching for the elder. With my luck I'm better off going back to the other world that I've made where I've found the register location stone in 15 mins.
In the first half an hour I've made my little house and beat the Eikthyr, spent some time upgrading to bronze while searching for the elder and that's about it. PRETTY SAD.

Thats the entire point of randomly generated worlds, its different everytime. I spent 8 hours looking for the trader on my seed while it was literally on the island right next to my original spawn island. My point is that the bosses are not hard to find at all, the only boss that is considered 'hard' to find is the 4th but once you know what exactly to look for its not hard. You're not having a bug but rather you're just unlucky. Try starting a different world
12:13 pm, January 13, 2022
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Mharr replied to Are the runestones to register bosses locations supposed to be more common? January 13, 2022 @ 3:42:08 am PST

There are programming tricks you can use to filter random generation for a better player experience though. As a very simple example, Minesweeper games quietly rotate or re-roll the board to avoid the first cell you click ever being a mine. Randomly generate, but discard the worst results.
12:13 pm, January 13, 2022
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