What additional content do mods add?
Haven't played Valheim in awhile because I was waiting for Mistlands but since it is taking forever I am curious as to the quality of content that mods add.
Could anyone give a brief rundown of the most popular content mods?
Also where do I find the mod workshop on my game page?
Could anyone give a brief rundown of the most popular content mods?
Also where do I find the mod workshop on my game page?
2:13 am, October 6, 2022
Hayzᶓ ™ replied to What additional content do mods add? October 17, 2022 @ 11:58:24 am PDT
thanks! if I ever get less burnt out on valheim i need to update that sucker again!Im the author of a mod called "more gates" that adds more doors/windows and some draw bridges for you. I havent updated it in a while but it still works and should add tons of new buildables if thats something that peaks your interest.
https://www.nexusmods.com/valheim/mods/1087
I LOVE your mod. I don't use many build piece mods because they often don't fit the feel of Valheim but I always play with yours if I'm playing modded. Thanks so much for your work :er_heart:
8:13 pm, October 17, 2022
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Sockwallet replied to What additional content do mods add? October 7, 2022 @ 9:21:00 am PDT
Unfortunately updates break the mods and usually the world made with them.I have never lost a character or any points it has. I am waiting for the game to be finished before I mod again.I think its going to be the mods that really make this game so we just have to be patient.The devs dont say much so we dont know when game will be done. I will never buy early again that's for sure.
5:13 pm, October 7, 2022
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Hayzᶓ ™ replied to What additional content do mods add? October 6, 2022 @ 4:33:24 pm PDT
Im the author of a mod called "more gates" that adds more doors/windows and some draw bridges for you. I havent updated it in a while but it still works and should add tons of new buildables if thats something that peaks your interest.
https://www.nexusmods.com/valheim/mods/1087
https://www.nexusmods.com/valheim/mods/1087
5:13 am, October 7, 2022
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Altimely replied to What additional content do mods add? October 6, 2022 @ 9:20:29 pm PDT
Im the author of a mod called "more gates" that adds more doors/windows and some draw bridges for you. I havent updated it in a while but it still works and should add tons of new buildables if thats something that peaks your interest.
https://www.nexusmods.com/valheim/mods/1087
I LOVE your mod. I don't use many build piece mods because they often don't fit the feel of Valheim but I always play with yours if I'm playing modded. Thanks so much for your work
5:13 am, October 7, 2022
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Altimely replied to What additional content do mods add? October 5, 2022 @ 10:17:39 pm PDT
Some notes on mods and mod managers:
Obligatory: mods aren't supported by iron gate, back up your save often, don't be surprised when mods temporarily break when Valheim updates, Valheim is an early access game, Iron Gate isn't responsible for lost data related to mods.
Aight: Use R2modman instead of Thunderstore Mod Manager. If you search for 'Thunderstore Mod Manager' you're going to be asked to download Overwolf first and Overwolf will run the Thunderstore app. Skip all that, R2modman is the same as Thunderstore without the middle man.
I recommend the Jewelcrafting mod. It's actively supported by its creator and adds a new interesting resources that you can physically collect in the world. It also has a neat 'addon' by a separate creator, Soulcatcher, that lets you collect the souls of fallen creatures and distill them into gems that you socket into your gear for bonuses. It's super neat. I prefer both over epic loot, which is a good mod, but isn't actively supported and its balance is all over the place.
As far as filling in the empty Biomes: Check out the Do_Or_Die mods. They do some or all of that.
You can find links to the mod community discord(s) on most Thunderstore mod pages- it's worth it to check there if you have technical questions or troubleshooting questions about mods as the creators are active on the discord.
Obligatory: mods aren't supported by iron gate, back up your save often, don't be surprised when mods temporarily break when Valheim updates, Valheim is an early access game, Iron Gate isn't responsible for lost data related to mods.
Aight: Use R2modman instead of Thunderstore Mod Manager. If you search for 'Thunderstore Mod Manager' you're going to be asked to download Overwolf first and Overwolf will run the Thunderstore app. Skip all that, R2modman is the same as Thunderstore without the middle man.
I recommend the Jewelcrafting mod. It's actively supported by its creator and adds a new interesting resources that you can physically collect in the world. It also has a neat 'addon' by a separate creator, Soulcatcher, that lets you collect the souls of fallen creatures and distill them into gems that you socket into your gear for bonuses. It's super neat. I prefer both over epic loot, which is a good mod, but isn't actively supported and its balance is all over the place.
As far as filling in the empty Biomes: Check out the Do_Or_Die mods. They do some or all of that.
You can find links to the mod community discord(s) on most Thunderstore mod pages- it's worth it to check there if you have technical questions or troubleshooting questions about mods as the creators are active on the discord.
11:13 am, October 6, 2022
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Renlish replied to What additional content do mods add? October 6, 2022 @ 4:05:50 am PDT
LOL Where's the moderator that usually pops in to tell everyone that Valheim doesn't support mods and that we should all be careful? They're sleeping on the job!
Anyhoo...
Try the horses mod. Is fun.
Anyhoo...
Try the horses mod. Is fun.
11:13 am, October 6, 2022
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Limdood replied to What additional content do mods add? October 5, 2022 @ 8:17:59 pm PDT
I've used a few mods:
Epicloot is a content mod that adds loot drops from mods. The drops are organized by tier and only if you've unlocked the recipe. For example, if you haven't made linen thread yet, you won't have the recipes for blackmetal weapons or padded armor, so they won't drop even from high level mobs. So one benefit right away is that sometimes enemies will drop a weapon or armor you have unlocked, but haven't made yet....so saves you some resources sometimes. The other, more obvious aspect, and the namesake of the mod, is magic/enchanted items. More durability, more armor, "waterproof" capes, "slow fall" legs, "no move penalty", more damage, Throwable versions of normally non-thrown weapons, etc. are all possible effects on magic items. Items can be broken down into magic components, used for enchanting OTHER items. It makes the game easier for sure....but imo, its also a lot more enjoyable as you seek out new items. It also adds some trader functionality....trader can flag mobs for "bounties" that will be effectively 2.5 or 3 star versions of the mob (bounty serpents are YIKES!). Those can be turned in for tokens and a bit of gold. gold+tokens can buy random highly enchanted items from the trader
Better Trader is another content mod technically. It lets you buy most items and sell many many more items to the trader. Same limitations....have to have grabbed or unlocked an item to buy it, so no jumping progression. Sell honey and buy scrap iron. put the glut of beehives to use and save yourself from the abysmal scrap iron drop rate all at once!
Armor + quickslots mods add special inventory slots for you that hold your armor. the quickslots add a Z, V, znd B quickslot to hotkey more items.
Valheim plus is a quality of life and modification mod. It can change....LOTS of stuff. including changing crafting and placement rules to allow more fine tuning, turning off or changing structural integrity, modifying stamina drain for different activities, modifying skill experience gain per skill, turning off food decay (I LOVE that one) so foods give the full benefit for the whole duration, allowing you to craft using items in chests, altering the size of your inventory and chests, altering the weight of items and how much you can carry, allowing kiln/windmill/spinning wheel/smelter/etc. to pull items from, and place finished items into chests (that's a really big timesaver, not having to babysit each station), modifying map explore radius.....and a bunch of other little similar things to customize the game, but not really add new content. Love the game but think you should be able to swim farther than 10 yards without drowning? modify swim stamina drain. Absolutely hate death skill loss? remove it. Want to play without having to play inventory management simulator and manage carry weight? make items weigh zero and double inventory size. Think the game is too easy with more people? Make the enemies scale higher per person in the game.
I also used some gamma/brightness mods, since I REALLY struggle to see in the swamp and tombs.
Basically, browse mods and see if stuff catches your eye. If something looks cool, make a new game/character/world and try it out and see if you want it.
Epicloot is a content mod that adds loot drops from mods. The drops are organized by tier and only if you've unlocked the recipe. For example, if you haven't made linen thread yet, you won't have the recipes for blackmetal weapons or padded armor, so they won't drop even from high level mobs. So one benefit right away is that sometimes enemies will drop a weapon or armor you have unlocked, but haven't made yet....so saves you some resources sometimes. The other, more obvious aspect, and the namesake of the mod, is magic/enchanted items. More durability, more armor, "waterproof" capes, "slow fall" legs, "no move penalty", more damage, Throwable versions of normally non-thrown weapons, etc. are all possible effects on magic items. Items can be broken down into magic components, used for enchanting OTHER items. It makes the game easier for sure....but imo, its also a lot more enjoyable as you seek out new items. It also adds some trader functionality....trader can flag mobs for "bounties" that will be effectively 2.5 or 3 star versions of the mob (bounty serpents are YIKES!). Those can be turned in for tokens and a bit of gold. gold+tokens can buy random highly enchanted items from the trader
Better Trader is another content mod technically. It lets you buy most items and sell many many more items to the trader. Same limitations....have to have grabbed or unlocked an item to buy it, so no jumping progression. Sell honey and buy scrap iron. put the glut of beehives to use and save yourself from the abysmal scrap iron drop rate all at once!
Armor + quickslots mods add special inventory slots for you that hold your armor. the quickslots add a Z, V, znd B quickslot to hotkey more items.
Valheim plus is a quality of life and modification mod. It can change....LOTS of stuff. including changing crafting and placement rules to allow more fine tuning, turning off or changing structural integrity, modifying stamina drain for different activities, modifying skill experience gain per skill, turning off food decay (I LOVE that one) so foods give the full benefit for the whole duration, allowing you to craft using items in chests, altering the size of your inventory and chests, altering the weight of items and how much you can carry, allowing kiln/windmill/spinning wheel/smelter/etc. to pull items from, and place finished items into chests (that's a really big timesaver, not having to babysit each station), modifying map explore radius.....and a bunch of other little similar things to customize the game, but not really add new content. Love the game but think you should be able to swim farther than 10 yards without drowning? modify swim stamina drain. Absolutely hate death skill loss? remove it. Want to play without having to play inventory management simulator and manage carry weight? make items weigh zero and double inventory size. Think the game is too easy with more people? Make the enemies scale higher per person in the game.
I also used some gamma/brightness mods, since I REALLY struggle to see in the swamp and tombs.
Basically, browse mods and see if stuff catches your eye. If something looks cool, make a new game/character/world and try it out and see if you want it.
5:13 am, October 6, 2022
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2CUSUFFER replied to What additional content do mods add? October 5, 2022 @ 9:12:22 pm PDT
Thanks for the responses. It would appear after browsing a few mods and seeing the replies that there isn't the kind of mods I was looking for (or is there?). Someone said in another thread that there was a mod which added to the Mistlands biome.
However the mod I looked at added some enemies to the unfinished biomes but I was looking for something more complete I guess. Like a mod that completely fleshes out some of theunfinished biomes.
The QOL mods look cool dont get me wrong. But Im looking for mods that fill in all the empty space our worlds have with the incomplete biomes.
However the mod I looked at added some enemies to the unfinished biomes but I was looking for something more complete I guess. Like a mod that completely fleshes out some of theunfinished biomes.
The QOL mods look cool dont get me wrong. But Im looking for mods that fill in all the empty space our worlds have with the incomplete biomes.
5:13 am, October 6, 2022
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UncleAcidic replied to What additional content do mods add? October 5, 2022 @ 9:13:12 pm PDT
Just get on thunderstore and see whats out there. My only suggestion is to NOT use any of the huge package mods like Valheim+. there's just too much in them that you could potentially not use or even want. much better so simply pick a few that make the game better for you specifically. I only use about 12 mods with their dependencies which brings the total to 17 mods. with one character I ran like 70 something mods and the game was just too unstable so less is better unless your system is a total beast. mine def is NOT
5:13 am, October 6, 2022
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sarteck replied to What additional content do mods add? October 5, 2022 @ 9:18:50 pm PDT
You'd probably want to give a look at "Journey to Valhalla" on the Thunderstore. I haven't used the mod, but it claims to do what you're looking for. Thanks for the responses. It would appear after browsing a few mods and seeing the replies that there isn't the kind of mods I was looking for (or is there?). Someone said in another thread that there was a mod which added to the Mistlands biome.
However the mod I looked at added some enemies to the unfinished biomes but I was looking for something more complete I guess. Like a mod that completely fleshes out some of theunfinished biomes.
The QOL mods look cool dont get me wrong. But Im looking for mods that fill in all the empty space our worlds have with the incomplete biomes.
EDIT: "Forgotten Biomes" is another.
5:13 am, October 6, 2022
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2CUSUFFER replied to What additional content do mods add? October 5, 2022 @ 9:26:57 pm PDT
Ok thx much. I'll check that out!You'd probably want to give a look at "Journey to Valhalla" on the Thunderstore. I haven't used the mod, but it claims to do what you're looking for. Thanks for the responses. It would appear after browsing a few mods and seeing the replies that there isn't the kind of mods I was looking for (or is there?). Someone said in another thread that there was a mod which added to the Mistlands biome.
However the mod I looked at added some enemies to the unfinished biomes but I was looking for something more complete I guess. Like a mod that completely fleshes out some of theunfinished biomes.
The QOL mods look cool dont get me wrong. But Im looking for mods that fill in all the empty space our worlds have with the incomplete biomes.
EDIT: "Forgotten Biomes" is another.
5:13 am, October 6, 2022
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Yakumo_2020 replied to What additional content do mods add? October 5, 2022 @ 5:58:32 pm PDT
I don't use content adding mods myself, just a few Quality of life tweaks, but I've seen a few that effectivly completed the Ashlands biom, with flaming skeltons and Fire Drakes. I know there is also one that adds giant Krakken mini-boss to the Ocean. There are probably a lot more available to find once you start looking for them.
Steam and Iron Gate don't officially support modding for Valheim so the game doesn't have a mod workshop at this time. But there is a great mod engine called BepInEx for the Unity game engine that Valheim uses. It is easy to install and manage active mods. Just remember that if you do have a problem with a mod you can't expect help on the official Valheim forums
BepInEX
https://thunderstore.io/package/bbepis/BepInExPack/
there is a install pack that is specific to Valheim but the basic package should work too.
Places to look for mods
https://www.nexusmods.com/valheim
https://thunderstore.io
Good luck and Happy Modding o7
(Oh, and be sure to backup the Valheim game folder befor making any changes. I've never had problems with BepInEX but it's just good practice to be safe.)
Steam and Iron Gate don't officially support modding for Valheim so the game doesn't have a mod workshop at this time. But there is a great mod engine called BepInEx for the Unity game engine that Valheim uses. It is easy to install and manage active mods. Just remember that if you do have a problem with a mod you can't expect help on the official Valheim forums
BepInEX
https://thunderstore.io/package/bbepis/BepInExPack/
there is a install pack that is specific to Valheim but the basic package should work too.
Places to look for mods
https://www.nexusmods.com/valheim
https://thunderstore.io
Good luck and Happy Modding o7
(Oh, and be sure to backup the Valheim game folder befor making any changes. I've never had problems with BepInEX but it's just good practice to be safe.)
2:13 am, October 6, 2022
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sarteck replied to What additional content do mods add? October 5, 2022 @ 6:05:27 pm PDT
The most popular mod out there seems to be Valheim+. It's more like a bunch of mods rolled into one. I personally don't like it, but it's probably a good place for many to start, I suppose.
If you get into mods, though, I would recommend to use Thunderstore Mod Manager. It's great for... well, managing your mods. You can seamlessly switch between modded play and vanilla play whenever you start the game, and can have different "Profiles" containing different mods.
As for what mods can do, the sky is the limit. Well, not even that--some mods even give you airships, after all. A Mod I particularly liked, "Epic Loot," gave you "magic" versions of weapons and armors that gave different abilities. There's a mod to make carts that are also workbenches, forges, and stoncutters, for those that like to build "on the go." There's mods that let you hook up your carts to your tameable animals and have them drag the cart for you. There's even mods that allow you to tame normally non-tameable creatures. The list goes on and on.
You will not find any mods on any "workshop" page here at Steam, and it's important to note that IG does NOT support mods for the game as of yet. Additionally, each update they put out seems to break one or more mods (especially Valheim+, that popular one I mentioned).
It's a bit overwhelming getting into modding at first because of all the mods there are to choose from, but once you get the hang of it, it can really enhance your Valheim experience. For a while, anyhow.
Do a search for "Valheim Thunderstore Mod Manager." Best place to start.
I strongly discourage the use of the "Nexus" mod site, for reasons I won't go into here. Suffice it to say they've given a big "FU" to mod creators.
If you get into mods, though, I would recommend to use Thunderstore Mod Manager. It's great for... well, managing your mods. You can seamlessly switch between modded play and vanilla play whenever you start the game, and can have different "Profiles" containing different mods.
As for what mods can do, the sky is the limit. Well, not even that--some mods even give you airships, after all. A Mod I particularly liked, "Epic Loot," gave you "magic" versions of weapons and armors that gave different abilities. There's a mod to make carts that are also workbenches, forges, and stoncutters, for those that like to build "on the go." There's mods that let you hook up your carts to your tameable animals and have them drag the cart for you. There's even mods that allow you to tame normally non-tameable creatures. The list goes on and on.
You will not find any mods on any "workshop" page here at Steam, and it's important to note that IG does NOT support mods for the game as of yet. Additionally, each update they put out seems to break one or more mods (especially Valheim+, that popular one I mentioned).
It's a bit overwhelming getting into modding at first because of all the mods there are to choose from, but once you get the hang of it, it can really enhance your Valheim experience. For a while, anyhow.
Do a search for "Valheim Thunderstore Mod Manager." Best place to start.
I strongly discourage the use of the "Nexus" mod site, for reasons I won't go into here. Suffice it to say they've given a big "FU" to mod creators.
2:13 am, October 6, 2022
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Yakumo_2020 replied to What additional content do mods add? October 5, 2022 @ 6:10:19 pm PDT
...
I strongly discourage the use of the "Nexus" mod site, for reasons I won't go into here. Suffice it to say they've given a big "FU" to mod creators.
Hadn't heard anythign about that but thank you for the heads up. I'll start going to Thunderstore first.
2:13 am, October 6, 2022
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sarteck replied to What additional content do mods add? October 5, 2022 @ 6:19:12 pm PDT
It boils down to Nexus claiming ownership of anything posted there, but I'd rather not de-rail the thread with that drama. Instead, I'll concentrate on the functionality of the mod managers of each.Hadn't heard anythign about that but thank you for the heads up. I'll start going to Thunderstore first. I strongly discourage the use of the "Nexus" mod site, for reasons I won't go into here. Suffice it to say they've given a big "FU" to mod creators.
The Thunderstore Mod Manager has a much easier-to-use and more intuitive interface. It also notifies you of dependencies needed and offers to download and install them for you. Finally, it's much easier to update all of your mods with a single click, instead of searching every single mod you have for "what is broken."
It really does make it easier to manage your mods if you have several, or if you have several dozen. The Vortex manager from Nexus is lacking in all these areas (or it was last time I used them). It also requires you to have an account with nexus, where Thunderstore does not.
EDIT: Actually, this thread sums up differences in the two quite well: https://steamcommunity.com/app/892970/discussions/0/5154944131331560039/
2:13 am, October 6, 2022
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