Draw distance

Even at Maxed draw distance it seems to have an incredibly short distance as games go. Not to mention even with max DOF it still does not draw very far. A bunch of my larger projects just are not rendering the whole thing till I am near it.

Seems buggy, but not fully buggy, is this a limitation of Unity?
3:13 am, March 23, 2022
PakaNoHida 0 comments 0 likes

PakaNoHida replied to Draw distance March 23, 2022 @ 8:41:44 am PDT

Originally posted by Migz - DH:
Eh..... I suspect that Unity would allow rendering to further away from the camera. One just needs to adjust the settings in the engine.

How far out from the camera would cripple your PC?
I read up on the engine, apparently it is a bit of an issue, even in games like Assassin's creed Valhala.
6:13 pm, March 23, 2022
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vilem.krejci replied to Draw distance March 23, 2022 @ 9:09:27 am PDT

Maybe I'll call the flame now, but IMHO I don't think Unity is a good system (like everything from MIcrosoft). About a year ago, I tried to write a graphics-intensive application in full-screen mode and compared the speed of code in #C and Java. Unfortunately, Java outperformed #C by a few horsepower in terms of graphics performance and acceleration. If Unity is written in a similar way like #C, I'm not surprised by the current problems with graphics, speed, rendering distance, etc ... The best way is to write an application (game) directly in C ++ code and use direct access to DirectX, any intermediate layer (like Unity) only steals computing power at the expense of multiplatformity and other nonsense ...
6:13 pm, March 23, 2022
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MisterSpock replied to Draw distance March 23, 2022 @ 9:29:34 am PDT

Performance reasons
6:13 pm, March 23, 2022
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stonks replied to Draw distance March 23, 2022 @ 9:35:49 am PDT

unity is aids

some big engines that can do OK on draw distance are

RAGE - for red dead, GTA

cryengine 2 - crysis, far cry

UE5 was ok with witcher 3

try subnautica (unity) you can't see giant islands until you are right on top of them, shamefu dispray

dark souls 3 was surprisingly good. elden ring is decent
6:13 pm, March 23, 2022
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GunsForBucks replied to Draw distance March 23, 2022 @ 11:01:27 am PDT

icarus was garbage so I'd stay away from Unreal
6:13 pm, March 23, 2022
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jonnin replied to Draw distance March 23, 2022 @ 11:10:25 am PDT

There is a trick in graphics where you can render a relatively low quality 2d image from the 3-d data really fast for distant stuff that is too far to fool with a real rendering, but I am not sure V uses that technique. So you can render huge distances; its not a pure technical limitation, but there is rarely any point. Most games also have a tiny bit of 'atmosphere' cloud effect that as distance increases, so does the density of this junk you are looking through, making far away stuff just an outline and eventually obscured. V does have that but you can turn it off I think.

I feel like I can see plenty far, but i wish it uncovered the map out to what I can see. Different topic there.
6:13 pm, March 23, 2022
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PakaNoHida replied to Draw distance March 22, 2022 @ 9:09:16 pm PDT

Originally posted by Zarn:
yes


really... hmm, I do know they lied about a recent movie that was made with Unity...

...this would not exactly surprise me.
6:13 am, March 23, 2022
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Migz - DH replied to Draw distance March 22, 2022 @ 9:42:43 pm PDT

Eh..... I suspect that Unity would allow rendering to further away from the camera. One just needs to adjust the settings in the engine.

How far out from the camera would cripple your PC?
6:13 am, March 23, 2022
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Zarn replied to Draw distance March 22, 2022 @ 7:10:42 pm PDT

yes
3:13 am, March 23, 2022
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GunsForBucks replied to Draw distance March 22, 2022 @ 7:55:53 pm PDT

I'd say it was pretty much a limitation imposed due to optimization.

They simply can't afford to render too far or performance would tank badly.

I suggested a sort of mode that you could basically cut part of the world out and have it fully rendered for photos and such. Would be nice.
3:13 am, March 23, 2022
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