Game needs work.
Me and 3 friends played one world play-through of this game. The first couple days were a TON of fun, killing new creatures to get new materials and find new crafting recipes, building bases with a really cool base building system alongside the unique (at least to me) crafting station upgrade system, and exploring the big wide world of Valheim. However after the euphoria of clearing our first swamp dungeon, the problems started to arise.
1) Metals are not portable. At all. They are extremely heavy, can't be teleported, and are essential to every step in the game. Building a silver sword takes 40 silver ingots for the initial weapon with even more to upgrade it. Stack this along the fact that world gen can make it impossible to build near each resource, we have the next problem.
2) I'd love to have the option to build one big base as opposed to many small bases for each resource. The building system is too cool and developed to be hindered by the resource gathering in the game. Unfortunately not being able to teleport metals means you have to build smelters, forges, forge upgrades, and the likes at EVERY ingot location. While you could do this once and just move the materials, if you ever need more iron or copper or anything you've already moved past you have to rebuild a base to craft with it. On top of this, silver has a good chance to not spawn in a given mountain biome, just because of world gen. This means you might get one silver vein at one mountain, but not get enough to build what you need. Then you need to move the metal and everything else to ANOTHER MOUNTAIN, which might not have any silver anyway. My party went through SIX mountain biomes with no silver in them. With it taking so much to make everyone armor, this was a large part of our hours in the game.
3) Stats should matter more than they do. It takes an UNGODLY amount of running to get to T100 in it. If you die, you lose an amount of levels proportionate to the level of the skill (at level 40-50 we noticed you tend to lose about 3 levels a death). This means you can lose a couple hours of level progress by getting jumped by some Fulings when not paying attention. This on top of the fact that T100 running only gives you a slightly noticeable increase in running is nuts. I use running as an example, but the rules apply to all stats. At max level you won't notice much of a difference between you and someone fresh in the game with no stats. It doesn't feel worthwhile to try and level anything at all.
4) The world is just too dang big! Everything is so spread out it's ridiculous. We had 3 deer boss summoning statues right on top of the main spawn, about a 2 minute run max to any one of them. The next boss was about a 15 minute run to the south of the base, with no water or lakes nearby to really help that. The third boss was even farther in the opposite direction! We spent hours just looking for ruins to get the map fragment so we could hurry up and travel for 20 minutes to the next boss. Going from spawn to the edge of the world is a half hour adventure in the fastest route we managed to find, and you can get screwed over by wind direction, random world gen, and even more. On top of the time to run resources from base to base or explore the map top to bottom, there's the biggest issue I have with the game.
5) Empty content. THREE whole biomes in the game have ZERO content to them as of now. The ashlands has a new resource, "flametal", which has no use in the game as of writing this. It is empty content with no reason to even bother thinking about. On the opposite end of the world is the far north; a barren, empty, snowy wasteland that nothing appears in. Roamed these icy lands for about an hour, and saw... nothing. Same with the mistlands. I thought maybe the endgame boss might have something to benefit me... but I was left with a "Yagluth Thing", a placeholder item. Not even a special trophy or material for armor upgrades or something. Nothing to farm, nothing to grind, the only thing to do is build a better base. and wait for flax to grow to upgrade armor.
Now before it gets spammed, yes i'm aware most if not all of these issues can be solved with mods. I know the game is in early development, and I know the team is smaller and they're working hard on the game. This is just an opinion on the game in its current state. The game is fun and engaging, but only while the new game charm lasts. I think the devs might be working in the wrong direction with the game. I think it needs some updates to quality of life and content already in the game, such as bosses and flametal. I'm looking forward to the next mountain / mistlands biome updates. There's ton of space for content in the game as it is, and that should be capitalized on.
1) Metals are not portable. At all. They are extremely heavy, can't be teleported, and are essential to every step in the game. Building a silver sword takes 40 silver ingots for the initial weapon with even more to upgrade it. Stack this along the fact that world gen can make it impossible to build near each resource, we have the next problem.
2) I'd love to have the option to build one big base as opposed to many small bases for each resource. The building system is too cool and developed to be hindered by the resource gathering in the game. Unfortunately not being able to teleport metals means you have to build smelters, forges, forge upgrades, and the likes at EVERY ingot location. While you could do this once and just move the materials, if you ever need more iron or copper or anything you've already moved past you have to rebuild a base to craft with it. On top of this, silver has a good chance to not spawn in a given mountain biome, just because of world gen. This means you might get one silver vein at one mountain, but not get enough to build what you need. Then you need to move the metal and everything else to ANOTHER MOUNTAIN, which might not have any silver anyway. My party went through SIX mountain biomes with no silver in them. With it taking so much to make everyone armor, this was a large part of our hours in the game.
3) Stats should matter more than they do. It takes an UNGODLY amount of running to get to T100 in it. If you die, you lose an amount of levels proportionate to the level of the skill (at level 40-50 we noticed you tend to lose about 3 levels a death). This means you can lose a couple hours of level progress by getting jumped by some Fulings when not paying attention. This on top of the fact that T100 running only gives you a slightly noticeable increase in running is nuts. I use running as an example, but the rules apply to all stats. At max level you won't notice much of a difference between you and someone fresh in the game with no stats. It doesn't feel worthwhile to try and level anything at all.
4) The world is just too dang big! Everything is so spread out it's ridiculous. We had 3 deer boss summoning statues right on top of the main spawn, about a 2 minute run max to any one of them. The next boss was about a 15 minute run to the south of the base, with no water or lakes nearby to really help that. The third boss was even farther in the opposite direction! We spent hours just looking for ruins to get the map fragment so we could hurry up and travel for 20 minutes to the next boss. Going from spawn to the edge of the world is a half hour adventure in the fastest route we managed to find, and you can get screwed over by wind direction, random world gen, and even more. On top of the time to run resources from base to base or explore the map top to bottom, there's the biggest issue I have with the game.
5) Empty content. THREE whole biomes in the game have ZERO content to them as of now. The ashlands has a new resource, "flametal", which has no use in the game as of writing this. It is empty content with no reason to even bother thinking about. On the opposite end of the world is the far north; a barren, empty, snowy wasteland that nothing appears in. Roamed these icy lands for about an hour, and saw... nothing. Same with the mistlands. I thought maybe the endgame boss might have something to benefit me... but I was left with a "Yagluth Thing", a placeholder item. Not even a special trophy or material for armor upgrades or something. Nothing to farm, nothing to grind, the only thing to do is build a better base. and wait for flax to grow to upgrade armor.
Now before it gets spammed, yes i'm aware most if not all of these issues can be solved with mods. I know the game is in early development, and I know the team is smaller and they're working hard on the game. This is just an opinion on the game in its current state. The game is fun and engaging, but only while the new game charm lasts. I think the devs might be working in the wrong direction with the game. I think it needs some updates to quality of life and content already in the game, such as bosses and flametal. I'm looking forward to the next mountain / mistlands biome updates. There's ton of space for content in the game as it is, and that should be capitalized on.
9:13 am, November 2, 2021
kestar replied to Game needs work. November 2, 2021 @ 2:14:44 am PDT
1) Make a second world.
2) Load up your character with metals in your old base in world 1
3) Enter world 2 and dump your stuff (in a safe location).
4) Switch to world 1 and logout at your new base.
5) Re-enter world 2 and load back up.
6) Re-enter World 1.
7) Profit.
If you do that, you might as well just use devcommands and spawn in the metal ores. Saves time and anyway you already kind of cheated already by hopping worlds.
12:13 pm, November 2, 2021
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kestar replied to Game needs work. November 2, 2021 @ 2:15:52 am PDT
sort of like treating world two as a private dimension just for storage. Nice idea and practicle for those players who don't use mods. I've seen something conceptually similar in another game Iused to play. 1) Make a second world.
2) Load up your character with metals in your old base in world 1
3) Enter world 2 and dump your stuff (in a safe location).
4) Switch to world 1 and logout at your new base.
5) Re-enter world 2 and load back up.
6) Re-enter World 1.
7) Profit.
Only thing the player has to do is allow the use of the second world in their head cannon for Valheim. Something like Odin gave them a sanctuary world they can use as a base while they deal with the trouble makers on the 10th World. So explore the 1st world, but store/build all your stuff in the 2nd.
You are just rationalizing a way to cheat/exploit the game mechanics.
12:13 pm, November 2, 2021
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tes replied to Game needs work. November 2, 2021 @ 2:16:20 am PDT
point 5 is unfair.
it's marked as early access for a good reason.
it's marked as early access for a good reason.
12:13 pm, November 2, 2021
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Yakumo_2020 replied to Game needs work. November 2, 2021 @ 2:50:30 am PDT
sort of like treating world two as a private dimension just for storage. Nice idea and practicle for those players who don't use mods. I've seen something conceptually similar in another game Iused to play.
Only thing the player has to do is allow the use of the second world in their head cannon for Valheim. Something like Odin gave them a sanctuary world they can use as a base while they deal with the trouble makers on the 10th World. So explore the 1st world, but store/build all your stuff in the 2nd.
You are just rationalizing a way to cheat/exploit the game mechanics.
I've always said that if an unmodified game allows you to do something then it's not cheating. Simply because the game allows it then the devs didn't think it adversly effected the game.
If I force the game to do something it didn't allow then that would be cheating right? But sometimes that is OK. I have three mods that do things the game's programming doesn't allow, so from your position I am ceating right?
Now what if I tell you the first mod adds a quickconnect menu to the main screen so I can connect to saved servers with one click, even handles the password.
The second mod enlarges the area revealed in world map to about the area of the minimap so what gets reveled is a little closer to what I see on my screen.
And the last mod lets me pause the game with the esc key when I'm in single player.
All of those mods make the game do something it wan't originally programmed to do but add features the devs will propably add at some point because players want them.
So, am I still cheating?
Just for the record I wouldn't use the 2 world trick, i think it is more fun to load up a longship with everything needed to build the upgraded crafting stations then smelt and craft at a forward base.. But I have a lot of free time to explore like that. Other players don't so the2 world trick would solve their issue using mechanics currently allowed by the game. Its just a mater of will they allow themselves to use the trick.
And don't knock rationalizations, i don't know anyone who can get through he day without two or three juicy rationalizations. They're more important than sex.
WHats that? nothings more important than sex?
Ever gone a week without a rationalzation?
12:13 pm, November 2, 2021
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Mr. X replied to Game needs work. November 2, 2021 @ 3:08:40 am PDT
Yes and No. It depends who you are asking. ...
So, am I still cheating?
..
Anyway, nobody cares what one does in a single-player game.
In general: taste is not negotiable
@OP: please come back when game is released.. it makes no sense to discuss these here when the game is still in development
12:13 pm, November 2, 2021
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Yakumo_2020 replied to Game needs work. November 2, 2021 @ 3:26:02 am PDT
Yes and No. It depends who you are asking. ...
So, am I still cheating?
..
Anyway, nobody cares what one does in a single-player game.
Exactly. it all comes down to who you ask and what the player is comfortable with.
I usually play on a shared private server, none of my friends use mods but they all know about the ones I have installed and are fine with it.
What someone does with their copy of the game is up to them, even on a multiplayer if its ok with everyone else on the server. What maters is that everyone playing the game is enjoying their part of the game.
12:13 pm, November 2, 2021
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M.Red replied to Game needs work. November 2, 2021 @ 3:32:46 am PDT
personally using dev commands is a decision made by every single player mostly using the devcommands for building (creative like) and so its ok.
if one decides to use this
it is only the one using it who gains the right to judge
for me i feel bad when i use those so ive decided to earn the things by playing the game
with the exception of this flame sword which is epic deco imho
if one decides to use this
it is only the one using it who gains the right to judge
for me i feel bad when i use those so ive decided to earn the things by playing the game
with the exception of this flame sword which is epic deco imho
12:13 pm, November 2, 2021
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ECHOxxONE replied to Game needs work. November 2, 2021 @ 4:36:24 am PDT
Me and 3 friends played one world play-through of this game. The first couple days were a TON of fun, killing new creatures to get new materials and find new crafting recipes, building bases with a really cool base building system alongside the unique (at least to me) crafting station upgrade system, and exploring the big wide world of Valheim. However after the euphoria of clearing our first swamp dungeon, the problems started to arise.
1) Metals are not portable. At all. They are extremely heavy, can't be teleported, and are essential to every step in the game. Building a silver sword takes 40 silver ingots for the initial weapon with even more to upgrade it. Stack this along the fact that world gen can make it impossible to build near each resource, we have the next problem.
2) I'd love to have the option to build one big base as opposed to many small bases for each resource. The building system is too cool and developed to be hindered by the resource gathering in the game. Unfortunately not being able to teleport metals means you have to build smelters, forges, forge upgrades, and the likes at EVERY ingot location. While you could do this once and just move the materials, if you ever need more iron or copper or anything you've already moved past you have to rebuild a base to craft with it. On top of this, silver has a good chance to not spawn in a given mountain biome, just because of world gen. This means you might get one silver vein at one mountain, but not get enough to build what you need. Then you need to move the metal and everything else to ANOTHER MOUNTAIN, which might not have any silver anyway. My party went through SIX mountain biomes with no silver in them. With it taking so much to make everyone armor, this was a large part of our hours in the game.
3) Stats should matter more than they do. It takes an UNGODLY amount of running to get to T100 in it. If you die, you lose an amount of levels proportionate to the level of the skill (at level 40-50 we noticed you tend to lose about 3 levels a death). This means you can lose a couple hours of level progress by getting jumped by some Fulings when not paying attention. This on top of the fact that T100 running only gives you a slightly noticeable increase in running is nuts. I use running as an example, but the rules apply to all stats. At max level you won't notice much of a difference between you and someone fresh in the game with no stats. It doesn't feel worthwhile to try and level anything at all.
4) The world is just too dang big! Everything is so spread out it's ridiculous. We had 3 deer boss summoning statues right on top of the main spawn, about a 2 minute run max to any one of them. The next boss was about a 15 minute run to the south of the base, with no water or lakes nearby to really help that. The third boss was even farther in the opposite direction! We spent hours just looking for ruins to get the map fragment so we could hurry up and travel for 20 minutes to the next boss. Going from spawn to the edge of the world is a half hour adventure in the fastest route we managed to find, and you can get screwed over by wind direction, random world gen, and even more. On top of the time to run resources from base to base or explore the map top to bottom, there's the biggest issue I have with the game.
5) Empty content. THREE whole biomes in the game have ZERO content to them as of now. The ashlands has a new resource, "flametal", which has no use in the game as of writing this. It is empty content with no reason to even bother thinking about. On the opposite end of the world is the far north; a barren, empty, snowy wasteland that nothing appears in. Roamed these icy lands for about an hour, and saw... nothing. Same with the mistlands. I thought maybe the endgame boss might have something to benefit me... but I was left with a "Yagluth Thing", a placeholder item. Not even a special trophy or material for armor upgrades or something. Nothing to farm, nothing to grind, the only thing to do is build a better base. and wait for flax to grow to upgrade armor.
Now before it gets spammed, yes i'm aware most if not all of these issues can be solved with mods. I know the game is in early development, and I know the team is smaller and they're working hard on the game. This is just an opinion on the game in its current state. The game is fun and engaging, but only while the new game charm lasts. I think the devs might be working in the wrong direction with the game. I think it needs some updates to quality of life and content already in the game, such as bosses and flametal. I'm looking forward to the next mountain / mistlands biome updates. There's ton of space for content in the game as it is, and that should be capitalized on.
LMAO, EARLY ACCESS GAME, STILL IN DEVEOLPMENT. You complain about some basic "brutal survival" ascpects games like this are designed to be, Then say to us you know the game is early development and "now before it gets spammed" comment you made, which idicates a immature understanding of the game your playing YET again in the curreent state.
Very strange to write all you did which is whinning when it comes down to it, then say you know its early deveolpment, then to say the world is just to dang big???????? W.T.F LMAO
Again W.T.F is this comment "I think it needs some updates to quality of life and content already in the game, such as bosses and flametal. I'm looking forward to the next mountain / mistlands biome updates. There's ton of space for content in the game as it is, and that should be capitalized on. [/quote]
ITS EARLY ACCESS What do you not understand about that, LMAO, they are still adding and developing the game. No kidding it needs content which they are creating for us, wow maybe you should read patch notes and read what Iron gate has explained about there game for us before you make such a childish immature post like this one. crying is all you did in a irrational way.
12:13 pm, November 2, 2021
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Noodly Catastrophe replied to Game needs work. November 2, 2021 @ 4:42:33 am PDT
OP: please come back when game is released.. it makes no sense to discuss these here when the game is still in development
True, but at least it's being made aware that this is a commonality between a large part of the player base. Mind you, that's why the Suggestions forum exists. Thus this thread should have been posted there instead.
I think the 'issue' is our perception of threads like this. Since we've seen threads like this quite often, especially for Early Access, it makes us 'lose patience' easily. Alas, at the same time, the OP's views are valid ones, even if albeit unfair - eg: empty biomes are placeholders.
What the OP should have done, was look at the development road map for guidance.
- https://valheim.fandom.com/wiki/Road_Map
- https://store.steampowered.com/news/app/892970/view/3059613869759649545
12:13 pm, November 2, 2021
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ECHOxxONE replied to Game needs work. November 2, 2021 @ 4:45:14 am PDT
OP: please come back when game is released.. it makes no sense to discuss these here when the game is still in development
True, but at least it's being made aware that this is a commonality between a large part of the player base. Mind you, that's why the Suggestions forum exists. Thus this thread should have been posted there instead.
I think the 'issue' is our perception of threads like this. Since we've seen threads like this quite often, especially for Early Access, it makes us 'lose patience' easily. Alas, at the same time, the OP's views are valid ones, even if albeit unfair - eg: empty biomes are placeholders.
What the OP should have done, was look at the development road map for guidance.
- https://valheim.fandom.com/wiki/Road_Map
- https://store.steampowered.com/news/app/892970/view/3059613869759649545
Agreed
12:13 pm, November 2, 2021
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2High2tell replied to Game needs work. November 2, 2021 @ 1:13:46 am PDT
End game is lacking, But I think it is waaaaaayy to early to judge. I own a few early access games, and many do not even come close to the content this game started with. Your points are valid but u could be complaining about stuff that is on the "to do" list.
9:13 am, November 2, 2021
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Trakehner replied to Game needs work. November 2, 2021 @ 1:19:33 am PDT
I've played 1300 hours and still going. So but everyone feels the same. I guess it depends on what your main interests are in the game.
If you enjoy fighting and bosses, then yes, it's lacking. If you live exploring, sailing, farming, or building, you have plenty to do.
BTW, you know you can jump worlds to move ore right? You don't have to rely on ship or cart movement if you don't want to.
I build near the resources I need to gather, store them at said location until I'm ready to move it. Which again, I do by moving then between worlds.
If you enjoy fighting and bosses, then yes, it's lacking. If you live exploring, sailing, farming, or building, you have plenty to do.
BTW, you know you can jump worlds to move ore right? You don't have to rely on ship or cart movement if you don't want to.
I build near the resources I need to gather, store them at said location until I'm ready to move it. Which again, I do by moving then between worlds.
9:13 am, November 2, 2021
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Khytomer replied to Game needs work. November 2, 2021 @ 1:29:14 am PDT
1) Make a second world.
2) Load up your character with metals in your old base in world 1
3) Enter world 2 and dump your stuff (in a safe location).
4) Switch to world 1 and logout at your new base.
5) Re-enter world 2 and load back up.
6) Re-enter World 1.
7) Profit.
2) Load up your character with metals in your old base in world 1
3) Enter world 2 and dump your stuff (in a safe location).
4) Switch to world 1 and logout at your new base.
5) Re-enter world 2 and load back up.
6) Re-enter World 1.
7) Profit.
9:13 am, November 2, 2021
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0 likes
Yakumo_2020 replied to Game needs work. November 2, 2021 @ 1:44:27 am PDT
sort of like treating world two as a private dimension just for storage. Nice idea and practicle for those players who don't use mods. I've seen something conceptually similar in another game Iused to play. 1) Make a second world.
2) Load up your character with metals in your old base in world 1
3) Enter world 2 and dump your stuff (in a safe location).
4) Switch to world 1 and logout at your new base.
5) Re-enter world 2 and load back up.
6) Re-enter World 1.
7) Profit.
Only thing the player has to do is allow the use of the second world in their head cannon for Valheim. Something like Odin gave them a sanctuary world they can use as a base while they deal with the trouble makers on the 10th World. So explore the 1st world, but store/build all your stuff in the 2nd.
9:13 am, November 2, 2021
0 comments
0 likes