Weapon progression skill? Why not?

I kinda want the game to have more replay value in some sort of maybe in term of weapon progression skill. Each weapons has it own skill, shortsword skill, longsword skill, spear skill, axe and hammer skill etc, everytime 5 or 10 you level up the weapon progression skill you get a new moveset that allow for more customize combat experience for example Shortsword skill at level 5 you unlock Power Wave move; "Charge up and unleash a great shock wave", at level 20 you unlock Round Break move; "A cyclone attack that knocks away foes. Great when surrounded." etc.

Kinda like Rune Factory 3 combat system where everything has it own set of skills, which improve upon player using it continuously. I think we can all agree that 2-handed weapons really sucks so bad during combat because there is no variation of using it considering high level enemies in Plains and Swamp can inflict that much damage if you aren't using shield to block and parry..
11:13 pm, July 30, 2021
MePCNERD!! 0 comments 0 likes

blankitosonic replied to Weapon progression skill? Why not? July 30, 2021 @ 2:14:41 pm PDT

Totally YES to that , so people stop saying that skills "do not matter " to play
The actual buffs helps a lot against stared fulings at night , but adding a real moveset skill progression make it worth to train
11:13 pm, July 30, 2021
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