Mistlands nerfed the wrong way.

The mistlands have been nerfed the wrong way. The enemies should not have had to take a hit in aggressiveness.

The issue with mistlands comes from vision. A biome shrouded in magical mist that requires a magical tool to clear sounds cool on paper until you factor in a high dmg flying hit sponge, packs of aggressive chasing enemies and a tank-like enemy. The impeded vision quickly wears on people when threats loom near. The tools given for clearing the mist are mediocre at best. This makes fighting enemies and navigating the rough terrain unenjoyable.

The wisplight is mediocre. My biggest complaint about the wisplight is that it doesn't clear high enough vertically and I hate that I have to constantly be moving in different directions for it to go out ahead and clear the area.

The mist torches seem like a great way to combat the mist but they are terrible. The enemies attack them and they don't clear nearly a large enough area, especially vertically, to be useful. This is especially apparent when fighting the gjall. You can place a torch on the ground and the gjall will literally fly in the mist right over it while remaining completely concealed.

We have no "dvergr lighthouse" equivalent build piece. Devs should add a buildable piece that clears a large area of mist and that enemies ignore. It could cost like 10 silver, 10 wisps and 10 crystals. Everyone would build it. That is how badly this type of piece is needed.


I don't care that I have to fight multiple hyper-aggressive ant-roaches.
As long as i can see them.

I don't care that there is a giant death blimp that levels buildings.
As long as i can see it.

I don't care about the walking tanks with a knockback that sends you into the next biome. As long as i can see it.

I don't care that the terrain is jaggedy and a pain in the ass to navigate.
As long as i can see it.
3:13 pm, December 22, 2022
Tiom 0 comments 0 likes

Tiom replied to Mistlands nerfed the wrong way. December 22, 2022 @ 1:25:21 pm PST

Originally posted by Nobbler:
Good point! I do kinda like accidentally falling unknown distance into unknown terrain with unknown spawns, though. It sends chills up my spine.

I like jumping into the unknown. I like the terrain. I love the look. Hell look at how amazing this view is!

https://steamuserimages-a.akamaihd.net/ugc/5064892335375959835/F3855820D0B3C8D117AC25FDDB02491A991B09D6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/5064892335375959700/7A833368CE0A2A977E638D6FE122CD3F67ADE49C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/5064892335375960018/27921D94DC0275098254ED3BE95301979EBB8F8B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false



My problem with mistlands is that i don't feel like i can properly trailblaze it. I don't think the mobs needed to take a hit for that. I think the tools should have been corrected. Look at the amount of torches it takes to clear roughly the same space that one dvergr lighthouse piece clears, and the dvergr piece still clears it better.
https://steamuserimages-a.akamaihd.net/ugc/5064892335375961683/C81A01832B895C8A418BF83C45820B47DC4A78FA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
12:13 am, December 23, 2022
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Leftcoast replied to Mistlands nerfed the wrong way. December 22, 2022 @ 1:25:29 pm PST

Largely agree. I do think the mobs needed some kind of nerf tho.

For example, maybe keep them as tough, but not spawning so damn often as that makes it an annoying grind once you learn how to fight them. Then comes harvest, so that would probably require a weaker mob version of aggressive chasing enemies that still have a chance to drop some of the same drops. Sponge as mentioned could use a tweak like possible a way to keep from being so mobile, however, if they added the light OP mentioned then I do not think that mob needs a nerf.
12:13 am, December 23, 2022
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M'Hael replied to Mistlands nerfed the wrong way. December 22, 2022 @ 8:04:33 am PST

Easier to nerf the enemies than it is to fix the combat system I guess.
9:13 pm, December 22, 2022
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Hondo replied to Mistlands nerfed the wrong way. December 22, 2022 @ 10:41:56 am PST

Even though I haven't been to the Mistlands, I've watched enough videos to know what it is about. That "fog or mist" is pretty thick and a bit discouraging. I'm sure I'll be able to deal with it, but I prefer to be able to see "something". The options to "clear the fog" seem to be a little disappointing from what others have said.

When I first heard about the Mistlands, I thought it would be something like the fog we now get in the other biomes, but it would just be all the time. At least you can see shadows in the distance at times. I'm sure I'll deal with it when I get there, but I wouldn't mind seeing some changes.

Just my 2 cents......
9:13 pm, December 22, 2022
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WhoopinOnYou replied to Mistlands nerfed the wrong way. December 22, 2022 @ 10:45:00 am PST

I think it would be cool if the mist came in like the storms, so it's not constantly there. Or maybe just make the wisp lights extend twice the distance as they do now. That would suffice. It's definitely manageable as-is, but the Mistlands is a cool looking place, I'd like to actually see it as I traverse. lol
9:13 pm, December 22, 2022
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Eightball replied to Mistlands nerfed the wrong way. December 22, 2022 @ 11:17:56 am PST

Your lighthouse idea I think is really workable and balanced solution. Make sure you drop it in the suggestions tab.

You don't even need to make it so enemies wont attack it.

I picture using such a thing in my main base as well as building smaller outposts around a lighthouse.

This would solve most of the complaints I think.

I really hope you post your idea to the suggestions.
9:13 pm, December 22, 2022
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Tiom replied to Mistlands nerfed the wrong way. December 22, 2022 @ 12:06:58 pm PST

Originally posted by WhoopinOnYou:
I think it would be cool if the mist came in like the storms, so it's not constantly there. Or maybe just make the wisp lights extend twice the distance as they do now. That would suffice. It's definitely manageable as-is, but the Mistlands is a cool looking place, I'd like to actually see it as I traverse. lol

I agree. I like the rolling mist suggestion and i think that would be a pretty cool solution as well.
9:13 pm, December 22, 2022
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Tiom replied to Mistlands nerfed the wrong way. December 22, 2022 @ 12:08:21 pm PST

Originally posted by Eightball:
Your lighthouse idea I think is really workable and balanced solution. Make sure you drop it in the suggestions tab.

Thanks! I have had it posted in the public test feedback area since the public beta. Its in a topic labeled "Suggestions for the Mist"
9:13 pm, December 22, 2022
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eladswerdna replied to Mistlands nerfed the wrong way. December 22, 2022 @ 12:17:10 pm PST

At first I was angry at the Mistlands... but then I came to love it; I was able to tackle it with padded armor and a black iron sword, ffs. I wish they would revert the changes, to be honest.
9:13 pm, December 22, 2022
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Nobbler replied to Mistlands nerfed the wrong way. December 22, 2022 @ 12:17:38 pm PST

Originally posted by Tiom:
The issue with mistlands comes from vision.

I see your point. (pun intended).

However, I find hitting the hare with an arrow is quite irregular. Game breaking even.

When lined up for the shot, it misses, and misses, and misses. Their hit box it too low to the ground. So, even when you can see things, you mist the shot.

Mistlands is a hail-mary, balls deep go big or go home kind of action zone. So yes, I do think the nerf was appropriate to give players the fearless confidence to plunge into the misty unknown! (without being insta-zerged).

So you like to get terrain advantage on foes. I seriously respect that you do that! Too few players appreciate a true combat environment. Kids these days get 'cooldown mash in a box' with other games. But.. we sometimes have to step outside of our comfort zone to grow.

So plunge into the mist! Get some.
9:13 pm, December 22, 2022
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Soulstinger replied to Mistlands nerfed the wrong way. December 22, 2022 @ 12:19:34 pm PST

As much as I absolutely hated having to fend off 2 or more Gjall every single day/night cycle, nerfing their rarity AND their combat output feels like an over correction.

One of the other would have been sufficient imho
9:13 pm, December 22, 2022
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Tiom replied to Mistlands nerfed the wrong way. December 22, 2022 @ 12:22:52 pm PST

Originally posted by Nobbler:

So yes, I do think the nerf was appropriate to give players the fearless confidence to plunge into the misty unknown! (without being insta-zerged).

This is the entire point of my post. They had to nerf the mobs into the ground so that people could explore the biome. Why not keep the enemy challenge and improve the exploration tools?
9:13 pm, December 22, 2022
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Nobbler replied to Mistlands nerfed the wrong way. December 22, 2022 @ 12:30:01 pm PST

Originally posted by Tiom:
This is the entire point of my post. Why not keep the enemy challenge and improve the exploration tools?

Good point! I do kinda like accidentally falling unknown distance into unknown terrain with unknown spawns, though. It sends chills up my spine.

I guess terrain and exploration seem good to me, being shrouded. Sorry if i misunderstood you. originally. The combat is the only reason why I would want the wisp radius increased. It is fine for me with exploration.
9:13 pm, December 22, 2022
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Sir Sprocket replied to Mistlands nerfed the wrong way. December 22, 2022 @ 1:07:25 pm PST

Worst patch ever. I stopped playing completely and went to other games until they decide to fix this garbage.
9:13 pm, December 22, 2022
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