Ocean Biome, What if....
What if we somehow do terraforming a base on the Ocean Biome, only seagull and Sea serpent will spawn ?
Would be interesting to test
Would be interesting to test
6:13 pm, March 25, 2022
Jockey replied to Ocean Biome, What if.... March 25, 2022 @ 11:59:01 am PDT
thanks for sharing! can u make a test on ur island, destroy everything that prevent Mob to spawn, would be an interesting phenomenon if Mob can spawn here ( excluding Events)off course, BUT what happen if we build lands here, that's the question.
I've done this, actually. I found a VERY small speck of land and raised some land around it to form a base just above where high waves can't reach in bad weather. I then built a stone structure on the raised area and didn't leave any excess room around the raised base.
Monsters don't spawn near or on my island. When invasions occur on the island I receive the notification of the invasion but, since there's nowhere for the monsters to spawn at and since they can't just wade across deep water, the invasion always ends after a minute or two.
If you built a larger island you'd possibly create area for monsters to spawn during an invasion, but if you keep things just large enough for a medium-sized tower it's basically impervious. I use mine as a storehouse for all of my crafting materials since it's safe there.
Hope this helps! :)
9:13 pm, March 25, 2022
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warrenchmobile replied to Ocean Biome, What if.... March 25, 2022 @ 12:27:12 pm PDT
In my experience with this game, the defining feature of the Ocean biome is the depth of the water. If the water is not deep enough to be an Ocean in any one spot, the biome is whatever the program assigned to the water-covered land at world generation.
Quite obviously, it cannot be a Mountain biome but it can be Meadows, Black Forest, Plains, or Swamp. I have sailed over each of these four biomes on water deep enough to float a raft, karve, or long ship.
There is a limit on the height one can raise or lower any single bit of land vis-a-vis its location at world creation. I suspect that the depth of water which is required for an Ocean biome exceeds this limit. Only a programmer familiar with the game's coding would know for sure.
As or those other biomes, one could conceivably raise Meadows, Black Forest, Swamp, or Plains high enough to be above sea level. One have to raise a sufficiently large tract to support spawning and then wall it off from the surrounding area to prevent migration by creatures spawned elsewhere. If one raised and walled off a sufficiently large tract of underwater Meadows and deer or boar appeared inside the walls, the answer would be Yes.
Again, I believe it would depend on what actually happens when a world is generated. Are spawn points established in submerged biomes for creatures of the land and air? If so, are the spawning points disabled because they are submerged?
Quite obviously, it cannot be a Mountain biome but it can be Meadows, Black Forest, Plains, or Swamp. I have sailed over each of these four biomes on water deep enough to float a raft, karve, or long ship.
There is a limit on the height one can raise or lower any single bit of land vis-a-vis its location at world creation. I suspect that the depth of water which is required for an Ocean biome exceeds this limit. Only a programmer familiar with the game's coding would know for sure.
As or those other biomes, one could conceivably raise Meadows, Black Forest, Swamp, or Plains high enough to be above sea level. One have to raise a sufficiently large tract to support spawning and then wall it off from the surrounding area to prevent migration by creatures spawned elsewhere. If one raised and walled off a sufficiently large tract of underwater Meadows and deer or boar appeared inside the walls, the answer would be Yes.
Again, I believe it would depend on what actually happens when a world is generated. Are spawn points established in submerged biomes for creatures of the land and air? If so, are the spawning points disabled because they are submerged?
9:13 pm, March 25, 2022
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Jockey replied to Ocean Biome, What if.... March 25, 2022 @ 12:42:10 pm PDT
In my experience with this game, the defining feature of the Ocean biome is the depth of the water. If the water is not deep enough to be an Ocean in any one spot, the biome is whatever the program assigned to the water-covered land at world generation.
Quite obviously, it cannot be a Mountain biome but it can be Meadows, Black Forest, Plains, or Swamp. I have sailed over each of these four biomes on water deep enough to float a raft, karve, or long ship.
There is a limit on the height one can raise or lower any single bit of land vis-a-vis its location at world creation. I suspect that the depth of water which is required for an Ocean biome exceeds this limit. Only a programmer familiar with the game's coding would know for sure.
As or those other biomes, one could conceivably raise Meadows, Black Forest, Swamp, or Plains high enough to be above sea level. One have to raise a sufficiently large tract to support spawning and then wall it off from the surrounding area to prevent migration by creatures spawned elsewhere. If one raised and walled off a sufficiently large tract of underwater Meadows and deer or boar appeared inside the walls, the answer would be Yes.
Again, I believe it would depend on what actually happens when a world is generated. Are spawn points established in submerged biomes for creatures of the land and air? If so, are the spawning points disabled because they are submerged?
but if we rise the land in a ocean biome, TECHNICALLY only events will spawn mobs ( if is not covered by some player base structure's) but as u said we cant be sure due the Coding nature.
BUT in theory we can Very slowly rise the land level, until we reach the Ocean!!
9:13 pm, March 25, 2022
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blankitosonic replied to Ocean Biome, What if.... March 25, 2022 @ 6:24:08 am PDT
There are micro islands in some seeds , that have ocean biome just when you leaves the shore , but serpent spawns like 100 m away from any shore , that i can confirm from my plains micro island farm base
6:13 pm, March 25, 2022
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Godnateus replied to Ocean Biome, What if.... March 25, 2022 @ 10:13:14 am PDT
Mobs are not spawning at water
6:13 pm, March 25, 2022
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Jockey replied to Ocean Biome, What if.... March 25, 2022 @ 10:47:43 am PDT
off course, BUT what happen if we build lands here, that's the question. Mobs are not spawning at water
6:13 pm, March 25, 2022
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Science Dog replied to Ocean Biome, What if.... March 25, 2022 @ 10:56:04 am PDT
off course, BUT what happen if we build lands here, that's the question. Mobs are not spawning at water
I've done this, actually. I found a VERY small speck of land and raised some land around it to form a base just above where high waves can't reach in bad weather. I then built a stone structure on the raised area and didn't leave any excess room around the raised base.
Monsters don't spawn near or on my island. When invasions occur on the island I receive the notification of the invasion but, since there's nowhere for the monsters to spawn at and since they can't just wade across deep water, the invasion always ends after a minute or two.
If you built a larger island you'd possibly create area for monsters to spawn during an invasion, but if you keep things just large enough for a medium-sized tower it's basically impervious. I use mine as a storehouse for all of my crafting materials since it's safe there.
Hope this helps! :)
6:13 pm, March 25, 2022
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0 likes