The Mistlands - feedback + overall progression feedback

Having done a full playthrough on a fresh start server with a friend and experiening the mistlands from start to finish - I'm disappointed.

The Mistlands itself is beautiful. Aesthetically, awesome work. The Gjall is terrifyingly awesome design both in sound and appearance. The dungeons are cool (albeit a bit lacking in reward), the seekers and other monsters in this area are satisfying and well designed. New weapons and magic is also great but this feedback is not going to be focused on any of that. There is a lot of good that happened in the Mistlands, but I want to focus on the bad with this feedback, so here it is.

Navigating the Mistlands isn't fun. Both from a gameplay perspective and a lore perspective, the overly jagged and mountainous region is excessive. Why would an area inhabited by giants be so jagged? The entire zone shines a spotlight on Valheim's mountain-goat style jumping mechanics in complete excess because the mountains are excessive.

The mist, while visually aesthetic, is also obnoxious. If it storms in the Mistlands? Forget about seeing anything at all, even with a wisp. If it's night and it storms? Might as well dig a whole in the ground and go afk until the sun comes back up. But more importantly, even during the day in 'clear' conditions with nothing but fog to navigate through, it still feels rather awful. The wisp is unresponsive to movement and sometimes i'll turn toward a misty area but it doesn't get illuminated to the point where I can't even see a foot in front of me. At first the mist feels novel, but it quickly becomes frustrating.

The solution would be to have the wisp become more reactive to illuminating what's in front of you, and the area which it illuminates could be increased by 2x. The terrain generation could be tweaked to not create quite as many mountains in favor of more grassy areas. I think this would solve almost all of the gripes I have with the mistlands.

But there's one more thing, related to the mistlands, but also to progression in general. Once again, we get another item that requires inventory space that feels like I'm gaining something to lose something else.

Valheim's progression has a lot of this. You get better armor, which is exciting, but this armor is -5% move speed per piece, and that's not fun. The weight of the armor fluctuates too, with certain sets weighing a lot more than others, limiting further an already limited inventory space. I would like to move the same speed or faster as I level up and progress in power, not slower.

I would like to carry more, not less, which brings me to having to swap out our belts that let us get +150 carrying capacity for our wisps to use in the mistlands. The wisps which, as already noted, take up yet another precious inventory slot.

As you progress through the game, you may hit harder and become more durable, but at the cost of being able to carry less, of having less inventory space, and moving slower. That shouldn't be the case. That feels like sideways progress, not forward progress. It's trading one thing for another. Sometimes that's good design, but when it comes to shrinking inventory space, reducing carrying capacity and reducing move speed? Definitely not my idea of good design.
6:13 am, December 10, 2022
DJUNGELSKǾG 0 comments 0 likes

Leftcoast replied to The Mistlands - feedback + overall progression feedback December 11, 2022 @ 1:43:15 pm PST

Originally posted by Lil brekky:
I feel like the team uses "punishingly brutal" as a smokescreen for unjustified design choices which contribute no fun to the game.

No matter how hard you work, how powerful you get, you're constantly suffocating in valheim... suffocating under lack of stamina, even just to run around. suffocating under limited navigation options, limited inventory slots, limited time-limited buffs from food and powers...

See, Mistlands has all this cool stuff. But no mechanics that make it easier to enjoy all that stuff. in fact it seems like all the Mistlands mechanics are drawbacks.

Ok, welcome to our breathtakingly beautiful new land... that you can't see or move around in. you can do magic, at the expense of being able to move or survive. you can craft a bunch of new items... at the expense of desperately needed storage capacity... everything in Valheim seems to burn the candle at both ends, where's the lesson? where's the challenge?

After spending more time learning the ropes I am less annoyed with the mistlands. However, it definitely needs some balance tweaks for all the reasons mentioned.

The difficulty curve is too steep, there are a lot of small things adding up which detract from the fun and make dealing with this biome a chore. While it is much funner now that I have sort of gotten the hang of it, I reiterate that I believe it needs some adjustments.

Terrain should be slightly easier to traverse, mist should be slightly easier to see thru (at least with the wisp doohicky). Mobs need something too; easier to hear them from farther away, easier to exploit weekness, and the flying thing is a cheese blimp, that crap needs a solid whack from the nerf bat. I have found I can generally avoid them however it becomes an annoying run around to deal with and detracts from the fun of the game like it's just overly hard for no other reason than to frustrate not fun hard.
12:13 am, December 12, 2022
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Bobaloui replied to The Mistlands - feedback + overall progression feedback December 11, 2022 @ 2:49:17 pm PST

Terrain makes melee combat very annoying, especially when the new enemies can ignore most of it. Stamina wouldn't be so bad if travel in the biome wasn't a joke.

I had an entire iron box full of mistlands stuff before i realized i needed a part from the Dverger for progression. Can't teleport it either, for extra convenience. Magic sounds cool until you have to gimp yourself to use it.


Couldn't be bothered to continue, for now. Mistlands is neat and all, but i find it hard to want to spend any time there, for any reason. Devs would be hard pressed to make a biome more unapproachable, so hopefully the next one won't be so wonky.
12:13 am, December 12, 2022
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froox replied to The Mistlands - feedback + overall progression feedback December 10, 2022 @ 3:10:54 pm PST

Originally posted by BigBear:
Games boring AF quit at Yagmulth due to it being such along boring repetitive fight, Mistlands looks like more of the same stuff, Making games intentionally tedious is what bad game designers do because they can't balance fun vs challenge. This game started out with a bang but with huge delays, repeating flaws and gated progression it only ends up to be it's own worst enemy. Was fun for the first 15- 20 hours, after that I moved on to other games that offered better game play and more thought out progression. Good try Devs, better luck on your next game.
Finally someone who gets it.
12:13 am, December 11, 2022
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Lil brekky replied to The Mistlands - feedback + overall progression feedback December 10, 2022 @ 4:01:18 pm PST

I feel like the team uses "punishingly brutal" as a smokescreen for unjustified design choices which contribute no fun to the game.

No matter how hard you work, how powerful you get, you're constantly suffocating in valheim... suffocating under lack of stamina, even just to run around. suffocating under limited navigation options, limited inventory slots, limited time-limited buffs from food and powers...

See, Mistlands has all this cool stuff. But no mechanics that make it easier to enjoy all that stuff. in fact it seems like all the Mistlands mechanics are drawbacks.

Ok, welcome to our breathtakingly beautiful new land... that you can't see or move around in. you can do magic, at the expense of being able to move or survive. you can craft a bunch of new items... at the expense of desperately needed storage capacity... everything in Valheim seems to burn the candle at both ends, where's the lesson? where's the challenge?
12:13 am, December 11, 2022
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Jarzzen replied to The Mistlands - feedback + overall progression feedback December 10, 2022 @ 12:00:29 pm PST

The mistland biomes I have uncovered are very swamp like, tall stone pedestals surrounded by lots of water. If I use 2 stamina food and 1 hp food, I can climb easy enough, but have no health to survive a single hit; forget trying to even use an eitr based food. On top of that the wisp requires deactivating the belt. I find myself popping the wisp, moving to where I want to go, mine a petrified bone, become overburdened, line up on the bone, pop the belt mine until you hit nothing pop the wisp to re-align, ugh, it's just a horrid experience. Then walking it all back to base, since you can't teleport with certain objects, or even use a cart due to all the water without trying to raise the land everywhere to do so. It's frustrating to say the least. I also just found out that you can't upgrade the new armour as it requires a bench requirement that can't be made (or found) as of yet. Also, with all the gear pieces, food, arrows I carry I only have 7 slots left to store my haul.
9:13 pm, December 10, 2022
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Soulstinger replied to The Mistlands - feedback + overall progression feedback December 10, 2022 @ 12:15:34 pm PST

The actual gear progression is pretty rough too, as it feels like you only get any upgraded gear once you have completed every inch of the biome besides the Boss
9:13 pm, December 10, 2022
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Tigro replied to The Mistlands - feedback + overall progression feedback December 10, 2022 @ 3:45:59 am PST

do a bad review, is the only thing that will push developers to balance their game, bad reviews means less money.
12:13 pm, December 10, 2022
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playerofgames replied to The Mistlands - feedback + overall progression feedback December 10, 2022 @ 3:57:10 am PST

I've been in the mistlands and died the first few times but got the required items to make most of the new weapons and armour by grabbing and running. I doubt I'll go there much again while it's how it is. The fog! is way too annoying. Even with wisp lights (which are constantly being destroyed), I can't see enough to make the fighting enjoyable. You can hear seekers but not see them until they are on your case. Then you point at it and find it's a starred soldier which is about as tough as Moder to kill. Why would they make a creature that is tougher then a Boss that you can't see until it is about to kill you? I got a troll to chase me into an area I knew there was a soldier and it one hit killed the troll (I think! because I couldn't see the fight) and then came after me. Luckily I was high enough to jump and free fall out of the biome. Sadly, not wanting to play in mistlands means I'm back to being bored and not wanting to play the game at all.
12:13 pm, December 10, 2022
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Hian Gomes replied to The Mistlands - feedback + overall progression feedback December 10, 2022 @ 4:08:57 am PST

1,5 years to a new bad map LOL
12:13 pm, December 10, 2022
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DJUNGELSKǾG replied to The Mistlands - feedback + overall progression feedback December 9, 2022 @ 11:52:22 pm PST

Originally posted by The Bepis Man:
I don't mind the jagged approach to the terrain, but I do feel that stamina regen should be like 2x -3x as fast as it is currently. I do feel out of all stamina bar based games I've played, valhiems is noticeably slow to the point that if you're not running eikth then its just a game of running and jumping for 2 minutes and then standing still for 2 minutes - repeat.

I agree 100% about stamina. Even if it wasn't buffed outright, the rested buff should at least be 50% stamina regen instead of 100%, and baseline stamina regen should be buffed by 50%. It's silly how slow stamina regens to a point of making the game not playable in any serious way when you aren't rested. It should be a bonus, not mandatory.
9:13 am, December 10, 2022
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BigBear replied to The Mistlands - feedback + overall progression feedback December 9, 2022 @ 11:57:55 pm PST

Games boring AF quit at Yagmulth due to it being such along boring repetitive fight, Mistlands looks like more of the same stuff, Making games intentionally tedious is what bad game designers do because they can't balance fun vs challenge. This game started out with a bang but with huge delays, repeating flaws and gated progression it only ends up to be it's own worst enemy. Was fun for the first 15- 20 hours, after that I moved on to other games that offered better game play and more thought out progression. Good try Devs, better luck on your next game.
9:13 am, December 10, 2022
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Thrakius999 replied to The Mistlands - feedback + overall progression feedback December 10, 2022 @ 12:42:51 am PST

sounds not good , for that we wating 1 year...
9:13 am, December 10, 2022
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Magniankh replied to The Mistlands - feedback + overall progression feedback December 9, 2022 @ 11:36:49 pm PST

The terrain is a bit excessive, I'll agree there. It's a beautiful biome when the mist clears, it's a shame that you can't see much of it most of the time. I kind of wish the mist mechanic was more isolated to around the dungeons, or even in the dungeons -- I don't like dealing with it constantly in the entire biome.

Something needs to change about being able to haul metals. Not being able to portal with them is fine, I get the incentive for sailing. But when you can't haul a cart through a biome we need another option. I haven't tamed lox in this playthrough, but last time I did it was extremely underwhelming. But maybe riding a lox while burdened is the best way to get stuff out of the mistlands?

But yeah, I agree, there's just a little too much jumping in mistlands. It's a silly mechanic that pulls you out of the game. And then the visibility thing takes away from the feeling of exploration.
9:13 am, December 10, 2022
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The Bepis Man replied to The Mistlands - feedback + overall progression feedback December 9, 2022 @ 11:40:34 pm PST

I don't mind the jagged approach to the terrain, but I do feel that stamina regen should be like 2x -3x as fast as it is currently. I do feel out of all stamina bar based games I've played, valhiems is noticeably slow to the point that if you're not running eikth then its just a game of running and jumping for 2 minutes and then standing still for 2 minutes - repeat.
9:13 am, December 10, 2022
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Gunnar Hurtya replied to The Mistlands - feedback + overall progression feedback December 9, 2022 @ 9:08:44 pm PST

Death death and more death, its too hard,So many bodies to recover, yeh. not a fan
6:13 am, December 10, 2022
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