What if Valheim Had Random Skill Perks?
I'm looking for thoughts on a new feature: Skill Perks.
Summary of Functionality:
- Most skills have a pool of Skill Perks
- Pools of Skill Perks are specific to the skill
- At X threshold, game rolls RNG to determine: 1) If a perk will be granted 2) If granted, roll against the poll of perks with one option being 'no perk'
- If 'no perk' is rolled, the skill can still receive a perk of the level drops and raises above the threshold once again
- Once granted, the perk is lost if the skill's level falls too low to support the perk, but is immediately reacquired when the skill's level meets/exceeds the perk's threshold
- Math is set up so players will typically only acquire a handful of perks, if that, but players that experience repeated death stand a higher chance of proc'ing a perk
-- This means a player could kill themselves repeatedly causing repeated skill drain so they could gain perks at every opportunity, but this would be time-prohibitive and effectively neuter/tank a character's stats during the process
Example:
'Bow' skill has the following perks in its pool:
1- Precise Shot: +X% to damage with bows when firing from a stationary position
2- Fast Draw: X% chance to draw the bow to max pull more quickly when drawing the bow
3- Frugal Hunter: X% chance to retrieve arrow when enemy loot drops
4- Hunter's Mark: X% chance to do bonus damage on subsequent shots on the same enemy
5- No perk
Let's say skills have the chance to proc a perk at every 15 levels, capping at 75, ex: levels 15, 30, 45, 60, and 75 all have a chance to proc a perk for each skill.
Scenario:
1. My bow skill is level 14
2. I shoot something and level up my bow skill to 15
3. Game rolls to see if a perk is granted for bow skill (success)
4. Game rolls to see which perk I get using the list above (result = 2, Fast Draw)
5. Player receives notification: "Your skill in bows has been refined" and the details of the perk would be listed in the player information area
Bow level falls below 15:
Small message in the upper left "Perk Lost" or "Refinement Lost" or nothing at all beyond the "Skills Lowered" message upon death.
Bow level raises to 15 again:
No rolls. Game immediately grants bow perk 2, Fast Draw.
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Each skill would have their own pool of perks that could steadily grow as new discoveries are made in each biome.
Summary of Functionality:
- Most skills have a pool of Skill Perks
- Pools of Skill Perks are specific to the skill
- At X threshold, game rolls RNG to determine: 1) If a perk will be granted 2) If granted, roll against the poll of perks with one option being 'no perk'
- If 'no perk' is rolled, the skill can still receive a perk of the level drops and raises above the threshold once again
- Once granted, the perk is lost if the skill's level falls too low to support the perk, but is immediately reacquired when the skill's level meets/exceeds the perk's threshold
- Math is set up so players will typically only acquire a handful of perks, if that, but players that experience repeated death stand a higher chance of proc'ing a perk
-- This means a player could kill themselves repeatedly causing repeated skill drain so they could gain perks at every opportunity, but this would be time-prohibitive and effectively neuter/tank a character's stats during the process
Example:
'Bow' skill has the following perks in its pool:
1- Precise Shot: +X% to damage with bows when firing from a stationary position
2- Fast Draw: X% chance to draw the bow to max pull more quickly when drawing the bow
3- Frugal Hunter: X% chance to retrieve arrow when enemy loot drops
4- Hunter's Mark: X% chance to do bonus damage on subsequent shots on the same enemy
5- No perk
Let's say skills have the chance to proc a perk at every 15 levels, capping at 75, ex: levels 15, 30, 45, 60, and 75 all have a chance to proc a perk for each skill.
Scenario:
1. My bow skill is level 14
2. I shoot something and level up my bow skill to 15
3. Game rolls to see if a perk is granted for bow skill (success)
4. Game rolls to see which perk I get using the list above (result = 2, Fast Draw)
5. Player receives notification: "Your skill in bows has been refined" and the details of the perk would be listed in the player information area
Bow level falls below 15:
Small message in the upper left "Perk Lost" or "Refinement Lost" or nothing at all beyond the "Skills Lowered" message upon death.
Bow level raises to 15 again:
No rolls. Game immediately grants bow perk 2, Fast Draw.
=======
Each skill would have their own pool of perks that could steadily grow as new discoveries are made in each biome.
12:13 pm, March 5, 2023
Aku replied to What if Valheim Had Random Skill Perks? March 5, 2023 @ 4:48:51 pm PST
I wish the game didn't have skills at all. It's not an rpg. Let it be a survival game and nothing else.
3:13 am, March 6, 2023
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Cuddle_Rat replied to What if Valheim Had Random Skill Perks? March 5, 2023 @ 5:00:46 pm PST
I want an overweight viking perk, sprint 25% slower but because of your additional "mass" blocking and parries cost 25% less stamina.
3:13 am, March 6, 2023
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Snow [☯] replied to What if Valheim Had Random Skill Perks? March 5, 2023 @ 10:33:41 am PST
I would like to see secret permanent perks. Something I enjoyed in the early Fallout games was the secret perks. These were perks you could get by doing certain quests or doing certain things and wouldn't show up as a reward but you'd just get them.
For Valheim these perks could be. extra 50 lbs carry weight, because you spent X amount of time walking while encumbered.
Lose 25% less stamina while swimming received because you spent X amount of time swimming in a storm.
Harvest extra berries and mushrooms because you harvested over 75 different things on the ground.
Build a ship with less resources,received from having two different ships get destroyed.
For Valheim these perks could be. extra 50 lbs carry weight, because you spent X amount of time walking while encumbered.
Lose 25% less stamina while swimming received because you spent X amount of time swimming in a storm.
Harvest extra berries and mushrooms because you harvested over 75 different things on the ground.
Build a ship with less resources,received from having two different ships get destroyed.
12:13 am, March 6, 2023
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Khalysto replied to What if Valheim Had Random Skill Perks? March 5, 2023 @ 10:50:05 am PST
Sure, RNG may not be the best way to go. Perhaps you're prompted to select from a fixed list that grows as you make discoveries in each biome and you *keep* them even if your skill drops below the threshold.
I dig some people don't like it, but what could be changed about the idea to make it more appealing?
I like the *secret perks* idea... don't even communicate them to the player at all. Suddenly the player starts performing differently, or labels the perk but doesn't explain what it does, perhaps?
I dig some people don't like it, but what could be changed about the idea to make it more appealing?
I like the *secret perks* idea... don't even communicate them to the player at all. Suddenly the player starts performing differently, or labels the perk but doesn't explain what it does, perhaps?
12:13 am, March 6, 2023
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Rhapsody replied to What if Valheim Had Random Skill Perks? March 5, 2023 @ 12:12:42 pm PST
Too secret is too confusing, and still too random. There's already quite a bit of randomness involved in Valheim, but it's offset by abundance and largely consisting of generic resources like iron, cores and whatnot. Combining unique persistent bonus with random discovery wouldn't be great.
And these things are just filler grind, especially if built on top of the existing skill system and other progression farming.
Harvest extra berries and mushrooms because you harvested over 75 different things on the ground.
And these things are just filler grind, especially if built on top of the existing skill system and other progression farming.
12:13 am, March 6, 2023
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Mr.Pessimism replied to What if Valheim Had Random Skill Perks? March 5, 2023 @ 3:32:49 pm PST
its all about balance. perks for skills would be nice, but i don't know the bare bones system we have now kinda suits the game.
12:13 am, March 6, 2023
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umop-apisdn replied to What if Valheim Had Random Skill Perks? March 5, 2023 @ 10:09:41 am PST
Agreed; adding RNG to an already punishing and grindy skill system sounds like a recipe for ragequits and "optimizing the fun out of the game"; the best case scenario I'm imagining is people dying to lower their skills and then skilling-up again... repeatedly... to make sure their level 15 perk is whichever one they've decided is "the good one".
I don't want to consider the kind of fury that would fill these forums for the worst case scenarios I'm imagining here.
I don't want to consider the kind of fury that would fill these forums for the worst case scenarios I'm imagining here.
6:13 pm, March 5, 2023
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Rhapsody replied to What if Valheim Had Random Skill Perks? March 5, 2023 @ 3:09:43 am PST
- Once granted, the perk is lost if the skill's level falls too low to support the perk, but is immediately reacquired when the skill's level meets/exceeds the perk's threshold
Players are already taking the nearly insignificant loss of skill points very badly. This would be even more rage-inducing? Hard pass lol.
It would also be pretty annoying to have anything random to this effect. It would be really easy to pick the best effect out of any category, or at least the clearly inferior ones.
12:13 pm, March 5, 2023
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