Portals for Paranoids

Suppose you have a pair of portals, one at your base and one a great distance away at a resource you wish to exploit.

Suppose a strait line between the two covers lakes, seas, oceans, and land masses (explored or unexplored).

Suppose you step into the portal at your base and appear at the remote portal.

Suppose there is an enemy capable of dealing enough physical damage to one-shot you right there when you arrive.

Suppose you step back through the remote portal as the enemy strikes. The strike misses you but smashes the remote portal.

Would you arrive back at your base portal? Alive or dead?

Would you drop out somewhere along that straight line between the two portals? Alive or dead?

Are the devs kicked back there is Sweden, drinking vodka, snickering with glee, and eagerly awaiting your outraged post on a Steam forum?

Something to think about.
5:13 pm, August 16, 2021
warrenchmobile 0 comments 0 likes

warrenchmobile replied to Portals for Paranoids August 16, 2021 @ 11:14:08 am PDT

Originally posted by Gin:
My portals are always protected by high ground, walls and gates, 2 star wolves.

I fail to see the issue because there is none.

There is no issue but you always protect your portals with high ground, walls and gates, and 2 star wolves anyway?

The tyro paranoid bows to the master.
8:13 pm, August 16, 2021
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warrenchmobile replied to Portals for Paranoids August 16, 2021 @ 11:23:57 am PDT

Originally posted by Nightlistic:
I've actually seen this very scenario play out in the Neebs Gaming series on Valheim where a troll smashed their portal just as Appsro went through it. He came out alive, the portal smashed and they had to travel by boat back to the spot to fix it.

This answers the questions I posed.
8:13 pm, August 16, 2021
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Shovel Prophet replied to Portals for Paranoids August 16, 2021 @ 11:28:31 am PDT

The paranoia is lovely in this thread. This entire thing is why ive dug for portal mats like mad from the get go. Networks, tagged and untagged backups man. Atleast for the sake of cutting travel time as much as possible. Everything that cant be portal'd is moor'd
8:13 pm, August 16, 2021
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>< V >< replied to Portals for Paranoids August 16, 2021 @ 12:31:11 pm PDT

There is also a time delay in portal functionality.

For instance, you can rename a portal and go through it right after you hit enter to rename it and it will still take you back to the original portal. A handy way to rename a portal without having to create a second portal to it.
8:13 pm, August 16, 2021
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AAND replied to Portals for Paranoids August 16, 2021 @ 8:41:06 am PDT

Well i have portals on many outposts inside buildings and sieged with wals around xD no danger of getting slapped or dieing when i pass trough
5:13 pm, August 16, 2021
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Gin replied to Portals for Paranoids August 16, 2021 @ 8:43:30 am PDT

My portals are always protected by high ground, walls and gates, 2 star wolves.

I fail to see the issue because there is none.
5:13 pm, August 16, 2021
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Arachnyd replied to Portals for Paranoids August 16, 2021 @ 8:54:49 am PDT

The portalizing is instantaneous....the animation takes a few seconds. You would appear at your origin portal just fine, but, your destination portal would be destroyed IF the critter actually hits it.

Arach
5:13 pm, August 16, 2021
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Nightlistic replied to Portals for Paranoids August 16, 2021 @ 9:54:23 am PDT

I've actually seen this very scenario play out in the Neebs Gaming series on Valheim where a troll smashed their portal just as Appsro went through it. He came out alive, the portal smashed and they had to travel by boat back to the spot to fix it.
5:13 pm, August 16, 2021
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