Low FPS at home
I've really enjoyed the game, but I'm about to give it up. I don't know why my fps are so low in a normal house. I have all the comfort objects and some farms, the house is made of marble. Despite having an RTX 4070 ti, a ryzen 9, and 32gb of RAM, the game falls to less than 30 fps at home. This doesn't happen if I'm somewhere else, just home. It is not possible to load all the objects that they give you to build your house in one place, it is impossible.
5:13 pm, April 9, 2023
Cor. replied to Low FPS at home April 9, 2023 @ 10:17:24 am PDT
Its a game engine issue, nothing to do with your system. changing any settings wont help. its to do with the amount of instances loaded. anything over 8000-9000 and the game engine struggles.
Yet out 1050ti (4gig) and 16 gigs of Ram handle it just fine.
8:13 pm, April 9, 2023
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umop-apisdn replied to Low FPS at home April 9, 2023 @ 10:32:40 am PDT
Its a game engine issue, nothing to do with your system. changing any settings wont help. its to do with the amount of instances loaded. anything over 8000-9000 and the game engine struggles.
Yet out 1050ti (4gig) and 16 gigs of Ram handle it just fine.
Whoosh.
It really is an engine issue; hardware doesn't matter. It's a combination of Unity's limitations and design choices regarding the data storage (in memory, not just on disk). Load up charl25033's world, go to the affected area, and your framerate will slow to a crawl, whether you're running on a 1050 TI or a 3090; whether you're running 16GB or 64GB. This is a well-known issue, that has existed for several years at this point.
For example, this thread from just over two years ago: https://steamcommunity.com/app/892970/discussions/1/3073117690253673153/
8:13 pm, April 9, 2023
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Shaken_Widow replied to Low FPS at home April 9, 2023 @ 11:21:46 am PDT
Yet out 1050ti (4gig) and 16 gigs of Ram handle it just fine.
Whoosh.
It really is an engine issue; hardware doesn't matter. It's a combination of Unity's limitations and design choices regarding the data storage (in memory, not just on disk). Load up charl25033's world, go to the affected area, and your framerate will slow to a crawl, whether you're running on a 1050 TI or a 3090; whether you're running 16GB or 64GB. This is a well-known issue, that has existed for several years at this point.
For example, this thread from just over two years ago: https://steamcommunity.com/app/892970/discussions/1/3073117690253673153/
it is not:
"a game engine issue"
my 970 gtx is getting 99 fps in a massive village...
you guys are most likely playing with your cpus as your dedicated GPU which is a windows setting that was defaulted last year in a windows update.
go to your gpu control center, and go to the 3d settings, on the global settings the "preferred graphics processor" will be set to automatic thanks to the windows update, auto = using your cpu to do gpu functions.
you need to set it to "high performance NVIDIA processor"
this is why a lot of people are reporting zero gpu usage since october of last year, windows update screwed with our settings.
8:13 pm, April 9, 2023
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Cor. replied to Low FPS at home April 9, 2023 @ 11:32:16 am PDT
Yet out 1050ti (4gig) and 16 gigs of Ram handle it just fine.
Whoosh.
It really is an engine issue; hardware doesn't matter. It's a combination of Unity's limitations and design choices regarding the data storage (in memory, not just on disk). Load up charl25033's world, go to the affected area, and your framerate will slow to a crawl, whether you're running on a 1050 TI or a 3090; whether you're running 16GB or 64GB. This is a well-known issue, that has existed for several years at this point.
For example, this thread from just over two years ago: https://steamcommunity.com/app/892970/discussions/1/3073117690253673153/
No, its not.
stop trying to push this nonsense.
8:13 pm, April 9, 2023
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Shaken_Widow replied to Low FPS at home April 9, 2023 @ 11:51:18 am PDT
all these people with better gpus than mine are having issues getting the game to run properly even though people like me have been telling them about the windows update that caused it a while back.
Whoosh.
It really is an engine issue; hardware doesn't matter. It's a combination of Unity's limitations and design choices regarding the data storage (in memory, not just on disk). Load up charl25033's world, go to the affected area, and your framerate will slow to a crawl, whether you're running on a 1050 TI or a 3090; whether you're running 16GB or 64GB. This is a well-known issue, that has existed for several years at this point.
For example, this thread from just over two years ago: https://steamcommunity.com/app/892970/discussions/1/3073117690253673153/
No, its not.
stop trying to push this nonsense.
read my above comment, yall need to set your preferred graphics processor to your actual GPU, and take it off of "auto" which means your pc uses your CPU instead of your GPU, hence GPU usage @ 0% utilization.
to clarify, this caused issues in many games, including the new MW2 which would crash every single game. after changing the gpu setting, and also setting the shader cache memory to 10, (it was before the update but of course windows screwed with my settings,) i reinstalled MW2.
i've now only crashed in that game twice since season 2.
so not only did changing that setting help fix one game, it makes this game actually run at the frames i desire with my gpu.
8:13 pm, April 9, 2023
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Wight34 replied to Low FPS at home April 9, 2023 @ 12:09:11 pm PDT
Whoosh.
It really is an engine issue; hardware doesn't matter. It's a combination of Unity's limitations and design choices regarding the data storage (in memory, not just on disk). Load up charl25033's world, go to the affected area, and your framerate will slow to a crawl, whether you're running on a 1050 TI or a 3090; whether you're running 16GB or 64GB. This is a well-known issue, that has existed for several years at this point.
For example, this thread from just over two years ago: https://steamcommunity.com/app/892970/discussions/1/3073117690253673153/
it is not:
"a game engine issue"
my 970 gtx is getting 99 fps in a massive village...
you guys are most likely playing with your cpus as your dedicated GPU which is a windows setting that was defaulted last year in a windows update.
go to your gpu control center, and go to the 3d settings, on the global settings the "preferred graphics processor" will be set to automatic thanks to the windows update, auto = using your cpu to do gpu functions.
you need to set it to "high performance NVIDIA processor"
this is why a lot of people are reporting zero gpu usage since october of last year, windows update screwed with our settings.
Interesting - could you post a picture of the village, FPS and total instances loaded?
8:13 pm, April 9, 2023
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Shaken_Widow replied to Low FPS at home April 9, 2023 @ 12:15:34 pm PDT
im not playing right now as the owner of the server is at work, but the reality is that my game also ran like crap before i fixed the setting that was changed by a windows update.
it is not:
"a game engine issue"
my 970 gtx is getting 99 fps in a massive village...
you guys are most likely playing with your cpus as your dedicated GPU which is a windows setting that was defaulted last year in a windows update.
go to your gpu control center, and go to the 3d settings, on the global settings the "preferred graphics processor" will be set to automatic thanks to the windows update, auto = using your cpu to do gpu functions.
you need to set it to "high performance NVIDIA processor"
this is why a lot of people are reporting zero gpu usage since october of last year, windows update screwed with our settings.
Interesting - could you post a picture of the village, FPS and total instances loaded?
in the update, they made it so that windows is now in charge of the preferred graphics processor, and they even made their own GPU control panel that i've only used the one time when i was finding out about all of this.
they are basically trying to control peoples pcs by adding these new "features" that are no more than decade old software they finally decided to push out like the new U2 album on iphones.
we didn't have a choice, and one day our pcs updated and downloaded a bunch of new windows apps that did all of this.
to clarify: when in the NVIDIA control panel under 3d global settings, there is an "i" bubble with the following message:
"Windows OS now manages selection of the graphics processor. Open "Windows graphics settings""
to which when you click on the link to the "windows graphics settings" it will take you to a windows shell menu that is literally the same thing as the nvidia control panel, just WINDOWS.
8:13 pm, April 9, 2023
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umop-apisdn replied to Low FPS at home April 9, 2023 @ 12:18:25 pm PDT
Yes, obviously the Windows update causing incorrect GPU switching is what causes the OP's issue in one specific area of the game world and not anywhere else. /s
The fact of the matter is that "excessive" terraforming and building in a relatively small region destroys framerates... and has for years. Again, this is a known issue. It's caused by the fact that the terrain is randomly generated, so instead of being able to update "the map", changes to terrain (and building pieces themselves) are saved individually; when a certain critical threshold is reached (which is somewhat hardware dependent, in that higher-end hardware can handle a few more instances before trying to have an HCF error), the game does more loading than rendering... which means the frame time increases, which means fewer frames per second.
Since you obviously didn't read the first thread I linked, here's another one from the same time frame, but on reddit. Maybe you'll believe the gamer nerds, since you won't believe the gamer geeks? This is not wild conjecture; this has been tested (repeatedly) and proven.
https://www.reddit.com/r/valheim/comments/m3sq72/instances_data_and_fpsefficient_base_building/
The fact of the matter is that "excessive" terraforming and building in a relatively small region destroys framerates... and has for years. Again, this is a known issue. It's caused by the fact that the terrain is randomly generated, so instead of being able to update "the map", changes to terrain (and building pieces themselves) are saved individually; when a certain critical threshold is reached (which is somewhat hardware dependent, in that higher-end hardware can handle a few more instances before trying to have an HCF error), the game does more loading than rendering... which means the frame time increases, which means fewer frames per second.
Since you obviously didn't read the first thread I linked, here's another one from the same time frame, but on reddit. Maybe you'll believe the gamer nerds, since you won't believe the gamer geeks? This is not wild conjecture; this has been tested (repeatedly) and proven.
https://www.reddit.com/r/valheim/comments/m3sq72/instances_data_and_fpsefficient_base_building/
8:13 pm, April 9, 2023
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Shaken_Widow replied to Low FPS at home April 9, 2023 @ 12:19:43 pm PDT
if you don't understand how ONLY USING THE CPU can cause the game to lag in FPS when coming near massive builds then you don't have any business commenting on the thread. Yes, obviously the Windows update causing incorrect GPU switching is what causes the OP's issue in one specific area of the game world and not anywhere else. /s
The fact of the matter is that "excessive" terraforming and building in a relatively small region destroys framerates... and has for years. Again, this is a known issue. It's caused by the fact that the terrain is randomly generated, so instead of being able to update "the map", changes to terrain (and building pieces themselves) are saved individually; when a certain critical threshold is reached (which is somewhat hardware dependent, the game does more loading than rendering, which means the frame time increases, which means fewer frames per second.
Since you obviously didn't read the first thread I linked, here's another one from the same time frame, but on reddit. Maybe you'll believe the gamer nerds, since you won't believe the gamer geeks? This is not wild conjecture; this has been tested (repeatedly) and proven.
https://www.reddit.com/r/valheim/comments/m3sq72/instances_data_and_fpsefficient_base_building/
like i said, i had the SAME issues before i fixed the problem.
to clarify people, YOU ARE RUNNING THE GAME USING ONLY YOUR CPU, WHICH MEANS IT MAY RUN FINE WHEN OUT IN THE OPEN WITHOUT MASSIVE BUILDINGS, BUT ONCE IT COMES TO RENDERING IN BASE PIECES THE GAME WILL BOG DOWN BECAUSE AS I'VE SAID MULTIPLE TIMES NOW:
YOU ARE NOT USING YOUR GPU TO PLAY THE GAME.
before changing the setting in the graphics menu:
0% GPU usage, 100% CPU usage on task manager.
after changing the dedicated gpu from "auto" to High performance NVIDIA GPU, it now actually uses around 30% of my gpu and 30% of my cpu, and runs GREAT at around 99 fps when in a massive village.
seriously guys, there's a fix, i've told you how to do it.
there's no reason to come at me and say i don't know what im talking about when I'VE LITERALLY FIXED THIS ISSUE ON MY END.
8:13 pm, April 9, 2023
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umop-apisdn replied to Low FPS at home April 9, 2023 @ 12:26:31 pm PDT
if you don't understand how ONLY USING THE CPU can cause the game to lag in FPS when coming near massive builds then you don't have any business commenting on the thread.
like i said, i had the SAME issues before i fixed the problem.
Yeah, I experienced a similar issue a few years ago with my wife's $1500 ASUS RoG notebook getting 4 FPS while playing Minecraft because it was using the wrong GPU. Not "a dip in FPS", not "minor issues in some areas"... 4 FPS as soon as she joined the world, using a high-end (at the time) 1060M to play Minecraft.
After applying the fix you describe, she was hitting 400+ FPS (until we turned the resolution back up to something reasonable), and the fans weren't even spinning up.
This was because the system was erroneously using the wrong render device, and taxing the CPU instead of using the dedicated GPU. A lot of people who have experienced the issue the OP is describing are using Ryzen CPUs (myself included)... which don't have a built-in graphics device, rendering your argument moot.
Stop trying so hard to be right, and read about the actual problem. You're being a jerk for no good reason, which makes anything accurate you might spew fade right into the rest of the verbal diarrhea.
8:13 pm, April 9, 2023
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Shaken_Widow replied to Low FPS at home April 9, 2023 @ 12:29:39 pm PDT
if you don't understand how ONLY USING THE CPU can cause the game to lag in FPS when coming near massive builds then you don't have any business commenting on the thread.
like i said, i had the SAME issues before i fixed the problem.
Yeah, I experienced a similar issue a few years ago with my wife's $1500 ASUS RoG notebook getting 4 FPS while playing Minecraft because it was using the wrong GPU. Not "a dip in FPS", not "minor issues in some areas"... 4 FPS as soon as she joined the world.
This was because the system was erroneously using the wrong render device, and taxing the CPU instead of using the dedicated GPU. A lot of people who have experienced the issue the OP is describing are using Ryzen CPUs... which don't have a built-in graphics device.
Stop trying so hard to be right, and read about the actual problem. You're being a jerk for no good reason, which makes anything accurate you might spew fade right into the rest of the verbal diarrhea.
Despite having an RTX 4070 ti, a ryzen 9
ryzen doesn't have anything to do with it, he's using a 4070ti which is an NVIDIA product, which is where the issue is persisting with windows based operating systems.
windows did an update that overruled the NVIDIA control panels selection of the dedicated GPU.
this is in FACT the reason behind valheims issue the OP is talking about.
because IF YOU actually read what they said, you would note that it runs fine UNTIL they get to their base where it has to load in all the peices.
that's literally a GPU issue, and if they ran their task manager i would put money on the fact that it would say "0% gpu usage" in the performance tab.
- literally an issue with the game overloading the CPU This doesn't happen if I'm somewhere else, just home.
and to clarify why your minecraft had a massive loss in fps on MINECRAFT, that's because minecraft is a voxel game and needs to load hundreds of thousands of blocks via THE CPU.
so if you start running things that are meant to be ran on the GPU through your CPU, IT WILL OVERLOAD AND BOG DOWN.
this game doesn't use so much stuff on the CPU like minecraft does, the build pieces are the major cpu heavy part of the game.
so when you're running EVERYTHING on the CPU that the GPU should do, and it's running fine when you're out in the open and not around buildings, but when you enter your base it starts bogging down.
it starts to make sense right?
its overloading the CPU, and losing frames because of it.
our CPUs are totally capable of running valheim without a gpu, but the second they get stressed from things like massive builds, you see the results.
this is why we have gpus to begin with, so that we can offload some of the graphical work to the gpu while the cpu works on the harder things like where each object goes and such.
windows just decided to take over the selection choice and broke it for all of us.
luckily, the fix is as simple as going into the NVIDIA control panel and selecting your GPU manually.
8:13 pm, April 9, 2023
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umop-apisdn replied to Low FPS at home April 9, 2023 @ 12:38:19 pm PDT
- literally an issue with the game overloading the CPU This doesn't happen if I'm somewhere else, just home.
That's the first thing you've said that has any accurate basis in reality. It's not a rendering issue, it's a "too much data" issue. That's not something that tweaking your GPU settings (in-game or in-OS) is going to have any impact on.
I repeat: please stop screaming at us and read about the actual problem.
We get it; you had a misconfigured system, and stuff broke. You fixed it. That's great; bully for you. That doesn't solve the underlying issue where a Valheim player is cruising along at 4K@144Hz on a 4,000USD GPU, then suddenly starts stuttering and dropping to 10 FPS when they "go home" to the intricate build they wanted to repair and sleep in.
8:13 pm, April 9, 2023
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umop-apisdn replied to Low FPS at home April 9, 2023 @ 9:49:55 am PDT
I'm going to guess that you have made major modifications to the terrain with the pick and/or hoe to make a large flat spot to build in.
In the current state of the game, terraforming eats frames when you do it in large chunks. The effect is localized, only affecting you when you're near the terraformed area, but the effect can be quite pronounced, especially once you've built a significantly large structure in the area. The core of the issue appears to be how modified terrain is stored in memory (and on disk).
The community is hopeful that it will be resolved in a future patch, but the workaround for now is to avoid raising/lowering terrain in areas where you want to build.
On the bright side (and as you have already noticed), if you move away then you get your FPS back... you can just make a new base elsewhere in the same world and avoid the "broken" area to avoid the frame drops.
In the current state of the game, terraforming eats frames when you do it in large chunks. The effect is localized, only affecting you when you're near the terraformed area, but the effect can be quite pronounced, especially once you've built a significantly large structure in the area. The core of the issue appears to be how modified terrain is stored in memory (and on disk).
The community is hopeful that it will be resolved in a future patch, but the workaround for now is to avoid raising/lowering terrain in areas where you want to build.
On the bright side (and as you have already noticed), if you move away then you get your FPS back... you can just make a new base elsewhere in the same world and avoid the "broken" area to avoid the frame drops.
5:13 pm, April 9, 2023
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Cor. replied to Low FPS at home April 9, 2023 @ 9:59:51 am PDT
Turn down useless settings. You would be surprised what eats FPS and yet has little impact that you can see visually.
Also, more clutter, more things to draw. If you have a wall of trophies and/or old weapons, it might be doing it as well.
Also, more clutter, more things to draw. If you have a wall of trophies and/or old weapons, it might be doing it as well.
5:13 pm, April 9, 2023
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Wight34 replied to Low FPS at home April 9, 2023 @ 10:03:38 am PDT
Its a game engine issue, nothing to do with your system. changing any settings wont help. its to do with the amount of instances loaded. anything over 8000-9000 and the game engine struggles.
5:13 pm, April 9, 2023
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