Notoriety System

I grow weary of slaying hundreds of greylings and greydarves every day. Would love to see a notoriety system in place that causes creatures of the same type to not aggro on me after i've killed X amount.
3:13 am, December 10, 2022
Mignasium 0 comments 0 likes

He Who Has No Name replied to Notoriety System December 9, 2022 @ 11:11:38 am PST

Since Greylings are the only major source of Resin, we'd need an alternate source for mid-late game. I suggested a craftable Sap Bucket a few months back, that you attach to trees.
3:13 am, December 10, 2022
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That guy with the Spoon replied to Notoriety System December 9, 2022 @ 11:14:32 am PST

how does this make any sense? you invade a biome and it's inhabitants just let you pass through?
also what about leveling up skills? i wouldn't want less stuff to kill and loot for food or crafting resources.
3:13 am, December 10, 2022
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Phandu replied to Notoriety System December 9, 2022 @ 11:50:09 am PST

And that time you 1 tap them.
3:13 am, December 10, 2022
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He Who Has No Name replied to Notoriety System December 9, 2022 @ 1:28:53 pm PST

Originally posted by That guy with the Spoon:
how does this make any sense? you invade a biome and it's inhabitants just let you pass through?
also what about leveling up skills? i wouldn't want less stuff to kill and loot for food or crafting resources.

I think he's talking about just having mobs that are several biomes lower than the player level not blindly attacking in a pathetic suicide charge.

When you're toting Plains or Mistlands level gear and skills, having Graydwarves mindlessly fixate on you is kind of like the poor shmuck Army guys with rifles shooting at Godzilla. It's a pointless, doomed effort for the Army guys, and nothing more than a minor annoyance to Godzilla that wastes his time.
3:13 am, December 10, 2022
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Megahurts replied to Notoriety System December 9, 2022 @ 1:35:51 pm PST

Originally posted by That guy with the Spoon:
how does this make any sense? you invade a biome and it's inhabitants just let you pass through?
also what about leveling up skills? i wouldn't want less stuff to kill and loot for food or crafting resources.

Deer flee on sensing the character, do you do without deerskins? I bet not. They spawn, wander around, and run if they detect you

Low level mobs could do the same...they'd be far less annoying, yet still there in the world if you want to hunt them.
3:13 am, December 10, 2022
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hazelrah replied to Notoriety System December 9, 2022 @ 1:40:16 pm PST

there was a suggestion awhile back about having build-able structures similar to wards which use trophies as either ingredient or fuel to ward off that particular enemy.
3:13 am, December 10, 2022
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Mignasium replied to Notoriety System December 9, 2022 @ 4:18:40 pm PST

Originally posted by That guy with the Spoon:
how does this make any sense? you invade a biome and it's inhabitants just let you pass through?
also what about leveling up skills? i wouldn't want less stuff to kill and loot for food or crafting resources.
The inhabitants only let you pass after you kill a few hundred of them. You can still hunt everything, it would just be as if you were becoming known as a predator in the area
3:13 am, December 10, 2022
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That guy with the Spoon replied to Notoriety System December 9, 2022 @ 4:19:20 pm PST

Originally posted by Megahurts:
Originally posted by That guy with the Spoon:
how does this make any sense? you invade a biome and it's inhabitants just let you pass through?
also what about leveling up skills? i wouldn't want less stuff to kill and loot for food or crafting resources.

Deer flee on sensing the character, do you do without deerskins? I bet not. They spawn, wander around, and run if they detect you

Low level mobs could do the same...they'd be far less annoying, yet still there in the world if you want to hunt them.
deer vs necks, boars, grayling and some odd skeletons here and there.

so yea every biome has their enemies. are they tough 2 or 3 biomes later? heck no...should they be removed? nope.
3:13 am, December 10, 2022
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Rhapsody replied to Notoriety System December 9, 2022 @ 4:40:23 pm PST

Most mobs in the game lack capacity for tactical thinking or reasoning, and those which do not (like fulings) probably treat you, the viking, as invaders. So you're already notorious, but not notorious enough to warrant those few creatures with capacity for social construction to abandon the defense of their homes.
3:13 am, December 10, 2022
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Danson replied to Notoriety System December 9, 2022 @ 4:47:55 pm PST

Greydwarves are literally the tormented souls of murderers sprouting from the ground, I don't think they really care if you're stronger than them.
3:13 am, December 10, 2022
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Lewdest Road Cone replied to Notoriety System December 9, 2022 @ 4:52:49 pm PST

though i would argue some mod types, if they have like a certain trait about them, would actually attack you more often the more they hate you.

if you bonk my sister and brother on the head im going to get my other brother, mom, dad, and last remaining grandparent to come learn you what its like.
3:13 am, December 10, 2022
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TΞSTOSTΞROWNLOL replied to Notoriety System December 9, 2022 @ 5:06:53 pm PST

yes to op*
3:13 am, December 10, 2022
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Lost Latios replied to Notoriety System December 9, 2022 @ 5:23:47 pm PST

Originally posted by Danson:
Greydwarves are literally the tormented souls of murderers sprouting from the ground, I don't think they really care if you're stronger than them.
Man...what did we do to displease Odin such that we get to spend out our lives felling pitiful knife wielding maids instead of evil the likes of which Odin fears may return? We were promised glory, not trivial forest patrols.
3:13 am, December 10, 2022
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bacon replied to Notoriety System December 9, 2022 @ 6:21:02 pm PST

having a skill against a given enemy type might be more what you are looking for. like gaining damage dealt and/or reduced damage taken from a particular enemy as you rack up the body count.
3:13 am, December 10, 2022
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