Longboat

Why can I never leave a Long ship without it being destroyed? Even the weakest animals seem to be able to destroy it. One day I came back and found a boar had almost wreaked it. A Boar ???? This is a LONG SHIP, and not a raft. I have had Knarrs that have lasted a lot longer and sustained more damage from serpents.
8:13 am, October 26, 2021
promask7 0 comments 0 likes

Noodly Catastrophe replied to Longboat October 26, 2021 @ 8:16:34 am PDT

Originally posted by promask7:
I still think a boar should not be able to destroy a Long Ship

I agree. Then again, I agree that a lot of tweaks and optimisation is required to make the game better. IronGate unfortunately is only made up of two core developers and they created a game they didn't realize would be a huge success. I won't go into the corporate logistics of hiring new staff, but it's not so easy as "let's hire a bunch of developers, and get this thing on the road". Not saying you think this. Just mentioning it generally.

Basically, what I am getting at here, is that most of the game elements have been put in to test a concept, even if those elements aren't tweaked to optimization. Meaning, "Why are pigs able to destroy my longboat?" They shouldn't. "Why does Valheim give me BSOD?" It's because of Unity triggering something in their computer. "Why are Greylings able to destroy my stone walls?" They shouldn't. Etc. Basically, all the "they shouldn't" and "the bugs" are a byproduct of having a framework of a game, but no real substance - so to speak. Now, don't get me wrong, I think Valheim is awesome, but it has no real substance, because most things shouldn't work the way they do now. Have you ever tried punching a stone wall with your bare hands? Yeah, it does damage to you and not the other way around. Yet in Valheim, anyone with fleshy hands can break it.

In short, IronGate need to bring in two groups of people, even for limited term.

1. Figure out what in Unity is causing the BSOD. Yes, this is supposed to be Unity's problem, but IronGate chose to use Unity, so now, it's their problem as well.

2. The Tweakers. These are the people who go into each game element and make everything make sense. Stone walls should not be breakable by most mobs. A troll with a club? Yes it should cause damage. A troll smashing down? Yes too. A Deathsquito stinging a stone wall? No. Boars destroying longboats? Make no sense. Ever seen a wild boar take out a large wooden ship before? It has never been done.

Alas, to end my little rant here, until these tweaks and optimizations happen, as players, we must adapt to a world that make no sense. Boars destroying your longboat? Raise the land with your hoe, and put a nearby hearth with a roof top in place. GreyDwarves punching your stone walls down? Raise the earth and use that as your wall. Etc.

My castle looks terrible, but it does the job fending off most mobs. In the third image, I have piers that extend outward into the sea and doors to protect my karves. On the sides of the docks, I have spikey things near the surface of the water.

https://steamcommunity.com/sharedfiles/filedetails/?id=2637703418

https://steamcommunity.com/sharedfiles/filedetails/?id=2636595847

https://steamcommunity.com/sharedfiles/filedetails/?id=2636864456
8:13 am, October 30, 2021
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Noodly Catastrophe replied to Longboat October 26, 2021 @ 8:36:20 am PDT

Originally posted by Anarchist Jurisdictor:
Originally posted by Trakehner:
If it's there for a long period of time just beating on your ship without you stopping it, why shouldn't it be able to destroy it.

Longships are comprised of iron and fine wood. If boar faces are harder than fine wood and iron then you should be able to use boar faces to gather fine wood and iron.

That's actually kind of gross. Imagine seeing someone smash a boar head into rocks over and over again?! :AngryMoonman:
8:13 am, October 30, 2021
0 comments 0 likes

Jigsaw replied to Longboat October 26, 2021 @ 1:39:37 am PDT

build a torch close to the Longboat or Carve, works.. they dont like fire :)
8:13 pm, October 26, 2021
0 comments 0 likes

Jigsaw replied to Longboat October 26, 2021 @ 3:18:47 am PDT

Originally posted by Vishankashot:
Originally posted by Halfdan:
build a torch close to the Longboat or Carve, works.. they dont like fire :)
Would that work with Necks? Idk if they don't like fire or not, most of the time they run away from me so haven't relized it :|

all animals fear fire ... even Meadow Greydwarf kids. Easy to run around with a torch they wont attack you.. running around :)
8:13 pm, October 26, 2021
0 comments 0 likes

Calabacina replied to Longboat October 26, 2021 @ 7:18:09 am PDT

I'm with the op. even if he could do it, why would a wild boar destroy a ship? an idea could be that if you leave food in the hold then the boar takes aggro but so it does not make much sense ...
5:13 pm, October 26, 2021
0 comments 0 likes

sibbs replied to Longboat October 26, 2021 @ 7:44:46 am PDT

Why not build defences, wall off out to sea so monsters cannot get around is the easiest method, making boat houses with closing doors is another, if you are exploring then destroy your boat and gather the dropped resources.
You will need to learn and adapt, I just wish this game was not so forgiving.
5:13 pm, October 26, 2021
0 comments 0 likes

Lecherous Lychee replied to Longboat October 26, 2021 @ 8:16:34 am PDT

Originally posted by promask7:
I still think a boar should not be able to destroy a Long Ship

I agree. Then again, I agree that a lot of tweaks and optimisation is required to make the game better. IronGate unfortunately is only made up of two core developers and they created a game they didn't realize would be a huge success. I won't go into the corporate logistics of hiring new staff, but it's not so easy as "let's hire a bunch of developers, and get this thing on the road". Not saying you think this. Just mentioning it generally.

Basically, what I am getting at here, is that most of the game elements have been put in to test a concept, even if those elements aren't tweaked to optimization. Meaning, "Why are pigs able to destroy my longboat?" They shouldn't. "Why does Valheim give me BSOD?" It's because of Unity triggering something in their computer. "Why are Greylings able to destroy my stone walls?" They shouldn't. Etc. Basically, all the "they shouldn't" and "the bugs" are a byproduct of having a framework of a game, but no real substance - so to speak. Now, don't get me wrong, I think Valheim is awesome, but it has no real substance, because most things shouldn't work the way they do now. Have you ever tried punching a stone wall with your bare hands? Yeah, it does damage to you and not the other way around. Yet in Valheim, anyone with fleshy hands can break it.

In short, IronGate need to bring in two groups of people, even for limited term.

1. Figure out what in Unity is causing the BSOD. Yes, this is supposed to be Unity's problem, but IronGate chose to use Unity, so now, it's their problem as well.

2. The Tweakers. These are the people who go into each game element and make everything make sense. Stone walls should not be breakable by most mobs. A troll with a club? Yes it should cause damage. A troll smashing down? Yes too. A Deathsquito stinging a stone wall? No. Boars destroying longboats? Make no sense. Ever seen a wild boar take out a large wooden ship before? It has never been done.

Alas, to end my little rant here, until these tweaks and optimizations happen, as players, we must adapt to a world that make no sense. Boars destroying your longboat? Raise the land with your hoe, and put a nearby hearth with a roof top in place. GreyDwarves punching your stone walls down? Raise the earth and use that as your wall. Etc.

My castle looks terrible, but it does the job fending off most mobs. In the third image, I have piers that extend outward into the sea and doors to protect my karves. On the sides of the docks, I have spikey things near the surface of the water.

https://steamcommunity.com/sharedfiles/filedetails/?id=2637703418

https://steamcommunity.com/sharedfiles/filedetails/?id=2636595847

https://steamcommunity.com/sharedfiles/filedetails/?id=2636864456
5:13 pm, October 26, 2021
0 comments 0 likes

Anarchist Jurisdictor replied to Longboat October 26, 2021 @ 8:27:01 am PDT

Originally posted by Trakehner:
Originally posted by promask7:
I still think a boar should not be able to destroy a Long Ship
If it's there for a long period of time just beating on your ship without you stopping it, why shouldn't it be able to destroy it.

Longships are comprised of iron and fine wood. If boar faces are harder than fine wood and iron then you should be able to use boar faces to gather fine wood and iron.
5:13 pm, October 26, 2021
0 comments 0 likes

Lecherous Lychee replied to Longboat October 26, 2021 @ 8:36:20 am PDT

Originally posted by Anarchist Jurisdictor:
Originally posted by Trakehner:
If it's there for a long period of time just beating on your ship without you stopping it, why shouldn't it be able to destroy it.

Longships are comprised of iron and fine wood. If boar faces are harder than fine wood and iron then you should be able to use boar faces to gather fine wood and iron.

That's actually kind of gross. Imagine seeing someone smash a boar head into rocks over and over again?! :AngryMoonman:
5:13 pm, October 26, 2021
0 comments 0 likes

`MoNK replied to Longboat October 26, 2021 @ 6:04:47 am PDT

sail the ship into a shallow part of the costline and destroy it. store the parts in a chest until yopu need it again and build it new. this can save trouble. it sucks if some mob destroys it when you are gone farming and you cant find the nails again since they sunk too deep.
2:13 pm, October 26, 2021
0 comments 0 likes

Halfdan replied to Longboat October 26, 2021 @ 1:39:37 am PDT

build a torch close to the Longboat or Carve, works.. they dont like fire :)
11:13 am, October 26, 2021
0 comments 0 likes

Vishankashot replied to Longboat October 26, 2021 @ 1:50:21 am PDT

Originally posted by Halfdan:
build a torch close to the Longboat or Carve, works.. they dont like fire :)
Would that work with Necks? Idk if they don't like fire or not, most of the time they run away from me so haven't relized it :|
11:13 am, October 26, 2021
0 comments 0 likes

promask7 replied to Longboat October 26, 2021 @ 2:27:22 am PDT

I will try that


Originally posted by Trakehner:
You talking when at the base? When out and about?

Where are you parking it?

What kind of defenses do you have set up to protect it?

Yes it is by my base. I like the other comments about fire. I will try that
11:13 am, October 26, 2021
0 comments 0 likes

promask7 replied to Longboat October 26, 2021 @ 2:28:15 am PDT

I still think a boar should not be able to destroy a Long Ship
11:13 am, October 26, 2021
0 comments 0 likes

Trakehner replied to Longboat October 26, 2021 @ 2:34:30 am PDT

Originally posted by promask7:
I still think a boar should not be able to destroy a Long Ship
If it's there for a long period of time just beating on your ship without you stopping it, why shouldn't it be able to destroy it.
11:13 am, October 26, 2021
0 comments 0 likes

Halfdan replied to Longboat October 26, 2021 @ 3:18:47 am PDT

Originally posted by Vishankashot:
Originally posted by Halfdan:
build a torch close to the Longboat or Carve, works.. they dont like fire :)
Would that work with Necks? Idk if they don't like fire or not, most of the time they run away from me so haven't relized it :|

all animals fear fire ... even Meadow Greydwarf kids. Easy to run around with a torch they wont attack you.. running around :)
11:13 am, October 26, 2021
0 comments 0 likes

Trakehner replied to Longboat October 26, 2021 @ 12:20:53 am PDT

You talking when at the base? When out and about?

Where are you parking it?

What kind of defenses do you have set up to protect it?
8:13 am, October 26, 2021
0 comments 0 likes

Vishankashot replied to Longboat October 26, 2021 @ 1:05:50 am PDT

Originally posted by promask7:
Why can I never leave a Long ship without it being destroyed? Even the weakest animals seem to be able to destroy it. One day I came back and found a boar had almost wreaked it. A Boar ???? This is a LONG SHIP, and not a raft. I have had Knarrs that have lasted a lot longer and sustained more damage from serpents.
I've had this issue in the past and basically ended up making a natural Bay so i can cruise in and break LOS of any creatures swimming into and around it. (Basically Temporally walled the entrance in with stone and demolished it when i needed to go out and sail). If you're venturing out and go exploring inland, i recommend finding where there's no necks or boars around. Even it means leaving your boat out a tad bit more into the water and need to swim.

But that's how i solve the issue of them breaking my boat. OR you can do the ol, Demo the Longboat and place it back out when you want to sail. Unless they've patched it where you only get a certain amount of resources from the longship now :|
8:13 am, October 26, 2021
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Trakehner replied to Longboat October 26, 2021 @ 1:10:59 am PDT

I'll have to take a few pics of my setup. But my base sits on half meadows and half plains.

Boars and necks just outside the wall/most on one side, and... well.... Plains on the other, nuff said.

But I have a Longboat and Karve parked in it, and have been since around day 40 (now on day 200). Having to repair then once in awhile from south damage, but other then that, no other issues.
8:13 am, October 26, 2021
0 comments 0 likes